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<section id="tutorials">
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<h1>Tutorials<a class="headerlink" href="#tutorials" title="Permalink to this headline">¶</a></h1>
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<p>Before continuing to read these tutorials (and especially before you start to code or build your
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game in earnest) it’s strongly recommended that you read the [Evennia coding introduction](Coding-
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Introduction) as well as the <a class="reference internal" href="Game-Planning.html"><span class="doc">Planning your own game</span></a> pages first.</p>
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game in earnest) it’s strongly recommended that you read the
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<a class="reference internal" href="Coding-Introduction.html"><span class="doc">Evennia coding introduction</span></a> as well as the <a class="reference internal" href="Game-Planning.html"><span class="doc">Planning your own game</span></a> pages first.</p>
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<p>Please note that it’s not within the scope of our tutorials to teach you basic Python. If you are
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new to the language, expect to have to look up concepts you are unfamiliar with. Usually a quick
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internet search will give you all info you need. Furthermore, our tutorials tend to focus on
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@ -77,22 +77,17 @@ and transitions into writing code.</p></li>
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<p><em>General code practices for newbie game developers.</em></p>
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<p>To use Evennia, you will need basic understanding of Python
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<a class="reference external" href="http://docs.python.org/3.7/tutorial/modules.html">modules</a>,
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<a class="reference external" href="http://www.tutorialspoint.com/python/python_variable_types.htm">variables</a>, <a class="reference external" href="http://docs.python.org/tutorial/controlflow.html#if-statements">conditional
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statements</a>,
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<a class="reference external" href="http://www.tutorialspoint.com/python/python_variable_types.htm">variables</a>, <a class="reference external" href="http://docs.python.org/tutorial/controlflow.html#if-statements">conditional statements</a>,
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<a class="reference external" href="http://docs.python.org/tutorial/controlflow.html#for-statements">loops</a>,
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<a class="reference external" href="http://docs.python.org/tutorial/controlflow.html#defining-functions">functions</a>, <a class="reference external" href="http://docs.python.org/tutorial/datastructures.html">lists,
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dictionaries, list comprehensions</a> and <a class="reference external" href="http://docs.python.org/tutorial/introduction.html#strings">string
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formatting</a>. You should also have a basic
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understanding of <a class="reference external" href="http://www.tutorialspoint.com/python/python_classes_objects.htm">object-oriented
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programming</a> and what Python
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<a class="reference external" href="http://docs.python.org/tutorial/controlflow.html#defining-functions">functions</a>, <a class="reference external" href="http://docs.python.org/tutorial/datastructures.html">lists, dictionaries, list comprehensions</a> and <a class="reference external" href="http://docs.python.org/tutorial/introduction.html#strings">string formatting</a>. You should also have a basic
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understanding of <a class="reference external" href="http://www.tutorialspoint.com/python/python_classes_objects.htm">object-oriented programming</a> and what Python
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<a class="reference external" href="http://docs.python.org/tutorial/classes.html">Classes</a> are.</p>
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<ul class="simple">
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<li><p><a class="reference external" href="https://wiki.python.org/moin/BeginnersGuide/NonProgrammers">Python tutorials for beginners</a> -
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external link with tutorials for those not familiar with coding in general or Python in particular.</p></li>
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<li><p><a class="reference internal" href="Version-Control.html"><span class="doc">Tutorial: Version Control</span></a> - use GIT to organize your code both for your own
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game project and for contributing to Evennia.</p></li>
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<li><p>MIT offers free courses in many subjects. Their [Introduction to Computer Science and
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Programming](https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-00sc-
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<li><p>MIT offers free courses in many subjects. Their [Introduction to Computer Science and Programming](https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-00sc-
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introduction-to-computer-science-and-programming-spring-2011/) uses Python as its language of
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choice. Longer path, but more in-depth. Definitely worth a look.</p></li>
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</ul>
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@ -159,8 +154,7 @@ Evennia.</p></li>
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<li><p><a class="reference internal" href="Gametime-Tutorial.html"><span class="doc">Tutorial: Handling virtual time in your game</span></a></p></li>
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<li><p><a class="reference internal" href="Coordinates.html"><span class="doc">Tutorial: Setting up a coordinate system for rooms</span></a></p></li>
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<li><p><a class="reference internal" href="Customize-channels.html"><span class="doc">Tutorial: customize the way channels and channel commands work in your game</span></a></p></li>
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<li><p>[Tutorial: Adding unit tests to your game project](./Unit-Testing#testing-for-game-development-mini-
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tutorial)</p></li>
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<li><p>[Tutorial: Adding unit tests to your game project](./Unit-Testing#testing-for-game-development-mini- tutorial)</p></li>
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</ul>
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</section>
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<section id="contrib">
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