Fix legacy 2.0 docs

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Griatch 2023-12-20 18:20:52 +01:00
parent c71092825f
commit 7716ce9612
3968 changed files with 11058 additions and 560326 deletions

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@ -21,8 +21,6 @@
<link rel="prev" title="Adding room coordinates to your game" href="Tutorial-Coordinates.html" />
</head><body>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
@ -40,10 +38,14 @@
<a href="Tutorial-Coordinates.html" title="Adding room coordinates to your game"
accesskey="P">previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 2.x</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="Howtos-Overview.html" accesskey="U">Tutorials and How-Tos</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="Howtos-Overview.html" accesskey="U">Tutorials and Howtos</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">Show a dynamic map of rooms</a></li>
</ul>
</div>
</div>
<div class="document">
@ -100,18 +102,6 @@
<a href="https://evennia.blogspot.com/">Blog</a>
</li>
</ul>
<h3>Doc Versions</h3>
<ul>
<li><a href="Tutorial-Displaying-Room-Map.html">2.x (main branch)</a></li>
<ul>
<li><a href="../1.3.0/index.html">1.3.0 (v1.3.0 branch)</a></li>
<li><a href="../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>
</div>
<div class="bodywrapper">
@ -120,7 +110,7 @@
<section class="tex2jax_ignore mathjax_ignore" id="show-a-dynamic-map-of-rooms">
<h1>Show a dynamic map of rooms<a class="headerlink" href="#show-a-dynamic-map-of-rooms" title="Permalink to this headline"></a></h1>
<aside class="sidebar">
<p>See also the <a class="reference internal" href="../Contribs/Contrib-Mapbuilder.html"><span class="doc std std-doc">Mapbuilder</span></a> and <a class="reference internal" href="../Contribs/Contrib-XYZGrid.html"><span class="doc std std-doc">XYZGrid</span></a> contribs, which offer alternative ways of both creating and displaying room maps. The <a class="reference external" href="https://www.evennia.com/docs/latest/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Rooms.html#adding-a-room-map">Beginner Tutorial lesson implementing Evadventure rooms</a> also explains how to add a (simpler) auto-map.</p>
<p>See also the <a class="reference internal" href="../Contribs/Contrib-Mapbuilder.html"><span class="doc std std-doc">Mapbuilder</span></a> and <a class="reference internal" href="../Contribs/Contrib-XYZGrid.html"><span class="doc std std-doc">XYZGrid</span></a> contribs, which offer alternative ways of both creating and displaying room maps.</p>
</aside>
<p>An often desired feature in a MUD is to show an in-game map to help navigation.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Forest</span> <span class="n">path</span>
@ -554,13 +544,10 @@ also look into up/down directions and figure out how to display that in a good w
<a href="Tutorial-Coordinates.html" title="Adding room coordinates to your game"
>previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 2.x</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="Howtos-Overview.html" >Tutorials and How-Tos</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="Howtos-Overview.html" >Tutorials and Howtos</a> &#187;</li>
<li class="nav-item nav-item-this"><a href="">Show a dynamic map of rooms</a></li>
</ul>
</div>
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