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After lots of discussions, default commands where moved from game/gamesrc/commands/default to src/commands/default in order to make it clearer which parts are updated as part of evennia and which can be tweaked at heart's content. New templates where left in gamesrc/commands that should hopefully make it clearer how to extend the command system. Also game/web was moved to src/web - we'll likely extend this from game/gamesrc/web in the future. If you already did extensions you should just have to edit your import paths and make use of the new cmdset template supplied.
The unit testing was for commands was split out from src/objects/tests.py into the new src/commands/default/test.py in order to keep the testing modules thematically grouped with the things they are testing.
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src/commands/default/syscommands.py
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src/commands/default/syscommands.py
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"""
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System commands
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These are the default commands called by the system commandhandler
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when various exceptions occur. If one of these commands are not
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implemented and part of the current cmdset, the engine falls back
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to a default solution instead.
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Some system commands are shown in this module
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as a REFERENCE only (they are not all added to Evennia's
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default cmdset since they don't currently do anything differently from the
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default backup systems hard-wired in the engine).
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Overloading these commands in a cmdset can be used to create
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interesting effects. An example is using the NoMatch system command
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to implement a line-editor where you don't have to start each
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line with a command (if there is no match to a known command,
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the line is just added to the editor buffer).
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"""
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from src.comms.models import Channel
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from src.utils import create
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from src.permissions.permissions import has_perm
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# The command keys the engine is calling
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# (the actual names all start with __)
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from src.commands.cmdhandler import CMD_NOINPUT
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from src.commands.cmdhandler import CMD_NOMATCH
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from src.commands.cmdhandler import CMD_MULTIMATCH
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from src.commands.cmdhandler import CMD_NOPERM
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from src.commands.cmdhandler import CMD_CHANNEL
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from src.commands.cmdhandler import CMD_EXIT
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from src.commands.default.muxcommand import MuxCommand
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# Command called when there is no input at line
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# (i.e. an lone return key)
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class SystemNoInput(MuxCommand):
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"""
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This is called when there is no input given
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"""
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key = CMD_NOINPUT
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def func(self):
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"Do nothing."
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pass
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#
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# Command called when there was no match to the
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# command name
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#
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class SystemNoMatch(MuxCommand):
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"""
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No command was found matching the given input.
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"""
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key = CMD_NOMATCH
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def func(self):
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"""
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This is given the failed raw string as input.
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"""
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self.caller.msg("Huh?")
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#
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# Command called when there were mulitple matches to the command.
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#
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class SystemMultimatch(MuxCommand):
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"""
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Multiple command matches.
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The cmdhandler adds a special attribute 'matches' to this
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system command.
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matches = [(candidate, cmd) , (candidate, cmd), ...],
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where candidate is an instance of src.commands.cmdparser.CommandCandidate
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and cmd is an an instantiated Command object matching the candidate.
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"""
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key = CMD_MULTIMATCH
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def format_multimatches(self, caller, matches):
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"""
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Format multiple command matches to a useful error.
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This is copied directly from the default method in
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src.commands.cmdhandler.
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"""
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string = "There where multiple matches:"
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for num, match in enumerate(matches):
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# each match is a tuple (candidate, cmd)
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candidate, cmd = match
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is_channel = hasattr(cmd, "is_channel") and cmd.is_channel
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if is_channel:
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is_channel = " (channel)"
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else:
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is_channel = ""
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is_exit = hasattr(cmd, "is_exit") and cmd.is_exit
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if is_exit and cmd.destination:
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is_exit = " (exit to %s)" % cmd.destination
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else:
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is_exit = ""
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id1 = ""
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id2 = ""
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if not (is_channel or is_exit) and (hasattr(cmd, 'obj') and cmd.obj != caller):
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# the command is defined on some other object
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id1 = "%s-" % cmd.obj.name
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id2 = " (%s-%s)" % (num + 1, candidate.cmdname)
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else:
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id1 = "%s-" % (num + 1)
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id2 = ""
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string += "\n %s%s%s%s%s" % (id1, candidate.cmdname, id2, is_channel, is_exit)
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return string
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def func(self):
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"""
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argument to cmd is a comma-separated string of
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all the clashing matches.
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"""
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string = self.format_multimatches(self.caller, self.matches)
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self.caller.msg(string)
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class SystemNoPerm(MuxCommand):
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"""
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This is called when the user does not have the
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correct permissions to use a particular command.
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"""
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key = CMD_NOPERM
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def func(self):
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"""
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This receives the original raw
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input string (the one whose command failed to validate)
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as argument.
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"""
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self.caller.msg("You are not allowed to do that.")
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# Command called when the comman given at the command line
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# was identified as a channel name, like there existing a
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# channel named 'ooc' and the user wrote
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# > ooc Hello!
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class SystemSendToChannel(MuxCommand):
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"""
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This is a special command that the cmdhandler calls
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when it detects that the command given matches
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an existing Channel object key (or alias).
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"""
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key = CMD_CHANNEL
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permissions = "cmd:use_channels"
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def parse(self):
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channelname, msg = self.args.split(':', 1)
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self.args = channelname.strip(), msg.strip()
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def func(self):
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"""
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Create a new message and send it to channel, using
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the already formatted input.
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"""
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caller = self.caller
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channelkey, msg = self.args
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if not msg:
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caller.msg("Say what?")
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return
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channel = Channel.objects.get_channel(channelkey)
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if not channel:
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caller.msg("Channel '%s' not found." % channelkey)
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return
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if not channel.has_connection(caller):
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string = "You are not connected to channel '%s'."
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caller.msg(string % channelkey)
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return
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if not has_perm(caller, channel, 'chan_send'):
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string = "You are not permitted to send to channel '%s'."
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caller.msg(string % channelkey)
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return
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msg = "[%s] %s: %s" % (channel.key, caller.name, msg)
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msgobj = create.create_message(caller, msg, channels=[channel])
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channel.msg(msgobj)
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#
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# Command called when the system recognizes the command given
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# as matching an exit from the room. E.g. if there is an exit called 'door'
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# and the user gives the command
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# > door
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# the exit 'door' should be traversed to its destination.
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class SystemUseExit(MuxCommand):
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"""
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Handles what happens when user gives a valid exit
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as a command. It receives the raw string as input.
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"""
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key = CMD_EXIT
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def func(self):
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"""
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Handle traversing an exit
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"""
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caller = self.caller
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if not self.args:
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return
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exit_name = self.args
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exi = caller.search(exit_name)
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if not exi:
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return
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destination = exi.attr('_destination')
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if not destination:
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return
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if has_perm(caller, exit, 'traverse'):
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caller.move_to(destination)
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else:
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caller.msg("You cannot enter")
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