Merge branch 'blogspot-https' of https://github.com/amfl/evennia into amfl-blogspot-https

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Griatch 2021-07-26 22:07:14 +02:00
commit 7b224b74e4
49 changed files with 189 additions and 189 deletions

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## Introduction
[Arx - After the Reckoning](http://play.arxmush.org/) is a big and very popular
[Evennia](http://www.evennia.com)-based game. Arx is heavily roleplaying-centric, relying on game
[Arx - After the Reckoning](https://play.arxmush.org/) is a big and very popular
[Evennia](https://www.evennia.com)-based game. Arx is heavily roleplaying-centric, relying on game
masters to drive the story. Technically it's maybe best described as "a MUSH, but with more coded
systems". In August of 2018, the game's developer, Tehom, generously released the [source code of
Arx on github](https://github.com/Arx-Game/arxcode). This is a treasure-trove for developers wanting
@ -22,7 +22,7 @@ better match with the vanilla Evennia install.
Firstly, set aside a folder/directory on your drive for everything to follow.
You need to start by installing [Evennia](http://www.evennia.com) by following most of the
You need to start by installing [Evennia](https://www.evennia.com) by following most of the
[Getting Started Instructions](../Setup/Setup-Quickstart) for your OS. The difference is that you need to `git clone
https://github.com/TehomCD/evennia.git` instead of Evennia's repo because Arx uses TehomCD's older
Evennia 0.8 [fork](https://github.com/TehomCD/evennia), notably still using Python2. This detail is
@ -211,7 +211,7 @@ process is a little bit trickier.
Make sure you have:
* Git for Windows https://git-scm.com/download/win
* Anaconda for Windows https://www.anaconda.com/distribution/
* VC++ Compiler for Python 2.7 http://aka.ms/vcpython27
* VC++ Compiler for Python 2.7 https://aka.ms/vcpython27
conda update conda
conda create -n arx python=2.7
@ -268,4 +268,4 @@ winpty ../evennia/bin/windows/evennia.bat start
Once this is done, you should have your Evennia server running Arxcode up
on localhost at port 4000, and the webserver at http://localhost:4001/
And you are done! Huzzah!
And you are done! Huzzah!

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@ -170,7 +170,7 @@ probably not appear in your MUD client):
```
> look
Limbo(#2)
Welcome to your new Evennia-based game! Visit http://www.evennia.com if you need
Welcome to your new Evennia-based game! Visit https://www.evennia.com if you need
help, want to contribute, report issues or just join the community.
As Account #1 you can create a demo/tutorial area with @batchcommand tutorial_world.build.
@ -222,7 +222,7 @@ Closing the building menu.
> look
A beautiful meadow(#2)
Welcome to your new Evennia-based game! Visit http://www.evennia.com if you need
Welcome to your new Evennia-based game! Visit https://www.evennia.com if you need
help, want to contribute, report issues or just join the community.
As Account #1 you can create a demo/tutorial area with @batchcommand tutorial_world.build.
```
@ -329,7 +329,7 @@ Building menu: A beautiful meadow
[K]ey: A beautiful meadow
[D]escription:
Welcome to your new Evennia-based game! Visit http://www.evennia.com if you need
Welcome to your new Evennia-based game! Visit https://www.evennia.com if you need
help, want to contribute, report issues or just join the community.
As Account #1 you can create a demo/tutorial area with @batchcommand tutorial_world.build.
[Q]uit this editor
@ -337,7 +337,7 @@ As Account #1 you can create a demo/tutorial area with @batchcommand tutorial_wo
> d
----------Line Editor [editor]----------------------------------------------------
01| Welcome to your new |wEvennia|n-based game! Visit http://www.evennia.com if you need
01| Welcome to your new |wEvennia|n-based game! Visit https://www.evennia.com if you need
02| help, want to contribute, report issues or just join the community.
03| As Account #1 you can create a demo/tutorial area with |w@batchcommand tutorial_world.build|n.
@ -1230,4 +1230,4 @@ complicated to learn and require reading the source code to find out how to do s
thing. This documentation, however long, is an attempt at describing this system, but chances are
you'll still have questions about it after reading it, especially if you try to push this system to
a great extent. Do not hesitate to read the documentation of this contrib, it's meant to be
exhaustive but user-friendly.
exhaustive but user-friendly.

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@ -55,11 +55,11 @@ Our map will be in-game text but that doesn't mean we're restricted to the norma
you've ever selected the [Wingdings font](https://en.wikipedia.org/wiki/Wingdings) in Microsoft Word
you will know there are a multitude of other characters around to use. When creating your game with
Evennia you have access to the [UTF-8 character encoding](https://en.wikipedia.org/wiki/UTF-8) which
put at your disposal [thousands of letters, number and geometric shapes](http://mcdlr.com/utf-8/#1).
put at your disposal [thousands of letters, number and geometric shapes](https://mcdlr.com/utf-8/#1).
For this exercise, we've copy-and-pasted from the pallet of special characters used over at
[Dwarf Fortress](http://dwarffortresswiki.org/index.php/Character_table) to create what is hopefully a
pleasing and easy to understood landscape:
[Dwarf Fortress](https://dwarffortresswiki.org/index.php/Character_table) to create what is hopefully
a pleasing and easy to understood landscape:
```
≈≈↑↑↑↑↑∩∩
@ -413,4 +413,4 @@ easily new game defining features can be added to Evennia.
You can easily build from this tutorial by expanding the map and creating more rooms to explore. Why
not add more features to your game by trying other tutorials: [Add weather to your world](Weather-
Tutorial), [fill your world with NPC's](../Howto/Tutorial-Aggressive-NPCs) or
[implement a combat system](../Howto/Starting/Part3/Turn-based-Combat-System).
[implement a combat system](../Howto/Starting/Part3/Turn-based-Combat-System).