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Start to fix references
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@ -7,7 +7,7 @@ focused on free form storytelling. Even if you are not interested in MUSH:es, th
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first game-type to try since it's not so code heavy. You will be able to use the same principles for
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building other types of games.
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The tutorial starts from scratch. If you did the [First Steps Coding](First-Steps-Coding) tutorial
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The tutorial starts from scratch. If you did the [First Steps Coding](Starting-Part1) tutorial
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already you should have some ideas about how to do some of the steps already.
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The following are the (very simplistic and cut-down) features we will implement (this was taken from
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@ -650,5 +650,5 @@ useful, same is true for the combat score principle. The `+attack` could be made
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specific player (or npc) and automatically compare their relevant attributes to determine a result.
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To continue from here, you can take a look at the [Tutorial World](Part1/Tutorial-World-Introduction). For
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more specific ideas, see the [other tutorials and hints](Tutorials) as well
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more specific ideas, see the [other tutorials and hints](../Howto-Overview) as well
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as the [Evennia Component overview](../../Component/Component-Overview).
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