After lots of discussions, default commands where moved from game/gamesrc/commands/default to src/commands/default in order to make it clearer which parts are updated as part of evennia and which can be tweaked at heart's content. New templates where left in gamesrc/commands that should hopefully make it clearer how to extend the command system. Also game/web was moved to src/web - we'll likely extend this from game/gamesrc/web in the future. If you already did extensions you should just have to edit your import paths and make use of the new cmdset template supplied.

The unit testing was for commands was split out from src/objects/tests.py into the new src/commands/default/test.py in order to keep the testing modules thematically grouped with the things they are testing.
This commit is contained in:
Griatch 2010-11-23 01:24:56 +00:00
parent a3917073ff
commit 72d40285b8
61 changed files with 381 additions and 184 deletions

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# -*- coding: utf-8 -*-
"""
** OBS - this is not a normal command module! **
** You cannot import anythin in this module as a command! **
This is part of the Evennia unittest framework, for testing the
stability and integrity of the codebase during updates. This module
test the default command set. It is instantiated by the
src/objects/tests.py module, which in turn is run by as part of the
main test suite started with
> python game/manage.py test.
"""
import re, time
try:
# this is a special optimized Django version, only available in current Django devel
from django.utils.unittest import TestCase
except ImportError:
from django.test import TestCase
from django.conf import settings
from src.utils import create
from src.server import session, sessionhandler
#------------------------------------------------------------
# Command testing
# ------------------------------------------------------------
# print all feedback from test commands (can become very verbose!)
VERBOSE = False
class FakeSession(session.SessionProtocol):
"""
A fake session that
implements dummy versions of the real thing; this is needed to
mimic a logged-in player.
"""
def connectionMade(self):
self.prep_session()
sessionhandler.add_session(self)
def prep_session(self):
self.server, self.address = None, "0.0.0.0"
self.name, self.uid = None, None
self.logged_in = False
self.encoding = "utf-8"
self.cmd_last, self.cmd_last_visible, self.cmd_conn_time = time.time(), time.time(), time.time()
self.cmd_total = 0
def disconnectClient(self):
pass
def lineReceived(self, raw_string):
pass
def msg(self, message, markup=True):
if VERBOSE:
print message
class CommandTest(TestCase):
"""
Sets up the basics of testing the default commands and the generic things
that should always be present in a command.
Inherit new tests from this.
"""
def setUp(self):
"sets up the testing environment"
self.room1 = create.create_object(settings.BASE_ROOM_TYPECLASS, key="room1")
self.room2 = create.create_object(settings.BASE_ROOM_TYPECLASS, key="room2")
# create a faux player/character for testing.
self.char1 = create.create_player("TestingPlayer", "testplayer@test.com", "testpassword", location=self.room1)
self.char1.player.user.is_superuser = True
sess = FakeSession()
sess.connectionMade()
sess.login(self.char1.player)
self.char2 = create.create_object(settings.BASE_CHARACTER_TYPECLASS, key="char2", location=self.room1)
self.obj1 = create.create_object(settings.BASE_OBJECT_TYPECLASS, key="obj1", location=self.room1)
self.obj2 = create.create_object(settings.BASE_OBJECT_TYPECLASS, key="obj2", location=self.room1)
self.exit1 = create.create_object(settings.BASE_EXIT_TYPECLASS, key="exit1", location=self.room1)
self.exit2 = create.create_object(settings.BASE_EXIT_TYPECLASS, key="exit2", location=self.room2)
def get_cmd(self, cmd_class, argument_string=""):
"""
Obtain a cmd instance from a class and an input string
Note: This does not make use of the cmdhandler functionality.
"""
cmd = cmd_class()
cmd.caller = self.char1
cmd.cmdstring = cmd_class.key
cmd.args = argument_string
cmd.cmdset = None
cmd.obj = self.char1
return cmd
def execute_cmd(self, raw_string):
"""
Creates the command through faking a normal command call;
This also mangles the input in various ways to test if the command
will be fooled.
"""
test1 = re.sub(r'\s', '', raw_string) # remove all whitespace inside it
test2 = "%s/åäö öäö;-:$£@*~^' 'test" % raw_string # inserting weird characters in call
test3 = "%s %s" % (raw_string, raw_string) # multiple calls
self.char1.execute_cmd(test1)
self.char1.execute_cmd(test2)
self.char1.execute_cmd(test3)
self.char1.execute_cmd(raw_string)
#------------------------------------------------------------
# Default set Command testing
#------------------------------------------------------------
class TestHome(CommandTest):
def test_call(self):
self.char1.home = self.room2
self.execute_cmd("home")
self.assertEqual(self.char1.location, self.room2)
class TestLook(CommandTest):
def test_call(self):
self.execute_cmd("look here")
class TestPassword(CommandTest):
def test_call(self):
self.execute_cmd("@password testpassword = newpassword")
class TestNick(CommandTest):
def test_call(self):
self.execute_cmd("nickname testalias = testaliasedstring")
self.assertEquals("testaliasedstring", self.char1.nicks.get("testalias", None))