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Start to fix references
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@ -57,8 +57,8 @@ you will know there are a multitude of other characters around to use. When crea
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Evennia you have access to the [UTF-8 character encoding](https://en.wikipedia.org/wiki/UTF-8) which
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put at your disposal [thousands of letters, number and geometric shapes](http://mcdlr.com/utf-8/#1).
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For this exercise, we've copy-and-pasted from the pallet of special characters used over at [Dwarf
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Fortress](http://dwarffortresswiki.org/index.php/Character_table) to create what is hopefully a
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For this exercise, we've copy-and-pasted from the pallet of special characters used over at
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[Dwarf Fortress](http://dwarffortresswiki.org/index.php/Character_table) to create what is hopefully a
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pleasing and easy to understood landscape:
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```
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@ -83,8 +83,8 @@ planning at this stage can solve many problems before they happen.
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In this section we will try to create an actual "map" object that an account can pick up and look
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at.
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Evennia offers a range of [default commands](../Component/Default-Command-Help) for [creating objects and rooms
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in-game](Building-Quickstart). While readily accessible, these commands are made to do very
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Evennia offers a range of [default commands](../Component/Default-Command-Help) for
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[creating objects and rooms in-game](../Howto/Starting/Part1/Building-Quickstart). While readily accessible, these commands are made to do very
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specific, restricted things and will thus not offer as much flexibility to experiment (for an
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advanced exception see [in-line functions](../Concept/TextTags#new-inlinefuncs)). Additionally, entering long
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descriptions and properties over and over in the game client can become tedious; especially when
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@ -413,5 +413,5 @@ easily new game defining features can be added to Evennia.
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You can easily build from this tutorial by expanding the map and creating more rooms to explore. Why
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not add more features to your game by trying other tutorials: [Add weather to your world](Weather-
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Tutorial), [fill your world with NPC's](../Howto/Tutorial-Aggressive-NPCs) or [implement a combat
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system](Turn-based-Combat-System).
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Tutorial), [fill your world with NPC's](../Howto/Tutorial-Aggressive-NPCs) or
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[implement a combat system](../Howto/Starting/Turn-based-Combat-System).
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