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Fixed all errors in doc building
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# A voice operated elevator using events
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- Previous tutorial: [Adding dialogues in events](Dialogues-in-events)
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- Previous tutorial: [Adding dialogues in events](./Dialogues-in-events)
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This tutorial will walk you through the steps to create a voice-operated elevator, using the [in-
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game Python
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@ -97,7 +97,7 @@ things to decorate it a bit.
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But what we want now is to be able to say "1", "2" or "3" and have the elevator move in that
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direction.
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If you have read [the previous tutorial about adding dialogues in events](Dialogues-in-events), you
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If you have read [the previous tutorial about adding dialogues in events](./Dialogues-in-events), you
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may remember what we need to do. If not, here's a summary: we need to run some code when somebody
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speaks in the room. So we need to create a callback (the callback will contain our lines of code).
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We just need to know on which event this should be set. You can enter `call here` to see the
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@ -433,4 +433,4 @@ to consider adding the code in the source itself. Another possibility is to cal
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with the expected behavior, which makes porting code very easy. This side of chained events will be
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shown in the next tutorial.
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- Previous tutorial: [Adding dialogues in events](Dialogues-in-events)
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- Previous tutorial: [Adding dialogues in events](./Dialogues-in-events)
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@ -5,13 +5,13 @@ longer-form documentation associated with particular contribs.
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## In-Game-Python
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- [A voice-operated elevator using events](A-voice-operated-elevator-using-events)
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- [Dialogues using events](Dialogues-in-events)
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- [A voice-operated elevator using events](./A-voice-operated-elevator-using-events)
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- [Dialogues using events](./Dialogues-in-events)
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## Maps
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- [Dynamic in-game map](Dynamic-In-Game-Map)
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- [Static in-game map](Static-In-Game-Map)
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- [Dynamic in-game map](./Dynamic-In-Game-Map)
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- [Static in-game map](./Static-In-Game-Map)
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## The tutorial-world
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@ -19,4 +19,4 @@ longer-form documentation associated with particular contribs.
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## Menu-builder
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- [Building Menus](Building-menus)
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- [Building Menus](./Building-menus)
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@ -5,7 +5,7 @@
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This tutorial describes the creation of an in-game map display based on a pre-drawn map. It also
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details how to use the [Batch code processor](../Component/Batch-Code-Processor) for advanced building. There is
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also the [Dynamic in-game map tutorial](Dynamic-In-Game-Map) that works in the opposite direction,
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also the [Dynamic in-game map tutorial](./Dynamic-In-Game-Map) that works in the opposite direction,
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by generating a map from an existing grid of rooms.
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Evennia does not require its rooms to be positioned in a "logical" way. Your exits could be named
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