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https://github.com/evennia/evennia.git
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Add use_success_location_message so contents of room 'see' puzzle solver succeeding. Add parts are interchangeable warning confirmation when new puzzle-recipe matches existing one.
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parent
d44552a229
commit
8cd3634fa7
2 changed files with 57 additions and 18 deletions
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@ -89,6 +89,7 @@ _PUZZLES_TAG_MEMBER = 'puzzle_member'
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_PUZZLE_DEFAULT_FAIL_USE_MESSAGE = 'You try to utilize %s but nothing happens ... something amiss?'
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_PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE = 'You are a Genius!!!'
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_PUZZLE_DEFAULT_SUCCESS_USE_LOCATION_MESSAGE = "|c{caller}|n performs some kind of tribal dance and |y{result_names}|n seems to appear from thin air"
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# ----------- UTILITY FUNCTIONS ------------
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@ -114,13 +115,17 @@ def proto_def(obj, with_tags=True):
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return protodef
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# Colorize the default success message
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_i = 0
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_colors = ['|r', '|g', '|y']
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_msg = []
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for l in _PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE:
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_msg += _colors[_i] + l
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_i = (_i + 1) % len(_colors)
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_PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE = ''.join(_msg) + '|n'
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def _colorize_message(msg):
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_i = 0
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_colors = ['|r', '|g', '|y']
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_msg = []
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for l in msg:
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_msg += _colors[_i] + l
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_i = (_i + 1) % len(_colors)
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msg = ''.join(_msg) + '|n'
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return msg
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_PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE = _colorize_message(_PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE)
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# ------------------------------------------
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@ -149,6 +154,7 @@ class PuzzleRecipe(DefaultScript):
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self.db.results = tuple(results)
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self.tags.add(_PUZZLES_TAG_RECIPE, category=_PUZZLES_TAG_CATEGORY)
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self.db.use_success_message = _PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE
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self.db.use_success_location_message = _PUZZLE_DEFAULT_SUCCESS_USE_LOCATION_MESSAGE
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class CmdCreatePuzzleRecipe(MuxCommand):
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@ -168,6 +174,9 @@ class CmdCreatePuzzleRecipe(MuxCommand):
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locks = 'cmd:perm(puzzle) or perm(Builder)'
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help_category = 'Puzzles'
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confirm = True
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default_confirm = 'no'
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def func(self):
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caller = self.caller
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@ -182,9 +191,25 @@ class CmdCreatePuzzleRecipe(MuxCommand):
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caller.msg('Invalid puzzle name %r.' % puzzle_name)
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return
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# TODO: if there is another puzzle with same name
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# if there is another puzzle with same name
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# warn user that parts and results will be
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# interchangable
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_puzzles = search.search_script_attribute(
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key='puzzle_name',
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value=puzzle_name
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)
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_puzzles = list(filter(lambda p: isinstance(p, PuzzleRecipe), _puzzles))
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if _puzzles:
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confirm = 'There are %d puzzles with the same name.\n' % len(_puzzles) \
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+ 'Its parts and results will be interchangeable.\n' \
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+ 'Continue yes/[no]? '
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answer = ''
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while answer.strip().lower() not in ('y', 'yes', 'n', 'no'):
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answer = yield(confirm)
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answer = self.default_confirm if answer == '' else answer
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if answer.strip().lower() in ('n', 'no'):
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caller.msg('Cancelled: no puzzle created.')
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return
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def is_valid_obj_location(obj):
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valid = True
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@ -275,14 +300,16 @@ class CmdEditPuzzle(MuxCommand):
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Usage:
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@puzzleedit[/delete] <#dbref>
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@puzzleedit <#dbref>/use_success_message = <Your custom message>
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@puzzleedit <#dbref>/use_success_location_message = <Your custom message from {caller} producing {result_names}>
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Switches:
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delete - deletes the recipe. Existing parts and results aren't modified
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use_success_location_message containing {result_names} and {caller} will automatically be replaced with correct values. Both are optional.
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"""
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key = '@puzzleedit'
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# FIXME: permissions for scripts?
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locks = 'cmd:perm(puzzleedit) or perm(Builder)'
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help_category = 'Puzzles'
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@ -332,7 +359,13 @@ class CmdEditPuzzle(MuxCommand):
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caller.msg(
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"%s use_success_message = %s\n" % (puzzle_name_id, puzzle.db.use_success_message)
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)
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return
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return
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elif attr == 'use_success_location_message':
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puzzle.db.use_success_location_message = self.rhs
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caller.msg(
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"%s use_success_location_message = %s\n" % (puzzle_name_id, puzzle.db.use_success_location_message)
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)
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return
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class CmdArmPuzzle(MuxCommand):
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@ -341,7 +374,6 @@ class CmdArmPuzzle(MuxCommand):
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"""
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key = '@armpuzzle'
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# FIXME: permissions for scripts?
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locks = 'cmd:perm(armpuzzle) or perm(Builder)'
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help_category = 'Puzzles'
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@ -520,11 +552,10 @@ class CmdUsePuzzleParts(MuxCommand):
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result_names = ', '.join(result_names)
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caller.msg(puzzle.db.use_success_message)
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# TODO: allow custom message for location and channels
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caller.location.msg_contents(
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"|c%s|n performs some kind of tribal dance"
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" and |y%s|n seems to appear from thin air" % (
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caller, result_names), exclude=(caller,)
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puzzle.db.use_success_location_message.format(
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caller=caller, result_names=result_names),
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exclude=(caller,)
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)
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@ -552,7 +583,8 @@ class CmdListPuzzleRecipes(MuxCommand):
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msgf_item = "%2s|c%15s|n: |w%s|n"
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for recipe in recipes:
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text.append(msgf_recipe % (recipe.db.puzzle_name, recipe.name, recipe.dbref))
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text.append('Success message:\n' + recipe.db.use_success_message + '\n')
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text.append('Success Caller message:\n' + recipe.db.use_success_message + '\n')
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text.append('Success Location message:\n' + recipe.db.use_success_location_message + '\n')
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text.append('Parts')
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for protopart in recipe.db.parts[:]:
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mark = '-'
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@ -1426,8 +1426,11 @@ class TestPuzzles(CommandTest):
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'Your gears start turning and a bunch of ideas come to your mind ... ')
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self._check_room_contents({'stone': 2, 'flint': 2, 'fire': 2}, check_test_tags=True)
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self.room1.msg_contents = Mock()
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# solve all
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self._use('1-stone, 1-flint', 'You are a Genius')
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self.room1.msg_contents.assert_called_once_with('|cChar|n performs some kind of tribal dance and |yfire|n seems to appear from thin air', exclude=(self.char1,))
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self._use('stone, flint', 'You are a Genius')
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self._check_room_contents({'stone': 0, 'flint': 0, 'fire': 4}, check_test_tags=True)
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@ -1466,10 +1469,13 @@ class TestPuzzles(CommandTest):
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puzzle = search.search_script(recipe_dbref)[0]
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puzzle.locks.add('control:id(%s)' % self.char1.dbref[1:])
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# edit use_success_message
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# edit use_success_message and use_success_location_message
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_puzzleedit('', recipe_dbref, '/use_success_message = Yes!', 'makefire(%s) use_success_message = Yes!' % recipe_dbref)
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_puzzleedit('', recipe_dbref, '/use_success_location_message = {result_names} Yeah baby! {caller}', 'makefire(%s) use_success_location_message = {result_names} Yeah baby! {caller}' % recipe_dbref)
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self._arm(recipe_dbref, 'makefire', ['stone', 'flint'])
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self.room1.msg_contents = Mock()
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self._use('stone, flint', 'Yes!')
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self.room1.msg_contents.assert_called_once_with('fire Yeah baby! Char', exclude=(self.char1,))
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# delete
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_puzzleedit('/delete', recipe_dbref, '', 'makefire(%s) was deleted' % recipe_dbref)
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@ -1505,7 +1511,8 @@ class TestPuzzles(CommandTest):
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[
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r"^-+$",
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r"^Puzzle 'makefire'.*$",
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r"^Success message:$",
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r"^Success Caller message:$",
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r"^Success Location message:$",
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r"^Parts$",
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r"^.*key: stone$",
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r"^.*key: flint$",
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