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<div class="section" id="using-the-game-and-building-stuff">
<h1><span class="section-number">1. </span>Using the game and building stuff<a class="headerlink" href="#using-the-game-and-building-stuff" title="Permalink to this headline"></a></h1>
<p><a class="reference internal" href="../Starting-Part1.html"><span class="doc">prev lesson</span></a> | <a class="reference internal" href="Tutorial-World-Introduction.html"><span class="doc">next lesson</span></a></p>
<p><a class="reference internal" href="Starting-Part1.html"><span class="doc">prev lesson</span></a> | <a class="reference internal" href="Tutorial-World-Introduction.html"><span class="doc">next lesson</span></a></p>
<p>In this lesson we will test out what we can do in-game out-of-the-box. Evennia ships with
<a class="reference external" href="../../../api/evennia.commands.default.html#modules">around 90 default commands</a>, and while you can override those as you please,
they can be quite useful.</p>
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<h2><span class="section-number">1.10. </span>Adding a World<a class="headerlink" href="#adding-a-world" title="Permalink to this headline"></a></h2>
<p>After this brief introduction to building and using in-game commands you may be ready to see a more fleshed-out
example. Evennia comes with a tutorial world for you to explore. We will try that out in the next section.</p>
<p><a class="reference internal" href="../Starting-Part1.html"><span class="doc">prev lesson</span></a> | <a class="reference internal" href="Tutorial-World-Introduction.html"><span class="doc">next lesson</span></a></p>
<p><a class="reference internal" href="Starting-Part1.html"><span class="doc">prev lesson</span></a> | <a class="reference internal" href="Tutorial-World-Introduction.html"><span class="doc">next lesson</span></a></p>
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