mirror of
https://github.com/evennia/evennia.git
synced 2026-04-03 14:37:17 +02:00
Addresses issues identified above.
1. Second pass not working, room has no exits when using example 2: The suggested commands for the example code didn't include the relevant switch. Wasn't an issue with the code, it just only iterated once. 2. First `build_forest` function not being reached due to duplicate function name: Changed name of example code build functions to unique names. Funnily enough Pycharm didn't pick that up either. 3. Attribute errors not caught: Added appropriate return statements. 4. Example on line 297 wrong: Changed examples. 5.Suggestion - pass back Dbref: Dbref is now returned on creation. This was in the original code, I just overlooked it.
This commit is contained in:
parent
a489b6df55
commit
760865f26f
1 changed files with 30 additions and 21 deletions
|
|
@ -74,7 +74,8 @@ Switches:
|
|||
|
||||
Example:
|
||||
@mapbuilder world.gamemap.MAP world.maplegend.MAP_LEGEND
|
||||
@mapbuilder evennia.contrib.mapbuilder.EXAMPLE2_MAP EXAMPLE2_LEGEND
|
||||
@mapbuilder evennia.contrib.mapbuilder.EXAMPLE1_MAP EXAMPLE1_LEGEND
|
||||
@mapbuilder/two evennia.contrib.mapbuilder.EXAMPLE2_MAP EXAMPLE2_LEGEND
|
||||
(Legend path defaults to map path)
|
||||
|
||||
Below are two examples showcasing the use of automatic exit generation and
|
||||
|
|
@ -110,7 +111,7 @@ EXAMPLE1_MAP = """\
|
|||
"""
|
||||
|
||||
|
||||
def build_forest(x, y, **kwargs):
|
||||
def example1_build_forest(x, y, **kwargs):
|
||||
"""A basic example of build instructions. Make sure to include **kwargs
|
||||
in the arguments and return an instance of the room for exit generation."""
|
||||
|
||||
|
|
@ -119,13 +120,13 @@ def build_forest(x, y, **kwargs):
|
|||
room.db.desc = "Basic forest room."
|
||||
|
||||
# Send a message to the player
|
||||
kwargs["caller"].msg("Forest Room Created.")
|
||||
kwargs["caller"].msg(room.key + " " + room.dbref)
|
||||
|
||||
# This is generally mandatory.
|
||||
return room
|
||||
|
||||
|
||||
def build_mountains(x, y, **kwargs):
|
||||
def example1_build_mountains(x, y, **kwargs):
|
||||
"""A room that is a little more advanced"""
|
||||
|
||||
# Create the room.
|
||||
|
|
@ -143,13 +144,13 @@ def build_mountains(x, y, **kwargs):
|
|||
rock.db.desc = "An ordinary rock."
|
||||
|
||||
# Send a message to the player
|
||||
kwargs["caller"].msg("Mountain Room Created.")
|
||||
kwargs["caller"].msg(room.key + " " + room.dbref)
|
||||
|
||||
# This is generally mandatory.
|
||||
return room
|
||||
|
||||
|
||||
def build_temple(x, y, **kwargs):
|
||||
def example1_build_temple(x, y, **kwargs):
|
||||
"""A unique room that does not need to be as general"""
|
||||
|
||||
# Create the room.
|
||||
|
|
@ -167,15 +168,15 @@ def build_temple(x, y, **kwargs):
|
|||
"This is a rare spot of mirth on this dread moor.")
|
||||
|
||||
# Send a message to the player
|
||||
kwargs["caller"].msg("Temple Room Created.")
|
||||
kwargs["caller"].msg(room.key + " " + room.dbref)
|
||||
|
||||
# This is generally mandatory.
|
||||
return room
|
||||
|
||||
# Include your trigger characters and build functions in a legend dict.
|
||||
EXAMPLE1_LEGEND = {("♣", "♠"): build_forest,
|
||||
("∩", "n"): build_mountains,
|
||||
("▲"): build_temple}
|
||||
EXAMPLE1_LEGEND = {("♣", "♠"): example1_build_forest,
|
||||
("∩", "n"): example1_build_mountains,
|
||||
("▲"): example1_build_temple}
|
||||
|
||||
# ---------- EXAMPLE 2 ---------- #
|
||||
# @mapbuilder/two evennia.contrib.mapbuilder.EXAMPLE2_MAP EXAMPLE2_LEGEND
|
||||
|
|
@ -204,7 +205,7 @@ EXAMPLE2_MAP = """\
|
|||
"""
|
||||
|
||||
|
||||
def build_forest(x, y, **kwargs):
|
||||
def example2_build_forest(x, y, **kwargs):
|
||||
"""A basic room"""
|
||||
# If on anything other than the first iteration - Do nothing.
|
||||
if kwargs["iteration"] > 0:
|
||||
|
|
@ -213,19 +214,17 @@ def build_forest(x, y, **kwargs):
|
|||
room = create_object(rooms.Room, key="forest" + str(x) + str(y))
|
||||
room.db.desc = "Basic forest room."
|
||||
|
||||
kwargs["caller"].msg(room.key + " " + room.dbref)
|
||||
|
||||
return room
|
||||
|
||||
|
||||
def build_vertical_exit(x, y, **kwargs):
|
||||
def example2_build_verticle_exit(x, y, **kwargs):
|
||||
"""Creates two exits to and from the two rooms north and south."""
|
||||
# If on the first iteration - Do nothing.
|
||||
if kwargs["iteration"] == 0:
|
||||
return
|
||||
|
||||
for key, value in kwargs["room_dict"].iteritems():
|
||||
kwargs["caller"].msg(str(key))
|
||||
kwargs["caller"].msg(str(value))
|
||||
|
||||
north_room = kwargs["room_dict"][(x, y-1)]
|
||||
south_room = kwargs["room_dict"][(x, y+1)]
|
||||
|
||||
|
|
@ -237,8 +236,11 @@ def build_vertical_exit(x, y, **kwargs):
|
|||
aliases=["n"], location=south_room,
|
||||
destination=north_room)
|
||||
|
||||
kwargs["caller"].msg("Connected: " + north_room.key +
|
||||
" & " + south_room.key)
|
||||
|
||||
def build_horizontal_exit(x, y, **kwargs):
|
||||
|
||||
def example2_build_horizontal_exit(x, y, **kwargs):
|
||||
"""Creates two exits to and from the two rooms east and west."""
|
||||
# If on the first iteration - Do nothing.
|
||||
if kwargs["iteration"] == 0:
|
||||
|
|
@ -255,10 +257,13 @@ def build_horizontal_exit(x, y, **kwargs):
|
|||
aliases=["w"], location=east_room,
|
||||
destination=west_room)
|
||||
|
||||
kwargs["caller"].msg("Connected: " + west_room.key +
|
||||
" & " + east_room.key)
|
||||
|
||||
# Include your trigger characters and build functions in a legend dict.
|
||||
EXAMPLE2_LEGEND = {("♣", "♠"): build_forest,
|
||||
("|"): build_vertical_exit,
|
||||
("-"): build_horizontal_exit}
|
||||
EXAMPLE2_LEGEND = {("♣", "♠"): example2_build_forest,
|
||||
("|"): example2_build_verticle_exit,
|
||||
("-"): example2_build_horizontal_exit}
|
||||
|
||||
# ---------- END OF EXAMPLES ---------- #
|
||||
|
||||
|
|
@ -294,8 +299,10 @@ class CmdMapBuilder(COMMAND_DEFAULT_CLASS):
|
|||
two - execute build instructions twice without automatic exit creation
|
||||
|
||||
Example:
|
||||
@mapbuilder evennia.contrib.mapbuilder.EXAMPLE_MAP MAP_LEGEND
|
||||
@mapbuilder world.gamemap.MAP world.maplegend.MAP_LEGEND
|
||||
@mapbuilder evennia.contrib.mapbuilder.EXAMPLE1_MAP EXAMPLE1_LEGEND
|
||||
@mapbuilder/two evennia.contrib.mapbuilder.EXAMPLE2_MAP EXAMPLE2_LEGEND
|
||||
(Legend path defaults to map path)
|
||||
|
||||
This is a command which takes two inputs:
|
||||
A string of ASCII characters representing a map and a dictionary of
|
||||
|
|
@ -348,6 +355,7 @@ class CmdMapBuilder(COMMAND_DEFAULT_CLASS):
|
|||
except Exception as exc:
|
||||
# Or relays error message if fails.
|
||||
caller.msg(exc)
|
||||
return
|
||||
|
||||
# OBTAIN MAP_LEGEND FROM MODULE
|
||||
|
||||
|
|
@ -372,6 +380,7 @@ class CmdMapBuilder(COMMAND_DEFAULT_CLASS):
|
|||
except Exception as exc:
|
||||
# Or relays error message if fails.
|
||||
caller.msg(exc)
|
||||
return
|
||||
|
||||
# Set up build_map arguments from switches
|
||||
iterations = 1
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue