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https://github.com/evennia/evennia.git
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[Resolve merge conflicts
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commit
77ca1b6175
22 changed files with 76 additions and 129 deletions
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@ -1,7 +1,7 @@
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# This Evennia workflow will install Python dependencies, run tests with a variety of Python versions
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# For more information see: https://help.github.com/actions/language-and-framework-guides/using-python-with-github-actions
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name: Evennia test-suite and coveralls
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name: test-suite
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on:
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push:
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@ -14,11 +14,10 @@ jobs:
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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python-version: [3.7, 3.8]
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# TODO: mysql disabled, not able to connect to it so far
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TESTING_DB: ['sqlite3', 'postgresql'] # , 'mysql']
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fail-fast: False
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TESTING_DB: ['sqlite3', 'postgresql', 'mysql']
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steps:
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@ -36,7 +35,7 @@ jobs:
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uses: mirromutth/mysql-action@v1.1
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if: ${{ matrix.TESTING_DB == 'mysql'}}
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with:
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mysql version: '5.7'
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host port: 3306
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character set server: 'utf8mb4'
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collation server: 'utf8mb4_unicode_ci'
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mysql database: 'evennia'
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@ -72,10 +71,10 @@ jobs:
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- name: Install extra dependencies
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run: pip install -r requirements_extra.txt
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- name: Install and initialize evennia
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- name: Initialize evennia
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run: |
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evennia --init testing_mygame
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cp .travis/${{ matrix.TESTING_DB }}_settings.py testing_mygame/server/conf/settings.py
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cp .github/workflows/${{ matrix.TESTING_DB }}_settings.py testing_mygame/server/conf/settings.py
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cd testing_mygame
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evennia migrate
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evennia collectstatic --noinput
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@ -86,18 +85,21 @@ jobs:
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coverage run --source=../evennia --omit=*/migrations/*,*/urls.py,*/test*.py,*.sh,*.txt,*.md,*.pyc,*.service ../bin/unix/evennia test --settings=settings --keepdb evennia
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coverage xml
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# we only want to run coverall once, so we only do it for one of the matrix combinations
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# we only want to run coverall/codacy once, so we only do it for one of the matrix combinations
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# it's also not critical if pushing to either service fails (happens for PRs since env is not
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# available outside of the evennia org)
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- name: Send data to Coveralls
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if: ${{ matrix.TESTING_DB == 'sqlite3' && matrix.python-version == 3.7 }}
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continue-on-error: true
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continue-on-error: true
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env:
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COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
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run: |
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cd testing_mygame
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coveralls
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- name: Send data to Codacy
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if: ${{ matrix.TESTING_DB == 'sqlite3' && matrix.python-version == 3.7 }}
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continue-on-error: true
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continue-on-error: true
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uses: codacy/codacy-coverage-reporter-action@master
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with:
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project-token: ${{ secrets.CODACY_PROJECT_TOKEN }}
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70
.github/workflows/mysql_settings.py
vendored
Normal file
70
.github/workflows/mysql_settings.py
vendored
Normal file
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@ -0,0 +1,70 @@
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"""
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Evennia settings file.
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The available options are found in the default settings file found
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here:
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/home/griatch/Devel/Home/evennia/evennia/evennia/settings_default.py
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Remember:
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Don't copy more from the default file than you actually intend to
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change; this will make sure that you don't overload upstream updates
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unnecessarily.
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When changing a setting requiring a file system path (like
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path/to/actual/file.py), use GAME_DIR and EVENNIA_DIR to reference
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your game folder and the Evennia library folders respectively. Python
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paths (path.to.module) should be given relative to the game's root
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folder (typeclasses.foo) whereas paths within the Evennia library
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needs to be given explicitly (evennia.foo).
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If you want to share your game dir, including its settings, you can
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put secret game- or server-specific settings in secret_settings.py.
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"""
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import os
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# Use the defaults from Evennia unless explicitly overridden
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from evennia.settings_default import *
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######################################################################
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# Evennia base server config
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######################################################################
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# This is the name of your game. Make it catchy!
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SERVERNAME = "testing_mygame"
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# Testing database types
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DATABASES = {
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"default": {
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"ENGINE": "django.db.backends.mysql",
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"NAME": "evennia",
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"USER": "evennia",
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"PASSWORD": "password",
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"HOST": "127.0.0.1",
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"PORT": "", # use default port
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"OPTIONS": {
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"charset": "utf8mb4",
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"init_command": "set collation_connection=utf8mb4_unicode_ci",
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},
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"TEST": {
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"NAME": "evennia",
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"OPTIONS": {
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"charset": "utf8mb4",
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"init_command": "set collation_connection=utf8mb4_unicode_ci",
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},
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},
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}
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}
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######################################################################
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# Settings given in secret_settings.py override those in this file.
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######################################################################
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try:
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from server.conf.secret_settings import *
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except ImportError:
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print("secret_settings.py file not found or failed to import.")
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60
.github/workflows/postgresql_settings.py
vendored
Normal file
60
.github/workflows/postgresql_settings.py
vendored
Normal file
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@ -0,0 +1,60 @@
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"""
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Evennia settings file.
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The available options are found in the default settings file found
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here:
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/home/griatch/Devel/Home/evennia/evennia/evennia/settings_default.py
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Remember:
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Don't copy more from the default file than you actually intend to
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change; this will make sure that you don't overload upstream updates
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unnecessarily.
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When changing a setting requiring a file system path (like
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path/to/actual/file.py), use GAME_DIR and EVENNIA_DIR to reference
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your game folder and the Evennia library folders respectively. Python
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paths (path.to.module) should be given relative to the game's root
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folder (typeclasses.foo) whereas paths within the Evennia library
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needs to be given explicitly (evennia.foo).
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If you want to share your game dir, including its settings, you can
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put secret game- or server-specific settings in secret_settings.py.
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"""
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import os
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# Use the defaults from Evennia unless explicitly overridden
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from evennia.settings_default import *
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######################################################################
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# Evennia base server config
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######################################################################
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# This is the name of your game. Make it catchy!
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SERVERNAME = "testing_mygame"
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# Testing database types
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DATABASES = {
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"default": {
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"ENGINE": "django.db.backends.postgresql",
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"NAME": "evennia",
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"USER": "evennia",
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"PASSWORD": "password",
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"HOST": "localhost",
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"PORT": "", # use default
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"TEST": {"NAME": "default"},
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}
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}
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######################################################################
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# Settings given in secret_settings.py override those in this file.
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######################################################################
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try:
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from server.conf.secret_settings import *
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except ImportError:
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print("secret_settings.py file not found or failed to import.")
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47
.github/workflows/sqlite3_settings.py
vendored
Normal file
47
.github/workflows/sqlite3_settings.py
vendored
Normal file
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@ -0,0 +1,47 @@
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"""
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Evennia settings file.
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The available options are found in the default settings file found
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here:
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/home/griatch/Devel/Home/evennia/evennia/evennia/settings_default.py
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Remember:
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Don't copy more from the default file than you actually intend to
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change; this will make sure that you don't overload upstream updates
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unnecessarily.
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When changing a setting requiring a file system path (like
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path/to/actual/file.py), use GAME_DIR and EVENNIA_DIR to reference
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your game folder and the Evennia library folders respectively. Python
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paths (path.to.module) should be given relative to the game's root
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folder (typeclasses.foo) whereas paths within the Evennia library
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needs to be given explicitly (evennia.foo).
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If you want to share your game dir, including its settings, you can
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put secret game- or server-specific settings in secret_settings.py.
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"""
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import os
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# Use the defaults from Evennia unless explicitly overridden
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from evennia.settings_default import *
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######################################################################
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# Evennia base server config
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######################################################################
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# This is the name of your game. Make it catchy!
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SERVERNAME = "testing_mygame"
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# Using default sqlite3 settings
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######################################################################
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# Settings given in secret_settings.py override those in this file.
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######################################################################
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try:
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from server.conf.secret_settings import *
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except ImportError:
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print("secret_settings.py file not found or failed to import.")
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