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@ -2,8 +2,8 @@
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## Introduction
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[Arx - After the Reckoning](http://play.arxmush.org/) is a big and very popular
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[Evennia](http://www.evennia.com)-based game. Arx is heavily roleplaying-centric, relying on game
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[Arx - After the Reckoning](https://play.arxmush.org/) is a big and very popular
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[Evennia](https://www.evennia.com)-based game. Arx is heavily roleplaying-centric, relying on game
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masters to drive the story. Technically it's maybe best described as "a MUSH, but with more coded
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systems". In August of 2018, the game's developer, Tehom, generously released the [source code of
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Arx on github](https://github.com/Arx-Game/arxcode). This is a treasure-trove for developers wanting
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@ -22,7 +22,7 @@ better match with the vanilla Evennia install.
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Firstly, set aside a folder/directory on your drive for everything to follow.
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You need to start by installing [Evennia](http://www.evennia.com) by following most of the
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You need to start by installing [Evennia](https://www.evennia.com) by following most of the
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[Getting Started Instructions](../Setup/Setup-Quickstart) for your OS. The difference is that you need to `git clone
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https://github.com/TehomCD/evennia.git` instead of Evennia's repo because Arx uses TehomCD's older
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Evennia 0.8 [fork](https://github.com/TehomCD/evennia), notably still using Python2. This detail is
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@ -211,7 +211,7 @@ process is a little bit trickier.
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Make sure you have:
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* Git for Windows https://git-scm.com/download/win
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* Anaconda for Windows https://www.anaconda.com/distribution/
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* VC++ Compiler for Python 2.7 http://aka.ms/vcpython27
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* VC++ Compiler for Python 2.7 https://aka.ms/vcpython27
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conda update conda
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conda create -n arx python=2.7
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@ -268,4 +268,4 @@ winpty ../evennia/bin/windows/evennia.bat start
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Once this is done, you should have your Evennia server running Arxcode up
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on localhost at port 4000, and the webserver at http://localhost:4001/
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And you are done! Huzzah!
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And you are done! Huzzah!
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@ -170,7 +170,7 @@ probably not appear in your MUD client):
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```
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> look
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Limbo(#2)
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Welcome to your new Evennia-based game! Visit http://www.evennia.com if you need
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Welcome to your new Evennia-based game! Visit https://www.evennia.com if you need
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help, want to contribute, report issues or just join the community.
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As Account #1 you can create a demo/tutorial area with @batchcommand tutorial_world.build.
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@ -222,7 +222,7 @@ Closing the building menu.
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> look
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A beautiful meadow(#2)
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Welcome to your new Evennia-based game! Visit http://www.evennia.com if you need
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Welcome to your new Evennia-based game! Visit https://www.evennia.com if you need
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help, want to contribute, report issues or just join the community.
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As Account #1 you can create a demo/tutorial area with @batchcommand tutorial_world.build.
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```
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@ -329,7 +329,7 @@ Building menu: A beautiful meadow
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[K]ey: A beautiful meadow
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[D]escription:
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Welcome to your new Evennia-based game! Visit http://www.evennia.com if you need
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Welcome to your new Evennia-based game! Visit https://www.evennia.com if you need
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help, want to contribute, report issues or just join the community.
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As Account #1 you can create a demo/tutorial area with @batchcommand tutorial_world.build.
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[Q]uit this editor
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@ -337,7 +337,7 @@ As Account #1 you can create a demo/tutorial area with @batchcommand tutorial_wo
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> d
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----------Line Editor [editor]----------------------------------------------------
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01| Welcome to your new |wEvennia|n-based game! Visit http://www.evennia.com if you need
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01| Welcome to your new |wEvennia|n-based game! Visit https://www.evennia.com if you need
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02| help, want to contribute, report issues or just join the community.
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03| As Account #1 you can create a demo/tutorial area with |w@batchcommand tutorial_world.build|n.
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@ -1230,4 +1230,4 @@ complicated to learn and require reading the source code to find out how to do s
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thing. This documentation, however long, is an attempt at describing this system, but chances are
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you'll still have questions about it after reading it, especially if you try to push this system to
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a great extent. Do not hesitate to read the documentation of this contrib, it's meant to be
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exhaustive but user-friendly.
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exhaustive but user-friendly.
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@ -55,11 +55,11 @@ Our map will be in-game text but that doesn't mean we're restricted to the norma
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you've ever selected the [Wingdings font](https://en.wikipedia.org/wiki/Wingdings) in Microsoft Word
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you will know there are a multitude of other characters around to use. When creating your game with
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Evennia you have access to the [UTF-8 character encoding](https://en.wikipedia.org/wiki/UTF-8) which
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put at your disposal [thousands of letters, number and geometric shapes](http://mcdlr.com/utf-8/#1).
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put at your disposal [thousands of letters, number and geometric shapes](https://mcdlr.com/utf-8/#1).
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For this exercise, we've copy-and-pasted from the pallet of special characters used over at
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[Dwarf Fortress](http://dwarffortresswiki.org/index.php/Character_table) to create what is hopefully a
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pleasing and easy to understood landscape:
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[Dwarf Fortress](https://dwarffortresswiki.org/index.php/Character_table) to create what is hopefully
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a pleasing and easy to understood landscape:
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```
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≈≈↑↑↑↑↑∩∩
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@ -413,4 +413,4 @@ easily new game defining features can be added to Evennia.
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You can easily build from this tutorial by expanding the map and creating more rooms to explore. Why
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not add more features to your game by trying other tutorials: [Add weather to your world](Weather-
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Tutorial), [fill your world with NPC's](../Howto/Tutorial-Aggressive-NPCs) or
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[implement a combat system](../Howto/Starting/Part3/Turn-based-Combat-System).
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[implement a combat system](../Howto/Starting/Part3/Turn-based-Combat-System).
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