Migration needed. Refactored the config.configValue model into server.ServerConfig (that's what the config model were used for anyway). The new model can handle arbitrary data structures through pickle. Run ./manage.py migrate to sync your database with the new setup.

Moved Connect screens (the text screen first seen when connecting) away from the database and into a module in gamesrc/world. This module allows for conveniently adding new connect screens on the fly. More than one screen in the given module will mean a random screen is used.
This commit is contained in:
Griatch 2011-04-12 21:43:57 +00:00
parent f1404356ea
commit 7f9f21f45e
21 changed files with 162 additions and 257 deletions

View file

@ -21,7 +21,7 @@ from twisted.web import server, static
from django.db import connection
from django.conf import settings
from src.utils import reloads
from src.config.models import ConfigValue
from src.server.models import ServerConfig
from src.server.sessionhandler import SESSIONS
from src.server import initial_setup
@ -123,7 +123,7 @@ class Evennia(object):
This attempts to run the initial_setup script of the server.
It returns if this is not the first time the server starts.
"""
last_initial_setup_step = ConfigValue.objects.conf('last_initial_setup_step')
last_initial_setup_step = ServerConfig.objects.conf('last_initial_setup_step')
if not last_initial_setup_step:
# None is only returned if the config does not exist,
# i.e. this is an empty DB that needs populating.