Updated HTML docs

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Griatch 2021-05-29 13:55:45 +02:00
parent 1bbc93507a
commit 8c5212d5ff
409 changed files with 17441 additions and 15857 deletions

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@ -121,8 +121,7 @@ FuncParser using callables from <strong>settings.FUNCPARSER_OUTGOING_MESSAGES_MO
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>session</strong> (<a class="reference internal" href="evennia.server.session.html#evennia.server.session.Session" title="evennia.server.session.Session"><em>Session</em></a>) The relevant session instance.</p></li>
<li><p><strong>kwargs</strong> (<em>dict</em>) of the instruction (like “text”). Suitable values for each
keyword are:
<li><p><strong>kwargs</strong> (<em>dict</em>) the name of the instruction (like “text”). Suitable values for each keyword are:
- arg -&gt; [[arg], {}]
- [args] -&gt; [[args], {}]
- {kwargs} -&gt; [[], {kwargs}]
@ -145,13 +144,10 @@ applied.</p>
<dt id="evennia.server.sessionhandler.ServerSessionHandler">
<em class="property">class </em><code class="sig-prename descclassname">evennia.server.sessionhandler.</code><code class="sig-name descname">ServerSessionHandler</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/server/sessionhandler.html#ServerSessionHandler"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.server.sessionhandler.ServerSessionHandler" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.server.sessionhandler.SessionHandler" title="evennia.server.sessionhandler.SessionHandler"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.server.sessionhandler.SessionHandler</span></code></a></p>
<p>This object holds the stack of sessions active in the game at
any time.</p>
<p>A session register with the handler in two steps, first by
registering itself with the connect() method. This indicates an
non-authenticated session. Whenever the session is authenticated
the session together with the related account is sent to the login()
method.</p>
<p>This object holds the stack of sessions active in the game at any time.</p>
<p>A session register with the handler in two steps, first by registering itself with the connect()
method. This indicates an non-authenticated session. Whenever the session is authenticated the
session together with the related account is sent to the login() method.</p>
<dl class="py method">
<dt id="evennia.server.sessionhandler.ServerSessionHandler.__init__">
<code class="sig-name descname">__init__</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/server/sessionhandler.html#ServerSessionHandler.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.server.sessionhandler.ServerSessionHandler.__init__" title="Permalink to this definition"></a></dt>
@ -271,9 +267,8 @@ itself down)</p>
<dl class="py method">
<dt id="evennia.server.sessionhandler.ServerSessionHandler.login">
<code class="sig-name descname">login</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">session</span></em>, <em class="sig-param"><span class="n">account</span></em>, <em class="sig-param"><span class="n">force</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">testmode</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/server/sessionhandler.html#ServerSessionHandler.login"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.server.sessionhandler.ServerSessionHandler.login" title="Permalink to this definition"></a></dt>
<dd><p>Log in the previously unloggedin session and the account we by
now should know is connected to it. After this point we assume
the session to be logged in one way or another.</p>
<dd><p>Log in the previously unloggedin session and the account we by now should know is connected
to it. After this point we assume the session to be logged in one way or another.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
@ -455,7 +450,7 @@ object.</p>
</dl>
<dl class="simple">
<dt>Returns.</dt><dd><dl class="simple">
<dt>sessions (Session or list): Can be more than one of Object is controlled by</dt><dd><p>more than one Session (MULTISESSION_MODE &gt; 1).</p>
<dt>sessions (Session or list): Can be more than one of Object is controlled by more than</dt><dd><p>one Session (MULTISESSION_MODE &gt; 1).</p>
</dd>
</dl>
</dd>
@ -473,7 +468,7 @@ object.</p>
</dl>
<dl class="simple">
<dt>Returns.</dt><dd><dl class="simple">
<dt>sessions (Session or list): Can be more than one of Object is controlled by</dt><dd><p>more than one Session (MULTISESSION_MODE &gt; 1).</p>
<dt>sessions (Session or list): Can be more than one of Object is controlled by more than</dt><dd><p>one Session (MULTISESSION_MODE &gt; 1).</p>
</dd>
</dl>
</dd>