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Created wrappers for creating Tags.
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parent
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2 changed files with 22 additions and 2 deletions
10
ev.py
10
ev.py
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@ -144,6 +144,7 @@ from src.scripts.scripts import Script
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# comms
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from src.comms.models import Msg, ChannelDB, PlayerChannelConnection, ExternalChannelConnection
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from src.comms.comms import Channel
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# objects
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from src.objects.objects import Object, Character, Room, Exit
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@ -210,8 +211,10 @@ class DBmanagers(_EvContainer):
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from src.comms.models import Msg, ChannelDB, PlayerChannelConnection, ExternalChannelConnection
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from src.objects.models import ObjectDB
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from src.server.models import ServerConfig
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from src.typeclasses.models import Tag, Attribute
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helpentry = HelpEntry.objects
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# create container's properties
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helpentries = HelpEntry.objects
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players = PlayerDB.objects
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scripts = ScriptDB.objects
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msgs = Msg.objects
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@ -220,8 +223,11 @@ class DBmanagers(_EvContainer):
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externalconnections = ExternalChannelConnection.objects
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objects = ObjectDB.objects
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serverconfigs = ServerConfig.objects
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attributes = Attribute.objects
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tags = Tag.objects
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# remove these so they are not visible as properties
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del HelpEntry, PlayerDB, ScriptDB, Msg, ChannelDB, PlayerChannelConnection,
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del ExternalChannelConnection, ObjectDB, ServerConfig
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del ExternalChannelConnection, ObjectDB, ServerConfig, Tags, Attributes
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managers = DBmanagers()
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del DBmanagers
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@ -40,6 +40,7 @@ _PlayerDB = None
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_to_object = None
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_ChannelDB = None
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_channelhandler = None
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_Tag = None
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# limit symbol import from API
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@ -398,6 +399,19 @@ def create_channel(key, aliases=None, desc=None,
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channel = create_channel
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def create_tag(self, key=None, category=None, data=None):
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"""
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Create a tag. This makes sure to create case-insensitive tags.
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Note that if the exact same tag configuration (key+category)
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exists, it will be re-used. A data keyword will overwrite existing
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data on a tag (it is not part of what makes the tag unique).
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"""
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global _Tag
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if not _Tag:
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from src.typeclasses.models import Tag as _Tag
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return _Tag.objects.create_tag(key=key, category=category, data=data)
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#
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# Player creation methods
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#
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