Fixed all errors in doc building

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Griatch 2020-07-11 00:14:13 +02:00
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# Python Classes and objects
[prev lesson](Gamedir-Overview) | [next lesson](Evennia-Library-Overview)
[prev lesson](./Gamedir-Overview) | [next lesson](./Evennia-Library-Overview)
We have now learned how to run some simple Python code from inside (and outside) your game server.
We have also taken a look at what our game dir looks and what is where. Now we'll start to use it.
@ -93,7 +93,7 @@ The form `from ... import ... as ...` renames the import.
> Avoid renaming unless it's to avoid a name-collistion like above - you want to make things as
> easy to read as possible, and renaming adds another layer of potential confusion.
In [the basic intro to Python](Python-basic-introduction) we learned how to open the in-game
In [the basic intro to Python](./Python-basic-introduction) we learned how to open the in-game
multi-line interpreter.
> py
@ -153,7 +153,7 @@ Next we have a `class` named `Object`, which _inherits_ from `DefaultObject`. Th
actually do anything on its own, its only code (except the docstring) is `pass` which means,
well, to pass and don't do anything.
We will get back to this module in the [next lesson](Learning-Typeclasses). First we need to do a
We will get back to this module in the [next lesson](./Learning-Typeclasses). First we need to do a
little detour to understand what a 'class', an 'object' or 'instance' is. These are fundamental
things to understand before you can use Evennia efficiently.
```sidebar:: OOP
@ -412,4 +412,4 @@ with one in the child class. We also used `super()` to good effect.
We have used pretty much raw Python so far. In the coming lessons we'll start to look at the extra bits that Evennia
provides. But first we need to learn just where to find everything.
[prev lesson](Gamedir-Overview) | [next lesson](Evennia-Library-Overview)
[prev lesson](./Gamedir-Overview) | [next lesson](./Evennia-Library-Overview)