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Fixes to auto-link remapper
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docs/source/Components/Command-System.md
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docs/source/Components/Command-System.md
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# Command System
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- [Commands](./Commands)
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- [Command Sets](./Command-Sets)
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- [Command Auto-help](./Help-System#command-auto-help-system)
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See also:
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- [Default Command Help](api:evennia.commands.default#modules)
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- [Adding Command Tutorial](../Howto/Starting/Part1/Adding-Commands)
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@ -8,7 +8,7 @@ The basic way for users to communicate with the game is through *Commands*. Thes
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directly related to the game world such as *look*, *get*, *drop* and so on, or administrative
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commands such as *examine* or *@dig*.
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The [default commands](./Default-Command-Help) coming with Evennia are 'MUX-like' in that they use @
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The [default commands](api:evennia.commands.default#modules) coming with Evennia are 'MUX-like' in that they use @
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for admin commands, support things like switches, syntax with the '=' symbol etc, but there is
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nothing that prevents you from implementing a completely different command scheme for your game. You
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can find the default commands in `evennia/commands/default`. You should not edit these directly -
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@ -20,10 +20,11 @@ than, the doc-strings of each component in the [API](../Evennia-API).
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## Commands
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- [Commands](./Commands)
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- [Command-Sets](./Command-Sets)
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- [The Connection Screen](./Connection-Screen)
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- [Available default Commands](./Default-Command-Help)
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- [Command system](./Command-System)
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- [Commands](./Commands)
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- [Command-Sets](./Command-Sets)
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- [The Connection Screen](./Connection-Screen)
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- [Available default Commands](api:evennia.commands.default#modules)
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- [Batch-Processors](./Batch-Processors)
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- [Batch-Code-Processor](./Batch-Code-Processor)
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- [Batch-Command-Processor](./Batch-Command-Processor)
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