Cleanup of API documentation.

This commit is contained in:
Griatch 2012-05-02 00:39:56 +02:00
parent fce5c79561
commit 7058b9f210
2 changed files with 42 additions and 38 deletions

View file

@ -2,7 +2,7 @@
The command template for the default MUX-style command set
"""
from src.utils import utils
from src.utils import utils
from src.commands.command import Command
# limit symbol import for API
@ -18,17 +18,17 @@ class MuxCommand(Command):
Note that the class's __doc__ string (this text) is
used by Evennia to create the automatic help entry for
the command, so make sure to document consistently here.
the command, so make sure to document consistently here.
"""
def has_perm(self, srcobj):
"""
This is called by the cmdhandler to determine
if srcobj is allowed to execute this command.
We just show it here for completeness - we
are satisfied using the default check in Command.
are satisfied using the default check in Command.
"""
return super(MuxCommand, self).has_perm(srcobj)
def at_pre_cmd(self):
"""
This hook is called before self.parse() on all commands
@ -37,7 +37,7 @@ class MuxCommand(Command):
def at_post_cmd(self):
"""
This hook is called after the command has finished executing
This hook is called after the command has finished executing
(after self.func()).
"""
pass
@ -55,17 +55,17 @@ class MuxCommand(Command):
self.aliases - the aliases of this cmd ('l')
self.permissions - permission string for this command
self.help_category - overall category of command
self.caller - the object calling this command
self.cmdstring - the actual command name used to call this
(this allows you to know which alias was used,
for example)
self.args - the raw input; everything following self.cmdstring.
self.cmdset - the cmdset from which this command was picked. Not
often used (useful for commands like 'help' or to
often used (useful for commands like 'help' or to
list all available commands etc)
self.obj - the object on which this command was defined. It is often
the same as self.caller.
the same as self.caller.
A MUX command has the following possible syntax:
@ -74,32 +74,32 @@ class MuxCommand(Command):
The 'name[ with several words]' part is already dealt with by the
cmdhandler at this point, and stored in self.cmdname (we don't use
it here). The rest of the command is stored in self.args, which can start
with the switch indicator /.
with the switch indicator /.
This parser breaks self.args into its constituents and stores them in the
following variables:
This parser breaks self.args into its constituents and stores them in the
following variables:
self.switches = [list of /switches (without the /)]
self.raw = This is the raw argument input, including switches
self.args = This is re-defined to be everything *except* the switches
self.lhs = Everything to the left of = (lhs:'left-hand side'). If
self.lhs = Everything to the left of = (lhs:'left-hand side'). If
no = is found, this is identical to self.args.
self.rhs: Everything to the right of = (rhs:'right-hand side').
self.rhs: Everything to the right of = (rhs:'right-hand side').
If no '=' is found, this is None.
self.lhslist - [self.lhs split into a list by comma]
self.rhslist - [list of self.rhs split into a list by comma]
self.arglist = [list of space-separated args (stripped, including '=' if it exists)]
All args and list members are stripped of excess whitespace around the
strings, but case is preserved.
All args and list members are stripped of excess whitespace around the
strings, but case is preserved.
"""
raw = self.args
raw = self.args
args = raw.strip()
# split out switches
# split out switches
switches = []
if args and len(args) > 1 and args[0] == "/":
# we have a switch, or a set of switches. These end with a space.
#print "'%s'" % args
#print "'%s'" % args
switches = args[1:].split(None, 1)
if len(switches) > 1:
switches, args = switches
@ -108,17 +108,17 @@ class MuxCommand(Command):
args = ""
switches = switches[0].split('/')
arglist = [arg.strip() for arg in args.split()]
# check for arg1, arg2, ... = argA, argB, ... constructs
lhs, rhs = args, None
# check for arg1, arg2, ... = argA, argB, ... constructs
lhs, rhs = args, None
lhslist, rhslist = [arg.strip() for arg in args.split(',')], []
if args and '=' in args:
if args and '=' in args:
lhs, rhs = [arg.strip() for arg in args.split('=', 1)]
lhslist = [arg.strip() for arg in lhs.split(',')]
rhslist = [arg.strip() for arg in rhs.split(',')]
# save to object properties:
self.raw = raw
self.raw = raw
self.switches = switches
self.args = args.strip()
self.arglist = arglist
@ -131,26 +131,26 @@ class MuxCommand(Command):
"""
This is the hook function that actually does all the work. It is called
by the cmdhandler right after self.parser() finishes, and so has access
to all the variables defined therein.
to all the variables defined therein.
"""
# a simple test command to show the available properties
string = "-" * 50
string += "\n{w%s{n - Command variables from evennia:\n" % self.key
string += "\n{w%s{n - Command variables from evennia:\n" % self.key
string += "-" * 50
string += "\nname of cmd (self.key): {w%s{n\n" % self.key
string += "\nname of cmd (self.key): {w%s{n\n" % self.key
string += "cmd aliases (self.aliases): {w%s{n\n" % self.aliases
string += "cmd locks (self.locks): {w%s{n\n" % self.locks
string += "help category (self.help_category): {w%s{n\n" % self.help_category
string += "object calling (self.caller): {w%s{n\n" % self.caller
string += "object storing cmdset (self.obj): {w%s{n\n" % self.obj
string += "command string given (self.cmdstring): {w%s{n\n" % self.cmdstring
string += "command string given (self.cmdstring): {w%s{n\n" % self.cmdstring
# show cmdset.key instead of cmdset to shorten output
string += utils.fill("current cmdset (self.cmdset): {w%s{n\n" % self.cmdset)
string += "\n" + "-" * 50
string += "\nVariables from MuxCommand baseclass\n"
string += "-" * 50
string += "-" * 50
string += "\nraw argument (self.raw): {w%s{n \n" % self.raw
string += "cmd args (self.args): {w%s{n\n" % self.args
string += "cmd switches (self.switches): {w%s{n\n" % self.switches
@ -159,5 +159,5 @@ class MuxCommand(Command):
string += "lhs, comma separated (self.lhslist): {w%s{n\n" % self.lhslist
string += "rhs, right-hand side of '=' (self.rhs): {w%s{n\n" % self.rhs
string += "rhs, comma separated (self.rhslist): {w%s{n\n" % self.rhslist
string += "-" * 50
string += "-" * 50
self.caller.msg(string)

View file

@ -31,17 +31,21 @@ class Object(TypeClass):
# __init__ is only defined here in order to present docstring to API.
def __init__(self, dbobj):
"""
This is the root typeclass object, implementing an in-game Evennia
game object, such as having a location, being able to be
manipulated or looked at, etc. If you create a new typeclass, it
must always inherit from this object (or any of the other objects
in this file, since they all actually inherit from BaseObject, as
seen in src.object.objects).
This is the root typeclass object representing all entities
that has and actual presence in-game. Objects generally has a
location, can be manipulated and looked at. Most game entities
you define should inherit from Object at some distance.
Important subclasses of Object are that Evennia defines by
default for you are Characters, Exits and Rooms.
Note that all Objects and its subclasses *must* always be
created using the ev.create_object() function. This is so the
typeclass system can be correctly initiated behind the scenes.
Object Typeclass API:
* Available properties (only available on initiated typeclass objects)
* Available properties (only available on *initiated* typeclass objects)
key (string) - name of object
name (string)- same as key