Update README.md for contrib.game_systems.crafting:

* Update submodule paths in documentation. contrib.crafting.crafting -> contrib.game_systems.crafting
This commit is contained in:
Kenneth Aalberg 2022-12-21 21:02:24 +01:00
parent faa2b61e89
commit 7c7969e3ee

View file

@ -115,7 +115,7 @@ class RecipeBread(CraftingRecipe):
## Adding new recipes
A *recipe* is a class inheriting from
`evennia.contrib.crafting.crafting.CraftingRecipe`. This class implements the
`evennia.contrib.game_systems.crafting.CraftingRecipe`. This class implements the
most common form of crafting - that using in-game objects. Each recipe is a
separate class which gets initialized with the consumables/tools you provide.
@ -137,7 +137,7 @@ example setting:
```python
# in mygame/world/myrecipes.py
from evennia.contrib.crafting.crafting import CraftingRecipe
from evennia.contrib.game_systems.crafting import CraftingRecipe
class WoodenPuppetRecipe(CraftingRecipe):
"""A puppet""""
@ -200,7 +200,7 @@ in-game command:
In code we would do
```python
from evennia.contrib.crafting.crafting import craft
from evennia.contrib.game_systems.crafting import craft
puppet = craft(crafter, "wooden puppet", knife, wood)
```
@ -259,7 +259,7 @@ parent class and have your recipes inherit from this.
```python
from random import randint
from evennia.contrib.crafting.crafting import CraftingRecipe
from evennia.contrib.game_systems.crafting import CraftingRecipe
class SkillRecipe(CraftingRecipe):
"""A recipe that considers skill"""