Add breadcrumbs. Format markdown files to char width 100

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Griatch 2020-06-16 16:53:35 +02:00
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@ -5,7 +5,8 @@ You control Evennia from your game folder (we refer to it as `mygame/` here), us
program. If the `evennia` program is not available on the command line you must first install
Evennia as described in the [Getting Started](Getting-Started) page.
> Hint: If you ever try the `evennia` command and get an error complaining that the command is not available, make sure your [virtualenv](Glossary#virtualenv) is active.
> Hint: If you ever try the `evennia` command and get an error complaining that the command is not
available, make sure your [virtualenv](Glossary#virtualenv) is active.
Below are described the various management options. Run
@ -60,12 +61,14 @@ Evennia under the control of some other type of process.
## Reloading
The act of *reloading* means the Portal will tell the Server to shut down and then boot it back up
again. Everyone will get a message and the game will be briefly paused for all accounts as the server
again. Everyone will get a message and the game will be briefly paused for all accounts as the
server
reboots. Since they are connected to the *Portal*, their connections are not lost.
Reloading is as close to a "warm reboot" you can get. It reinitializes all code of Evennia, but
doesn't kill "persistent" [Scripts](Scripts). It also calls `at_server_reload()` hooks on all objects so you
doesn't kill "persistent" [Scripts](Scripts). It also calls `at_server_reload()` hooks on all
objects so you
can save eventual temporary properties you want.
From in-game the `@reload` command is used. You can also reload the server from outside the game:
@ -78,7 +81,8 @@ blocks in-game input.
## Resetting
*Resetting* is the equivalent of a "cold reboot" - the Server will shut down and then restarted
again, but will behave as if it was fully shut down. As opposed to a "real" shutdown, no accounts will be disconnected during a
again, but will behave as if it was fully shut down. As opposed to a "real" shutdown, no accounts
will be disconnected during a
reset. A reset will however purge all non-persistent scripts and will call `at_server_shutdown()`
hooks. It can be a good way to clean unsafe scripts during development, for example.
@ -143,7 +147,8 @@ Note that this functionality is not supported on Windows.
## Django options
The `evennia` program will also pass-through options used by the `django-admin`. These operate on the database in various ways.
The `evennia` program will also pass-through options used by the `django-admin`. These operate on
the database in various ways.
```bash
@ -153,7 +158,8 @@ The `evennia` program will also pass-through options used by the `django-admin`.
```
For (many) more options, see [the django-admin docs](https://docs.djangoproject.com/en/1.7/ref/django-admin/#usage).
For (many) more options, see [the django-admin
docs](https://docs.djangoproject.com/en/1.7/ref/django-admin/#usage).
## Advanced handling of Evennia processes
@ -187,4 +193,4 @@ Fix your bug then run
evennia start
Assuming the bug was fixed, this will start the Server manually (while not restarting the Portal).
In-game you should now get the message that the Server has successfully restarted.
In-game you should now get the message that the Server has successfully restarted.