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Added all functionality for all 3 MULTISESSION_MODEs.
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3 changed files with 35 additions and 20 deletions
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@ -286,14 +286,16 @@ TIME_MONTH_PER_YEAR = 12
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######################################################################
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# Different Multisession modes allow a player (=account) to connect to the game simultaneously
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# with multiple clients (=sessions) in various ways according to the set mode:
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# with multiple clients (=sessions). In modes 0,1 there is only one character created to the same
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# name as the account at first login. In modes 1,2 no default character will be created and
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# the MAX_NR_CHARACTERS value (below) defines how many characters are allowed.
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# 0 - single session, one player, one character, when a new session is connected, the old one is disconnected
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# 1 - multiple sessions, one player, one character, each session getting the same data
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# 2 - multiple sessions, one player, each session controlling different characters
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# 2 - multiple sessions, one player, many characters, each session getting data from different characters
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MULTISESSION_MODE = 0
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# The maximum number of characters allowed for MULTISESSION_MODE 1 or 2. This is checked
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# by the default char-creation commands in this mode. Forced to 1 for MULTISESSION_MODE 0.
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MAX_NR_CHARACTERS = 2
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# The maximum number of characters allowed for MULTISESSION_MODE 2. This is checked
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# by the default ooc char-creation command. Forced to 1 for MULTISESSION_MODE 0 and 1.
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MAX_NR_CHARACTERS = 1
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# The access hiearchy, in climbing order. A higher permission in the
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# hierarchy includes access of all levels below it. Used by the perm()/pperm() lock functions.
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PERMISSION_HIERARCHY = ("Players","PlayerHelpers","Builders", "Wizards", "Immortals")
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