diff --git a/docs/0.9.5/api/evennia.commands.default.building.html b/docs/0.9.5/api/evennia.commands.default.building.html
index fa14ab929c..a294d00d1e 100644
--- a/docs/0.9.5/api/evennia.commands.default.building.html
+++ b/docs/0.9.5/api/evennia.commands.default.building.html
@@ -496,7 +496,7 @@ You can specify the /force switch to bypass this confirmation.
diff --git a/docs/0.9.5/api/evennia.commands.default.system.html b/docs/0.9.5/api/evennia.commands.default.system.html
index 58b02c880d..46eb7cdf44 100644
--- a/docs/0.9.5/api/evennia.commands.default.system.html
+++ b/docs/0.9.5/api/evennia.commands.default.system.html
@@ -296,7 +296,7 @@ required since whole classes of scripts often have the same name.
diff --git a/docs/0.9.5/api/evennia.contrib.chargen.html b/docs/0.9.5/api/evennia.contrib.chargen.html
index d12901c845..e7f84087a5 100644
--- a/docs/0.9.5/api/evennia.contrib.chargen.html
+++ b/docs/0.9.5/api/evennia.contrib.chargen.html
@@ -79,7 +79,7 @@ at them with this command.
diff --git a/docs/0.9.5/api/evennia.contrib.dice.html b/docs/0.9.5/api/evennia.contrib.dice.html
index 31f97ae1cb..6dc941e2e3 100644
--- a/docs/0.9.5/api/evennia.contrib.dice.html
+++ b/docs/0.9.5/api/evennia.contrib.dice.html
@@ -151,7 +151,7 @@ everyone but the person rolling.
diff --git a/docs/0.9.5/api/evennia.contrib.email_login.html b/docs/0.9.5/api/evennia.contrib.email_login.html
index 3770828bef..b16a37a841 100644
--- a/docs/0.9.5/api/evennia.contrib.email_login.html
+++ b/docs/0.9.5/api/evennia.contrib.email_login.html
@@ -76,7 +76,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.
diff --git a/docs/0.9.5/api/evennia.contrib.turnbattle.tb_basic.html b/docs/0.9.5/api/evennia.contrib.turnbattle.tb_basic.html
index 4383f10009..c337ec3963 100644
--- a/docs/0.9.5/api/evennia.contrib.turnbattle.tb_basic.html
+++ b/docs/0.9.5/api/evennia.contrib.turnbattle.tb_basic.html
@@ -562,7 +562,7 @@ if there are still any actions you can take.
diff --git a/docs/0.9.5/api/evennia.contrib.turnbattle.tb_equip.html b/docs/0.9.5/api/evennia.contrib.turnbattle.tb_equip.html
index a9e6929a11..76ba8cab38 100644
--- a/docs/0.9.5/api/evennia.contrib.turnbattle.tb_equip.html
+++ b/docs/0.9.5/api/evennia.contrib.turnbattle.tb_equip.html
@@ -679,7 +679,7 @@ if there are still any actions you can take.
diff --git a/docs/0.9.5/api/evennia.contrib.turnbattle.tb_items.html b/docs/0.9.5/api/evennia.contrib.turnbattle.tb_items.html
index c58f087ca3..5a993996d6 100644
--- a/docs/0.9.5/api/evennia.contrib.turnbattle.tb_items.html
+++ b/docs/0.9.5/api/evennia.contrib.turnbattle.tb_items.html
@@ -713,7 +713,7 @@ if there are still any actions you can take.
diff --git a/docs/0.9.5/api/evennia.contrib.turnbattle.tb_magic.html b/docs/0.9.5/api/evennia.contrib.turnbattle.tb_magic.html
index 45e59490ce..9d00e31190 100644
--- a/docs/0.9.5/api/evennia.contrib.turnbattle.tb_magic.html
+++ b/docs/0.9.5/api/evennia.contrib.turnbattle.tb_magic.html
@@ -585,7 +585,7 @@ if there are still any actions you can take.
diff --git a/docs/0.9.5/api/evennia.contrib.turnbattle.tb_range.html b/docs/0.9.5/api/evennia.contrib.turnbattle.tb_range.html
index 91da9c133f..bbd3dfc46f 100644
--- a/docs/0.9.5/api/evennia.contrib.turnbattle.tb_range.html
+++ b/docs/0.9.5/api/evennia.contrib.turnbattle.tb_range.html
@@ -997,7 +997,7 @@ if there are still any actions you can take.
diff --git a/docs/0.9.5/api/evennia.contrib.tutorial_examples.cmdset_red_button.html b/docs/0.9.5/api/evennia.contrib.tutorial_examples.cmdset_red_button.html
index b2fd29bc72..3e0fb0bdf0 100644
--- a/docs/0.9.5/api/evennia.contrib.tutorial_examples.cmdset_red_button.html
+++ b/docs/0.9.5/api/evennia.contrib.tutorial_examples.cmdset_red_button.html
@@ -107,7 +107,7 @@ push the lid of the button away.
diff --git a/docs/0.9.5/api/evennia.contrib.tutorial_world.objects.html b/docs/0.9.5/api/evennia.contrib.tutorial_world.objects.html
index 292396f4ea..2724cd2a16 100644
--- a/docs/0.9.5/api/evennia.contrib.tutorial_world.objects.html
+++ b/docs/0.9.5/api/evennia.contrib.tutorial_world.objects.html
@@ -353,7 +353,7 @@ of the object. We overload it with our own version.
diff --git a/docs/0.9.5/api/evennia.utils.evmore.html b/docs/0.9.5/api/evennia.utils.evmore.html
index 7ad1ae8d28..c3ce85e13c 100644
--- a/docs/0.9.5/api/evennia.utils.evmore.html
+++ b/docs/0.9.5/api/evennia.utils.evmore.html
@@ -77,7 +77,7 @@ the caller.msg() construct every time the page is updated.
diff --git a/docs/1.0-dev/.buildinfo b/docs/1.0-dev/.buildinfo
index b41a4708e9..e4f5c185c9 100644
--- a/docs/1.0-dev/.buildinfo
+++ b/docs/1.0-dev/.buildinfo
@@ -1,4 +1,4 @@
# Sphinx build info version 1
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
-config: c915f4d1e6f3531493a23a71ac3de86d
+config: b115d43c2f9b996635f03c5784395ff4
tags: 645f666f9bcd5a90fca523b33c5a78b7
diff --git a/docs/1.0-dev/Contribs/Contrib-Buffs.html b/docs/1.0-dev/Contribs/Contrib-Buffs.html
index a465168198..13ffe879c8 100644
--- a/docs/1.0-dev/Contribs/Contrib-Buffs.html
+++ b/docs/1.0-dev/Contribs/Contrib-Buffs.html
@@ -17,7 +17,7 @@
-
+
fromevennia.contrib.rpg.character_creator.character_creatorimportContribChargenAccount
+
+classAccount(ContribChargenAccount):
+ # your Account class code
+
+
+
In your settings file server/conf/settings.py, add the following settings:
(If you want to allow players to create more than one character, you can
+customize that with the setting MAX_NR_CHARACTERS.)
+
By default, the new charcreate command will reference the example menu
+provided by the contrib, so you can test it out before building your own menu.
+You can reference
+the example menu here for
+ideas on how to build your own.
+
Once you have your own menu, just add it to your settings to use it. e.g. if your menu is in
+mygame/word/chargen_menu.py, you’d add the following to your settings file:
In order to use the contrib, you will need to create your own chargen EvMenu.
+The included example_menu.py gives a number of useful menu node techniques
+with basic attribute examples for you to reference. It can be run as-is as a
+tutorial for yourself/your devs, or used as base for your own menu.
+
The example menu includes code, tips, and instructions for the following types
+of decision nodes:
The contrib overrides the character creation command - charcreate - to use a
+character creator menu, as well as supporting exiting/resuming the process. In
+addition, unlike the core command, it’s designed for the character name to be
+chosen later on via the menu, so it won’t parse any arguments passed to it.
The contrib version works mostly the same as core evennia, but adds an
+additional check to recognize an in-progress character. If you’ve modified your
+own at_look hook, it’s an easy addition to make: just add this section to the
+playable character list loop.
+
forcharincharacters:
+ # contrib code starts here
+ ifchar.db.chargen_step:
+ # currently in-progress character; don't display placeholder names
+ result.append("\n - |Yin progress|n (|wcharcreate|n to continue)")
+ continue
+ # the rest of your code continues here
+
+
+
+
This document page is generated from evennia/contrib/rpg/character_creator/README.md. Changes to this
+file will be overwritten, so edit that file rather than this one.
diff --git a/docs/1.0-dev/Contribs/Contribs-Overview.html b/docs/1.0-dev/Contribs/Contribs-Overview.html
index 8c69c8522c..5dac34ab70 100644
--- a/docs/1.0-dev/Contribs/Contribs-Overview.html
+++ b/docs/1.0-dev/Contribs/Contribs-Overview.html
@@ -395,6 +395,7 @@ and rule implementation like character traits, dice rolling and emoting.
diff --git a/docs/1.0-dev/_modules/evennia/accounts/bots.html b/docs/1.0-dev/_modules/evennia/accounts/bots.html
index 91742d6e6c..f89ce3f8ff 100644
--- a/docs/1.0-dev/_modules/evennia/accounts/bots.html
+++ b/docs/1.0-dev/_modules/evennia/accounts/bots.html
@@ -47,12 +47,12 @@
"""importtime
+
fromdjango.confimportsettings
+fromdjango.utils.translationimportgettextas_fromevennia.accounts.accountsimportDefaultAccountfromevennia.scripts.scriptsimportDefaultScript
-fromevennia.utilsimportsearch
-fromevennia.utilsimportutils
-fromdjango.utils.translationimportgettextas_
+fromevennia.utilsimportsearch,utils_IDLE_TIMEOUT=settings.IDLE_TIMEOUT
@@ -580,9 +580,8 @@
ifnotfrom_objorfrom_obj!=[self]:# send outputfunc channel(msg, chan, sender)
- # TODO we should refactor channel formatting to operate on the
- # account/object level instead. For now, remove the channel/name
- # prefix since we pass that explicitly anyway
+ text=text[0]ifisinstance(text,(tuple,list))elsetext
+
prefix,text=text.split(":",1)super().msg(
diff --git a/docs/1.0-dev/_sources/Contribs/Contrib-Character-Creator.md.txt b/docs/1.0-dev/_sources/Contribs/Contrib-Character-Creator.md.txt
new file mode 100644
index 0000000000..d93eb8768c
--- /dev/null
+++ b/docs/1.0-dev/_sources/Contribs/Contrib-Character-Creator.md.txt
@@ -0,0 +1,125 @@
+# Character Creator contrib
+
+Commands for managing and initiating an in-game character-creation menu.
+
+Contribution by InspectorCaracal, 2022
+
+## Installation
+
+In your game folder `commands/default_cmdsets.py`, import and add
+`ContribCmdCharCreate` to your `AccountCmdSet`.
+
+Example:
+```python
+from evennia.contrib.rpg.character_creator.character_creator import ContribCmdCharCreate
+
+class AccountCmdSet(default_cmds.AccountCmdSet):
+
+ def at_cmdset_creation(self):
+ super().at_cmdset_creation()
+ self.add(ContribCmdCharCreate)
+```
+
+In your game folder `typeclasses/accounts.py`, import and inherit from `ContribChargenAccount`
+on your Account class.
+
+(Alternatively, you can copy the `at_look` method directly into your own class.)
+
+### Example:
+
+```python
+from evennia.contrib.rpg.character_creator.character_creator import ContribChargenAccount
+
+class Account(ContribChargenAccount):
+ # your Account class code
+```
+
+In your settings file `server/conf/settings.py`, add the following settings:
+
+```python
+AUTO_CREATE_CHARACTER_WITH_ACCOUNT = False
+AUTO_PUPPET_ON_LOGIN = False
+```
+
+(If you want to allow players to create more than one character, you can
+customize that with the setting `MAX_NR_CHARACTERS`.)
+
+By default, the new `charcreate` command will reference the example menu
+provided by the contrib, so you can test it out before building your own menu.
+You can reference
+[the example menu here](github:develop/evennia/contrib/rpg/character_creator/example_menu.py) for
+ideas on how to build your own.
+
+Once you have your own menu, just add it to your settings to use it. e.g. if your menu is in
+`mygame/word/chargen_menu.py`, you'd add the following to your settings file:
+
+```python
+CHARGEN_MENU = "world.chargen_menu"
+```
+
+## Usage
+
+### The EvMenu
+
+In order to use the contrib, you will need to create your own chargen EvMenu.
+The included `example_menu.py` gives a number of useful menu node techniques
+with basic attribute examples for you to reference. It can be run as-is as a
+tutorial for yourself/your devs, or used as base for your own menu.
+
+The example menu includes code, tips, and instructions for the following types
+of decision nodes:
+
+#### Informational Pages
+
+A small set of nodes that let you page through information on different choices before committing to one.
+
+#### Option Categories
+
+A pair of nodes which let you divide an arbitrary number of options into separate categories.
+
+The base node has a list of categories as the options, and the child node displays the actual character choices.
+
+#### Multiple Choice
+
+Allows players to select and deselect options from the list in order to choose more than one.
+
+#### Starting Objects
+
+Allows players to choose from a selection of starting objects, which are then created on chargen completion.
+
+#### Choosing a Name
+
+The contrib assumes the player will choose their name during character creation,
+so the necessary code for doing so is of course included!
+
+
+### `charcreate` command
+
+The contrib overrides the character creation command - `charcreate` - to use a
+character creator menu, as well as supporting exiting/resuming the process. In
+addition, unlike the core command, it's designed for the character name to be
+chosen later on via the menu, so it won't parse any arguments passed to it.
+
+### Changes to `Account.at_look`
+
+The contrib version works mostly the same as core evennia, but adds an
+additional check to recognize an in-progress character. If you've modified your
+own `at_look` hook, it's an easy addition to make: just add this section to the
+playable character list loop.
+
+```python
+ for char in characters:
+ # contrib code starts here
+ if char.db.chargen_step:
+ # currently in-progress character; don't display placeholder names
+ result.append("\n - |Yin progress|n (|wcharcreate|n to continue)")
+ continue
+ # the rest of your code continues here
+```
+
+
+
+----
+
+This document page is generated from `evennia/contrib/rpg/character_creator/README.md`. Changes to this
+file will be overwritten, so edit that file rather than this one.
diff --git a/docs/1.0-dev/_sources/Contribs/Contribs-Overview.md.txt b/docs/1.0-dev/_sources/Contribs/Contribs-Overview.md.txt
index b12ae42fb3..76ae1c0b4e 100644
--- a/docs/1.0-dev/_sources/Contribs/Contribs-Overview.md.txt
+++ b/docs/1.0-dev/_sources/Contribs/Contribs-Overview.md.txt
@@ -473,6 +473,7 @@ and rule implementation like character traits, dice rolling and emoting._
:maxdepth: 1
Contrib-Buffs.md
+Contrib-Character-Creator.md
Contrib-Dice.md
Contrib-Health-Bar.md
Contrib-RPSystem.md
@@ -491,6 +492,16 @@ It is a common design pattern in RPGs, particularly action games.
+### Contrib: `character_creator`
+
+_Commands for managing and initiating an in-game character-creation menu._
+
+Contribution by InspectorCaracal, 2022
+
+[Read the documentation](./Contrib-Character-Creator.md) - [Browse the Code](evennia.contrib.rpg.character_creator)
+
+
+
### Contrib: `dice`
_Contribution by Griatch, 2012_
diff --git a/docs/1.0-dev/api/evennia.commands.default.account.html b/docs/1.0-dev/api/evennia.commands.default.account.html
index f1fc66fbaa..4b41f8be9e 100644
--- a/docs/1.0-dev/api/evennia.commands.default.account.html
+++ b/docs/1.0-dev/api/evennia.commands.default.account.html
@@ -84,7 +84,7 @@ method. Otherwise all text will be returned to all connected sessions.
-search_index_entry = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' remit pemit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶
+search_index_entry = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' pemit remit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.commands.default.batchprocess.html b/docs/1.0-dev/api/evennia.commands.default.batchprocess.html
index 66715808ac..63c99c3dbb 100644
--- a/docs/1.0-dev/api/evennia.commands.default.batchprocess.html
+++ b/docs/1.0-dev/api/evennia.commands.default.batchprocess.html
@@ -89,7 +89,7 @@ skipping, reloading etc.
-search_index_entry = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcommand batchcmd', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}¶
+search_index_entry = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcmd batchcommand', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}¶
diff --git a/docs/1.0-dev/api/evennia.commands.default.building.html b/docs/1.0-dev/api/evennia.commands.default.building.html
index 9dc79593d0..e3c57950bd 100644
--- a/docs/1.0-dev/api/evennia.commands.default.building.html
+++ b/docs/1.0-dev/api/evennia.commands.default.building.html
@@ -543,7 +543,7 @@ You can specify the /force switch to bypass this confirmation.
@@ -584,7 +584,7 @@ You can specify the /force switch to bypass this confirmation.
-search_index_entry = {'aliases': '@del @delete', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶
+search_index_entry = {'aliases': '@delete @del', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶
-search_index_entry = {'aliases': '@swap @type @update @parent @typeclasses', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass swap type update parent typeclasses', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
+search_index_entry = {'aliases': '@type @parent @typeclasses @swap @update', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass type parent typeclasses swap update', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
@@ -1482,7 +1482,7 @@ If object is not specified, the current location is examined.
@@ -1750,7 +1750,7 @@ the cases, see the module doc.
-search_index_entry = {'aliases': '@exam @ex', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶
+search_index_entry = {'aliases': '@ex @exam', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶
-search_index_entry = {'aliases': '@search @locate', 'category': 'building', 'key': '@find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶
+search_index_entry = {'aliases': '@locate @search', 'category': 'building', 'key': '@find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.commands.default.comms.html b/docs/1.0-dev/api/evennia.commands.default.comms.html
index 610c66e3c2..7f2e94325e 100644
--- a/docs/1.0-dev/api/evennia.commands.default.comms.html
+++ b/docs/1.0-dev/api/evennia.commands.default.comms.html
@@ -207,7 +207,7 @@ ban mychannel1,mychannel2= EvilUser : Was banned for spamming.
-search_index_entry = {'aliases': '@channels @chan', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel channels chan', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}¶
+search_index_entry = {'aliases': '@chan @channels', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel chan channels', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}¶
@@ -886,7 +886,7 @@ ban mychannel1,mychannel2= EvilUser : Was banned for spamming.
@@ -906,7 +906,7 @@ ban mychannel1,mychannel2= EvilUser : Was banned for spamming.
-search_index_entry = {'aliases': '@channels @chan', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel channels chan', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}¶
+search_index_entry = {'aliases': '@chan @channels', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel chan channels', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}¶
-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶
@@ -660,7 +660,7 @@ automatically begin with your name.
-search_index_entry = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶
+search_index_entry = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶
@@ -724,7 +724,7 @@ which permission groups you are a member of.
@@ -755,7 +755,7 @@ which permission groups you are a member of.
-search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
+search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.commands.default.tests.html b/docs/1.0-dev/api/evennia.commands.default.tests.html
index 5e5bae3c14..5ede5d6075 100644
--- a/docs/1.0-dev/api/evennia.commands.default.tests.html
+++ b/docs/1.0-dev/api/evennia.commands.default.tests.html
@@ -853,7 +853,7 @@ main test suite started with
Test the batch processor.
-red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpr2pdz_6r/6d6e13595c26e359594e8fe5eea7d8d853ef3dd4/evennia/contrib/tutorials/red_button/red_button.py'>¶
+red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmp7lm6f8x_/e0b099b1837f13ac0ab4d9002b7d091780c8b493/evennia/contrib/tutorials/red_button/red_button.py'>¶
@@ -108,7 +108,7 @@ there is no object yet before the account has logged in)
-search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
+search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
-search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
+search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
@@ -286,7 +286,7 @@ for simplicity. It shows a pane of info.
@@ -312,7 +312,7 @@ for simplicity. It shows a pane of info.
-search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
+search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.base_systems.email_login.email_login.html b/docs/1.0-dev/api/evennia.contrib.base_systems.email_login.email_login.html
index 98872121b9..c68e9a68f8 100644
--- a/docs/1.0-dev/api/evennia.contrib.base_systems.email_login.email_login.html
+++ b/docs/1.0-dev/api/evennia.contrib.base_systems.email_login.email_login.html
@@ -90,7 +90,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.
@@ -120,7 +120,7 @@ there is no object yet before the account has logged in)
-search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
+search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
@@ -142,7 +142,7 @@ there is no object yet before the account has logged in)
@@ -312,7 +312,7 @@ for simplicity. It shows a pane of info.
-search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
+search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.full_systems.evscaperoom.commands.html b/docs/1.0-dev/api/evennia.contrib.full_systems.evscaperoom.commands.html
index 79a00db817..4f0394d477 100644
--- a/docs/1.0-dev/api/evennia.contrib.full_systems.evscaperoom.commands.html
+++ b/docs/1.0-dev/api/evennia.contrib.full_systems.evscaperoom.commands.html
@@ -162,7 +162,7 @@ the operation will be general or on the room.
-search_index_entry = {'aliases': 'q chicken out abort quit', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' q chicken out abort quit', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}¶
+search_index_entry = {'aliases': 'chicken out q abort quit', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out q abort quit', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}¶
-search_index_entry = {'aliases': 'ls l', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}¶
+search_index_entry = {'aliases': 'l ls', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}¶
-search_index_entry = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}¶
+search_index_entry = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}¶
@@ -441,7 +441,7 @@ looks and what actions is available.
-search_index_entry = {'aliases': 'unfocus examine ex e', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus examine ex e', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}¶
+search_index_entry = {'aliases': 'unfocus ex e examine', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus ex e examine', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}¶
-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.rpg.dice.dice.html b/docs/1.0-dev/api/evennia.contrib.rpg.dice.dice.html
index 113012046b..426cf798dd 100644
--- a/docs/1.0-dev/api/evennia.contrib.rpg.dice.dice.html
+++ b/docs/1.0-dev/api/evennia.contrib.rpg.dice.dice.html
@@ -246,7 +246,7 @@ everyone but the person rolling.
@@ -272,7 +272,7 @@ everyone but the person rolling.
-search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
+search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
-search_index_entry = {'aliases': 'unwear unwield', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwear unwield', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}¶
+search_index_entry = {'aliases': 'unwield unwear', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwield unwear', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.tutorials.red_button.red_button.html b/docs/1.0-dev/api/evennia.contrib.tutorials.red_button.red_button.html
index 1d95d53756..486a32485d 100644
--- a/docs/1.0-dev/api/evennia.contrib.tutorials.red_button.red_button.html
+++ b/docs/1.0-dev/api/evennia.contrib.tutorials.red_button.red_button.html
@@ -96,7 +96,7 @@ such as when closing the lid and un-blinding a character.
-search_index_entry = {'aliases': 'ex listen get feel examine l', 'category': 'general', 'key': 'look', 'no_prefix': ' ex listen get feel examine l', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
+search_index_entry = {'aliases': 'feel ex get l listen examine', 'category': 'general', 'key': 'look', 'no_prefix': ' feel ex get l listen examine', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.objects.html b/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.objects.html
index 77f8f1bf2c..29570e25f9 100644
--- a/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.objects.html
+++ b/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.objects.html
@@ -507,7 +507,7 @@ shift green root up/down
@@ -756,7 +756,7 @@ parry - forgoes your attack but will make you harder to hit on next
-search_index_entry = {'aliases': 'pierce chop bash hit thrust defend kill fight stab slash parry', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' pierce chop bash hit thrust defend kill fight stab slash parry', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
+search_index_entry = {'aliases': 'kill thrust defend fight stab slash parry hit pierce chop bash', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' kill thrust defend fight stab slash parry hit pierce chop bash', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
diff --git a/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.rooms.html b/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.rooms.html
index 5a02a42805..bfdcb8d322 100644
--- a/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.rooms.html
+++ b/docs/1.0-dev/api/evennia.contrib.tutorials.tutorial_world.rooms.html
@@ -199,7 +199,7 @@ code except for adding in the details.
@@ -214,7 +214,7 @@ code except for adding in the details.
-search_index_entry = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶
+search_index_entry = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶
@@ -947,7 +947,7 @@ random chance of eventually finding a light source.
-search_index_entry = {'aliases': 'fiddle search feel feel around l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' fiddle search feel feel around l', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
+search_index_entry = {'aliases': 'feel fiddle feel around l search', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel fiddle feel around l search', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
-search_index_entry = {'aliases': '__nomatch_command y no n a yes abort', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' __nomatch_command y no n a yes abort', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}¶
+search_index_entry = {'aliases': 'a no abort n y __nomatch_command yes', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' a no abort n y __nomatch_command yes', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}¶
diff --git a/docs/1.0-dev/api/evennia.utils.evmore.html b/docs/1.0-dev/api/evennia.utils.evmore.html
index 2b0f7dbbd6..df80a9c6e8 100644
--- a/docs/1.0-dev/api/evennia.utils.evmore.html
+++ b/docs/1.0-dev/api/evennia.utils.evmore.html
@@ -88,7 +88,7 @@ the caller.msg() construct every time the page is updated.
@@ -114,7 +114,7 @@ the caller.msg() construct every time the page is updated.
-search_index_entry = {'aliases': 'q end t next n p top e a previous abort quit', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' q end t next n p top e a previous abort quit', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}¶
+search_index_entry = {'aliases': 'end a t e abort p top previous n q quit next', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' end a t e abort p top previous n q quit next', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}¶
diff --git a/docs/1.0-dev/index.html b/docs/1.0-dev/index.html
index 324e6d2166..847f085e76 100644
--- a/docs/1.0-dev/index.html
+++ b/docs/1.0-dev/index.html
@@ -407,11 +407,13 @@ or the original github wiki. You have been warned.