mirror of
https://github.com/evennia/evennia.git
synced 2026-03-16 21:06:30 +01:00
Resolve unit tests
This commit is contained in:
parent
a4eff902cc
commit
705d47fe47
14 changed files with 291 additions and 350 deletions
|
|
@ -103,7 +103,7 @@ from the _Knave_ rulebook. While we added the ability to roll on a random table
|
|||
```
|
||||
# in mygame/evadventure/random_tables.py
|
||||
|
||||
character_generation = {
|
||||
chargen_tables = {
|
||||
"physique": [
|
||||
"athletic", "brawny", "corpulent", "delicate", "gaunt", "hulking", "lanky",
|
||||
"ripped", "rugged", "scrawny", "short", "sinewy", "slender", "flabby",
|
||||
|
|
@ -135,20 +135,19 @@ During character generation we will need an entity to store/retain the changes,
|
|||
```python
|
||||
# in mygame/evadventure/chargen.py
|
||||
|
||||
from .random_tables import chargen_table
|
||||
from .random_tables import chargen_tables
|
||||
from .rules import dice
|
||||
|
||||
class TemporaryCharacterSheet:
|
||||
|
||||
def __init__(self):
|
||||
self.ability_changes = 0 # how many times we tried swap abilities
|
||||
|
||||
def _random_ability(self):
|
||||
return min(dice.roll("1d6"), dice.roll("1d6"), dice.roll("1d6"))
|
||||
|
||||
def generate(self):
|
||||
|
||||
def __init__(self):
|
||||
self.ability_changes = 0 # how many times we tried swap abilities
|
||||
|
||||
# name will likely be modified later
|
||||
self.name = dice.roll_random_table("1d282", chargen_table["name"])
|
||||
self.name = dice.roll_random_table("1d282", chargen_tables["name"])
|
||||
|
||||
# base attribute values
|
||||
self.strength = self._random_ability()
|
||||
|
|
@ -159,17 +158,17 @@ class TemporaryCharacterSheet:
|
|||
self.charisma = self._random_ability()
|
||||
|
||||
# physical attributes (only for rp purposes)
|
||||
physique = dice.roll_random_table("1d20", chargen_table["physique"])
|
||||
face = dice.roll_random_table("1d20", chargen_table["face"])
|
||||
skin = dice.roll_random_table("1d20", chargen_table["skin"])
|
||||
hair = dice.roll_random_table("1d20", chargen_table["hair"])
|
||||
clothing = dice.roll_random_table("1d20", chargen_table["clothing"])
|
||||
speech = dice.roll_random_table("1d20", chargen_table["speech"])
|
||||
virtue = dice.roll_random_table("1d20", chargen_table["virtue"])
|
||||
vice = dice.roll_random_table("1d20", chargen_table["vice"])
|
||||
background = dice.roll_random_table("1d20", chargen_table["background"])
|
||||
misfortune = dice.roll_random_table("1d20", chargen_table["misfortune"])
|
||||
alignment = dice.roll_random_table("1d20", chargen_table["alignment"])
|
||||
physique = dice.roll_random_table("1d20", chargen_tables["physique"])
|
||||
face = dice.roll_random_table("1d20", chargen_tables["face"])
|
||||
skin = dice.roll_random_table("1d20", chargen_tables["skin"])
|
||||
hair = dice.roll_random_table("1d20", chargen_tables["hair"])
|
||||
clothing = dice.roll_random_table("1d20", chargen_tables["clothing"])
|
||||
speech = dice.roll_random_table("1d20", chargen_tables["speech"])
|
||||
virtue = dice.roll_random_table("1d20", chargen_tables["virtue"])
|
||||
vice = dice.roll_random_table("1d20", chargen_tables["vice"])
|
||||
background = dice.roll_random_table("1d20", chargen_tables["background"])
|
||||
misfortune = dice.roll_random_table("1d20", chargen_tables["misfortune"])
|
||||
alignment = dice.roll_random_table("1d20", chargen_tables["alignment"])
|
||||
|
||||
self.desc = (
|
||||
f"You are {physique} with a {face} face, {skin} skin, {hair} hair, {speech} speech,"
|
||||
|
|
@ -185,21 +184,21 @@ class TemporaryCharacterSheet:
|
|||
self.level = 1
|
||||
|
||||
# random equipment
|
||||
self.armor = dice.roll_random_table("1d20", chargen_table["armor"])
|
||||
self.armor = dice.roll_random_table("1d20", chargen_tables["armor"])
|
||||
|
||||
_helmet_and_shield = dice.roll_random_table("1d20", chargen_table["helmets and shields"])
|
||||
_helmet_and_shield = dice.roll_random_table("1d20", chargen_tables["helmets and shields"])
|
||||
self.helmet = "helmet" if "helmet" in _helmet_and_shield else "none"
|
||||
self.shield = "shield" if "shield" in _helmet_and_shield else "none"
|
||||
|
||||
self.weapon = dice.roll_random_table("1d20", chargen_table["starting weapon"])
|
||||
self.weapon = dice.roll_random_table("1d20", chargen_tables["starting weapon"])
|
||||
|
||||
self.backpack = [
|
||||
"ration",
|
||||
"ration",
|
||||
dice.roll_random_table("1d20", chargen_table["dungeoning gear"]),
|
||||
dice.roll_random_table("1d20", chargen_table["dungeoning gear"]),
|
||||
dice.roll_random_table("1d20", chargen_table["general gear 1"]),
|
||||
dice.roll_random_table("1d20", chargen_table["general gear 2"]),
|
||||
dice.roll_random_table("1d20", chargen_tables["dungeoning gear"]),
|
||||
dice.roll_random_table("1d20", chargen_tables["dungeoning gear"]),
|
||||
dice.roll_random_table("1d20", chargen_tables["general gear 1"]),
|
||||
dice.roll_random_table("1d20", chargen_tables["general gear 2"]),
|
||||
]
|
||||
```
|
||||
|
||||
|
|
@ -367,7 +366,6 @@ def start_chargen(caller, session=None):
|
|||
|
||||
# this generates all random components of the character
|
||||
tmp_character = TemporaryCharacterSheet()
|
||||
tmp_character.generate()
|
||||
|
||||
EvMenu(caller, menutree, session=session, tmp_character=tmp_character)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue