Migration needed. Refactored the config.configValue model into server.ServerConfig (that's what the config model were used for anyway). The new model can handle arbitrary data structures through pickle. Run ./manage.py migrate to sync your database with the new setup.

Moved Connect screens (the text screen first seen when connecting) away from the database and into a module in gamesrc/world. This module allows for conveniently adding new connect screens on the fly. More than one screen in the given module will mean a random screen is used.
This commit is contained in:
Griatch 2011-04-12 21:43:57 +00:00
parent f1404356ea
commit 7f9f21f45e
21 changed files with 162 additions and 257 deletions

31
src/server/manager.py Normal file
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"""
Custom manager for ServerConfig objects.
"""
from django.db import models
class ServerConfigManager(models.Manager):
"""
This gives some access methods to search and edit
the configvalue database.
If no match is found, return default.
"""
def conf(self, key=None, value=None, delete=False, default=None):
"""
Access and manipulate config values
"""
if not key:
return self.all()
elif delete == True:
for conf in self.filter(db_key=key):
conf.delete()
elif value != None:
conf = self.filter(db_key=key)
if not conf:
conf = self.model(db_key=key)
conf.value = value # this will pickle
else:
conf = self.filter(db_key=key)
if not conf:
return default
return conf[0].value