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Update README.md for contrib.game_systems.crafting:
* Update submodule paths in documentation. contrib.crafting.crafting -> contrib.game_systems.crafting
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@ -115,7 +115,7 @@ class RecipeBread(CraftingRecipe):
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## Adding new recipes
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A *recipe* is a class inheriting from
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`evennia.contrib.crafting.crafting.CraftingRecipe`. This class implements the
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`evennia.contrib.game_systems.crafting.CraftingRecipe`. This class implements the
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most common form of crafting - that using in-game objects. Each recipe is a
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separate class which gets initialized with the consumables/tools you provide.
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@ -137,7 +137,7 @@ example setting:
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```python
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# in mygame/world/myrecipes.py
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from evennia.contrib.crafting.crafting import CraftingRecipe
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from evennia.contrib.game_systems.crafting import CraftingRecipe
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class WoodenPuppetRecipe(CraftingRecipe):
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"""A puppet""""
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@ -200,7 +200,7 @@ in-game command:
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In code we would do
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```python
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from evennia.contrib.crafting.crafting import craft
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from evennia.contrib.game_systems.crafting import craft
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puppet = craft(crafter, "wooden puppet", knife, wood)
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```
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@ -259,7 +259,7 @@ parent class and have your recipes inherit from this.
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```python
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from random import randint
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from evennia.contrib.crafting.crafting import CraftingRecipe
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from evennia.contrib.game_systems.crafting import CraftingRecipe
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class SkillRecipe(CraftingRecipe):
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"""A recipe that considers skill"""
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