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Tidying up the admin interface by adding more verbose and helpful names to database fields as well as adding more help texts. The ObjectAdmin still gives tracebacks.
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11 changed files with 137 additions and 80 deletions
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@ -200,16 +200,16 @@ class Attribute(SharedMemoryModel):
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# These databse fields are all set using their corresponding properties,
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# named same as the field, but withtout the db_* prefix.
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db_key = models.CharField(max_length=255)
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db_key = models.CharField('key', max_length=255)
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# access through the value property
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db_value = models.TextField(blank=True, null=True)
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db_value = models.TextField('value', blank=True, null=True)
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# Lock storage
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db_lock_storage = models.CharField(max_length=512, blank=True)
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db_lock_storage = models.CharField('locks', max_length=512, blank=True)
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# references the object the attribute is linked to (this is set
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# by each child class to this abstact class)
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db_obj = None # models.ForeignKey("RefencedObject")
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# time stamp
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db_date_created = models.DateTimeField(editable=False, auto_now_add=True)
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db_date_created = models.DateTimeField('date_created',editable=False, auto_now_add=True)
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# Database manager
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objects = managers.AttributeManager()
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@ -224,8 +224,7 @@ class Attribute(SharedMemoryModel):
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class Meta:
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"Define Django meta options"
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abstract = True
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verbose_name = "Evennia Attribute"
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verbose_name_plural = "Evennia Attributes"
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verbose_name = "Evennia Attribute"
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# Wrapper properties to easily set database fields. These are
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# @property decorators that allows to access these fields using
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@ -449,16 +448,16 @@ class TypeNick(SharedMemoryModel):
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channel - used to store own names for channels
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"""
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db_nick = models.CharField(max_length=255, db_index=True) # the nick
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db_real = models.TextField() # the aliased string
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db_type = models.CharField(default="inputline", max_length=16, null=True, blank=True) # the type of nick
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db_nick = models.CharField('nickname',max_length=255, db_index=True, help_text='the alias')
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db_real = models.TextField('realname', help_text='the original string to match and replace.')
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db_type = models.CharField('nick type',default="inputline", max_length=16, null=True, blank=True,
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help_text="the nick type describes when the engine tries to do nick-replacement. Common options are 'inputline','player','obj' and 'channel'. Inputline checks everything being inserted, whereas the other cases tries to replace in various searches or when posting to channels.")
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db_obj = None #models.ForeignKey("ObjectDB")
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class Meta:
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"Define Django meta options"
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abstract = True
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verbose_name = "Nickname"
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verbose_name_plural = "Nicknames"
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unique_together = ("db_nick", "db_type", "db_obj")
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class TypeNickHandler(object):
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@ -543,16 +542,16 @@ class TypedObject(SharedMemoryModel):
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# Main identifier of the object, for searching. Can also
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# be referenced as 'name'.
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db_key = models.CharField(max_length=255)
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db_key = models.CharField('key', max_length=255)
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# This is the python path to the type class this object is tied to
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# (the type class is what defines what kind of Object this is)
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db_typeclass_path = models.CharField(max_length=255, null=True)
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db_typeclass_path = models.CharField('typeclass', max_length=255, null=True, help_text="this defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass.")
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# Creation date
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db_date_created = models.DateTimeField(editable=False, auto_now_add=True)
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db_date_created = models.DateTimeField('creation date', editable=False, auto_now_add=True)
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# Permissions (access these through the 'permissions' property)
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db_permissions = models.CharField(max_length=255, blank=True)
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db_permissions = models.CharField('permissions', max_length=255, blank=True, help_text="a comma-separated list of text strings checked by certain locks. They are often used for hierarchies, such as letting a Player have permission 'Wizards', 'Builders' etc. Normal players use 'Players' by default.")
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# Lock storage
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db_lock_storage = models.CharField(max_length=512, blank=True)
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db_lock_storage = models.CharField('locks', max_length=512, blank=True, help_text="locks limit access to an entity. A lock is defined as a 'lock string' on the form 'type:lockfunctions', defining what functionality is locked and how to determine access. Take a look at other Players to set this to a valid string.")
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# Database manager
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objects = managers.TypedObjectManager()
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@ -573,7 +572,6 @@ class TypedObject(SharedMemoryModel):
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"""
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abstract = True
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verbose_name = "Evennia Database Object"
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verbose_name_plural = "Evennia Database Objects"
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ordering = ['-db_date_created', 'id', 'db_typeclass_path', 'db_key']
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# Wrapper properties to easily set database fields. These are
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