Tweak look of API header

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Griatch 2020-10-13 09:58:15 +02:00
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# Evennia API
# API Summary
[evennia](api:evennia) - library root
- [evennia.accounts](api:evennia.accounts) - the out-of-character entities representing players
- [evennia.commands](api:evennia.commands) - handle all inputs. Also includes default commands
- [evennia.comms](api:evennia.comms) - in-game channels and messaging
- [evennia.contrib](api:evennia.contrib) - game-specific tools and code contributed by the community
- [evennia.help](api:evennia.help) - in-game help system
- [evennia.locks](api:evennia.locks) - limiting access to various systems and resources
- [evennia.objects](api:evennia.objects) - all in-game entities, like Rooms, Characters, Exits etc
- [evennia.prototypes](api:evennia.prototypes) - customize entities using dicts
- [evennia.scripts](api:evennia.scripts) - all out-of-character game objects
- [evennia.server](api:evennia.server) - core Server and Portal programs, also network protocols
- [evennia.typeclasses](api:evennia.typeclasses) - core database-python bridge
- [evennia.utils](api:evennia.utils) - lots of useful coding tools and utilities
- [evennia.web](api:evennia.web) - webclient, website and other web resources
Evennia makes much of its programming tools available directly from the top-level `evennia` package.
This is often referred to as Evennia's "flat" [Application Programming
Interface](https://en.wikipedia.org/wiki/Application_programming_interface) (API). The flat API
tries to collect and bring the most commonly used resources to the front in a way where everything
is available at a glance (in a flat display), making it a good place to start to learn Evennia.
## Shortcuts
> Evennia's flat (and full) API can be perused through the auto-generated [API Library
refence](github:evennia).
A good, interactive way to explore the flat API is to use [IPython](http://ipython.org/), a more
flexible version of the default Python shell. Inside your virtual environment you can install
IPython simply by
pip install ipython
Windows users should also install [PyReadline](http://ipython.org/pyreadline.html):
pip install pyreadline
With IPython installed, go to your game directory and run
evennia shell
This should give you the IPython shell automatically. Inside IPython
you then do
import evennia
Followed by
evennia.<TAB>
That is, write `evennia.` and press the TAB key. What pops up is the contents of the `evennia` top-
level package - in other words [the "flat" API](github:evennia#the-flat-api).
evennia.DefaultObject?
Starting to write the name of an API entity and pressing `<TAB>` will auto-complete the name. Adding
a question mark (`?`) to its name will show you its documentation. Append `??` to get the actual
source code. This way you can quickly explore Evennia and see what is available.
Evennia's 'flat API' has shortcuts to common tools, available by only importing `evennia`.
The flat API is defined in `__init__.py` [viewable here](github:evennia/__init__.py)
## To remember when importing from `evennia`
### Main config
Properties on the root of the `evennia` package are *not* modules in their own right. They are just
shortcut properties stored in the `evennia/__init__.py` module. That means that you cannot use dot-
notation to `import` nested module-names over `evennia`. The rule of thumb is that you cannot use
`import` for more than one level down. Hence you can do
- [evennia.settings_default](github:evennia/settings_default.py) - all settings (modify/override in `mygame/server/settings.py`)
```python
import evennia
print(evennia.default_cmds.CmdLook)
```
### Search functions
or import one level down
- [evennia.search_account](api:evennia.utils.search#evennia.utils.search.search_account)
- [evennia.search_object](api:evennia.utils.search#evennia.utils.search.search_object)
- [evennia.search_object_by_tag](api:evennia.utils.search#evennia.utils.search_object_by_tag)
- [evennia.search_script](api:evennia.utils.search#evennia.utils.search_script)
- [evennia.search_channel](api:evennia.utils.search#evennia.utils.search_channel)
- [evennia.search_message](api:evennia.utils.search#evennia.utils.search_message)
- [evennia.search_help](api:evennia.utils.search#evennia.utils.search.search_help)
```python
from evennia import default_cmds
print(default_cmds.CmdLook)
```
### Create functions
but you *cannot* import two levels down
- [evennia.create_account](api:evennia.utils.create#evennia.utils.create.create_account)
- [evennia.create_object](api:evennia.utils.create#evennia.utils.create.create_object)
- [evennia.create_script](api:evennia.utils.create#evennia.utils.create.create_script)
- [evennia.create_channel](api:evennia.utils.create#evennia.utils.create.create_channel)
- [evennia.create_help_entry](api:evennia.utils.create#evennia.utils.create.create_help_entry)
- [evennia.create_message](api:evennia.utils.create#evennia.utils.create.create_message)
```python
from evennia.default_cmds import CmdLook # error!
```
### Typeclasses
This will give you an `ImportError` telling you that the module `default_cmds` cannot be found -
this is becasue `default_cmds` is just a *variable* stored in `evennia.__init__.py`; this cannot be
imported from. If you really want full control over which level of package you import you can always
bypass the root package and import directly from from the real location. For example
`evennia.DefaultObject` is a shortcut to `evennia.objects.objects.DefaultObject`. Using this full
path will have the import mechanism work normally. See `evennia/__init__.py` to see where the
package imports from.
- [evennia.Defaultaccount](api:evennia.accounts.accounts#evennia.accounts.accounts.DefaultAccount) - player account class ([docs](./Accounts))
- [evennia.DefaultGuest](api:evennia.accounts.accounts#evennia.accounts.accounts.DefaultGuest) - base guest account class
- [evennia.DefaultObject](api:evennia.objects.objects#evennia.objects.objects.DefaultObject) - base class for all objects ([docs](./Objects))
- [evennia.DefaultCharacter](api:evennia.objects.objects#evennia.objects.objects.DefaultCharacter) - base class for in-game characters ([docs](./Objects#Character))
- [evennia.DefaultRoom](api:evennia.objects.objects#evennia.objects.objects.DefaultRoom) - base class for rooms ([docs](./Objects#Room))
- [evennia.DefaultExit](api:evennia.objects.objects#evennia.objects.objects.DefaultExit) - base class for exits ([docs](./Objects#Exit))
- [evennia.DefaultScript](api:evennia.scripts.scripts#evennia.scripts.scripts.DefaultScript) - base class for OOC-objects ([docs](./Scripts))
- [evennia.DefaultChannel](api:evennia.comms.comms#evennia.comms.comms.DefaultChannel) - base class for in-game channels ([docs](./Communications))
### Commands
- [evennia.Command](api:evennia.commands.command#evennia.commands.command.Command) - base [Command](./Commands) class. See also `evennia.default_cmds.MuxCommand`
- [evennia.CmdSet](api:evennia.commands.cmdset#evennia.commands.cmdset.CmdSet) - base [Cmdset](./Command-Sets) class
- [evennia.default_cmds](api:Default-Command-Help) - access all default command classes as properties
- [evennia.syscmdkeys](api:Commands#System-Commands) - access system command keys as properties
### Utilities
- [evennia.utils.utils](api:evennia.utils.utils) - mixed useful utilities
- [evennia.gametime](api:evennia.utils.gametime) - server run- and game time ([docs](./Coding-Utils#gametime))
- [evennia.logger](api:evennia.utils.logger) - logging tools
- [evennia.ansi](api:evennia.utils.ansi) - ansi coloring tools
- [evennia.spawn](api:evennia.prototypes.spawner#evennia.prototypes.spawner.Spawn) - spawn/prototype system ([docs](./Spawner-and-Prototypes))
- [evennia.lockfuncs](api:evennia.locks.lockfuncs) - default lock functions for access control ([docs](./Locks))
- [evennia.EvMenu](api:evennia.utils.evmenu#evennia.utils.evmenu.EvMenu) - menu system ([docs](./EvMenu))
- [evennia.EvTable](api:evennia.utils.evtable#evennia.utils.evtable.EvTable) - text table creater
- [evennia.EvForm](api:evennia.utils.evform#evennia.utils.evform.EvForm) - text form creator
- [evennia.EvEditor](api:evennia.utils.eveditor#evennia.utils.eveditor.EvEditor) - in game text line editor ([docs](./EvEditor))
### Global singleton handlers
- [evennia.TICKER_HANDLER](api:evennia.scripts.tickerhandler) - allow objects subscribe to tickers ([docs](./TickerHandler))
- [evennia.MONITOR_HANDLER](api:evennia.scripts.monitorhandler) - monitor changes ([docs](./MonitorHandler))
- [evennia.CHANNEL_HANDLER](api:evennia.comms.channelhandler) - maintains channels
- [evennia.SESSION_HANDLER](api:evennia.server.sessionhandler) - manages all sessions
### Database core models (for more advanced lookups)
- [evennia.ObjectDB](api:evennia.objects.models#evennia.objects.models.ObjectDB)
- [evennia.accountDB](api:evennia.accounts.models#evennia.accounts.models.AccountDB)
- [evennia.ScriptDB](api:evennia.scripts.models#evennia.scripts.models.ScriptDB)
- [evennia.ChannelDB](api:evennia.comms.models#evennia.comms.models.ChannelDB)
- [evennia.Msg](api:evennia.comms.models#evennia.comms.models.Msg)
- evennia.managers - contains shortcuts to all database managers
### Contributions
- [evennia.contrib](https://github.com/evennia/evennia/blob/master/evennia/contrib/) -
game-specific contributions and plugins ([docs](https://github.com/evennia/evennia/blob/master/evennia/contrib/README.md))

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{% endif %}
{%- if submodules %}
Modules
-------
{% if separatemodules %}
{{ toctree(submodules) }}
{%- else %}
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{%- if subpackages %}
Packages/folders
----------------
{{ toctree(subpackages) }}
{% endif %}

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evennia.commands.cmdsethandler
evennia.commands.command
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evennia.contrib.unixcommand
evennia.contrib.wilderness
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:maxdepth: 6

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evennia.settings_default
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evennia.server.validators
evennia.server.webserver
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evennia.web.website.urls
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# VERSION WARNING
> This is the static v0.95 documentation of Evennia, originally converted from the old
> This is the v0.95 documentation of Evennia, originally converted from the old
> [evennia wiki](https://github.com/evennia/evennia/wiki/) at 2020-10-11 18:06:03.062022.
> While we will fix outright mistakes, minor typos and visual conversion issues will _not_ be
> addressed in this version.
> A new new refactored version of the docs are being prepared for the v3.0 of the documentation.
> A new and refactored version of the docs is being prepared for version 1.0 of Evennia.
# Evennia Documentation
@ -22,7 +22,7 @@ time.
- The [Builder Docs](./Builder-Docs) helps for starting to build a game world using Evennia.
- The [Developer Central](./Developer-Central) describes how Evennia works and is used by coders.
- The [Tutorials & Examples](./Tutorials) contains help pages on a step-by-step or tutorial format.
- The [API](api:evennia) documentation is created from the latest source code.
- The [API](./Evennia-API) documentation is created from the latest source code.
- The [TOC](./toc) lists all regular documentation pages.
[group]: https://groups.google.com/forum/#%21forum/evennia