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Created basic GLOBAL_HANDLER for the Global Script API.
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3 changed files with 67 additions and 1 deletions
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@ -109,6 +109,7 @@ TASK_HANDLER = None
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TICKER_HANDLER = None
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MONITOR_HANDLER = None
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CHANNEL_HANDLER = None
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GLOBAL_HANDLER = None
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def _create_version():
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@ -152,7 +153,7 @@ def _init():
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global search_object, search_script, search_account, search_channel, search_help, search_tag, search_message
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global create_object, create_script, create_account, create_channel, create_message, create_help_entry
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global settings, lockfuncs, logger, utils, gametime, ansi, spawn, managers
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global contrib, TICKER_HANDLER, MONITOR_HANDLER, SESSION_HANDLER, CHANNEL_HANDLER, TASK_HANDLER
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global contrib, TICKER_HANDLER, MONITOR_HANDLER, SESSION_HANDLER, CHANNEL_HANDLER, TASK_HANDLER, GLOBAL_HANDLER
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global EvMenu, EvTable, EvForm, EvMore, EvEditor
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global ANSIString
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@ -213,6 +214,7 @@ def _init():
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from .server.sessionhandler import SESSION_HANDLER
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from .comms.channelhandler import CHANNEL_HANDLER
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from .scripts.monitorhandler import MONITOR_HANDLER
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from .scripts.globalhandler import GLOBAL_HANDLER
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# initialize the doc string
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global __doc__
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45
evennia/scripts/globalhandler.py
Normal file
45
evennia/scripts/globalhandler.py
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@ -0,0 +1,45 @@
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from django.conf import settings
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from evennia.utils.utils import class_from_module
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class GlobalHandler(object):
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"""
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Simple Handler object loaded by the Evennia API to contain and manage a game's Global Scripts.
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This is accessed like a dictionary.
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Example:
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import evennia
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evennia.GLOBAL_HANDLER['key']
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"""
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def __init__(self):
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self.typeclass_storage = dict()
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self.script_storage = dict()
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for k, v in settings.GLOBAL_SCRIPTS.items():
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self.typeclass_storage[k] = class_from_module(v)
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for k, v in self.typeclass_storage.items():
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found = v.objects.filter_family(db_key=k).first()
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if not found:
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found = v.create(key=k, typeclass=v, persistent=True)
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self.script_storage[k] = found
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def __getitem__(self, item):
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# Likely to only reach this if someone called the API wrong.
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if item not in self.typeclass_storage:
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return None
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# The most common outcome next!
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if self.script_storage[item]:
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return self.script_storage[item]
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else:
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# Oops, something happened to our Global Script. Let's re-create it.
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reloaded = self.typeclass_storage[item].create(key=item, typeclass=self.typeclass_storage[item],
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persistent=True)
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self.script_storage[item] = reloaded
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return reloaded
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# Create singleton of the GlobalHandler for the API.
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GLOBAL_HANDLER = GlobalHandler()
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@ -538,6 +538,25 @@ INLINEFUNC_MODULES = ["evennia.utils.inlinefuncs",
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PROTOTYPEFUNC_MODULES = ["evennia.utils.prototypefuncs",
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"server.conf.prototypefuncs"]
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######################################################################
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# Global Scripts
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######################################################################
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# While any script that is not attached to any object is considered
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# Global, any listed here will be started by Evennia during boot
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# and attached to its API for an easy-lookup. This ensures the Script
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# is always accessible, and re-created if it is somehow deleted. Use
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# this for Scripts that absolutely MUST be running for your game as a
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# simple way to get them launched.
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# One limitation with this system is that each Script must be have a
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# unique Typeclass. The 'key' is a way to quickly index them but is
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# not necessarily the Script Typeclasss's key.
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GLOBAL_SCRIPTS = {
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# 'key': 'typeclass.path.here',
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}
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######################################################################
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# Default Account setup and access
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######################################################################
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