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@ -30,6 +30,7 @@
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">evennia.utils.create</a></li>
</ul>
<div class="develop">develop branch</div>
</div>
<div class="document">
@ -39,25 +40,15 @@
<section id="module-evennia.utils.create">
<span id="evennia-utils-create"></span><h1>evennia.utils.create<a class="headerlink" href="#module-evennia.utils.create" title="Permalink to this headline"></a></h1>
<p>This module gathers all the essential database-creation
functions for the game engines various object types.</p>
<p>Only objects created stand-alone are in here, e.g. object Attributes
are always created directly through their respective objects.</p>
<p>Each creation_* function also has an alias named for the entity being
created, such as create_object() and object(). This is for
consistency with the utils.search module and allows you to do the
shorter “create.object()”.</p>
<p>The respective object managers hold more methods for manipulating and
searching objects already existing in the database.</p>
<dl class="simple">
<dt>Models covered:</dt><dd><p>Objects
Scripts
Help
Message
Channel
Accounts</p>
</dd>
</dl>
<p>This module gathers all the essential database-creation functions for the game
engines various object types.</p>
<p>Only objects created stand-alone are in here. E.g. object Attributes are
always created through their respective objects handlers.</p>
<p>Each <strong>creation_*</strong> function also has an alias named for the entity being created,
such as create_object() and object(). This is for consistency with the
utils.search module and allows you to do the shorter <strong>create.object()</strong>.</p>
<p>The respective object managers hold more methods for manipulating and searching
objects already existing in the database.</p>
<dl class="py function">
<dt id="evennia.utils.create.create_object">
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_object</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">typeclass</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">location</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">home</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">permissions</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">aliases</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">destination</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">report_to</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">nohome</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">attributes</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">nattributes</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/create.html#create_object"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.create.create_object" title="Permalink to this definition"></a></dt>
@ -67,15 +58,14 @@ Accounts</p>
<dd class="field-odd"><ul class="simple">
<li><p><strong>typeclass</strong> (<em>class</em><em> or </em><em>str</em>) Class or python path to a typeclass.</p></li>
<li><p><strong>key</strong> (<em>str</em>) Name of the new object. If not set, a name of
#dbref will be set.</p></li>
<strong>#dbref</strong> will be set.</p></li>
<li><p><strong>home</strong> (<em>Object</em><em> or </em><em>str</em>) Obj or #dbref to use as the objects
home location.</p></li>
<li><p><strong>permissions</strong> (<a class="reference internal" href="evennia.contrib.barter.html#evennia.contrib.barter.TradeHandler.list" title="evennia.contrib.barter.TradeHandler.list"><em>list</em></a>) A list of permission strings or tuples (permstring, category).</p></li>
<li><p><strong>locks</strong> (<em>str</em>) one or more lockstrings, separated by semicolons.</p></li>
<li><p><strong>aliases</strong> (<a class="reference internal" href="evennia.contrib.barter.html#evennia.contrib.barter.TradeHandler.list" title="evennia.contrib.barter.TradeHandler.list"><em>list</em></a>) A list of alternative keys or tuples (aliasstring, category).</p></li>
<li><p><strong>tags</strong> (<a class="reference internal" href="evennia.contrib.barter.html#evennia.contrib.barter.TradeHandler.list" title="evennia.contrib.barter.TradeHandler.list"><em>list</em></a>) List of tag keys or tuples (tagkey, category) or (tagkey, category, data).</p></li>
<li><p><strong>destination</strong> (<em>Object</em><em> or </em><em>str</em>) Obj or #dbref to use as an Exits
target.</p></li>
<li><p><strong>destination</strong> (<em>Object</em><em> or </em><em>str</em>) Obj or #dbref to use as an Exits target.</p></li>
<li><p><strong>report_to</strong> (<em>Object</em>) The object to return error messages to.</p></li>
<li><p><strong>nohome</strong> (<em>bool</em>) This allows the creation of objects without a
default home location; only used when creating the default
@ -91,10 +81,8 @@ adding this rarely makes sense since this data will not survive a reload.</p></l
<dd class="field-even"><p><em>object (Object)</em> A newly created object of the given typeclass.</p>
</dd>
<dt class="field-odd">Raises</dt>
<dd class="field-odd"><ul class="simple">
<li><p><a class="reference internal" href="evennia.objects.models.html#evennia.objects.models.ObjectDB.DoesNotExist" title="evennia.objects.models.ObjectDB.DoesNotExist"><strong>ObjectDB.DoesNotExist</strong></a> If trying to create an Object with</p></li>
<li><p><strong>location</strong> </p></li>
</ul>
<dd class="field-odd"><p><a class="reference internal" href="evennia.objects.models.html#evennia.objects.models.ObjectDB.DoesNotExist" title="evennia.objects.models.ObjectDB.DoesNotExist"><strong>ObjectDB.DoesNotExist</strong></a> If trying to create an Object with
<strong>location</strong> or <strong>home</strong> that cant be found.</p>
</dd>
</dl>
</dd></dl>
@ -132,9 +120,8 @@ created or if the <strong>start</strong> method must be called explicitly.</p></
<li><p><strong>report_to</strong> (<em>Object</em>) The object to return error messages to.</p></li>
<li><p><strong>desc</strong> (<em>str</em>) Optional description of script</p></li>
<li><p><strong>tags</strong> (<a class="reference internal" href="evennia.contrib.barter.html#evennia.contrib.barter.TradeHandler.list" title="evennia.contrib.barter.TradeHandler.list"><em>list</em></a>) List of tags or tuples (tag, category).</p></li>
<li><p><strong>attributes</strong> (<a class="reference internal" href="evennia.contrib.barter.html#evennia.contrib.barter.TradeHandler.list" title="evennia.contrib.barter.TradeHandler.list"><em>list</em></a>) List of tuples <strong>(key, value)</strong>, <strong>(key, value, category)</strong>,
<strong>(key, value, category, lockstring)</strong> or
<strong>(key, value, category, lockstring, default_access)</strong>.</p></li>
<li><p><strong>attributes</strong> (<a class="reference internal" href="evennia.contrib.barter.html#evennia.contrib.barter.TradeHandler.list" title="evennia.contrib.barter.TradeHandler.list"><em>list</em></a>) List if tuples (key, value) or (key, value, category)
(key, value, lockstring) or (key, value, lockstring, default_access).</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
@ -172,21 +159,21 @@ in-game setting information and so on.</p>
<dl class="py function">
<dt id="evennia.utils.create.create_message">
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_message</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">senderobj</span></em>, <em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="n">channels</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">receivers</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">header</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/create.html#create_message"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.create.create_message" title="Permalink to this definition"></a></dt>
<code class="sig-prename descclassname">evennia.utils.create.</code><code class="sig-name descname">create_message</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">senderobj</span></em>, <em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="n">receivers</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">locks</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">tags</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">header</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/create.html#create_message"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.create.create_message" title="Permalink to this definition"></a></dt>
<dd><p>Create a new communication Msg. Msgs represent a unit of
database-persistent communication between entites.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>senderobj</strong> (<em>Object</em><em> or </em><em>Account</em>) The entity sending the Msg.</p></li>
<li><p><strong>senderobj</strong> (<em>Object</em><em>, </em><em>Account</em><em>, </em><em>Script</em><em>, </em><em>str</em><em> or </em><em>list</em>) The entity (or
entities) sending the Msg. If a <strong>str</strong>, this is the id-string
for an external sender type.</p></li>
<li><p><strong>message</strong> (<em>str</em>) Text with the message. Eventual headers, titles
etc should all be included in this text string. Formatting
will be retained.</p></li>
<li><p><strong>channels</strong> (<em>Channel</em><em>, </em><em>key</em><em> or </em><em>list</em>) A channel or a list of channels to
send to. The channels may be actual channel objects or their
unique key strings.</p></li>
<li><p><strong>receivers</strong> (<em>Object</em><em>, </em><em>Account</em><em>, </em><em>str</em><em> or </em><em>list</em>) An Account/Object to send
to, or a list of them. May be Account objects or accountnames.</p></li>
<li><p><strong>receivers</strong> (<em>Object</em><em>, </em><em>Account</em><em>, </em><em>Script</em><em>, </em><em>str</em><em> or </em><em>list</em>) An Account/Object to send
to, or a list of them. If a string, its an identifier for an external
receiver.</p></li>
<li><p><strong>locks</strong> (<em>str</em>) Lock definition string.</p></li>
<li><p><strong>tags</strong> (<em>list</em>) A list of tags or tuples <strong>(tag, category)</strong>.</p></li>
<li><p><strong>header</strong> (<em>str</em>) Mime-type or other optional information for the message</p></li>
@ -194,10 +181,9 @@ to, or a list of them. May be Account objects or accountnames.</p></li>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>The Comm system is created very open-ended, so its fully possible
to let a message both go to several channels and to several
receivers at the same time, its up to the command definitions to
limit this as desired.</p>
<p>The Comm system is created to be very open-ended, so its fully
possible to let a message both go several receivers at the same time,
its up to the command definitions to limit this as desired.</p>
</dd></dl>
<dl class="py function">
@ -315,7 +301,6 @@ operations and is thus not suitable for play-testing the game.</p>
<li><a href="../../0.9.5/api/evennia.utils.create.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>
</div>
<div class="clearer"></div>
@ -332,6 +317,7 @@ operations and is thus not suitable for play-testing the game.</p>
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">evennia.utils.create</a></li>
</ul>
<div class="develop">develop branch</div>
</div>
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