Fix legacy 2.0 docs

This commit is contained in:
Griatch 2023-12-20 18:20:52 +01:00
parent c71092825f
commit 7716ce9612
3968 changed files with 11058 additions and 560326 deletions

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@ -21,8 +21,6 @@
<link rel="prev" title="3. Player Characters" href="Beginner-Tutorial-Characters.html" />
</head><body>
<div class="related" role="navigation" aria-label="related navigation">
<h3>Navigation</h3>
@ -40,12 +38,16 @@
<a href="Beginner-Tutorial-Characters.html" title="3. Player Characters"
accesskey="P">previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../../../index.html">Evennia 2.x</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="../../Howtos-Overview.html" >Tutorials and How-Tos</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="../../Howtos-Overview.html" >Tutorials and Howtos</a> &#187;</li>
<li class="nav-item nav-item-2"><a href="../Beginner-Tutorial-Overview.html" >Beginner Tutorial</a> &#187;</li>
<li class="nav-item nav-item-3"><a href="Beginner-Tutorial-Part3-Overview.html" accesskey="U">Part 3: How We Get There (Example Game)</a> &#187;</li>
<li class="nav-item nav-item-3"><a href="Beginner-Tutorial-Part3-Overview.html" accesskey="U">Part 3: How we get there (example game)</a> &#187;</li>
<li class="nav-item nav-item-this"><a href=""><span class="section-number">4. </span>In-game Objects and items</a></li>
</ul>
</div>
</div>
<div class="document">
@ -109,18 +111,6 @@
<a href="https://evennia.blogspot.com/">Blog</a>
</li>
</ul>
<h3>Doc Versions</h3>
<ul>
<li><a href="Beginner-Tutorial-Objects.html">2.x (main branch)</a></li>
<ul>
<li><a href="../1.3.0/index.html">1.3.0 (v1.3.0 branch)</a></li>
<li><a href="../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
</ul>
</div>
</div>
<div class="bodywrapper">
@ -354,10 +344,10 @@ types) with Evennias search functions:</p>
<span class="n">inventory_use_slot</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">WieldLocation</span><span class="o">.</span><span class="n">WEAPON_HAND</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">quality</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="mi">3</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">attack_type</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">Ability</span><span class="o">.</span><span class="n">STR</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">defend_type</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">Ability</span><span class="o">.</span><span class="n">ARMOR</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">attack_type</span> <span class="o">=</span> <span class="n">AttibuteProperty</span><span class="p">(</span><span class="n">Ability</span><span class="o">.</span><span class="n">STR</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">defend_type</span> <span class="o">=</span> <span class="n">AttibuteProperty</span><span class="p">(</span><span class="n">Ability</span><span class="o">.</span><span class="n">ARMOR</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">damage_roll</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="s2">&quot;1d6&quot;</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">damage_roll</span> <span class="o">=</span> <span class="n">AttibuteProperty</span><span class="p">(</span><span class="s2">&quot;1d6&quot;</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="k">def</span> <span class="nf">at_pre_use</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">user</span><span class="p">,</span> <span class="n">target</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
@ -481,10 +471,10 @@ types) with Evennias search functions:</p>
<span class="n">inventory_use_slot</span> <span class="o">=</span> <span class="n">WieldLocation</span><span class="o">.</span><span class="n">TWO_HANDS</span> <span class="c1"># always two hands for magic</span>
<span class="n">quality</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="mi">3</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">attack_type</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">Ability</span><span class="o">.</span><span class="n">INT</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">defend_type</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">Ability</span><span class="o">.</span><span class="n">DEX</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">attack_type</span> <span class="o">=</span> <span class="n">AttibuteProperty</span><span class="p">(</span><span class="n">Ability</span><span class="o">.</span><span class="n">INT</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">defend_type</span> <span class="o">=</span> <span class="n">AttibuteProperty</span><span class="p">(</span><span class="n">Ability</span><span class="o">.</span><span class="n">DEX</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">damage_roll</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="s2">&quot;1d8&quot;</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">damage_roll</span> <span class="o">=</span> <span class="n">AttibuteProperty</span><span class="p">(</span><span class="s2">&quot;1d8&quot;</span><span class="p">,</span> <span class="n">autocreate</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="k">def</span> <span class="nf">at_post_use</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">user</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Called after usage/spell was cast&quot;&quot;&quot;</span>
@ -597,15 +587,12 @@ types) with Evennias search functions:</p>
<a href="Beginner-Tutorial-Characters.html" title="3. Player Characters"
>previous</a> |</li>
<li class="nav-item nav-item-0"><a href="../../../index.html">Evennia 2.x</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="../../Howtos-Overview.html" >Tutorials and How-Tos</a> &#187;</li>
<li class="nav-item nav-item-1"><a href="../../Howtos-Overview.html" >Tutorials and Howtos</a> &#187;</li>
<li class="nav-item nav-item-2"><a href="../Beginner-Tutorial-Overview.html" >Beginner Tutorial</a> &#187;</li>
<li class="nav-item nav-item-3"><a href="Beginner-Tutorial-Part3-Overview.html" >Part 3: How We Get There (Example Game)</a> &#187;</li>
<li class="nav-item nav-item-3"><a href="Beginner-Tutorial-Part3-Overview.html" >Part 3: How we get there (example game)</a> &#187;</li>
<li class="nav-item nav-item-this"><a href=""><span class="section-number">4. </span>In-game Objects and items</a></li>
</ul>
</div>
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