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Recovered my old where-do-I-begin article from Imaginary Realities and adopted it into tutorial
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```sidebar:: Tutorial Parts
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Part 1: `What we have <./Starting-Part1.html>`_
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Part 1: `What we have <../Part1/Starting-Part1.html>`_
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A tour of Evennia and how to use the tools, including an introduction to Python.
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Part 2: `What we want <./Starting-Part2.html>`_
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Part 2: `What we want <../Part2/Starting-Part2.html>`_
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Planning our tutorial game and what to think about when planning your own in the future.
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**Part 3: How we get there**
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Getting down to the meat of extending Evennia to make our game
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Part 4: `Using what we created <./Starting-Part4.html>`_
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Part 4: `Using what we created <../Part4/Starting-Part4.html>`_
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Building a tech-demo and world content to go with our code
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Part 5: `Showing the world <./Starting-Part5.html>`_
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Part 5: `Showing the world <../Part5/Starting-Part5.html>`_
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Taking our new game online and let players try it out
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```
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In part three of the Evennia Starting tutorial we will go through the creation of several key parts
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