diff --git a/docs/latest/.buildinfo b/docs/latest/.buildinfo index a70552907a..44ff3de595 100644 --- a/docs/latest/.buildinfo +++ b/docs/latest/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: 36e34c14b0a874bc2fc20cf38ec8cced +config: 3177d3962ad3fdd5afecddf32584338c tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/docs/latest/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Objects.html b/docs/latest/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Objects.html index 2facf10d9f..5de73ddfc1 100644 --- a/docs/latest/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Objects.html +++ b/docs/latest/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Objects.html @@ -361,7 +361,7 @@ types) with Evennia’s search functions:
quality = AttributeProperty(3, autocreate=False) attack_type = AttributeProperty(Ability.STR, autocreate=False) - defend_type = AttributeProperty(Ability.ARMOR, autocreate=False) + defense_type = AttributeProperty(Ability.ARMOR, autocreate=False) damage_roll = AttributeProperty("1d6", autocreate=False) @@ -488,7 +488,7 @@ types) with Evennia’s search functions: quality = AttributeProperty(3, autocreate=False) attack_type = AttributeProperty(Ability.INT, autocreate=False) - defend_type = AttributeProperty(Ability.DEX, autocreate=False) + defense_type = AttributeProperty(Ability.DEX, autocreate=False) damage_roll = AttributeProperty("1d8", autocreate=False) diff --git a/docs/latest/_modules/evennia/contrib/tutorials/evadventure/utils.html b/docs/latest/_modules/evennia/contrib/tutorials/evadventure/utils.html index 549c2ce6b0..ccdf2fd330 100644 --- a/docs/latest/_modules/evennia/contrib/tutorials/evadventure/utils.html +++ b/docs/latest/_modules/evennia/contrib/tutorials/evadventure/utils.html @@ -129,7 +129,7 @@ carried = f", Worn: [{carried.value}]" if carried else "" attack_type = getattr(obj, "attack_type", None) - defense_type = getattr(obj, "attack_type", None) + defense_type = getattr(obj, "defense_type", None) return _OBJ_STATS.format( key=obj.key, diff --git a/docs/latest/_sources/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Objects.md.txt b/docs/latest/_sources/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Objects.md.txt index 449367eb0f..98330c17f1 100644 --- a/docs/latest/_sources/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Objects.md.txt +++ b/docs/latest/_sources/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Objects.md.txt @@ -248,7 +248,7 @@ class EvAdventureWeapon(EvAdventureObject): quality = AttributeProperty(3, autocreate=False) attack_type = AttributeProperty(Ability.STR, autocreate=False) - defend_type = AttributeProperty(Ability.ARMOR, autocreate=False) + defense_type = AttributeProperty(Ability.ARMOR, autocreate=False) damage_roll = AttributeProperty("1d6", autocreate=False) @@ -387,7 +387,7 @@ class EvAdventureRuneStone(EvAdventureWeapon, EvAdventureConsumable): quality = AttributeProperty(3, autocreate=False) attack_type = AttributeProperty(Ability.INT, autocreate=False) - defend_type = AttributeProperty(Ability.DEX, autocreate=False) + defense_type = AttributeProperty(Ability.DEX, autocreate=False) damage_roll = AttributeProperty("1d8", autocreate=False) @@ -488,4 +488,4 @@ Well, we just figured out all we need! You can go back and update `get_obj_stats When you change this function you must also update the related unit test - so your existing test becomes a nice way to test your new Objects as well! Add more tests showing the output of feeding different object-types to `get_obj_stats`. -Try it out yourself. If you need help, a finished utility example is found in [evennia/contrib/tutorials/evadventure/utils.py](get_obj_stats). \ No newline at end of file +Try it out yourself. If you need help, a finished utility example is found in [evennia/contrib/tutorials/evadventure/utils.py](get_obj_stats). diff --git a/docs/latest/_sources/index.md.txt b/docs/latest/_sources/index.md.txt index 0a55d908c0..1ed272ecee 100644 --- a/docs/latest/_sources/index.md.txt +++ b/docs/latest/_sources/index.md.txt @@ -1,6 +1,6 @@ # Evennia Documentation -This is the manual of [Evennia](https://www.evennia.com), the open source Python `MU*` creation system. Use the Search bar on the left to find or discover interesting articles. This manual was last updated October 01, 2024, see the [Evennia Changelog](Coding/Changelog.md). Latest released Evennia version is 4.4.1. +This is the manual of [Evennia](https://www.evennia.com), the open source Python `MU*` creation system. Use the Search bar on the left to find or discover interesting articles. This manual was last updated October 08, 2024, see the [Evennia Changelog](Coding/Changelog.md). Latest released Evennia version is 4.4.1. - [Introduction](./Evennia-Introduction.md) - what is this Evennia thing? - [Evennia in Pictures](./Evennia-In-Pictures.md) - a visual overview of Evennia diff --git a/docs/latest/api/evennia.commands.default.admin.html b/docs/latest/api/evennia.commands.default.admin.html index 1e73ac7e58..0a96bab33d 100644 --- a/docs/latest/api/evennia.commands.default.admin.html +++ b/docs/latest/api/evennia.commands.default.admin.html @@ -331,7 +331,7 @@ to accounts respectively.aliases = ['remit', 'pemit']¶aliases = ['pemit', 'remit']¶
search_index_entry = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' remit pemit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶search_index_entry = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' pemit remit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶
aliases = ['@parent', '@typeclasses', '@update', '@swap', '@type']¶aliases = ['@typeclasses', '@parent', '@type', '@swap', '@update']¶
search_index_entry = {'aliases': '@parent @typeclasses @update @swap @type', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass parent typeclasses update swap type', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': '@typeclasses @parent @type @swap @update', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass typeclasses parent type swap update', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
aliases = ['@ex', '@exam']¶aliases = ['@exam', '@ex']¶
search_index_entry = {'aliases': '@ex @exam', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶search_index_entry = {'aliases': '@exam @ex', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶
aliases = ['@locate', '@search']¶aliases = ['@search', '@locate']¶
search_index_entry = {'aliases': '@locate @search', 'category': 'building', 'key': '@find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶search_index_entry = {'aliases': '@search @locate', 'category': 'building', 'key': '@find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶
aliases = ['nicks', 'nickname']¶aliases = ['nickname', 'nicks']¶
search_index_entry = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}¶search_index_entry = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}¶
aliases = ['i', 'inv']¶aliases = ['inv', 'i']¶
search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶
Test the batch processor.
red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmputbc97xf/26e671f1469a8de64c67a3a769a6fdb0421d6e68/evennia/contrib/tutorials/red_button/red_button.py'>¶
aliases = ['con', 'conn', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
aliases = ['cr', 'cre']¶aliases = ['cre', 'cr']¶
search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
aliases = ['con', 'conn', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' co con conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
aliases = ['cr', 'cre']¶aliases = ['cre', 'cr']¶
search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
aliases = ['@callbacks', '@calls', '@callback']¶aliases = ['@calls', '@callbacks', '@callback']¶
search_index_entry = {'aliases': '@callbacks @calls @callback', 'category': 'building', 'key': '@call', 'no_prefix': 'call callbacks calls callback', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶search_index_entry = {'aliases': '@calls @callbacks @callback', 'category': 'building', 'key': '@call', 'no_prefix': 'call calls callbacks callback', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶
aliases = ['manage players', 'manage bugs', 'manage ideas']¶aliases = ['manage bugs', 'manage ideas', 'manage players']¶
search_index_entry = {'aliases': 'manage players manage bugs manage ideas', 'category': 'general', 'key': 'manage reports', 'no_prefix': ' manage players manage bugs manage ideas', 'tags': '', 'text': '\n manage the various reports\n\n Usage:\n manage [report type]\n\n Available report types:\n bugs\n ideas\n players\n\n Initializes a menu for reviewing and changing the status of current reports.\n '}¶search_index_entry = {'aliases': 'manage bugs manage ideas manage players', 'category': 'general', 'key': 'manage reports', 'no_prefix': ' manage bugs manage ideas manage players', 'tags': '', 'text': '\n manage the various reports\n\n Usage:\n manage [report type]\n\n Available report types:\n bugs\n ideas\n players\n\n Initializes a menu for reviewing and changing the status of current reports.\n '}¶
aliases = ['aliaschan', 'chanalias']¶aliases = ['chanalias', 'aliaschan']¶
search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' aliaschan chanalias', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' chanalias aliaschan', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶
aliases = ['delaliaschan', 'delchanalias']¶aliases = ['delchanalias', 'delaliaschan']¶
search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delaliaschan delchanalias', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delchanalias delaliaschan', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶
aliases = ['chicken out', 'abort', 'q', 'quit']¶aliases = ['quit', 'q', 'abort', 'chicken out']¶
search_index_entry = {'aliases': 'chicken out abort q quit', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out abort q quit', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}¶search_index_entry = {'aliases': 'quit q abort chicken out', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' quit q abort chicken out', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}¶
aliases = [';', 'shout', 'whisper']¶aliases = ['shout', ';', 'whisper']¶
search_index_entry = {'aliases': '; shout whisper', 'category': 'general', 'key': 'say', 'no_prefix': ' ; shout whisper', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}¶search_index_entry = {'aliases': 'shout ; whisper', 'category': 'general', 'key': 'say', 'no_prefix': ' shout ; whisper', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}¶
aliases = ['ex', 'examine', 'unfocus', 'e']¶aliases = ['unfocus', 'e', 'examine', 'ex']¶
search_index_entry = {'aliases': 'ex examine unfocus e', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' ex examine unfocus e', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}¶search_index_entry = {'aliases': 'unfocus e examine ex', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus e examine ex', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}¶
aliases = ['give', 'i', 'inventory', 'inv']¶aliases = ['give', 'inv', 'i', 'inventory']¶
search_index_entry = {'aliases': 'give i inventory inv', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' give i inventory inv', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}¶search_index_entry = {'aliases': 'give inv i inventory', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' give inv i inventory', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}¶
aliases = ['i', 'inv']¶aliases = ['inv', 'i']¶
search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶
aliases = ['roll', '@dice']¶aliases = ['@dice', 'roll']¶
search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
aliases = ['recognize', 'forget']¶aliases = ['forget', 'recognize']¶
search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'no_prefix': ' recognize forget', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'no_prefix': ' forget recognize', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶
aliases = ['turnbased combat', 'hit']¶aliases = ['hit', 'turnbased combat']¶
search_index_entry = {'aliases': 'turnbased combat hit', 'category': 'general', 'key': 'attack', 'no_prefix': ' turnbased combat hit', 'tags': '', 'text': '\n Start or join combat.\n\n Usage:\n attack [<target>]\n\n '}¶search_index_entry = {'aliases': 'hit turnbased combat', 'category': 'general', 'key': 'attack', 'no_prefix': ' hit turnbased combat', 'tags': '', 'text': '\n Start or join combat.\n\n Usage:\n attack [<target>]\n\n '}¶
aliases = ['i', 'inv']¶aliases = ['inv', 'i']¶
search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}¶search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}¶
aliases = ['unwield', 'unwear']¶aliases = ['unwear', 'unwield']¶
search_index_entry = {'aliases': 'unwield unwear', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwield unwear', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}¶search_index_entry = {'aliases': 'unwear unwield', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwear unwield', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}¶
aliases = ['press button', 'press', 'push']¶
search_index_entry = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button press push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}¶
aliases = ['smash', 'break lid', 'smash lid']¶
search_index_entry = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash break lid smash lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}¶
aliases = ['press button', 'press', 'push']¶
search_index_entry = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button press push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
aliases = ['l', 'listen', 'get', 'examine', 'feel', 'ex']¶
search_index_entry = {'aliases': 'l listen get examine feel ex', 'category': 'general', 'key': 'look', 'no_prefix': ' l listen get examine feel ex', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
aliases = ['burn', 'light']¶aliases = ['light', 'burn']¶
search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶
aliases = ['push', 'move', 'shiftroot', 'pull']¶aliases = ['pull', 'shiftroot', 'move', 'push']¶
search_index_entry = {'aliases': 'push move shiftroot pull', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' push move shiftroot pull', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'pull shiftroot move push', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' pull shiftroot move push', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
aliases = ['push button', 'press button', 'button']¶aliases = ['press button', 'button', 'push button']¶
search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button press button button', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'press button button push button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' press button button push button', 'tags': '', 'text': '\n Presses a button.\n '}¶
aliases = ['stab', 'parry', 'defend', 'hit', 'fight', 'pierce', 'slash', 'kill', 'bash', 'thrust', 'chop']¶aliases = ['fight', 'thrust', 'stab', 'parry', 'chop', 'hit', 'pierce', 'kill', 'slash', 'bash', 'defend']¶
search_index_entry = {'aliases': 'stab parry defend hit fight pierce slash kill bash thrust chop', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' stab parry defend hit fight pierce slash kill bash thrust chop', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'fight thrust stab parry chop hit pierce kill slash bash defend', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' fight thrust stab parry chop hit pierce kill slash bash defend', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}¶
aliases = ['l', 'feel', 'search', 'fiddle', 'feel around']¶aliases = ['l', 'search', 'fiddle', 'feel around', 'feel']¶
search_index_entry = {'aliases': 'l feel search fiddle feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l feel search fiddle feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'l search fiddle feel around feel', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l search fiddle feel around feel', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
directory = '/tmp/tmpgzp20edl/25ddad219e9ce16b4057a37a7c8f15acf172f504/evennia'¶directory = '/tmp/tmputbc97xf/26e671f1469a8de64c67a3a769a6fdb0421d6e68/evennia'¶
directory = '/tmp/tmpgzp20edl/25ddad219e9ce16b4057a37a7c8f15acf172f504/evennia/game_template'¶directory = '/tmp/tmputbc97xf/26e671f1469a8de64c67a3a769a6fdb0421d6e68/evennia/game_template'¶
aliases = [':<', ':>', ':dw', ':!', ':S', ':I', '::', ':', ':h', ':q', ':s', ':f', ':fd', ':w', ':UU', ':r', ':dd', ':::', ':=', ':p', ':j', ':i', ':DD', ':fi', ':uu', ':y', ':x', ':echo', ':wq', ':A', ':q!', ':u']¶aliases = [':dd', ':y', ':>', ':wq', ':echo', ':!', ':s', ':u', ':I', ':j', '::', ':f', ':A', ':dw', ':r', ':x', ':::', ':w', ':uu', ':q!', ':h', ':fd', ':', ':<', ':p', ':DD', ':S', ':fi', ':q', ':i', ':=', ':UU']¶
search_index_entry = {'aliases': ':< :> :dw :! :S :I :: : :h :q :s :f :fd :w :UU :r :dd ::: := :p :j :i :DD :fi :uu :y :x :echo :wq :A :q! :u', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :< :> :dw :! :S :I :: : :h :q :s :f :fd :w :UU :r :dd ::: := :p :j :i :DD :fi :uu :y :x :echo :wq :A :q! :u', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':dd :y :> :wq :echo :! :s :u :I :j :: :f :A :dw :r :x ::: :w :uu :q! :h :fd : :< :p :DD :S :fi :q :i := :UU', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :dd :y :> :wq :echo :! :s :u :I :j :: :f :A :dw :r :x ::: :w :uu :q! :h :fd : :< :p :DD :S :fi :q :i := :UU', 'tags': '', 'text': '\n Commands for the editor\n '}¶
aliases = ['a', 'n', '__nomatch_command', 'y', 'yes', 'no', 'abort']¶
search_index_entry = {'aliases': 'a n __nomatch_command y yes no abort', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' a n __nomatch_command y yes no abort', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}¶
aliases = ['previous', 'n', 'end', 'e', 'a', 'abort', 'q', 'top', 't', 'quit', 'p', 'next']¶aliases = ['q', 'a', 'n', 'next', 't', 'quit', 'top', 'end', 'e', 'previous', 'abort', 'p']¶
search_index_entry = {'aliases': 'previous n end e a abort q top t quit p next', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' previous n end e a abort q top t quit p next', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}¶search_index_entry = {'aliases': 'q a n next t quit top end e previous abort p', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' q a n next t quit top end e previous abort p', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}¶
This is the manual of Evennia, the open source Python MU* creation system. Use the Search bar on the left to find or discover interesting articles. This manual was last updated October 01, 2024, see the Evennia Changelog. Latest released Evennia version is 4.4.1.
This is the manual of Evennia, the open source Python MU* creation system. Use the Search bar on the left to find or discover interesting articles. This manual was last updated October 08, 2024, see the Evennia Changelog. Latest released Evennia version is 4.4.1.
Introduction - what is this Evennia thing?
Evennia in Pictures - a visual overview of Evennia