mirror of
https://github.com/evennia/evennia.git
synced 2026-03-31 21:17:17 +02:00
Updated HTML docs
This commit is contained in:
parent
f7e699eaa2
commit
7a8f150ed9
764 changed files with 60139 additions and 76788 deletions
|
|
@ -6,7 +6,7 @@
|
|||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
|
||||
|
||||
<title>Contrib modules — Evennia 1.0-dev documentation</title>
|
||||
<title>Contribs — Evennia 1.0-dev documentation</title>
|
||||
<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
|
||||
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
|
||||
<script id="documentation_options" data-url_root="../" src="../_static/documentation_options.js"></script>
|
||||
|
|
@ -19,7 +19,7 @@
|
|||
<link rel="shortcut icon" href="../_static/favicon.ico"/>
|
||||
<link rel="index" title="Index" href="../genindex.html" />
|
||||
<link rel="search" title="Search" href="../search.html" />
|
||||
<link rel="next" title="Crafting system contrib" href="Crafting.html" />
|
||||
<link rel="next" title="Links" href="../Links.html" />
|
||||
<link rel="prev" title="Coding and development help" href="../Coding/Coding-Overview.html" />
|
||||
</head><body>
|
||||
<div class="related" role="navigation" aria-label="related navigation">
|
||||
|
|
@ -32,13 +32,13 @@
|
|||
<a href="../py-modindex.html" title="Python Module Index"
|
||||
>modules</a> |</li>
|
||||
<li class="right" >
|
||||
<a href="Crafting.html" title="Crafting system contrib"
|
||||
<a href="../Links.html" title="Links"
|
||||
accesskey="N">next</a> |</li>
|
||||
<li class="right" >
|
||||
<a href="../Coding/Coding-Overview.html" title="Coding and development help"
|
||||
accesskey="P">previous</a> |</li>
|
||||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> »</li>
|
||||
<li class="nav-item nav-item-this"><a href="">Contrib modules</a></li>
|
||||
<li class="nav-item nav-item-this"><a href="">Contribs</a></li>
|
||||
</ul>
|
||||
<div class="develop">develop branch</div>
|
||||
</div>
|
||||
|
|
@ -48,290 +48,427 @@
|
|||
<div class="bodywrapper">
|
||||
<div class="body" role="main">
|
||||
|
||||
<section class="tex2jax_ignore mathjax_ignore" id="contrib-modules">
|
||||
<h1>Contrib modules<a class="headerlink" href="#contrib-modules" title="Permalink to this headline">¶</a></h1>
|
||||
<p>Contribs are found in <a class="reference internal" href="../api/evennia.contrib.html#evennia-contrib"><span class="std std-ref">evennia/contrib/</span></a> and are optional game-specific code-snippets
|
||||
or even full systems you can use for your game. They are contributed by the Evennia community and
|
||||
released under the same license as Evennia itself. Each contrib has its own installation instructions.
|
||||
Bugs are reported to the Evennia <a class="reference external" href="https://github.com/evennia/evennia/issues/new/choose">issue tracker</a> as usual.</p>
|
||||
<section id="character-related">
|
||||
<h2>Character-related<a class="headerlink" href="#character-related" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Contribs related to characters and character displays.</p>
|
||||
<section id="chargen">
|
||||
<h3>CharGen<a class="headerlink" href="#chargen" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2011</em></p>
|
||||
<p>A simple Character creator for OOC mode. Meant as a starting point for a more fleshed-out system.</p>
|
||||
<section class="tex2jax_ignore mathjax_ignore" id="contribs">
|
||||
<h1>Contribs<a class="headerlink" href="#contribs" title="Permalink to this headline">¶</a></h1>
|
||||
<p><em>Contribs</em> are optional code snippets and systems contributed by
|
||||
the Evennia community. They vary in size and complexity and
|
||||
may be more specific about game types and styles than ‘core’ Evennia.
|
||||
This page is auto-generated and summarizes all contribs currently included.</p>
|
||||
<p>All contrib categories are imported from <code class="docutils literal notranslate"><span class="pre">evennia.contrib</span></code>, such as</p>
|
||||
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>from evennia.contrib.base_systems import building_menu
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>Each contrib contains installation instructions for how to integrate it
|
||||
with your other code. If you want to tweak the code of a contrib, just
|
||||
copy its entire folder to your game directory and modify/use it from there.</p>
|
||||
<blockquote>
|
||||
<div><p>Hint: Additional (potentially un-maintained) code snippets from the community can be found
|
||||
in our discussion forum’s <a class="reference external" href="https://github.com/evennia/evennia/discussions/categories/community-contribs-snippets">Community Contribs & Snippets</a> category.</p>
|
||||
</div></blockquote>
|
||||
<p>If you want to contribute yourself, see <a class="reference internal" href="../Contributing.html"><span class="doc std std-doc">here</span></a>!</p>
|
||||
<section id="base-systems">
|
||||
<h2>base_systems<a class="headerlink" href="#base-systems" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>This category contains systems that are not necessarily tied to a specific
|
||||
in-game mechanic but is useful for the game as a whole. Examples include
|
||||
login systems, new command syntaxes, and build helpers.</em></p>
|
||||
<section id="contrib-awsstorage">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">awsstorage</span></code><a class="headerlink" href="#contrib-awsstorage" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contrib by The Right Honourable Reverend (trhr), 2020</em></p>
|
||||
<p>This plugin migrates the Web-based portion of Evennia, namely images,
|
||||
javascript, and other items located inside staticfiles into Amazon AWS (S3)
|
||||
cloud hosting. Great for those serving media with the game.</p>
|
||||
<p><a class="reference internal" href="Contrib-AWSStorage.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.awsstorage.html#evennia-contrib-base-systems-awsstorage"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="clothing">
|
||||
<h3>Clothing<a class="headerlink" href="#clothing" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>FlutterSprite 2017</em></p>
|
||||
<p>A layered clothing system with slots for different types of garments auto-showing in description.</p>
|
||||
<section id="contrib-building-menu">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">building_menu</span></code><a class="headerlink" href="#contrib-building-menu" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contrib by vincent-lg, 2018</em></p>
|
||||
<p>Building menus are in-game menus, not unlike <code class="docutils literal notranslate"><span class="pre">EvMenu</span></code> though using a
|
||||
different approach. Building menus have been specifically designed to edit
|
||||
information as a builder. Creating a building menu in a command allows
|
||||
builders quick-editing of a given object, like a room. If you follow the
|
||||
steps to add the contrib, you will have access to an <code class="docutils literal notranslate"><span class="pre">edit</span></code> command
|
||||
that will edit any default object, offering to change its key and description.</p>
|
||||
<p><a class="reference internal" href="Contrib-Building-Menu.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.building_menu.html#evennia-contrib-base-systems-building-menu"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="health-bar">
|
||||
<h3>Health Bar<a class="headerlink" href="#health-bar" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Tim Ashley Jenkins 2017</em></p>
|
||||
<p>Tool to create colorful bars/meters.</p>
|
||||
<section id="contrib-color-markups">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">color_markups</span></code><a class="headerlink" href="#contrib-color-markups" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contrib by Griatch, 2017</em></p>
|
||||
<p>Additional color markup styles for Evennia (extending or replacing the default
|
||||
<code class="docutils literal notranslate"><span class="pre">|r</span></code>, <code class="docutils literal notranslate"><span class="pre">|234</span></code>). Adds support for MUSH-style (<code class="docutils literal notranslate"><span class="pre">%cr</span></code>, <code class="docutils literal notranslate"><span class="pre">%c123</span></code>) and/or legacy-Evennia
|
||||
(<code class="docutils literal notranslate"><span class="pre">{r</span></code>, <code class="docutils literal notranslate"><span class="pre">{123</span></code>).</p>
|
||||
<p><a class="reference internal" href="Contrib-Color-Markups.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.color_markups.html#evennia-contrib-base-systems-color-markups"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="multidescer">
|
||||
<h3>Multidescer<a class="headerlink" href="#multidescer" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2016</em></p>
|
||||
<p>Advanced descriptions combined from many separate description components, inspired by MUSH.</p>
|
||||
<section id="contrib-custom-gametime">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">custom_gametime</span></code><a class="headerlink" href="#contrib-custom-gametime" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contrib by vlgeoff, 2017 - based on Griatch’s core original</em></p>
|
||||
<p>This reimplements the <code class="docutils literal notranslate"><span class="pre">evennia.utils.gametime</span></code> module but with a <em>custom</em>
|
||||
calendar (unusual number of days per week/month/year etc) for your game world.
|
||||
Like the original, it allows for scheduling events to happen at given
|
||||
in-game times, but now taking this custom calendar into account.</p>
|
||||
<p><a class="reference internal" href="Contrib-Custom-Gametime.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.custom_gametime.html#evennia-contrib-base-systems-custom-gametime"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-email-login">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">email_login</span></code><a class="headerlink" href="#contrib-email-login" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contrib by Griatch, 2012</em></p>
|
||||
<p>This is a variant of the login system that asks for an email-address
|
||||
instead of a username to login. Note that it does not verify the email,
|
||||
it just uses it as the identifier rather than a username.</p>
|
||||
<p><a class="reference internal" href="Contrib-Email-Login.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.email_login.html#evennia-contrib-base-systems-email-login"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-ingame-python">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">ingame_python</span></code><a class="headerlink" href="#contrib-ingame-python" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contrib by Vincent Le Goff 2017</em></p>
|
||||
<p>This contrib adds the ability to script with Python in-game. It allows trusted
|
||||
staff/builders to dynamically add features and triggers to individual objects
|
||||
without needing to do it in external Python modules. Using custom Python in-game,
|
||||
specific rooms, exits, characters, objects etc can be made to behave differently from
|
||||
its “cousins”. This is similar to how softcode works for MU or MudProgs for DIKU.
|
||||
Keep in mind, however, that allowing Python in-game comes with <em>severe</em>
|
||||
security concerns (you must trust your builders deeply), so read the warnings in
|
||||
this module carefully before continuing.</p>
|
||||
<p><a class="reference internal" href="Contrib-Ingame-Python.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.ingame_python.html#evennia-contrib-base-systems-ingame-python"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-menu-login">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">menu_login</span></code><a class="headerlink" href="#contrib-menu-login" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Vincent-lg 2016. Reworked for modern EvMenu by Griatch, 2019.</em></p>
|
||||
<p>This changes the Evennia login to ask for the account name and password as a series
|
||||
of questions instead of requiring you to enter both at once. It uses Evennia’s
|
||||
menu system <code class="docutils literal notranslate"><span class="pre">EvMenu</span></code> under the hood.</p>
|
||||
<p><a class="reference internal" href="Contrib-Menu-Login.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.menu_login.html#evennia-contrib-base-systems-menu-login"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-mux-comms-cmds">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">mux_comms_cmds</span></code><a class="headerlink" href="#contrib-mux-comms-cmds" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch 2021</em></p>
|
||||
<p>In Evennia 1.0+, the old Channel commands (originally inspired by MUX) were
|
||||
replaced by the single <code class="docutils literal notranslate"><span class="pre">channel</span></code> command that performs all these functions.
|
||||
This contrib (extracted from Evennia 0.9.5) breaks out the functionality into
|
||||
separate Commands more familiar to MU* users. This is just for show though, the
|
||||
main <code class="docutils literal notranslate"><span class="pre">channel</span></code> command is still called under the hood.</p>
|
||||
<p><a class="reference internal" href="Contrib-Mux-Comms-Cmds.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.mux_comms_cmds.html#evennia-contrib-base-systems-mux-comms-cmds"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-unixcommand">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">unixcommand</span></code><a class="headerlink" href="#contrib-unixcommand" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Vincent Le Geoff (vlgeoff), 2017</em></p>
|
||||
<p>This module contains a command class with an alternate syntax parser implementing
|
||||
Unix-style command syntax in-game. This means <code class="docutils literal notranslate"><span class="pre">--options</span></code>, positional arguments
|
||||
and stuff like <code class="docutils literal notranslate"><span class="pre">-n</span> <span class="pre">10</span></code>. It might not the best syntax for the average player
|
||||
but can be really useful for builders when they need to have a single command do
|
||||
many things with many options. It uses the <code class="docutils literal notranslate"><span class="pre">ArgumentParser</span></code> from Python’s standard
|
||||
library under the hood.</p>
|
||||
<p><a class="reference internal" href="Contrib-Unixcommand.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.base_systems.unixcommand.html#evennia-contrib-base-systems-unixcommand"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
</section>
|
||||
<hr class="docutils" />
|
||||
<section id="rooms-movement-and-grid">
|
||||
<h2>Rooms, movement and grid<a class="headerlink" href="#rooms-movement-and-grid" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Contribs modifying locations, movement or helping to creating rooms.</p>
|
||||
<section id="xyzgrid">
|
||||
<h3>XYZGrid<a class="headerlink" href="#xyzgrid" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2021</em></p>
|
||||
<p>Adds an XYZgrid to Evennia, with map-display and pathfinding. Created via map
|
||||
strings and maintained outside of the game via Evennia launch commands.</p>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference internal" href="XYZGrid.html"><span class="doc std std-doc">XYZGrid documentation</span></a></p></li>
|
||||
</ul>
|
||||
</section>
|
||||
<section id="extended-room">
|
||||
<h3>Extended Room<a class="headerlink" href="#extended-room" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2012</em></p>
|
||||
<p>An expanded Room typeclass with multiple descriptions for time and season as well as details.</p>
|
||||
</section>
|
||||
<section id="map-builder">
|
||||
<h3>Map Builder<a class="headerlink" href="#map-builder" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>CloudKeeper 2016</em></p>
|
||||
<p>Build a game area based on a 2D “graphical” unicode map. Supports asymmetric exits.</p>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference internal" href="Static-In-Game-Map.html"><span class="doc std std-doc">Static in-game map</span></a></p></li>
|
||||
</ul>
|
||||
</section>
|
||||
<section id="simple-door">
|
||||
<h3>Simple Door<a class="headerlink" href="#simple-door" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2014</em></p>
|
||||
<p>Example of an exit that can be opened and closed from both sides.</p>
|
||||
</section>
|
||||
<section id="slow-exit">
|
||||
<h3>Slow exit<a class="headerlink" href="#slow-exit" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2014</em></p>
|
||||
<p>Custom Exit class that takes different time to pass depending on if you are walking/running etc.</p>
|
||||
</section>
|
||||
<section id="wilderness">
|
||||
<h3>Wilderness<a class="headerlink" href="#wilderness" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>titeuf87 2017</em></p>
|
||||
<p>Make infinitely large wilderness areas with dynamically created locations.</p>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference internal" href="Dynamic-In-Game-Map.html"><span class="doc std std-doc">Dynamic in-game map</span></a></p></li>
|
||||
</ul>
|
||||
<section id="full-systems">
|
||||
<h2>full_systems<a class="headerlink" href="#full-systems" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>This category contains ‘complete’ game engines that can be used directly
|
||||
to start creating content without no further additions (unless you want to).</em></p>
|
||||
<section id="contrib-evscaperoom">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">evscaperoom</span></code><a class="headerlink" href="#contrib-evscaperoom" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch, 2019</em></p>
|
||||
<p>A full engine for creating multiplayer escape-rooms in Evennia. Allows players to
|
||||
spawn and join puzzle rooms that track their state independently. Any number of players
|
||||
can join to solve a room together. This is the engine created for ‘EvscapeRoom’, which won
|
||||
the MUD Coders Guild “One Room” Game Jam in April-May, 2019. The contrib has no game
|
||||
content but contains the utilities and base classes and an empty example room.</p>
|
||||
<p><a class="reference internal" href="Contrib-Evscaperoom.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.full_systems.evscaperoom.html#evennia-contrib-full-systems-evscaperoom"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
</section>
|
||||
<hr class="docutils" />
|
||||
<section id="roleplaying-and-rules">
|
||||
<h2>Roleplaying and rules<a class="headerlink" href="#roleplaying-and-rules" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Contribs supporting roleplay and in-game roleplaying actions.</p>
|
||||
<section id="barter-system">
|
||||
<h3>Barter system<a class="headerlink" href="#barter-system" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2012</em></p>
|
||||
<p>A safe and effective barter-system for any game. Allows safe trading of any goods (including coin).</p>
|
||||
<section id="game-systems">
|
||||
<h2>game_systems<a class="headerlink" href="#game-systems" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>This category holds code implementing in-game gameplay systems like
|
||||
crafting, mail, combat and more. Each system is meant to be adopted
|
||||
piecemeal and adopted for your game. This does not include
|
||||
roleplaying-specific systems, those are found in the <code class="docutils literal notranslate"><span class="pre">rpg</span></code> folder.</em></p>
|
||||
<section id="contrib-barter">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">barter</span></code><a class="headerlink" href="#contrib-barter" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch, 2012</em></p>
|
||||
<p>This implements a full barter system - a way for players to safely
|
||||
trade items between each other in code rather than simple <code class="docutils literal notranslate"><span class="pre">give/get</span></code>
|
||||
commands. This increases both safety (at no time will one player have
|
||||
both goods and payment in-hand) and speed, since agreed goods will
|
||||
be moved automatically). By just replacing one side with coin objects,
|
||||
(or a mix of coins and goods), this also works fine for regular money
|
||||
transactions.</p>
|
||||
<p><a class="reference internal" href="Contrib-Barter.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.game_systems.barter.html#evennia-contrib-game-systems-barter"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="crafting">
|
||||
<h3>Crafting<a class="headerlink" href="#crafting" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2020</em></p>
|
||||
<p>A full, extendable crafting system.</p>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference internal" href="Crafting.html"><span class="doc std std-doc">Crafting overview</span></a></p></li>
|
||||
<li><p><a class="reference internal" href="../api/evennia.contrib.crafting.crafting.html#evennia-contrib-crafting-crafting"><span class="std std-ref">Crafting API documentation</span></a></p></li>
|
||||
<li><p><a class="reference internal" href="../api/evennia.contrib.crafting.example_recipes.html#evennia-contrib-crafting-example-recipes"><span class="std std-ref">Example of a sword crafting tree</span></a></p></li>
|
||||
</ul>
|
||||
<section id="contrib-clothing">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">clothing</span></code><a class="headerlink" href="#contrib-clothing" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Tim Ashley Jenkins, 2017</em></p>
|
||||
<p>Provides a typeclass and commands for wearable clothing. These
|
||||
look of these clothes are appended to the character’s description when worn.</p>
|
||||
<p><a class="reference internal" href="Contrib-Clothing.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.game_systems.clothing.html#evennia-contrib-game-systems-clothing"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="dice">
|
||||
<h3>Dice<a class="headerlink" href="#dice" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2012</em></p>
|
||||
<p>A fully featured dice rolling system.</p>
|
||||
<section id="contrib-cooldowns">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">cooldowns</span></code><a class="headerlink" href="#contrib-cooldowns" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by owllex, 2021</em></p>
|
||||
<p>Cooldowns are used modelling rate-limited actions, like how often a
|
||||
character can perform a given action; until a certain time has passed their
|
||||
command can not be used again. This contrib provides a simple cooldown
|
||||
handler that can be attached to any typeclass. A cooldown is a lightweight persistent
|
||||
asynchronous timer that you can query to see if a certain time has yet passed.</p>
|
||||
<p><a class="reference internal" href="Contrib-Cooldowns.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.game_systems.cooldowns.html#evennia-contrib-game-systems-cooldowns"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="mail">
|
||||
<h3>Mail<a class="headerlink" href="#mail" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>grungies1138 2016</em></p>
|
||||
<p>An in-game mail system for communication.</p>
|
||||
<section id="contrib-crafting">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">crafting</span></code><a class="headerlink" href="#contrib-crafting" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch 2020</em></p>
|
||||
<p>This implements a full crafting system. The principle is that of a ‘recipe’,
|
||||
where you combine items (tagged as ingredients) create something new. The recipe can also
|
||||
require certain (non-consumed) tools. An example would be to use the ‘bread recipe’ to
|
||||
combine ‘flour’, ‘water’ and ‘yeast’ with an ‘oven’ to bake a ‘loaf of bread’.</p>
|
||||
<p><a class="reference internal" href="Contrib-Crafting.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.game_systems.crafting.html#evennia-contrib-game-systems-crafting"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="puzzles">
|
||||
<h3>Puzzles<a class="headerlink" href="#puzzles" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Hendher 2019</em></p>
|
||||
<p>Combine objects to create new items, adventure-game style</p>
|
||||
<section id="contrib-gendersub">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">gendersub</span></code><a class="headerlink" href="#contrib-gendersub" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch 2015</em></p>
|
||||
<p>This is a simple gender-aware Character class for allowing users to
|
||||
insert custom markers in their text to indicate gender-aware
|
||||
messaging. It relies on a modified msg() and is meant as an
|
||||
inspiration and starting point to how to do stuff like this.</p>
|
||||
<p><a class="reference internal" href="Contrib-Gendersub.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.game_systems.gendersub.html#evennia-contrib-game-systems-gendersub"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="rp-system">
|
||||
<h3>RP System<a class="headerlink" href="#rp-system" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2015</em></p>
|
||||
<p>Full director-style emoting system replacing names with sdescs/recogs. Supports wearing masks.</p>
|
||||
<section id="contrib-mail">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">mail</span></code><a class="headerlink" href="#contrib-mail" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by grungies1138 2016</em></p>
|
||||
<p>A simple Brandymail style mail system that uses the <code class="docutils literal notranslate"><span class="pre">Msg</span></code> class from Evennia
|
||||
Core. It has two Commands for either sending mails between Accounts (out of game)
|
||||
or between Characters (in-game). The two types of mails can be used together or
|
||||
on their own.</p>
|
||||
<p><a class="reference internal" href="Contrib-Mail.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.game_systems.mail.html#evennia-contrib-game-systems-mail"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="rp-language">
|
||||
<h3>RP Language<a class="headerlink" href="#rp-language" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2015</em></p>
|
||||
<p>Dynamic obfuscation of emotes when speaking unfamiliar languages. Also obfuscates whispers.</p>
|
||||
<section id="contrib-multidescer">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">multidescer</span></code><a class="headerlink" href="#contrib-multidescer" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch 2016</em></p>
|
||||
<p>A “multidescer” is a concept from the MUSH world. It allows for
|
||||
creating, managing and switching between multiple character
|
||||
descriptions and is a way for quickly managing your look (such as when
|
||||
changing clothes) in more free-form roleplaying systems. This will also
|
||||
work well together with the <code class="docutils literal notranslate"><span class="pre">rpsystem</span></code> contrib.</p>
|
||||
<p><a class="reference internal" href="Contrib-Multidescer.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.game_systems.multidescer.html#evennia-contrib-game-systems-multidescer"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="traits">
|
||||
<h3>Traits<a class="headerlink" href="#traits" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Whitenoise 2014, Griatch2021</em></p>
|
||||
<p>Powerful on-object properties (very extended Attributes) for representing
|
||||
health, mana, skill-levels etc, with automatic min/max value, base, modifiers
|
||||
and named tiers for different values. Also include timed rate increase/decrease
|
||||
to have values change over a period of time.</p>
|
||||
<section id="contrib-puzzles">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">puzzles</span></code><a class="headerlink" href="#contrib-puzzles" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Henddher 2018</em></p>
|
||||
<p>Intended for adventure-game style combination puzzles, such as combining fruits
|
||||
and a blender to create a smoothie. Provides a typeclass and commands for objects
|
||||
that can be combined (i.e. used together). Unlike the <code class="docutils literal notranslate"><span class="pre">crafting</span></code> contrib, each
|
||||
puzzle is built from unique objects rather than using tags and a builder can create
|
||||
the puzzle entirely from in-game.</p>
|
||||
<p><a class="reference internal" href="Contrib-Puzzles.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.game_systems.puzzles.html#evennia-contrib-game-systems-puzzles"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="turnbattle">
|
||||
<h3>Turnbattle<a class="headerlink" href="#turnbattle" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>FlutterSprite 2017</em></p>
|
||||
<p>A turn-based combat engine meant as a start to build from. Has attack/disengage and turn timeouts,
|
||||
and includes optional expansions for equipment and combat movement, magic and ranged combat.</p>
|
||||
<section id="contrib-turnbattle">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">turnbattle</span></code><a class="headerlink" href="#contrib-turnbattle" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Tim Ashley Jenkins, 2017</em></p>
|
||||
<p>This is a framework for a simple turn-based combat system, similar
|
||||
to those used in D&D-style tabletop role playing games. It allows
|
||||
any character to start a fight in a room, at which point initiative
|
||||
is rolled and a turn order is established. Each participant in combat
|
||||
has a limited time to decide their action for that turn (30 seconds by
|
||||
default), and combat progresses through the turn order, looping through
|
||||
the participants until the fight ends.</p>
|
||||
<p><a class="reference internal" href="Contrib-Turnbattle.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.game_systems.turnbattle.html#evennia-contrib-game-systems-turnbattle"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
</section>
|
||||
<hr class="docutils" />
|
||||
<section id="building-and-server-systems">
|
||||
<h2>Building and server systems<a class="headerlink" href="#building-and-server-systems" title="Permalink to this headline">¶</a></h2>
|
||||
<section id="building-menu">
|
||||
<h3>Building menu<a class="headerlink" href="#building-menu" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>vincent-lg 2018</em></p>
|
||||
<p>An <code class="docutils literal notranslate"><span class="pre">@edit</span></code> command for modifying objects using a generated menu. Customizable for different games.</p>
|
||||
<section id="grid">
|
||||
<h2>grid<a class="headerlink" href="#grid" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>Systems related to the game world’s topology and structure. This has
|
||||
contribs related to rooms, exits and map building.</em></p>
|
||||
<section id="contrib-extended-room">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">extended_room</span></code><a class="headerlink" href="#contrib-extended-room" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution - Griatch 2012, vincent-lg 2019</em></p>
|
||||
<p>This extends the normal <code class="docutils literal notranslate"><span class="pre">Room</span></code> typeclass to allow its description to change
|
||||
with time-of-day and/or season. It also adds ‘details’ for the player to look at
|
||||
in the room (without having to create a new in-game object for each). The room is
|
||||
supported by new <code class="docutils literal notranslate"><span class="pre">look</span></code> and <code class="docutils literal notranslate"><span class="pre">desc</span></code> commands.</p>
|
||||
<p><a class="reference internal" href="Contrib-Extended-Room.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.grid.extended_room.html#evennia-contrib-grid-extended-room"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="field-fill">
|
||||
<h3>Field Fill<a class="headerlink" href="#field-fill" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>FlutterSprite 2018</em></p>
|
||||
<p>A simple system for creating an EvMenu that presents a player with a highly customizable fillable form</p>
|
||||
<section id="contrib-mapbuilder">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">mapbuilder</span></code><a class="headerlink" href="#contrib-mapbuilder" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Cloud_Keeper 2016</em></p>
|
||||
<p>Build a game map from the drawing of a 2D ASCII map.</p>
|
||||
<p><a class="reference internal" href="Contrib-Mapbuilder.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.grid.mapbuilder.html#evennia-contrib-grid-mapbuilder"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="in-game-python">
|
||||
<h3>In-Game-Python<a class="headerlink" href="#in-game-python" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Vincent Le Geoff 2017</em></p>
|
||||
<p>Allow Builders to add Python-scripted events to their objects (OBS-not for untrusted users!)</p>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference internal" href="A-voice-operated-elevator-using-events.html"><span class="doc std std-doc">A voice-operated elevator using events</span></a></p></li>
|
||||
<li><p><a class="reference internal" href="Dialogues-in-events.html"><span class="doc std std-doc">Dialogues using events</span></a></p></li>
|
||||
</ul>
|
||||
<section id="contrib-simpledoor">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">simpledoor</span></code><a class="headerlink" href="#contrib-simpledoor" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch, 2016</em></p>
|
||||
<p>A simple two-way exit that represents a door that can be opened and
|
||||
closed from both sides. Can easily be expanded to make it lockable,
|
||||
destroyable etc.</p>
|
||||
<p><a class="reference internal" href="Contrib-Simpledoor.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.grid.simpledoor.html#evennia-contrib-grid-simpledoor"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="menu-builder">
|
||||
<h3>Menu-builder<a class="headerlink" href="#menu-builder" title="Permalink to this headline">¶</a></h3>
|
||||
<p>A tool for building using an in-game menu instead of the normal build commands. Meant to
|
||||
be expanded for the needs of your game.</p>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference internal" href="Building-menus.html"><span class="doc std std-doc">Building Menus</span></a></p></li>
|
||||
</ul>
|
||||
<section id="contrib-slow-exit">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">slow_exit</span></code><a class="headerlink" href="#contrib-slow-exit" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch 2014</em></p>
|
||||
<p>An example of an Exit-type that delays its traversal. This simulates
|
||||
slow movement, common in many games. The contrib also
|
||||
contains two commands, <code class="docutils literal notranslate"><span class="pre">setspeed</span></code> and <code class="docutils literal notranslate"><span class="pre">stop</span></code> for changing the movement speed
|
||||
and abort an ongoing traversal, respectively.</p>
|
||||
<p><a class="reference internal" href="Contrib-Slow-Exit.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.grid.slow_exit.html#evennia-contrib-grid-slow-exit"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="security-auditing">
|
||||
<h3>Security/Auditing<a class="headerlink" href="#security-auditing" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Johhny 2018</em></p>
|
||||
<p>Log server input/output for debug/security.</p>
|
||||
<section id="contrib-wilderness">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">wilderness</span></code><a class="headerlink" href="#contrib-wilderness" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by titeuf87, 2017</em></p>
|
||||
<p>This contrib provides a wilderness map without actually creating a large number
|
||||
of rooms - as you move, you instead end up back in the same room but its description
|
||||
changes. This means you can make huge areas with little database use as
|
||||
long as the rooms are relatively similar (name/desc changing).</p>
|
||||
<p><a class="reference internal" href="Contrib-Wilderness.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.grid.wilderness.html#evennia-contrib-grid-wilderness"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="tree-select">
|
||||
<h3>Tree Select<a class="headerlink" href="#tree-select" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>FlutterSprite 2017</em></p>
|
||||
<p>A simple system for creating a branching EvMenu with selection options sourced from a single
|
||||
multi-line string.</p>
|
||||
<section id="contrib-xyzgrid">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">xyzgrid</span></code><a class="headerlink" href="#contrib-xyzgrid" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch 2021</em></p>
|
||||
<p>Places Evennia’s game world on an xy (z being different maps) coordinate grid.
|
||||
Grid is created and maintained externally by drawing and parsing 2D ASCII maps,
|
||||
including teleports, map transitions and special markers to aid pathfinding.
|
||||
Supports very fast shortest-route pathfinding on each map. Also includes a
|
||||
fast view function for seeing only a limited number of steps away from your
|
||||
current location (useful for displaying the grid as an in-game, updating map).</p>
|
||||
<p><a class="reference internal" href="Contrib-XYZGrid.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.grid.xyzgrid.html#evennia-contrib-grid-xyzgrid"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
</section>
|
||||
<hr class="docutils" />
|
||||
<section id="snippets-and-config">
|
||||
<h2>Snippets and config<a class="headerlink" href="#snippets-and-config" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Contribs meant to be used as part of other code, or as replacements for default settings.</p>
|
||||
<section id="color-markups">
|
||||
<h3>Color-markups<a class="headerlink" href="#color-markups" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch, 2017</em></p>
|
||||
<p>Alternative in-game color markups.</p>
|
||||
<section id="rpg">
|
||||
<h2>rpg<a class="headerlink" href="#rpg" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>These are systems specifically related to roleplaying
|
||||
and rule implementation like character traits, dice rolling and emoting.</em></p>
|
||||
<section id="contrib-dice">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">dice</span></code><a class="headerlink" href="#contrib-dice" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch, 2012</em></p>
|
||||
<p>A dice roller for any number and side of dice. Adds in-game dice rolling
|
||||
(<code class="docutils literal notranslate"><span class="pre">roll</span> <span class="pre">2d10</span> <span class="pre">+</span> <span class="pre">1</span></code>) as well as conditionals (roll under/over/equal to a target)
|
||||
and functions for rolling dice in code. Command also supports hidden or secret
|
||||
rolls for use by a human game master.</p>
|
||||
<p><a class="reference internal" href="Contrib-Dice.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.rpg.dice.html#evennia-contrib-rpg-dice"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="custom-gametime">
|
||||
<h3>Custom gametime<a class="headerlink" href="#custom-gametime" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch, vlgeoff 2017</em></p>
|
||||
<p>Implements Evennia’s gametime module but for custom game world-specific calendars.</p>
|
||||
<section id="contrib-health-bar">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">health_bar</span></code><a class="headerlink" href="#contrib-health-bar" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Tim Ashley Jenkins, 2017</em></p>
|
||||
<p>The function provided in this module lets you easily display visual
|
||||
bars or meters as a colorful bar instead of just a number. A “health bar”
|
||||
is merely the most obvious use for this, but the bar is highly customizable
|
||||
and can be used for any sort of appropriate data besides player health.</p>
|
||||
<p><a class="reference internal" href="Contrib-Health-Bar.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.rpg.health_bar.html#evennia-contrib-rpg-health-bar"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="logins">
|
||||
<h3>Logins<a class="headerlink" href="#logins" title="Permalink to this headline">¶</a></h3>
|
||||
<section id="email-login">
|
||||
<h4>Email login<a class="headerlink" href="#email-login" title="Permalink to this headline">¶</a></h4>
|
||||
<p><em>Griatch 2012</em></p>
|
||||
<p>A variant of the standard login system that requires an email to login rather then just name+password.</p>
|
||||
<section id="contrib-rpsystem">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">rpsystem</span></code><a class="headerlink" href="#contrib-rpsystem" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch, 2015</em></p>
|
||||
<p>A full roleplaying emote system. Short-descriptions and recognition (only
|
||||
know people by their looks until you assign a name to them). Room poses. Masks/disguises
|
||||
(hide your description). Speak directly in emote, with optional language obscuration
|
||||
(words get garbled if you don’t know the language, you can also have different languages
|
||||
with different ‘sounding’ garbling). Whispers can be partly overheard from a distance. A
|
||||
very powerful in-emote reference system, for referencing and differentiate targets
|
||||
(including objects).</p>
|
||||
<p><a class="reference internal" href="Contrib-RPSystem.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.rpg.rpsystem.html#evennia-contrib-rpg-rpsystem"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="menu-login">
|
||||
<h4>Menu login<a class="headerlink" href="#menu-login" title="Permalink to this headline">¶</a></h4>
|
||||
<p><em>Griatch 2011, 2019, Vincent-lg 2016</em></p>
|
||||
<p>A login system using menus asking for name/password rather than giving them as one command.</p>
|
||||
<section id="contrib-traits">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">traits</span></code><a class="headerlink" href="#contrib-traits" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch 2020, based on code by Whitenoise and Ainneve contribs, 2014</em></p>
|
||||
<p>A <code class="docutils literal notranslate"><span class="pre">Trait</span></code> represents a modifiable property on (usually) a Character. They can
|
||||
be used to represent everything from attributes (str, agi etc) to skills
|
||||
(hunting 10, swords 14 etc) and dynamically changing things like HP, XP etc.
|
||||
Traits differ from normal Attributes in that they track their changes and limit
|
||||
themselves to particular value-ranges. One can add/subtract from them easily and
|
||||
they can even change dynamically at a particular rate (like you being poisoned or
|
||||
healed).</p>
|
||||
<p><a class="reference internal" href="Contrib-Traits.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.rpg.traits.html#evennia-contrib-rpg-traits"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
</section>
|
||||
<section id="random-string-generator">
|
||||
<h3>Random String Generator<a class="headerlink" href="#random-string-generator" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Vincent Le Goff 2017</em></p>
|
||||
<p>Simple pseudo-random generator of strings with rules, avoiding repetitions.</p>
|
||||
<section id="tutorials">
|
||||
<h2>tutorials<a class="headerlink" href="#tutorials" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>Helper resources specifically meant to teach a development concept or
|
||||
to exemplify an Evennia system. Any extra resources tied to documentation
|
||||
tutorials are found here. Also the home of the Tutorial World demo adventure.</em></p>
|
||||
<section id="contrib-batchprocessor">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">batchprocessor</span></code><a class="headerlink" href="#contrib-batchprocessor" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contibution by Griatch, 2012</em></p>
|
||||
<p>Simple examples for the batch-processor. The batch processor is used for generating
|
||||
in-game content from one or more static files. Files can be stored with version
|
||||
control and then ‘applied’ to the game to create content.</p>
|
||||
<p><a class="reference internal" href="Contrib-Batchprocessor.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.tutorials.batchprocessor.html#evennia-contrib-tutorials-batchprocessor"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="unixcommand">
|
||||
<h3>UnixCommand<a class="headerlink" href="#unixcommand" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Vincent Le Geoff 2017</em></p>
|
||||
<p>Add commands with UNIX-style syntax.</p>
|
||||
<section id="contrib-bodyfunctions">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">bodyfunctions</span></code><a class="headerlink" href="#contrib-bodyfunctions" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch, 2012</em></p>
|
||||
<p>Example script for testing. This adds a simple timer that has your
|
||||
character make small verbal observations at irregular intervals.</p>
|
||||
<p><a class="reference internal" href="Contrib-Bodyfunctions.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.tutorials.bodyfunctions.html#evennia-contrib-tutorials-bodyfunctions"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-mirror">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">mirror</span></code><a class="headerlink" href="#contrib-mirror" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch, 2017</em></p>
|
||||
<p>A simple mirror object to experiment with. It will respond to being looked at.</p>
|
||||
<p><a class="reference internal" href="Contrib-Mirror.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.tutorials.mirror.html#evennia-contrib-tutorials-mirror"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-red-button">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">red_button</span></code><a class="headerlink" href="#contrib-red-button" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch, 2011</em></p>
|
||||
<p>A red button that you can press to have an effect. This is a more advanced example
|
||||
object with its own functionality and state tracking.</p>
|
||||
<p><a class="reference internal" href="Contrib-Red-Button.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.tutorials.red_button.html#evennia-contrib-tutorials-red-button"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-talking-npc">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">talking_npc</span></code><a class="headerlink" href="#contrib-talking-npc" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch 2011. Updated by grungies1138, 2016</em></p>
|
||||
<p>This is an example of a static NPC object capable of holding a simple menu-driven
|
||||
conversation. Suitable for example as a quest giver or merchant.</p>
|
||||
<p><a class="reference internal" href="Contrib-Talking-Npc.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.tutorials.talking_npc.html#evennia-contrib-tutorials-talking-npc"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="contrib-tutorial-world">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">tutorial_world</span></code><a class="headerlink" href="#contrib-tutorial-world" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Griatch 2011, 2015</em></p>
|
||||
<p>A stand-alone tutorial area for an unmodified Evennia install.
|
||||
Think of it as a sort of single-player adventure rather than a
|
||||
full-fledged multi-player game world. The various rooms and objects
|
||||
are designed to show off features of Evennia, not to be a
|
||||
very challenging (nor long) gaming experience. As such it’s of course
|
||||
only skimming the surface of what is possible. Taking this apart
|
||||
is a great way to start learning the system.</p>
|
||||
<p><a class="reference internal" href="Contrib-Tutorial-World.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.tutorials.tutorial_world.html#evennia-contrib-tutorials-tutorial-world"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
</section>
|
||||
<hr class="docutils" />
|
||||
<section id="examples">
|
||||
<h2>Examples<a class="headerlink" href="#examples" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Contribs not meant to be used as-is, but just as examples to learn from.</p>
|
||||
<section id="gendersub">
|
||||
<h3>GenderSub<a class="headerlink" href="#gendersub" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2015</em></p>
|
||||
<p>Simple example (only) of storing gender on a character and access it in an emote with a custom marker.</p>
|
||||
<section id="utils">
|
||||
<h2>utils<a class="headerlink" href="#utils" title="Permalink to this headline">¶</a></h2>
|
||||
<p><em>Miscellaneous, optional tools for manipulating text, auditing connections
|
||||
and more.</em></p>
|
||||
<section id="contrib-auditing">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">auditing</span></code><a class="headerlink" href="#contrib-auditing" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Johnny, 2017</em></p>
|
||||
<p>Utility that taps and intercepts all data sent to/from clients and the
|
||||
server and passes it to a callback of your choosing. This is intended for
|
||||
quality assurance, post-incident investigations and debugging.</p>
|
||||
<p><a class="reference internal" href="Contrib-Auditing.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.utils.auditing.html#evennia-contrib-utils-auditing"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="talking-npc">
|
||||
<h3>Talking NPC<a class="headerlink" href="#talking-npc" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2011</em></p>
|
||||
<p>A talking NPC object that offers a menu-driven conversation tree.</p>
|
||||
<section id="contrib-fieldfill">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">fieldfill</span></code><a class="headerlink" href="#contrib-fieldfill" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Tim Ashley Jenkins, 2018</em></p>
|
||||
<p>This module contains a function that generates an <code class="docutils literal notranslate"><span class="pre">EvMenu</span></code> for you - this
|
||||
menu presents the player with a form of fields that can be filled
|
||||
out in any order (e.g. for character generation or building). Each field’s value can
|
||||
be verified, with the function allowing easy checks for text and integer input,
|
||||
minimum and maximum values / character lengths, or can even be verified by a custom
|
||||
function. Once the form is submitted, the form’s data is submitted as a dictionary
|
||||
to any callable of your choice.</p>
|
||||
<p><a class="reference internal" href="Contrib-Fieldfill.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.utils.fieldfill.html#evennia-contrib-utils-fieldfill"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="tutorial-examples">
|
||||
<h3>Tutorial examples<a class="headerlink" href="#tutorial-examples" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2011, 2015</em></p>
|
||||
<p>A folder of basic example objects, commands and scripts.</p>
|
||||
<section id="contrib-random-string-generator">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">random_string_generator</span></code><a class="headerlink" href="#contrib-random-string-generator" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Vincent Le Goff (vlgeoff), 2017</em></p>
|
||||
<p>This utility can be used to generate pseudo-random strings of information
|
||||
with specific criteria. You could, for instance, use it to generate
|
||||
phone numbers, license plate numbers, validation codes, in-game security
|
||||
passwords and so on. The strings generated will be stored and won’t be repeated.</p>
|
||||
<p><a class="reference internal" href="Contrib-Random-String-Generator.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.utils.random_string_generator.html#evennia-contrib-utils-random-string-generator"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
</section>
|
||||
<section id="the-tutorial-world">
|
||||
<h3>The tutorial-world<a class="headerlink" href="#the-tutorial-world" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2011, 2015</em></p>
|
||||
<p>The Evennia single-player sole quest. Made to be analyzed to learn.</p>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference internal" href="../Howto/Starting/Part1/Tutorial-World-Introduction.html"><span class="doc std std-doc">The tutorial world introduction</span></a></p></li>
|
||||
</ul>
|
||||
</section>
|
||||
</section>
|
||||
<hr class="docutils" />
|
||||
<section id="full-game-systems">
|
||||
<h2>Full game systems<a class="headerlink" href="#full-game-systems" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Full game-dir replacement systems.</p>
|
||||
<section id="ainneve">
|
||||
<h3>Ainneve<a class="headerlink" href="#ainneve" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Evennia community 2015-?</em></p>
|
||||
<p>This is a community attempt to make an Evennia ‘example game’ using good practices. It is also a good
|
||||
place to jump in if you want to help in another project rather than run it alone. Development of this
|
||||
has stalled a bit so we are looking for enthusiastic people to lead the charge.</p>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference external" href="https://github.com/evennia/ainneve">evennia/ainneve repository</a></p></li>
|
||||
<li><p><a class="reference external" href="https://groups.google.com/g/evennia/c/48PMDirb7go/m/Z9EAuvXZn7UJ">Original discussion thread</a> (external link)</p></li>
|
||||
</ul>
|
||||
</section>
|
||||
<section id="arxcode">
|
||||
<h3>Arxcode<a class="headerlink" href="#arxcode" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Tehom 2019</em></p>
|
||||
<p>Open source code release of the popular Evennia-based <a class="reference external" href="https://play.arxgame.org/">Arx, after the reckoning</a>.
|
||||
This is a fantasy game with a focus on roleplay and code-supported political intrigue. This code-release
|
||||
is maintained by Tehom in its own repository so bug reports should be directed there.</p>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference external" href="https://github.com/Arx-Game/arxcode">Arxcode repository on github</a></p></li>
|
||||
<li><p><a class="reference external" href="https://github.com/Arx-Game/arxcode/issues">Arxcode issue tracker</a></p></li>
|
||||
<li><p><a class="reference internal" href="Arxcode-installing-help.html"><span class="doc std std-doc">Arxcode installation help</span></a> - this may not always be fully up-to-date with
|
||||
latest Evennia. Report your findings!</p></li>
|
||||
</ul>
|
||||
</section>
|
||||
<section id="evscaperoom">
|
||||
<h3>Evscaperoom<a class="headerlink" href="#evscaperoom" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Griatch 2019</em></p>
|
||||
<p>A full engine for making multiplayer ‘escape-rooms’ completely in code.
|
||||
This is based on the 2019 MUD Game jam winner <em>Evscaperoom</em>.</p>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference internal" href="../api/evennia.contrib.evscaperoom.html#evennia-contrib-evscaperoom"><span class="std std-ref">contrib/evscaperoom</span></a> - game engine to make your own escape rooms.</p></li>
|
||||
<li><p><a class="reference external" href="https://demo.evennia.com">https://demo.evennia.com</a> - a full installation of the original game can
|
||||
be played by entering the <em>evscaperoom</em> exit in the first Limbo room.</p></li>
|
||||
<li><p><a class="reference external" href="https://github.com/Griatch/evscaperoom">https://github.com/Griatch/evscaperoom</a> - the original game’s source code (warning for spoilers if you
|
||||
want to solve the puzzles and mystery yourself).</p></li>
|
||||
</ul>
|
||||
<section id="contrib-tree-select">
|
||||
<h3>Contrib: <code class="docutils literal notranslate"><span class="pre">tree_select</span></code><a class="headerlink" href="#contrib-tree-select" title="Permalink to this headline">¶</a></h3>
|
||||
<p><em>Contribution by Tim Ashley Jenkins, 2017</em></p>
|
||||
<p>This utility allows you to create and initialize an entire branching EvMenu
|
||||
instance from a multi-line string passed to one function.</p>
|
||||
<p><a class="reference internal" href="Contrib-Tree-Select.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.utils.tree_select.html#evennia-contrib-utils-tree-select"><span class="std std-ref">Browse the Code</span></a></p>
|
||||
<div class="toctree-wrapper compound">
|
||||
</div>
|
||||
<hr class="docutils" />
|
||||
<p><small>This document page is auto-generated. Manual changes
|
||||
will be overwritten.</small></p>
|
||||
</section>
|
||||
</section>
|
||||
</section>
|
||||
|
|
@ -358,67 +495,65 @@ want to solve the puzzles and mystery yourself).</p></li>
|
|||
<script>$('#searchbox').show(0);</script>
|
||||
<p><h3><a href="../index.html">Table of Contents</a></h3>
|
||||
<ul>
|
||||
<li><a class="reference internal" href="#">Contrib modules</a><ul>
|
||||
<li><a class="reference internal" href="#character-related">Character-related</a><ul>
|
||||
<li><a class="reference internal" href="#chargen">CharGen</a></li>
|
||||
<li><a class="reference internal" href="#clothing">Clothing</a></li>
|
||||
<li><a class="reference internal" href="#health-bar">Health Bar</a></li>
|
||||
<li><a class="reference internal" href="#multidescer">Multidescer</a></li>
|
||||
<li><a class="reference internal" href="#">Contribs</a><ul>
|
||||
<li><a class="reference internal" href="#base-systems">base_systems</a><ul>
|
||||
<li><a class="reference internal" href="#contrib-awsstorage">Contrib: <code class="docutils literal notranslate"><span class="pre">awsstorage</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-building-menu">Contrib: <code class="docutils literal notranslate"><span class="pre">building_menu</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-color-markups">Contrib: <code class="docutils literal notranslate"><span class="pre">color_markups</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-custom-gametime">Contrib: <code class="docutils literal notranslate"><span class="pre">custom_gametime</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-email-login">Contrib: <code class="docutils literal notranslate"><span class="pre">email_login</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-ingame-python">Contrib: <code class="docutils literal notranslate"><span class="pre">ingame_python</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-menu-login">Contrib: <code class="docutils literal notranslate"><span class="pre">menu_login</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-mux-comms-cmds">Contrib: <code class="docutils literal notranslate"><span class="pre">mux_comms_cmds</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-unixcommand">Contrib: <code class="docutils literal notranslate"><span class="pre">unixcommand</span></code></a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#rooms-movement-and-grid">Rooms, movement and grid</a><ul>
|
||||
<li><a class="reference internal" href="#xyzgrid">XYZGrid</a></li>
|
||||
<li><a class="reference internal" href="#extended-room">Extended Room</a></li>
|
||||
<li><a class="reference internal" href="#map-builder">Map Builder</a></li>
|
||||
<li><a class="reference internal" href="#simple-door">Simple Door</a></li>
|
||||
<li><a class="reference internal" href="#slow-exit">Slow exit</a></li>
|
||||
<li><a class="reference internal" href="#wilderness">Wilderness</a></li>
|
||||
<li><a class="reference internal" href="#full-systems">full_systems</a><ul>
|
||||
<li><a class="reference internal" href="#contrib-evscaperoom">Contrib: <code class="docutils literal notranslate"><span class="pre">evscaperoom</span></code></a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#roleplaying-and-rules">Roleplaying and rules</a><ul>
|
||||
<li><a class="reference internal" href="#barter-system">Barter system</a></li>
|
||||
<li><a class="reference internal" href="#crafting">Crafting</a></li>
|
||||
<li><a class="reference internal" href="#dice">Dice</a></li>
|
||||
<li><a class="reference internal" href="#mail">Mail</a></li>
|
||||
<li><a class="reference internal" href="#puzzles">Puzzles</a></li>
|
||||
<li><a class="reference internal" href="#rp-system">RP System</a></li>
|
||||
<li><a class="reference internal" href="#rp-language">RP Language</a></li>
|
||||
<li><a class="reference internal" href="#traits">Traits</a></li>
|
||||
<li><a class="reference internal" href="#turnbattle">Turnbattle</a></li>
|
||||
<li><a class="reference internal" href="#game-systems">game_systems</a><ul>
|
||||
<li><a class="reference internal" href="#contrib-barter">Contrib: <code class="docutils literal notranslate"><span class="pre">barter</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-clothing">Contrib: <code class="docutils literal notranslate"><span class="pre">clothing</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-cooldowns">Contrib: <code class="docutils literal notranslate"><span class="pre">cooldowns</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-crafting">Contrib: <code class="docutils literal notranslate"><span class="pre">crafting</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-gendersub">Contrib: <code class="docutils literal notranslate"><span class="pre">gendersub</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-mail">Contrib: <code class="docutils literal notranslate"><span class="pre">mail</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-multidescer">Contrib: <code class="docutils literal notranslate"><span class="pre">multidescer</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-puzzles">Contrib: <code class="docutils literal notranslate"><span class="pre">puzzles</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-turnbattle">Contrib: <code class="docutils literal notranslate"><span class="pre">turnbattle</span></code></a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#building-and-server-systems">Building and server systems</a><ul>
|
||||
<li><a class="reference internal" href="#building-menu">Building menu</a></li>
|
||||
<li><a class="reference internal" href="#field-fill">Field Fill</a></li>
|
||||
<li><a class="reference internal" href="#in-game-python">In-Game-Python</a></li>
|
||||
<li><a class="reference internal" href="#menu-builder">Menu-builder</a></li>
|
||||
<li><a class="reference internal" href="#security-auditing">Security/Auditing</a></li>
|
||||
<li><a class="reference internal" href="#tree-select">Tree Select</a></li>
|
||||
<li><a class="reference internal" href="#grid">grid</a><ul>
|
||||
<li><a class="reference internal" href="#contrib-extended-room">Contrib: <code class="docutils literal notranslate"><span class="pre">extended_room</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-mapbuilder">Contrib: <code class="docutils literal notranslate"><span class="pre">mapbuilder</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-simpledoor">Contrib: <code class="docutils literal notranslate"><span class="pre">simpledoor</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-slow-exit">Contrib: <code class="docutils literal notranslate"><span class="pre">slow_exit</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-wilderness">Contrib: <code class="docutils literal notranslate"><span class="pre">wilderness</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-xyzgrid">Contrib: <code class="docutils literal notranslate"><span class="pre">xyzgrid</span></code></a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#snippets-and-config">Snippets and config</a><ul>
|
||||
<li><a class="reference internal" href="#color-markups">Color-markups</a></li>
|
||||
<li><a class="reference internal" href="#custom-gametime">Custom gametime</a></li>
|
||||
<li><a class="reference internal" href="#logins">Logins</a><ul>
|
||||
<li><a class="reference internal" href="#email-login">Email login</a></li>
|
||||
<li><a class="reference internal" href="#menu-login">Menu login</a></li>
|
||||
<li><a class="reference internal" href="#rpg">rpg</a><ul>
|
||||
<li><a class="reference internal" href="#contrib-dice">Contrib: <code class="docutils literal notranslate"><span class="pre">dice</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-health-bar">Contrib: <code class="docutils literal notranslate"><span class="pre">health_bar</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-rpsystem">Contrib: <code class="docutils literal notranslate"><span class="pre">rpsystem</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-traits">Contrib: <code class="docutils literal notranslate"><span class="pre">traits</span></code></a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#random-string-generator">Random String Generator</a></li>
|
||||
<li><a class="reference internal" href="#unixcommand">UnixCommand</a></li>
|
||||
<li><a class="reference internal" href="#tutorials">tutorials</a><ul>
|
||||
<li><a class="reference internal" href="#contrib-batchprocessor">Contrib: <code class="docutils literal notranslate"><span class="pre">batchprocessor</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-bodyfunctions">Contrib: <code class="docutils literal notranslate"><span class="pre">bodyfunctions</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-mirror">Contrib: <code class="docutils literal notranslate"><span class="pre">mirror</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-red-button">Contrib: <code class="docutils literal notranslate"><span class="pre">red_button</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-talking-npc">Contrib: <code class="docutils literal notranslate"><span class="pre">talking_npc</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-tutorial-world">Contrib: <code class="docutils literal notranslate"><span class="pre">tutorial_world</span></code></a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#examples">Examples</a><ul>
|
||||
<li><a class="reference internal" href="#gendersub">GenderSub</a></li>
|
||||
<li><a class="reference internal" href="#talking-npc">Talking NPC</a></li>
|
||||
<li><a class="reference internal" href="#tutorial-examples">Tutorial examples</a></li>
|
||||
<li><a class="reference internal" href="#the-tutorial-world">The tutorial-world</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#full-game-systems">Full game systems</a><ul>
|
||||
<li><a class="reference internal" href="#ainneve">Ainneve</a></li>
|
||||
<li><a class="reference internal" href="#arxcode">Arxcode</a></li>
|
||||
<li><a class="reference internal" href="#evscaperoom">Evscaperoom</a></li>
|
||||
<li><a class="reference internal" href="#utils">utils</a><ul>
|
||||
<li><a class="reference internal" href="#contrib-auditing">Contrib: <code class="docutils literal notranslate"><span class="pre">auditing</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-fieldfill">Contrib: <code class="docutils literal notranslate"><span class="pre">fieldfill</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-random-string-generator">Contrib: <code class="docutils literal notranslate"><span class="pre">random_string_generator</span></code></a></li>
|
||||
<li><a class="reference internal" href="#contrib-tree-select">Contrib: <code class="docutils literal notranslate"><span class="pre">tree_select</span></code></a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
|
@ -429,8 +564,8 @@ want to solve the puzzles and mystery yourself).</p></li>
|
|||
<p class="topless"><a href="../Coding/Coding-Overview.html"
|
||||
title="previous chapter">Coding and development help</a></p>
|
||||
<h4>Next topic</h4>
|
||||
<p class="topless"><a href="Crafting.html"
|
||||
title="next chapter">Crafting system contrib</a></p>
|
||||
<p class="topless"><a href="../Links.html"
|
||||
title="next chapter">Links</a></p>
|
||||
<div role="note" aria-label="source link">
|
||||
<!--h3>This Page</h3-->
|
||||
<ul class="this-page-menu">
|
||||
|
|
@ -468,13 +603,13 @@ want to solve the puzzles and mystery yourself).</p></li>
|
|||
<a href="../py-modindex.html" title="Python Module Index"
|
||||
>modules</a> |</li>
|
||||
<li class="right" >
|
||||
<a href="Crafting.html" title="Crafting system contrib"
|
||||
<a href="../Links.html" title="Links"
|
||||
>next</a> |</li>
|
||||
<li class="right" >
|
||||
<a href="../Coding/Coding-Overview.html" title="Coding and development help"
|
||||
>previous</a> |</li>
|
||||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> »</li>
|
||||
<li class="nav-item nav-item-this"><a href="">Contrib modules</a></li>
|
||||
<li class="nav-item nav-item-this"><a href="">Contribs</a></li>
|
||||
</ul>
|
||||
<div class="develop">develop branch</div>
|
||||
</div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue