Maintenance time calculations should be done in minutes, not seconds.

Should resolve #2336
This commit is contained in:
RealKinetix 2021-03-29 22:34:55 -07:00
parent ca58209244
commit 7d20d35375
2 changed files with 5 additions and 5 deletions

View file

@ -119,7 +119,7 @@ def _portal_maintenance():
_MAINTENANCE_COUNT += 1
if _MAINTENANCE_COUNT % (3600 * 7) == 0:
if _MAINTENANCE_COUNT % (60 * 7) == 0:
# drop database connection every 7 hrs to avoid default timeouts on MySQL
# (see https://github.com/evennia/evennia/issues/1376)
connection.close()

View file

@ -140,16 +140,16 @@ def _server_maintenance():
_GAMETIME_MODULE.SERVER_RUNTIME_LAST_UPDATED = now
ServerConfig.objects.conf("runtime", _GAMETIME_MODULE.SERVER_RUNTIME)
if _MAINTENANCE_COUNT % 300 == 0:
if _MAINTENANCE_COUNT % 5 == 0:
# check cache size every 5 minutes
_FLUSH_CACHE(_IDMAPPER_CACHE_MAXSIZE)
if _MAINTENANCE_COUNT % 3600 == 0:
if _MAINTENANCE_COUNT % 60 == 0:
# validate scripts every hour
evennia.ScriptDB.objects.validate()
if _MAINTENANCE_COUNT % 3700 == 0:
if _MAINTENANCE_COUNT % 61 == 0:
# validate channels off-sync with scripts
evennia.CHANNEL_HANDLER.update()
if _MAINTENANCE_COUNT % (3600 * 7) == 0:
if _MAINTENANCE_COUNT % (60 * 7) == 0:
# drop database connection every 7 hrs to avoid default timeouts on MySQL
# (see https://github.com/evennia/evennia/issues/1376)
connection.close()