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<section class="tex2jax_ignore mathjax_ignore" id="execute-python-code">
<h1>Execute Python Code<a class="headerlink" href="#execute-python-code" title="Permalink to this headline"></a></h1>
<p>The <code class="docutils literal notranslate"><span class="pre">&#64;py</span></code> command supplied with the default command set of Evennia allows you to execute Python
commands directly from inside the game. An alias to <code class="docutils literal notranslate"><span class="pre">&#64;py</span></code> is simply “<code class="docutils literal notranslate"><span class="pre">!</span></code>”. <em>Access to the <code class="docutils literal notranslate"><span class="pre">&#64;py</span></code>
command should be severely restricted</em>. This is no joke - being able to execute arbitrary Python
code on the server is not something you should entrust to just anybody.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>@py 1+2
&lt;&lt;&lt; 3
</pre></div>
</div>
<section id="available-variables">
<h2>Available variables<a class="headerlink" href="#available-variables" title="Permalink to this headline"></a></h2>
<p>A few local variables are made available when running <code class="docutils literal notranslate"><span class="pre">&#64;py</span></code>. These offer entry into the running
system.</p>
<ul class="simple">
<li><p><strong>self</strong> / <strong>me</strong> - the calling object (i.e. you)</p></li>
<li><p><strong>here</strong> - the current callers location</p></li>
<li><p><strong>obj</strong> - a dummy <a class="reference internal" href="Objects.html"><span class="doc std std-doc">Object</span></a> instance</p></li>
<li><p><strong>evennia</strong> - Evennias <a class="reference internal" href="Evennia-API.html"><span class="doc std std-doc">flat API</span></a> - through this you can access all of Evennia.</p></li>
</ul>
<p>For accessing other objects in the same room you need to use <code class="docutils literal notranslate"><span class="pre">self.search(name)</span></code>. For objects in
other locations, use one of the <code class="docutils literal notranslate"><span class="pre">evennia.search_*</span></code> methods. See [below](./Execute-Python-Code.md#finding-
objects).</p>
</section>
<section id="returning-output">
<h2>Returning output<a class="headerlink" href="#returning-output" title="Permalink to this headline"></a></h2>
<p>This is an example where we import and test one of Evennias utilities found in
<code class="docutils literal notranslate"><span class="pre">src/utils/utils.py</span></code>, but also accessible through <code class="docutils literal notranslate"><span class="pre">ev.utils</span></code>:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>@py from ev import utils; utils.time_format(33333)
&lt;&lt;&lt; Done.
</pre></div>
</div>
<p>Note that we didnt get any return value, all we where told is that the code finished executing
without error. This is often the case in more complex pieces of code which has no single obvious
return value. To see the output from the <code class="docutils literal notranslate"><span class="pre">time_format()</span></code> function we need to tell the system to
echo it to us explicitly with <code class="docutils literal notranslate"><span class="pre">self.msg()</span></code>.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>@py from ev import utils; self.msg(str(utils.time_format(33333)))
09:15
&lt;&lt;&lt; Done.
</pre></div>
</div>
<blockquote>
<div><p>Warning: When using the <code class="docutils literal notranslate"><span class="pre">msg</span></code> function wrap our argument in <code class="docutils literal notranslate"><span class="pre">str()</span></code> to convert it into a string
above. This is not strictly necessary for most types of data (Evennia will usually convert to a
string behind the scenes for you). But for <em>lists</em> and <em>tuples</em> you will be confused by the output
if you dont wrap them in <code class="docutils literal notranslate"><span class="pre">str()</span></code>: only the first item of the iterable will be returned. This is
because doing <code class="docutils literal notranslate"><span class="pre">msg(text)</span></code> is actually just a convenience shortcut; the full argument that <code class="docutils literal notranslate"><span class="pre">msg</span></code>
accepts is something called an <em>outputfunc</em> on the form <code class="docutils literal notranslate"><span class="pre">(cmdname,</span> <span class="pre">(args),</span> <span class="pre">{kwargs})</span></code> (see <a class="reference internal" href="Messagepath.html"><span class="doc std std-doc">the
message path</span></a> for more info). Sending a list/tuple confuses Evennia to think you are
sending such a structure. Converting it to a string however makes it clear it should just be
displayed as-is.</p>
</div></blockquote>
<p>If you were to use Pythons standard <code class="docutils literal notranslate"><span class="pre">print</span></code>, you will see the result in your current <code class="docutils literal notranslate"><span class="pre">stdout</span></code> (your
terminal by default, otherwise your log file).</p>
</section>
<section id="finding-objects">
<h2>Finding objects<a class="headerlink" href="#finding-objects" title="Permalink to this headline"></a></h2>
<p>A common use for <code class="docutils literal notranslate"><span class="pre">&#64;py</span></code> is to explore objects in the database, for debugging and performing specific
operations that are not covered by a particular command.</p>
<p>Locating an object is best done using <code class="docutils literal notranslate"><span class="pre">self.search()</span></code>:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>@py self.search(&quot;red_ball&quot;)
&lt;&lt;&lt; Ball
@py self.search(&quot;red_ball&quot;).db.color = &quot;red&quot;
&lt;&lt;&lt; Done.
@py self.search(&quot;red_ball&quot;).db.color
&lt;&lt;&lt; red
</pre></div>
</div>
<p><code class="docutils literal notranslate"><span class="pre">self.search()</span></code> is by far the most used case, but you can also search other database tables for
other Evennia entities like scripts or configuration entities. To do this you can use the generic
search entries found in <code class="docutils literal notranslate"><span class="pre">ev.search_*</span></code>.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>@py evennia.search_script(&quot;sys_game_time&quot;)
&lt;&lt;&lt; [&lt;src.utils.gametime.GameTime object at 0x852be2c&gt;]
</pre></div>
</div>
<p>(Note that since this becomes a simple statement, we dont have to wrap it in <code class="docutils literal notranslate"><span class="pre">self.msg()</span></code> to get
the output). You can also use the database model managers directly (accessible through the <code class="docutils literal notranslate"><span class="pre">objects</span></code>
properties of database models or as <code class="docutils literal notranslate"><span class="pre">evennia.managers.*</span></code>). This is a bit more flexible since it
gives you access to the full range of database search methods defined in each manager.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>@py evennia.managers.scripts.script_search(&quot;sys_game_time&quot;)
&lt;&lt;&lt; [&lt;src.utils.gametime.GameTime object at 0x852be2c&gt;]
</pre></div>
</div>
<p>The managers are useful for all sorts of database studies.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>@py ev.managers.configvalues.all()
&lt;&lt;&lt; [&lt;ConfigValue: default_home]&gt;, &lt;ConfigValue:site_name&gt;, ...]
</pre></div>
</div>
</section>
<section id="testing-code-outside-the-game">
<h2>Testing code outside the game<a class="headerlink" href="#testing-code-outside-the-game" title="Permalink to this headline"></a></h2>
<p><code class="docutils literal notranslate"><span class="pre">&#64;py</span></code> has the advantage of operating inside a running server (sharing the same process), where you
can test things in real time. Much of this <em>can</em> be done from the outside too though.</p>
<p>In a terminal, cd to the top of your game directory (this bit is important since we need access to
your config file) and run</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>evennia shell
</pre></div>
</div>
<p>Your default Python interpreter will start up, configured to be able to work with and import all
modules of your Evennia installation. From here you can explore the database and test-run individual
modules as desired.</p>
<p>Its recommended that you get a more fully featured Python interpreter like
<a class="reference external" href="http://ipython.scipy.org/moin/">iPython</a>. If you use a virtual environment, you can just get it
with <code class="docutils literal notranslate"><span class="pre">pip</span> <span class="pre">install</span> <span class="pre">ipython</span></code>. IPython allows you to better work over several lines, and also has a lot
of other editing features, such as tab-completion and <code class="docutils literal notranslate"><span class="pre">__doc__</span></code>-string reading.</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>$ evennia shell
IPython 0.10 -- An enhanced Interactive Python
...
In [1]: import evennia
In [2]: evennia.managers.objects.all()
Out[3]: [&lt;ObjectDB: Harry&gt;, &lt;ObjectDB: Limbo&gt;, ...]
</pre></div>
</div>
<p>See the page about the <a class="reference internal" href="Evennia-API.html"><span class="doc std std-doc">Evennia-API</span></a> for more things to explore.</p>
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<p><h3><a href="index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">Execute Python Code</a><ul>
<li><a class="reference internal" href="#available-variables">Available variables</a></li>
<li><a class="reference internal" href="#returning-output">Returning output</a></li>
<li><a class="reference internal" href="#finding-objects">Finding objects</a></li>
<li><a class="reference internal" href="#testing-code-outside-the-game">Testing code outside the game</a></li>
</ul>
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