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More updates to doc, to make it compile properly for reST
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1 changed files with 6 additions and 6 deletions
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@ -109,16 +109,16 @@ as automatic deletion of created objects etc. You can however also run
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a batch-code Python file directly using Python.
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Code blocks are separated by python comments starting with special
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code words.
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code words:
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`#HEADER` - this denotes commands global to the entire file, such as
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HEADER - this denotes commands global to the entire file, such as
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import statements and global variables. They will
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automatically be pasted at the top of all code
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blocks. Observe that changes to these variables made in one
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block is not preserved between blocks!
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`#CODE`
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`#CODE` (info)
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`#CODE` (info) objname1, objname1, ... -
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CODE
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CODE (info)
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CODE (info) objname1, objname1, ... -
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This designates a code block that will be executed like a
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stand-alone piece of code together with any #HEADER
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defined. (info) text is used by the interactive mode to
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@ -129,7 +129,7 @@ code words.
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command myobj = create.create_object(...), you could put
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'myobj' in the #CODE header regardless of what the created
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object is actually called in-game.
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`#INSERT` path.filename - This imports another batch_code.py file and
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INSERT path.filename - This imports another batch_code.py file and
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runs it in the given position. paths are given as python
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path. The inserted file will retain its own HEADERs which
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will not be mixed with the HEADERs of the file importing
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