Fixed all errors in doc building

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Griatch 2020-07-11 00:14:13 +02:00
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commit 76761825d0
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# A voice operated elevator using events
- Previous tutorial: [Adding dialogues in events](Dialogues-in-events)
- Previous tutorial: [Adding dialogues in events](./Dialogues-in-events)
This tutorial will walk you through the steps to create a voice-operated elevator, using the [in-
game Python
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But what we want now is to be able to say "1", "2" or "3" and have the elevator move in that
direction.
If you have read [the previous tutorial about adding dialogues in events](Dialogues-in-events), you
If you have read [the previous tutorial about adding dialogues in events](./Dialogues-in-events), you
may remember what we need to do. If not, here's a summary: we need to run some code when somebody
speaks in the room. So we need to create a callback (the callback will contain our lines of code).
We just need to know on which event this should be set. You can enter `call here` to see the
@ -433,4 +433,4 @@ to consider adding the code in the source itself. Another possibility is to cal
with the expected behavior, which makes porting code very easy. This side of chained events will be
shown in the next tutorial.
- Previous tutorial: [Adding dialogues in events](Dialogues-in-events)
- Previous tutorial: [Adding dialogues in events](./Dialogues-in-events)

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## In-Game-Python
- [A voice-operated elevator using events](A-voice-operated-elevator-using-events)
- [Dialogues using events](Dialogues-in-events)
- [A voice-operated elevator using events](./A-voice-operated-elevator-using-events)
- [Dialogues using events](./Dialogues-in-events)
## Maps
- [Dynamic in-game map](Dynamic-In-Game-Map)
- [Static in-game map](Static-In-Game-Map)
- [Dynamic in-game map](./Dynamic-In-Game-Map)
- [Static in-game map](./Static-In-Game-Map)
## The tutorial-world
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## Menu-builder
- [Building Menus](Building-menus)
- [Building Menus](./Building-menus)

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This tutorial describes the creation of an in-game map display based on a pre-drawn map. It also
details how to use the [Batch code processor](../Component/Batch-Code-Processor) for advanced building. There is
also the [Dynamic in-game map tutorial](Dynamic-In-Game-Map) that works in the opposite direction,
also the [Dynamic in-game map tutorial](./Dynamic-In-Game-Map) that works in the opposite direction,
by generating a map from an existing grid of rooms.
Evennia does not require its rooms to be positioned in a "logical" way. Your exits could be named