Update Locks doc/CHANGELOG with new search lock

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Griatch 2022-09-11 11:34:45 +02:00
parent 8fff730d17
commit 7b9ca07d4c
2 changed files with 11 additions and 2 deletions

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@ -192,7 +192,8 @@ Up requirements to Django 4.0+, Twisted 22+, Python 3.9 or 3.10
- Contrib `buffs` for managing temporary and permanent RPG status buffs effects (tegiminis)
- New `at_server_init()` hook called before all other startup hooks for all
startup modes. Used for more generic overriding (volund)
- New `search` lock type used to completely hide an object from being found by
the `DefaultObject.search` (`caller.search`) method. (CloudKeeper)
## Evennia 0.9.5

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@ -105,7 +105,15 @@ something like `call:false()`.
- `examine` - who may examine this object's properties.
- `delete` - who may delete the object.
- `edit` - who may edit properties and attributes of the object.
- `view` - if the `look` command will display/list this object
- `view` - if the `look` command will display/list this object in descriptions
and if you will be able to see its description. Note that if
you target it specifically by name, the system will still find it, just
not be able to look at it. See `search` lock to completely hide the item.
- `search` - this controls if the object can be found with the
`DefaultObject.search` method (usually referred to with `caller.search`
in Commands). This is how to create entirely 'undetectable' in-game objects.
Note that if you are aiming to make some permanently invisible game system,
using a [Script](Scripts) is a better bet.
- `get`- who may pick up the object and carry it around.
- `puppet` - who may "become" this object and control it as their "character".
- `attrcreate` - who may create new attributes on the object (default True)