Cleaned up Components page

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# Help System
Evennia has an extensive help system covering both command-help and regular
free-form help documentation. It supports subtopics and if failing to find a
match it will provide suggestsions, first from alternative topics and then by
finding mentions of the search term in help entries.
> help theatre
```shell
> help theatre
```
```shell
------------------------------------------------------------------------------
Help for The theatre (aliases: the hub, curtains)
@ -22,9 +19,11 @@ Subtopics:
------------------------------------------------------------------------------
```
> help evennia
```shell
> help evennia
```
```shell
------------------------------------------------------------------------------
No help found
@ -36,7 +35,7 @@ Suggestions:
-----------------------------------------------------------------------------
```
## Using the help system from in-game
Evennia has an extensive help system covering both command-help and regular free-form help documentation. It supports subtopics and if failing to find a match it will provide suggestsions, first from alternative topics and then by finding mentions of the search term in help entries.
The help system is accessed in-game by use of the `help` command:
@ -44,6 +43,16 @@ The help system is accessed in-game by use of the `help` command:
Sub-topics are accessed as `help <topic>/<subtopic>/...`.
## Working with three types of help entries
There are three ways to generate help entries:
- In the database
- As Python modules
- From Command doc strings
### Database-stored help entries
Creating a new help entry from in-game is done with
sethelp <topic>[;aliases] [,category] [,lockstring] = <text>
@ -52,205 +61,24 @@ For example
sethelp The Gods;pantheon, Lore = In the beginning all was dark ...
Use the `/edit` switch to open the EvEditor for more convenient in-game writing
(but note that devs can also create help entries outside the game using their
regular code editor, see below).
This will create a new help entry in the database. Use the `/edit` switch to open the EvEditor for more convenient in-game writing (but note that devs can also create help entries outside the game using their regular code editor, see below).
> You can also create help entries as Python modules, outside of the game. See
> _FileHelp_ entries below.
## Sources of help entries
Evennia collects help entries from three sources:
- _Auto-generated command help_ - this is literally the doc-strings of
the [Command classes](./Commands.md). The idea is that the command docs are
easier to maintain and keep up-to-date if the developer can change them at the
same time as they do the code.
- _Database-stored help entries_ - These are created in-game (using the
default `sethelp` command as exemplified in the previous section).
- _File-stored help entries_ - These are created outside the game, as dicts in
normal Python modules. They allows developers to write and maintain their help
files using a proper text editor.
### The Help Entry
All help entries (no matter the source) have the following properties:
- `key` - This is the main topic-name. For Commands, this is literally the
command's `key`.
- `aliases` - Alternate names for the help entry. This can be useful if the main
name is hard to remember.
- `help_category` - The general grouping of the entry. This is optional. If not
given it will use the default category given by
`settings.COMMAND_DEFAULT_HELP_CATEGORY` for Commands and
`settings.DEFAULT_HELP_CATEGORY` for file+db help entries.
- `locks` - Lock string (for commands) or LockHandler (all help entries).
This defines who may read this entry. See the next section.
- `tags` - This is not used by default, but could be used to further organize
help entries.
- `text` - The actual help entry text. This will be dedented and stripped of
extra space at beginning and end.
A `text` that scrolls off the screen will automatically be paginated by
the [EvMore](./EvMore.md) pager (you can control this with
`settings.HELP_MORE_ENABLED=False`). If you use EvMore and want to control
exactly where the pager should break the page, mark the break with the control
character `\f`.
#### Subtopics
```{versionadded} 1.0
```
Rather than making a very long help entry, the `text` may also be broken up
into _subtopics_. A list of the next level of subtopics are shown below the
main help text and allows the user to read more about some particular detail
that wouldn't fit in the main text.
Subtopics use a markup slightly similar to markdown headings. The top level
heading must be named `# subtopics` (non case-sensitive) and the following
headers must be sub-headings to this (so `## subtopic name` etc). All headings
are non-case sensitive (the help command will format them). The topics can be
nested at most to a depth of 5 (which is probably too many levels already). The
parser uses fuzzy matching to find the subtopic, so one does not have to type
it all out exactly.
Below is an example of a `text` with sub topics.
```
The theatre is the heart of the city, here you can find ...
(This is the main help text, what you get with `help theatre`)
# subtopics
## lore
The theatre holds many mysterious things...
(`help theatre/lore`)
### the grand opening
The grand opening is the name for a mysterious event where ghosts appeared ...
(`this is a subsub-topic to lore, accessible as `help theatre/lore/grand` or
any other partial match).
### the Phantom
Deep under the theatre, rumors has it a monster hides ...
(another subsubtopic, accessible as `help theatre/lore/phantom`)
## layout
The theatre is a two-story building situated at ...
(`help theatre/layout`)
## dramatis personae
There are many interesting people prowling the halls of the theatre ...
(`help theatre/dramatis` or `help theathre/drama` or `help theatre/personae` would work)
### Primadonna Ada
Everyone knows the primadonna! She is ...
(A subtopic under dramatis personae, accessible as `help theatre/drama/ada` etc)
### The gatekeeper
He always keeps an eye on the door and ...
(`help theatre/drama/gate`)
```
### Command Auto-help system
The auto-help system uses the `__doc__` strings of your command classes and
formats this to a nice- looking help entry. This makes for a very easy way to
keep the help updated - just document your commands well and updating the help
file is just a `reload` away.
Example (from a module with command definitions):
The [HelpEntry](evennia.help.models.HelpEntry) stores database help. It is _not_ a Typeclassed entity and can't be extended using the typeclass mechanism.
Here's how to create a database-help entry in code:
```python
class CmdMyCmd(Command):
"""
mycmd - my very own command
Usage:
mycmd[/switches] <args>
Switches:
test - test the command
run - do something else
This is my own command that does this and that.
"""
# [...]
locks = "cmd:all();read:all()" # default
help_category = "General" # default
auto_help = True # default
# [...]
```
The text at the very top of the command class definition is the class'
`__doc__`-string and will be shown to users looking for help. Try to use a
consistent format - all default commands are using the structure shown above.
You can limit access to the help entry by the `view` and/or `read` locks on the
Command. See [the section below](./Help-System.md#locking-help-entries) for details.
You should also supply the `help_category` class property if you can; this helps
to group help entries together for people to more easily find them. See the
`help` command in-game to see the default categories. If you don't specify the
category, `settings.COMMAND_DEFAULT_HELP_CATEGORY` (default is "General") is
used.
If you don't want your command to be picked up by the auto-help system at all
(like if you want to write its docs manually using the info in the next section
or you use a [cmdset](./Command-Sets.md) that has its own help functionality) you
can explicitly set `auto_help` class property to `False` in your command
definition.
Alternatively, you can keep the advantages of *auto-help* in commands, but
control the display of command helps. You can do so by overriding the command's
`get_help(caller, cmdset)` method. By default, this method will return the
class docstring. You could modify it to add custom behavior: the text returned
by this method will be displayed to the character asking for help in this
command.
### Database-help entries
These are most commonly created in-game using the `sethelp` command. If you need to create one
manually, you can do so with `evennia.create_help_entry()`:
```python
from evennia import create_help_entry
entry = create_help_entry("emote",
"Emoting is important because ...",
category="Roleplaying", locks="view:all()")
```
The entity being created is a [evennia.help.models.HelpEntry](evennia.help.models.HelpEntry)
object. This is _not_ a [Typeclassed](./Typeclasses.md) entity and is not meant to
be modified to any great degree. It holds the properties listed earlier. The
text is stored in a field `entrytext`. It does not provide a `get_help` method
like commands, stores and returns the `entrytext` directly.
You can search for (db-)-`HelpEntry` objects using `evennia.search_help` but note that
this will not return the two other types of help entries.
### File-help entries
### File-stored help entries
```{versionadded} 1.0
```
File-help entries are created by the game development team outside of the game. The
help entries are defined in normal Python modules (`.py` file ending) containing
a `dict` to represent each entry. They require a server `reload` before any changes
apply.
File-help entries are created by the game development team outside of the game. The help entries are defined in normal Python modules (`.py` file ending) containing a `dict` to represent each entry. They require a server `reload` before any changes apply.
- Evennia will look through all modules given by
`settings.FILE_HELP_ENTRY_MODULES`. This should be a list of python-paths for
@ -308,26 +136,37 @@ The help entry text will be dedented and will retain paragraphs. You should try
to keep your strings a reasonable width (it will look better). Just reload the
server and the file-based help entries will be available to view.
## Entry priority
### Command-help entries
Should you have clashing help-entries between the three types of available
entries, the priority is
The `__docstring__` of [Command classes](./Commands.md) are automatically extracted into a help entry. You set `help_category` directly on the class.
Command-auto-help > Db-help > File-help
```python
from evennia import Command
So if you create a db-help entry 'foo', it will replace any file-based help
entry 'foo'. But if there is a Command 'foo', that's the help you'll get when
you enter `help foo`.
class MyCommand(Command):
"""
This command is great!
The reasoning for this is that commands must always be understood in order to
play the game. Meanwhile db-based help can be kept up-to-date from in-game
builders and may be less 'static' than the file-based ones.
Usage:
mycommand [argument]
The `sethelp` command (which only deals with creating db-based help entries)
will warn you if a new help entry might shadow/be shadowed by a
same/similar-named command or file-based help entry.
When this command is called, great things happen. If you
pass an argument, even GREATER things HAPPEN!
## Locking help entries
"""
key = "mycommand"
locks: "cmd:all();read:all()" # default
help_category = "General" # default
auto_help = True # default
# ...
```
When you update your code, the command's help will follow. The idea is that the command docs are easier to maintain and keep up-to-date if the developer can change them at the same time as they do the code.
### Locking help entries
The default `help` command gather all available commands and help entries
together so they can be searched or listed. By setting locks on the command/help
@ -374,32 +213,101 @@ help_entry = {
the new 'read' lock-type to control access to the entry itself.
```
## Customizing the look of the help system
### Customizing the look of the help system
This is done almost exclusively by overriding the `help` command
[evennia.commands.default.help.CmdHelp](evennia.commands.default.help.CmdHelp).
This is done almost exclusively by overriding the `help` command [evennia.commands.default.help.CmdHelp](evennia.commands.default.help.CmdHelp).
Since the available commands may vary from moment to moment, `help` is
responsible for collating the three sources of help-entries (commands/db/file)
together and search through them on the fly. It also does all the formatting of
the output.
Since the available commands may vary from moment to moment, `help` is responsible for collating the three sources of help-entries (commands/db/file) together and search through them on the fly. It also does all the formatting of the output.
To make it easier to tweak the look, the parts of the code that changes the visual presentation and entity searching has been broken out into separate methods on the command class. Override these in your version of `help` to change the display or tweak as you please. See the api link above for details.
## Subtopics
```{versionadded} 1.0
```
Rather than making a very long help entry, the `text` may also be broken up into _subtopics_. A list of the next level of subtopics are shown below the main help text and allows the user to read more about some particular detail that wouldn't fit in the main text.
Subtopics use a markup slightly similar to markdown headings. The top level heading must be named `# subtopics` (non case-sensitive) and the following headers must be sub-headings to this (so `## subtopic name` etc). All headings are non-case sensitive (the help command will format them). The topics can be nested at most to a depth of 5 (which is probably too many levels already). The parser uses fuzzy matching to find the subtopic, so one does not have to type it all out exactly.
Below is an example of a `text` with sub topics.
```
The theatre is the heart of the city, here you can find ...
(This is the main help text, what you get with `help theatre`)
# subtopics
## lore
The theatre holds many mysterious things...
(`help theatre/lore`)
### the grand opening
The grand opening is the name for a mysterious event where ghosts appeared ...
(`this is a subsub-topic to lore, accessible as `help theatre/lore/grand` or
any other partial match).
### the Phantom
Deep under the theatre, rumors has it a monster hides ...
(another subsubtopic, accessible as `help theatre/lore/phantom`)
## layout
The theatre is a two-story building situated at ...
(`help theatre/layout`)
## dramatis personae
There are many interesting people prowling the halls of the theatre ...
(`help theatre/dramatis` or `help theathre/drama` or `help theatre/personae` would work)
### Primadonna Ada
Everyone knows the primadonna! She is ...
(A subtopic under dramatis personae, accessible as `help theatre/drama/ada` etc)
### The gatekeeper
He always keeps an eye on the door and ...
(`help theatre/drama/gate`)
```
To make it easier to tweak the look, the parts of the code that changes the
visual presentation and entity searching has been broken out into separate
methods on the command class. Override these in your version of `help` to change
the display or tweak as you please. See the api link above for details.
## Technical notes
Since it needs to search so different types of data, the help system has to
collect all possibilities in memory before searching through the entire set. It
uses the [Lunr](https://github.com/yeraydiazdiaz/lunr.py) search engine to
search through the main bulk of help entries. Lunr is a mature engine used for
web-pages and produces much more sensible results than previous solutions.
#### Help-entry clashes
Once the main entry has been found, subtopics are then searched with
simple `==`, `startswith` and `in` matching (there are so relatively few of them
at that point).
Should you have clashing help-entries (of the same name) between the three types of available entries, the priority is
Command-auto-help > Db-help > File-help
The `sethelp` command (which only deals with creating db-based help entries) will warn you if a new help entry might shadow/be shadowed by a same/similar-named command or file-based help entry.
#### The Help Entry container
All help entries (no matter the source) are parsed into an object with the following properties:
- `key` - This is the main topic-name. For Commands, this is literally the command's `key`.
- `aliases` - Alternate names for the help entry. This can be useful if the main name is hard to remember.
- `help_category` - The general grouping of the entry. This is optional. If not given it will use the default category given by `settings.COMMAND_DEFAULT_HELP_CATEGORY` for Commands and
`settings.DEFAULT_HELP_CATEGORY` for file+db help entries.
- `locks` - Lock string (for commands) or LockHandler (all help entries). This defines who may read this entry. See the next section.
- `tags` - This is not used by default, but could be used to further organize help entries.
- `text` - The actual help entry text. This will be dedented and stripped of extra space at beginning and end.
#### Help pagination
A `text` that scrolls off the screen will automatically be paginated by the [EvMore](./EvMore.md) pager (you can control this with `settings.HELP_MORE_ENABLED=False`). If you use EvMore and want to control exactly where the pager should break the page, mark the break with the control character `\f`.
#### Search engine
Since it needs to search so different types of data, the help system has to collect all possibilities in memory before searching through the entire set. It uses the [Lunr](https://github.com/yeraydiazdiaz/lunr.py) search engine to search through the main bulk of help entries. Lunr is a mature engine used for web-pages and produces much more sensible results than previous solutions.
Once the main entry has been found, subtopics are then searched with simple `==`, `startswith` and `in` matching (there are so relatively few of them at that point).
```{versionchanged} 1.0
Replaced the old bag-of-words algorithm with lunr package.