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Cleanup of API documentation.
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2 changed files with 42 additions and 38 deletions
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@ -2,7 +2,7 @@
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The command template for the default MUX-style command set
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"""
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from src.utils import utils
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from src.utils import utils
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from src.commands.command import Command
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# limit symbol import for API
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@ -18,17 +18,17 @@ class MuxCommand(Command):
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Note that the class's __doc__ string (this text) is
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used by Evennia to create the automatic help entry for
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the command, so make sure to document consistently here.
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the command, so make sure to document consistently here.
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"""
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def has_perm(self, srcobj):
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"""
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This is called by the cmdhandler to determine
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if srcobj is allowed to execute this command.
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We just show it here for completeness - we
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are satisfied using the default check in Command.
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are satisfied using the default check in Command.
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"""
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return super(MuxCommand, self).has_perm(srcobj)
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def at_pre_cmd(self):
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"""
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This hook is called before self.parse() on all commands
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@ -37,7 +37,7 @@ class MuxCommand(Command):
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def at_post_cmd(self):
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"""
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This hook is called after the command has finished executing
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This hook is called after the command has finished executing
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(after self.func()).
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"""
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pass
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@ -55,17 +55,17 @@ class MuxCommand(Command):
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self.aliases - the aliases of this cmd ('l')
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self.permissions - permission string for this command
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self.help_category - overall category of command
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self.caller - the object calling this command
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self.cmdstring - the actual command name used to call this
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(this allows you to know which alias was used,
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for example)
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self.args - the raw input; everything following self.cmdstring.
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self.cmdset - the cmdset from which this command was picked. Not
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often used (useful for commands like 'help' or to
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often used (useful for commands like 'help' or to
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list all available commands etc)
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self.obj - the object on which this command was defined. It is often
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the same as self.caller.
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the same as self.caller.
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A MUX command has the following possible syntax:
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@ -74,32 +74,32 @@ class MuxCommand(Command):
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The 'name[ with several words]' part is already dealt with by the
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cmdhandler at this point, and stored in self.cmdname (we don't use
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it here). The rest of the command is stored in self.args, which can start
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with the switch indicator /.
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with the switch indicator /.
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This parser breaks self.args into its constituents and stores them in the
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following variables:
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This parser breaks self.args into its constituents and stores them in the
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following variables:
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self.switches = [list of /switches (without the /)]
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self.raw = This is the raw argument input, including switches
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self.args = This is re-defined to be everything *except* the switches
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self.lhs = Everything to the left of = (lhs:'left-hand side'). If
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self.lhs = Everything to the left of = (lhs:'left-hand side'). If
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no = is found, this is identical to self.args.
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self.rhs: Everything to the right of = (rhs:'right-hand side').
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self.rhs: Everything to the right of = (rhs:'right-hand side').
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If no '=' is found, this is None.
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self.lhslist - [self.lhs split into a list by comma]
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self.rhslist - [list of self.rhs split into a list by comma]
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self.arglist = [list of space-separated args (stripped, including '=' if it exists)]
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All args and list members are stripped of excess whitespace around the
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strings, but case is preserved.
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All args and list members are stripped of excess whitespace around the
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strings, but case is preserved.
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"""
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raw = self.args
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raw = self.args
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args = raw.strip()
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# split out switches
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# split out switches
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switches = []
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if args and len(args) > 1 and args[0] == "/":
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# we have a switch, or a set of switches. These end with a space.
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#print "'%s'" % args
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#print "'%s'" % args
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switches = args[1:].split(None, 1)
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if len(switches) > 1:
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switches, args = switches
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@ -108,17 +108,17 @@ class MuxCommand(Command):
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args = ""
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switches = switches[0].split('/')
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arglist = [arg.strip() for arg in args.split()]
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# check for arg1, arg2, ... = argA, argB, ... constructs
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lhs, rhs = args, None
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# check for arg1, arg2, ... = argA, argB, ... constructs
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lhs, rhs = args, None
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lhslist, rhslist = [arg.strip() for arg in args.split(',')], []
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if args and '=' in args:
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if args and '=' in args:
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lhs, rhs = [arg.strip() for arg in args.split('=', 1)]
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lhslist = [arg.strip() for arg in lhs.split(',')]
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rhslist = [arg.strip() for arg in rhs.split(',')]
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# save to object properties:
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self.raw = raw
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self.raw = raw
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self.switches = switches
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self.args = args.strip()
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self.arglist = arglist
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@ -131,26 +131,26 @@ class MuxCommand(Command):
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"""
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This is the hook function that actually does all the work. It is called
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by the cmdhandler right after self.parser() finishes, and so has access
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to all the variables defined therein.
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to all the variables defined therein.
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"""
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# a simple test command to show the available properties
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string = "-" * 50
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string += "\n{w%s{n - Command variables from evennia:\n" % self.key
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string += "\n{w%s{n - Command variables from evennia:\n" % self.key
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string += "-" * 50
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string += "\nname of cmd (self.key): {w%s{n\n" % self.key
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string += "\nname of cmd (self.key): {w%s{n\n" % self.key
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string += "cmd aliases (self.aliases): {w%s{n\n" % self.aliases
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string += "cmd locks (self.locks): {w%s{n\n" % self.locks
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string += "help category (self.help_category): {w%s{n\n" % self.help_category
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string += "object calling (self.caller): {w%s{n\n" % self.caller
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string += "object storing cmdset (self.obj): {w%s{n\n" % self.obj
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string += "command string given (self.cmdstring): {w%s{n\n" % self.cmdstring
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string += "command string given (self.cmdstring): {w%s{n\n" % self.cmdstring
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# show cmdset.key instead of cmdset to shorten output
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string += utils.fill("current cmdset (self.cmdset): {w%s{n\n" % self.cmdset)
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string += "\n" + "-" * 50
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string += "\nVariables from MuxCommand baseclass\n"
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string += "-" * 50
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string += "-" * 50
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string += "\nraw argument (self.raw): {w%s{n \n" % self.raw
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string += "cmd args (self.args): {w%s{n\n" % self.args
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string += "cmd switches (self.switches): {w%s{n\n" % self.switches
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@ -159,5 +159,5 @@ class MuxCommand(Command):
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string += "lhs, comma separated (self.lhslist): {w%s{n\n" % self.lhslist
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string += "rhs, right-hand side of '=' (self.rhs): {w%s{n\n" % self.rhs
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string += "rhs, comma separated (self.rhslist): {w%s{n\n" % self.rhslist
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string += "-" * 50
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string += "-" * 50
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self.caller.msg(string)
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@ -31,17 +31,21 @@ class Object(TypeClass):
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# __init__ is only defined here in order to present docstring to API.
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def __init__(self, dbobj):
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"""
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This is the root typeclass object, implementing an in-game Evennia
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game object, such as having a location, being able to be
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manipulated or looked at, etc. If you create a new typeclass, it
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must always inherit from this object (or any of the other objects
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in this file, since they all actually inherit from BaseObject, as
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seen in src.object.objects).
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This is the root typeclass object representing all entities
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that has and actual presence in-game. Objects generally has a
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location, can be manipulated and looked at. Most game entities
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you define should inherit from Object at some distance.
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Important subclasses of Object are that Evennia defines by
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default for you are Characters, Exits and Rooms.
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Note that all Objects and its subclasses *must* always be
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created using the ev.create_object() function. This is so the
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typeclass system can be correctly initiated behind the scenes.
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Object Typeclass API:
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* Available properties (only available on initiated typeclass objects)
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* Available properties (only available on *initiated* typeclass objects)
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key (string) - name of object
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name (string)- same as key
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