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Add documentation for new crafting contrib
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@ -62,7 +62,7 @@ from here to `mygame/server/settings.py` file.
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- `locale/` - Language files ([i18n](../../../Concepts/Internationalization)).
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- [`locks/`](../../../Components/Locks) - Lock system for restricting access to in-game entities.
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- [`objects/`](../../../Components/Objects) - In-game entities (all types of items and Characters).
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- [`prototypes/`](../../../Components/Spawner-and-Prototypes) - Object Prototype/spawning system and OLC menu
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- [`prototypes/`](../../../Components/Prototypes) - Object Prototype/spawning system and OLC menu
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- [`accounts/`](../../../Components/Accounts) - Out-of-game Session-controlled entities (accounts, bots etc)
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- [`scripts/`](../../../Components/Scripts) - Out-of-game entities equivalence to Objects, also with timer support.
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- [`server/`](../../../Components/Portal-And-Server) - Core server code and Session handling.
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@ -201,7 +201,7 @@ people change and re-structure this in various ways to better fit their ideas.
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- [batch_cmds.ev](github:evennia/game_template/world/batch_cmds.ev) - This is an `.ev` file, which is essentially
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just a list of Evennia commands to execute in sequence. This one is empty and ready to expand on. The
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[Tutorial World](./Tutorial-World-Introduction) was built with such a batch-file.
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- [prototypes.py](github:evennia/game_template/world/prototypes.py) - A [prototype](../../../Components/Spawner-and-Prototypes) is a way
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- [prototypes.py](github:evennia/game_template/world/prototypes.py) - A [prototype](../../../Components/Prototypes) is a way
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to easily vary objects without changing their base typeclass. For example, one could use prototypes to
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tell that Two goblins, while both of the class 'Goblin' (so they follow the same code logic), should have different
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equipment, stats and looks.
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