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testing for bug found in gametime module
I've found a bug in the gametime module where if your date is the year before a leap year, and the real_seconds_until function has to adjust the date (from using an earlier month) over that leap year, the calculation is off a day since the current function uses the length of the current year to determine how far to skip ahead I've changed the current test to *not* test for this bug in the mainline test (before it was passing because I was using the output from the current function to determine correctness) and to add a separate test that is marked as an expected failure for now. I am working on a fix but it is outside the scope of this PR.
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@ -3,6 +3,7 @@ Unit tests for the utilities of the evennia.utils.gametime module.
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"""
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import time
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import unittest
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from unittest.mock import Mock
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from django.conf import settings
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@ -75,7 +76,11 @@ class TestGametime(TestCase):
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self.assertAlmostEqual(gametime.real_seconds_until(min=30), 708)
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self.assertAlmostEqual(gametime.real_seconds_until(hour=13), 16560)
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self.assertAlmostEqual(gametime.real_seconds_until(day=17), 501120)
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self.assertAlmostEqual(gametime.real_seconds_until(month=3), 5771520)
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self.assertAlmostEqual(gametime.real_seconds_until(month=1), 4752000)
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@unittest.expectedFailure
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def test_real_seconds_until_leap_year(self):
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self.assertAlmostEqual(gametime.real_seconds_until(month=3), 5788800)
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def test_schedule(self):
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callback = Mock()
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