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@ -130,14 +130,12 @@
<li><p>PostgreSQL</p></li>
<li><p>MySQL / MariaDB</p></li>
</ul>
<p>Since Evennia uses <a class="reference external" href="https://djangoproject.com">Django</a>, most of our notes are based off of what we know from the community and their documentation. While the information below may be useful, you can always find the most up-to-date and “correct” information at Djangos <a class="reference external" href="https://docs.djangoproject.com/en/4.1/ref/databases/#ref-databases">Notes about supported
Databases</a> page.</p>
<p>Since Evennia uses <a class="reference external" href="https://djangoproject.com">Django</a>, most of our notes are based off of what we know from the community and their documentation. While the information below may be useful, you can always find the most up-to-date and “correct” information at Djangos <a class="reference external" href="https://docs.djangoproject.com/en/4.1/ref/databases/#ref-databases">Notes about supported Databases</a> page.</p>
<section id="sqlite3-default">
<h2>SQLite3 (default)<a class="headerlink" href="#sqlite3-default" title="Permalink to this headline"></a></h2>
<p><a class="reference external" href="https://sqlite.org/">SQLite3</a> is a light weight single-file database. It is our default database and Evennia will set this up for you automatically if you give no other options.</p>
<p>SQLite stores the database in a single file (<code class="docutils literal notranslate"><span class="pre">mygame/server/evennia.db3</span></code>). This means its very easy to reset this database - just delete (or move) that <code class="docutils literal notranslate"><span class="pre">evennia.db3</span></code> file and run <code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">migrate</span></code> again! No server process is needed and the administrative overhead and resource consumption is tiny. It is also very fast since its run in-memory. For the vast majority of Evennia installs it will probably be all thats ever needed.</p>
<p>SQLite will generally be much faster than MySQL/PostgreSQL but its performance comes with two
drawbacks:</p>
<p>SQLite will generally be much faster than MySQL/PostgreSQL but its performance comes with two drawbacks:</p>
<ul class="simple">
<li><p>SQLite <a class="reference external" href="https://www.sqlite.org/faq.html#q9">ignores length constraints by design</a>; it is possible to store very large strings and numbers in fields that technically should not accept them. This is not something you will notice; your game will read and write them and function normally, but this <em>can</em> create some data migration problems requiring careful thought if you do need to change databases later.</p></li>
<li><p>SQLite can scale well to storage of millions of objects, but if you end up with a thundering herd of users trying to access your MUD and web site at the same time, or you find yourself writing long- running functions to update large numbers of objects on a live game, either will yield errors and interference. SQLite does not work reliably with multiple concurrent threads or processes accessing its records. This has to do with file-locking clashes of the database file. So for a production server making heavy use of process- or thread pools, a proper database is a more appropriate choice.</p></li>
@ -148,8 +146,7 @@ drawbacks:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>evennia migrate
</pre></div>
</div>
<p>without changing any database options. An optional requirement is the <code class="docutils literal notranslate"><span class="pre">sqlite3</span></code> client program - this is required if you want to inspect the database data manually. A shortcut for using it with the
evennia database is <code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">dbshell</span></code>. Linux users should look for the <code class="docutils literal notranslate"><span class="pre">sqlite3</span></code> package for their distro while Mac/Windows should get the <a class="reference external" href="https://sqlite.org/download.html">sqlite-tools package from this page</a>.</p>
<p>without changing any database options. An optional requirement is the <code class="docutils literal notranslate"><span class="pre">sqlite3</span></code> client program - this is required if you want to inspect the database data manually. A shortcut for using it with the evennia database is <code class="docutils literal notranslate"><span class="pre">evennia</span> <span class="pre">dbshell</span></code>. Linux users should look for the <code class="docutils literal notranslate"><span class="pre">sqlite3</span></code> package for their distro while Mac/Windows should get the <a class="reference external" href="https://sqlite.org/download.html">sqlite-tools package from this page</a>.</p>
<p>To inspect the default Evennia database (once its been created), go to your game dir and do</p>
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span><span class="w"> </span>sqlite3<span class="w"> </span>server/evennia.db3
<span class="w"> </span><span class="c1"># or</span>
@ -166,9 +163,7 @@ See <a class="reference external" href="https://gist.github.com/vincent178/10889
</section>
<section id="postgresql">
<h2>PostgreSQL<a class="headerlink" href="#postgresql" title="Permalink to this headline"></a></h2>
<p><a class="reference external" href="https://www.postgresql.org/">PostgreSQL</a> is an open-source database engine, recommended by Django.
While not as fast as SQLite for normal usage, it will scale better than SQLite, especially if your
game has an very large database and/or extensive web presence through a separate server process.</p>
<p><a class="reference external" href="https://www.postgresql.org/">PostgreSQL</a> is an open-source database engine, recommended by Django. While not as fast as SQLite for normal usage, it will scale better than SQLite, especially if your game has an very large database and/or extensive web presence through a separate server process.</p>
<section id="install-and-initial-setup-of-postgresql">
<h3>Install and initial setup of PostgreSQL<a class="headerlink" href="#install-and-initial-setup-of-postgresql" title="Permalink to this headline"></a></h3>
<p>First, install the posgresql server. Version <code class="docutils literal notranslate"><span class="pre">9.6</span></code> is tested with Evennia. Packages are readily available for all distributions. You need to also get the <code class="docutils literal notranslate"><span class="pre">psql</span></code> client (this is called <code class="docutils literal notranslate"><span class="pre">postgresql-</span> <span class="pre">client</span></code> on debian-derived systems). Windows/Mac users can <a class="reference external" href="https://www.postgresql.org/download/">find what they need on the postgresql download page</a>. You should be setting up a password for your database-superuser (always called <code class="docutils literal notranslate"><span class="pre">postgres</span></code>) when you install.</p>
@ -180,9 +175,7 @@ game has an very large database and/or extensive web presence through a separate
</div>
<div class="admonition warning">
<p class="admonition-title">Warning</p>
<p>With the <code class="docutils literal notranslate"><span class="pre">--password</span></code> argument, Postgres should prompt you for a password.
If it wont, replace that with <code class="docutils literal notranslate"><span class="pre">-p</span> <span class="pre">yourpassword</span></code> instead. Do not use the <code class="docutils literal notranslate"><span class="pre">-p</span></code> argument unless you
have to since the resulting command, and your password, will be logged in the shell history.</p>
<p>With the <code class="docutils literal notranslate"><span class="pre">--password</span></code> argument, Postgres should prompt you for a password. If it wont, replace that with <code class="docutils literal notranslate"><span class="pre">-p</span> <span class="pre">yourpassword</span></code> instead. Do not use the <code class="docutils literal notranslate"><span class="pre">-p</span></code> argument unless you have to since the resulting command, and your password, will be logged in the shell history.</p>
</div>
<p>This will open a console to the postgres service using the psql client.</p>
<p>On the psql command line:</p>
@ -196,6 +189,9 @@ have to since the resulting command, and your password, will be logged in the sh
<span class="k">ALTER</span><span class="w"> </span><span class="k">ROLE</span><span class="w"> </span><span class="n">evennia</span><span class="w"> </span><span class="k">SET</span><span class="w"> </span><span class="n">timezone</span><span class="w"> </span><span class="k">TO</span><span class="w"> </span><span class="s1">&#39;UTC&#39;</span><span class="p">;</span>
<span class="k">GRANT</span><span class="w"> </span><span class="k">ALL</span><span class="w"> </span><span class="k">PRIVILEGES</span><span class="w"> </span><span class="k">ON</span><span class="w"> </span><span class="k">DATABASE</span><span class="w"> </span><span class="n">evennia</span><span class="w"> </span><span class="k">TO</span><span class="w"> </span><span class="n">evennia</span><span class="p">;</span>
<span class="c1">-- For Postgres 10+</span>
<span class="k">ALTER</span><span class="w"> </span><span class="k">DATABASE</span><span class="w"> </span><span class="n">evennia</span><span class="w"> </span><span class="k">owner</span><span class="w"> </span><span class="k">to</span><span class="w"> </span><span class="n">evennia</span><span class="p">;</span>
<span class="c1">-- Other useful commands:</span>
<span class="c1">-- \l (list all databases and permissions)</span>
<span class="c1">-- \q (exit)</span>
@ -230,8 +226,7 @@ have to since the resulting command, and your password, will be logged in the sh
</pre></div>
</div>
<p>as a shortcut to get into the postgres command line for the right database and user.</p>
<p>With the database setup you should now be able to start start Evennia normally with your new
database.</p>
<p>With the database setup you should now be able to start start Evennia normally with your new database.</p>
</section>
<section id="resetting-postgresql">
<h3>Resetting PostgreSQL<a class="headerlink" href="#resetting-postgresql" title="Permalink to this headline"></a></h3>
@ -304,13 +299,12 @@ the PosgreSQL documentation on how to limit this.</p>
<section id="installing-and-initial-setup-of-mysql-mariadb">
<h3>Installing and initial setup of MySQL/MariaDB<a class="headerlink" href="#installing-and-initial-setup-of-mysql-mariadb" title="Permalink to this headline"></a></h3>
<p>First, install and setup MariaDB or MySQL for your specific server. Linux users should look for the <code class="docutils literal notranslate"><span class="pre">mysql-server</span></code> or <code class="docutils literal notranslate"><span class="pre">mariadb-server</span></code> packages for their respective distributions. Windows/Mac users will find what they need from the <a class="reference external" href="https://www.mysql.com/downloads/">MySQL downloads</a> or <a class="reference external" href="https://mariadb.org/download/">MariaDB downloads</a> pages. You also need the respective database clients (<code class="docutils literal notranslate"><span class="pre">mysql</span></code>, <code class="docutils literal notranslate"><span class="pre">mariadb-client</span></code>), so you can setup the database itself. When you install the server you should usually be asked to set up the database root user and password.</p>
<p>You will finally also need a Python interface to allow Evennia to talk to the database. Django recommends the <code class="docutils literal notranslate"><span class="pre">mysqlclient</span></code> one. Install this into the evennia virtualenv with <code class="docutils literal notranslate"><span class="pre">pip</span> <span class="pre">install</span> <span class="pre">mysqlclient</span></code>.</p>
<p>Finally, you will also need a Python interface to allow Evennia to talk to the database. Django recommends the <code class="docutils literal notranslate"><span class="pre">mysqlclient</span></code> one. Install this into the evennia virtualenv with <code class="docutils literal notranslate"><span class="pre">pip</span> <span class="pre">install</span> <span class="pre">mysqlclient</span></code>.</p>
<p>Start the database client (this is named the same for both mysql and mariadb):</p>
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>mysql<span class="w"> </span>-u<span class="w"> </span>root<span class="w"> </span>-p
</pre></div>
</div>
<p>You should get to enter your database root password (set this up when you installed the database
server).</p>
<p>You should get to enter your database root password (set this up when you installed the database server).</p>
<p>Inside the database client interface:</p>
<div class="highlight-sql notranslate"><div class="highlight"><pre><span></span><span class="k">CREATE</span><span class="w"> </span><span class="k">USER</span><span class="w"> </span><span class="s1">&#39;evennia&#39;</span><span class="o">@</span><span class="s1">&#39;localhost&#39;</span><span class="w"> </span><span class="n">IDENTIFIED</span><span class="w"> </span><span class="k">BY</span><span class="w"> </span><span class="s1">&#39;somepassword&#39;</span><span class="p">;</span>
<span class="k">CREATE</span><span class="w"> </span><span class="k">DATABASE</span><span class="w"> </span><span class="n">evennia</span><span class="p">;</span>

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@ -410,7 +410,7 @@
<span class="n">colval</span> <span class="o">=</span> <span class="mi">134</span> <span class="o">+</span> <span class="nb">ord</span><span class="p">(</span><span class="n">letter</span><span class="p">)</span>
<span class="c1"># ansi fallback logic expects r,g,b values in [0..5] range</span>
<span class="n">gray</span> <span class="o">=</span> <span class="p">(</span><span class="nb">ord</span><span class="p">(</span><span class="n">letter</span><span class="p">)</span> <span class="o">-</span> <span class="mi">97</span><span class="p">)</span> <span class="o">/</span> <span class="mf">5.0</span>
<span class="n">gray</span> <span class="o">=</span> <span class="nb">round</span><span class="p">((</span><span class="nb">ord</span><span class="p">(</span><span class="n">letter</span><span class="p">)</span> <span class="o">-</span> <span class="mi">97</span><span class="p">)</span> <span class="o">/</span> <span class="mf">5.0</span><span class="p">)</span>
<span class="n">red</span><span class="p">,</span> <span class="n">green</span><span class="p">,</span> <span class="n">blue</span> <span class="o">=</span> <span class="n">gray</span><span class="p">,</span> <span class="n">gray</span><span class="p">,</span> <span class="n">gray</span>
<span class="k">if</span> <span class="n">use_xterm256</span><span class="p">:</span>
@ -425,62 +425,57 @@
<span class="k">else</span><span class="p">:</span>
<span class="c1"># xterm256 not supported, convert the rgb value to ansi instead</span>
<span class="k">if</span> <span class="n">red</span> <span class="o">==</span> <span class="n">green</span> <span class="o">==</span> <span class="n">blue</span> <span class="ow">and</span> <span class="n">red</span> <span class="o">&lt;</span> <span class="mi">3</span><span class="p">:</span>
<span class="k">if</span> <span class="n">background</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_BACK_BLACK</span>
<span class="k">elif</span> <span class="n">red</span> <span class="o">&gt;=</span> <span class="mi">1</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_BLACK</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_BLACK</span>
<span class="k">elif</span> <span class="n">red</span> <span class="o">==</span> <span class="n">green</span> <span class="o">==</span> <span class="n">blue</span><span class="p">:</span>
<span class="k">if</span> <span class="n">background</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_BACK_WHITE</span>
<span class="k">elif</span> <span class="n">red</span> <span class="o">&gt;=</span> <span class="mi">4</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_WHITE</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_WHITE</span>
<span class="k">elif</span> <span class="n">red</span> <span class="o">&gt;</span> <span class="n">green</span> <span class="ow">and</span> <span class="n">red</span> <span class="o">&gt;</span> <span class="n">blue</span><span class="p">:</span>
<span class="k">if</span> <span class="n">background</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_BACK_RED</span>
<span class="k">elif</span> <span class="n">red</span> <span class="o">&gt;=</span> <span class="mi">3</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_RED</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_RED</span>
<span class="k">elif</span> <span class="n">red</span> <span class="o">==</span> <span class="n">green</span> <span class="ow">and</span> <span class="n">red</span> <span class="o">&gt;</span> <span class="n">blue</span><span class="p">:</span>
<span class="k">if</span> <span class="n">background</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_BACK_YELLOW</span>
<span class="k">elif</span> <span class="n">red</span> <span class="o">&gt;=</span> <span class="mi">3</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_YELLOW</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_YELLOW</span>
<span class="k">elif</span> <span class="n">red</span> <span class="o">==</span> <span class="n">blue</span> <span class="ow">and</span> <span class="n">red</span> <span class="o">&gt;</span> <span class="n">green</span><span class="p">:</span>
<span class="k">if</span> <span class="n">background</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_BACK_MAGENTA</span>
<span class="k">elif</span> <span class="n">red</span> <span class="o">&gt;=</span> <span class="mi">3</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_MAGENTA</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_MAGENTA</span>
<span class="k">elif</span> <span class="n">green</span> <span class="o">&gt;</span> <span class="n">blue</span><span class="p">:</span>
<span class="k">if</span> <span class="n">background</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_BACK_GREEN</span>
<span class="k">elif</span> <span class="n">green</span> <span class="o">&gt;=</span> <span class="mi">3</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_GREEN</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_GREEN</span>
<span class="k">elif</span> <span class="n">green</span> <span class="o">==</span> <span class="n">blue</span><span class="p">:</span>
<span class="k">if</span> <span class="n">background</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_BACK_CYAN</span>
<span class="k">elif</span> <span class="n">green</span> <span class="o">&gt;=</span> <span class="mi">3</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_CYAN</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_CYAN</span>
<span class="k">else</span><span class="p">:</span> <span class="c1"># mostly blue</span>
<span class="k">if</span> <span class="n">background</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_BACK_BLUE</span>
<span class="k">elif</span> <span class="n">blue</span> <span class="o">&gt;=</span> <span class="mi">3</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_BLUE</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_BLUE</span></div>
<span class="n">rgb</span> <span class="o">=</span> <span class="p">(</span><span class="n">red</span><span class="p">,</span> <span class="n">green</span><span class="p">,</span> <span class="n">blue</span><span class="p">)</span>
<span class="k">def</span> <span class="nf">_convert_for_ansi</span><span class="p">(</span><span class="n">val</span><span class="p">):</span>
<span class="k">return</span> <span class="nb">int</span><span class="p">((</span><span class="n">val</span><span class="o">+</span><span class="mi">1</span><span class="p">)</span><span class="o">//</span><span class="mi">2</span><span class="p">)</span>
<span class="c1"># greys</span>
<span class="k">if</span> <span class="p">(</span><span class="nb">max</span><span class="p">(</span><span class="n">rgb</span><span class="p">)</span> <span class="o">-</span> <span class="nb">min</span><span class="p">(</span><span class="n">rgb</span><span class="p">))</span> <span class="o">&lt;=</span> <span class="mi">1</span><span class="p">:</span>
<span class="k">match</span> <span class="n">rgb</span><span class="p">:</span>
<span class="k">case</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span><span class="mi">0</span><span class="p">,</span><span class="mi">0</span><span class="p">):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_BLACK</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_BLACK</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">1</span><span class="o">|</span><span class="mi">2</span><span class="p">),</span> <span class="p">(</span><span class="mi">1</span><span class="o">|</span><span class="mi">2</span><span class="p">),</span> <span class="p">(</span><span class="mi">1</span><span class="o">|</span><span class="mi">2</span><span class="p">)):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_BLACK</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_BLACK</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">2</span><span class="o">|</span><span class="mi">3</span><span class="p">),</span> <span class="p">(</span><span class="mi">2</span><span class="o">|</span><span class="mi">3</span><span class="p">),</span> <span class="p">(</span><span class="mi">2</span><span class="o">|</span><span class="mi">3</span><span class="p">)):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_WHITE</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_WHITE</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">3</span><span class="o">|</span><span class="mi">4</span><span class="p">),</span> <span class="p">(</span><span class="mi">3</span><span class="o">|</span><span class="mi">4</span><span class="p">),</span> <span class="p">(</span><span class="mi">3</span><span class="o">|</span><span class="mi">4</span><span class="p">)):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_WHITE</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_WHITE</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">4</span><span class="o">|</span><span class="mi">5</span><span class="p">),</span> <span class="p">(</span><span class="mi">4</span><span class="o">|</span><span class="mi">5</span><span class="p">),</span> <span class="p">(</span><span class="mi">4</span><span class="o">|</span><span class="mi">5</span><span class="p">)):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_WHITE</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_WHITE</span>
<span class="k">match</span> <span class="nb">tuple</span><span class="p">(</span><span class="n">_convert_for_ansi</span><span class="p">(</span><span class="n">c</span><span class="p">)</span> <span class="k">for</span> <span class="n">c</span> <span class="ow">in</span> <span class="n">rgb</span><span class="p">):</span>
<span class="c1"># red</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">2</span><span class="o">|</span><span class="mi">3</span><span class="p">),</span> <span class="p">(</span><span class="mi">0</span><span class="o">|</span><span class="mi">1</span><span class="p">),</span> <span class="p">(</span><span class="mi">0</span><span class="o">|</span><span class="mi">1</span><span class="p">)):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_RED</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_RED</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">1</span><span class="o">|</span><span class="mi">2</span><span class="p">),</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_RED</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_RED</span>
<span class="c1"># green</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">0</span><span class="o">|</span><span class="mi">1</span><span class="p">),</span> <span class="p">(</span><span class="mi">2</span><span class="o">|</span><span class="mi">3</span><span class="p">),</span> <span class="p">(</span><span class="mi">0</span><span class="o">|</span><span class="mi">1</span><span class="p">)):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_GREEN</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_GREEN</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">0</span> <span class="o">|</span> <span class="mi">1</span><span class="p">),</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span> <span class="k">if</span> <span class="n">green</span> <span class="o">&gt;</span> <span class="n">red</span><span class="p">:</span>
<span class="k">return</span> <span class="n">ANSI_BACK_GREEN</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_GREEN</span>
<span class="c1"># blue</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">0</span><span class="o">|</span><span class="mi">1</span><span class="p">),</span> <span class="p">(</span><span class="mi">0</span><span class="o">|</span><span class="mi">1</span><span class="p">),</span> <span class="p">(</span><span class="mi">2</span><span class="o">|</span><span class="mi">3</span><span class="p">)):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_BLUE</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_BLUE</span>
<span class="k">case</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_BLUE</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_BLUE</span>
<span class="c1"># cyan</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">0</span><span class="o">|</span><span class="mi">1</span><span class="o">|</span><span class="mi">2</span><span class="p">),</span> <span class="p">(</span><span class="mi">2</span><span class="o">|</span><span class="mi">3</span><span class="p">),</span> <span class="p">(</span><span class="mi">2</span><span class="o">|</span><span class="mi">3</span><span class="p">))</span> <span class="k">if</span> <span class="n">red</span> <span class="o">==</span> <span class="nb">min</span><span class="p">(</span><span class="n">rgb</span><span class="p">):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_CYAN</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_CYAN</span>
<span class="k">case</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="p">(</span><span class="mi">1</span><span class="o">|</span><span class="mi">2</span><span class="p">),</span> <span class="p">(</span><span class="mi">1</span><span class="o">|</span><span class="mi">2</span><span class="p">)):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_CYAN</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_CYAN</span>
<span class="c1"># yellow</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">2</span><span class="o">|</span><span class="mi">3</span><span class="p">),</span> <span class="p">(</span><span class="mi">2</span><span class="o">|</span><span class="mi">3</span><span class="p">),</span> <span class="p">(</span><span class="mi">0</span><span class="o">|</span><span class="mi">1</span><span class="o">|</span><span class="mi">2</span><span class="p">))</span> <span class="k">if</span> <span class="n">blue</span> <span class="o">==</span> <span class="nb">min</span><span class="p">(</span><span class="n">rgb</span><span class="p">):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_YELLOW</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_YELLOW</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">2</span><span class="o">|</span><span class="mi">1</span><span class="p">),</span> <span class="p">(</span><span class="mi">2</span><span class="o">|</span><span class="mi">1</span><span class="p">),</span> <span class="p">(</span><span class="mi">0</span><span class="o">|</span><span class="mi">1</span><span class="p">)):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_YELLOW</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_YELLOW</span>
<span class="c1"># magenta</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">2</span><span class="o">|</span><span class="mi">3</span><span class="p">),</span> <span class="p">(</span><span class="mi">0</span><span class="o">|</span><span class="mi">1</span><span class="o">|</span><span class="mi">2</span><span class="p">),</span> <span class="p">(</span><span class="mi">2</span><span class="o">|</span><span class="mi">3</span><span class="p">))</span> <span class="k">if</span> <span class="n">green</span> <span class="o">==</span> <span class="nb">min</span><span class="p">(</span><span class="n">rgb</span><span class="p">):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_MAGENTA</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_HILITE</span> <span class="o">+</span> <span class="n">ANSI_MAGENTA</span>
<span class="k">case</span> <span class="p">((</span><span class="mi">1</span><span class="o">|</span><span class="mi">2</span><span class="p">),</span> <span class="mi">0</span><span class="p">,</span> <span class="p">(</span><span class="mi">1</span><span class="o">|</span><span class="mi">2</span><span class="p">)):</span>
<span class="k">return</span> <span class="n">ANSI_BACK_MAGENTA</span> <span class="k">if</span> <span class="n">background</span> <span class="k">else</span> <span class="n">ANSI_NORMAL</span> <span class="o">+</span> <span class="n">ANSI_MAGENTA</span></div>
<div class="viewcode-block" id="ANSIParser.strip_raw_codes"><a class="viewcode-back" href="../../../api/evennia.utils.ansi.html#evennia.utils.ansi.ANSIParser.strip_raw_codes">[docs]</a> <span class="k">def</span> <span class="nf">strip_raw_codes</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">string</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;</span>

View file

@ -7,8 +7,7 @@ This page gives an overview of the supported SQL databases as well as instructio
- PostgreSQL
- MySQL / MariaDB
Since Evennia uses [Django](https://djangoproject.com), most of our notes are based off of what we know from the community and their documentation. While the information below may be useful, you can always find the most up-to-date and "correct" information at Django's [Notes about supported
Databases](https://docs.djangoproject.com/en/4.1/ref/databases/#ref-databases) page.
Since Evennia uses [Django](https://djangoproject.com), most of our notes are based off of what we know from the community and their documentation. While the information below may be useful, you can always find the most up-to-date and "correct" information at Django's [Notes about supported Databases](https://docs.djangoproject.com/en/4.1/ref/databases/#ref-databases) page.
## SQLite3 (default)
@ -16,8 +15,7 @@ Databases](https://docs.djangoproject.com/en/4.1/ref/databases/#ref-databases) p
SQLite stores the database in a single file (`mygame/server/evennia.db3`). This means it's very easy to reset this database - just delete (or move) that `evennia.db3` file and run `evennia migrate` again! No server process is needed and the administrative overhead and resource consumption is tiny. It is also very fast since it's run in-memory. For the vast majority of Evennia installs it will probably be all that's ever needed.
SQLite will generally be much faster than MySQL/PostgreSQL but its performance comes with two
drawbacks:
SQLite will generally be much faster than MySQL/PostgreSQL but its performance comes with two drawbacks:
* SQLite [ignores length constraints by design](https://www.sqlite.org/faq.html#q9); it is possible to store very large strings and numbers in fields that technically should not accept them. This is not something you will notice; your game will read and write them and function normally, but this *can* create some data migration problems requiring careful thought if you do need to change databases later.
* SQLite can scale well to storage of millions of objects, but if you end up with a thundering herd of users trying to access your MUD and web site at the same time, or you find yourself writing long- running functions to update large numbers of objects on a live game, either will yield errors and interference. SQLite does not work reliably with multiple concurrent threads or processes accessing its records. This has to do with file-locking clashes of the database file. So for a production server making heavy use of process- or thread pools, a proper database is a more appropriate choice.
@ -28,8 +26,7 @@ This is installed and configured as part of Evennia. The database file is create
evennia migrate
without changing any database options. An optional requirement is the `sqlite3` client program - this is required if you want to inspect the database data manually. A shortcut for using it with the
evennia database is `evennia dbshell`. Linux users should look for the `sqlite3` package for their distro while Mac/Windows should get the [sqlite-tools package from this page](https://sqlite.org/download.html).
without changing any database options. An optional requirement is the `sqlite3` client program - this is required if you want to inspect the database data manually. A shortcut for using it with the evennia database is `evennia dbshell`. Linux users should look for the `sqlite3` package for their distro while Mac/Windows should get the [sqlite-tools package from this page](https://sqlite.org/download.html).
To inspect the default Evennia database (once it's been created), go to your game dir and do
@ -48,9 +45,7 @@ If you want to reset your SQLite3 database, see [here](./Updating-Evennia.md#sql
## PostgreSQL
[PostgreSQL](https://www.postgresql.org/) is an open-source database engine, recommended by Django.
While not as fast as SQLite for normal usage, it will scale better than SQLite, especially if your
game has an very large database and/or extensive web presence through a separate server process.
[PostgreSQL](https://www.postgresql.org/) is an open-source database engine, recommended by Django. While not as fast as SQLite for normal usage, it will scale better than SQLite, especially if your game has an very large database and/or extensive web presence through a separate server process.
### Install and initial setup of PostgreSQL
@ -67,9 +62,7 @@ Next, start the postgres client:
```{warning}
With the `--password` argument, Postgres should prompt you for a password.
If it won't, replace that with `-p yourpassword` instead. Do not use the `-p` argument unless you
have to since the resulting command, and your password, will be logged in the shell history.
With the `--password` argument, Postgres should prompt you for a password. If it won't, replace that with `-p yourpassword` instead. Do not use the `-p` argument unless you have to since the resulting command, and your password, will be logged in the shell history.
```
This will open a console to the postgres service using the psql client.
@ -87,6 +80,9 @@ ALTER ROLE evennia SET default_transaction_isolation TO 'read committed';
ALTER ROLE evennia SET timezone TO 'UTC';
GRANT ALL PRIVILEGES ON DATABASE evennia TO evennia;
-- For Postgres 10+
ALTER DATABASE evennia owner to evennia;
-- Other useful commands:
-- \l (list all databases and permissions)
-- \q (exit)
@ -125,8 +121,7 @@ to populate your database. Should you ever want to inspect the database directly
as a shortcut to get into the postgres command line for the right database and user.
With the database setup you should now be able to start start Evennia normally with your new
database.
With the database setup you should now be able to start start Evennia normally with your new database.
### Resetting PostgreSQL
@ -213,7 +208,7 @@ Now your Evennia installation should be able to connect and talk with a remote s
First, install and setup MariaDB or MySQL for your specific server. Linux users should look for the `mysql-server` or `mariadb-server` packages for their respective distributions. Windows/Mac users will find what they need from the [MySQL downloads](https://www.mysql.com/downloads/) or [MariaDB downloads](https://mariadb.org/download/) pages. You also need the respective database clients (`mysql`, `mariadb-client`), so you can setup the database itself. When you install the server you should usually be asked to set up the database root user and password.
You will finally also need a Python interface to allow Evennia to talk to the database. Django recommends the `mysqlclient` one. Install this into the evennia virtualenv with `pip install mysqlclient`.
Finally, you will also need a Python interface to allow Evennia to talk to the database. Django recommends the `mysqlclient` one. Install this into the evennia virtualenv with `pip install mysqlclient`.
Start the database client (this is named the same for both mysql and mariadb):
@ -221,8 +216,7 @@ Start the database client (this is named the same for both mysql and mariadb):
mysql -u root -p
```
You should get to enter your database root password (set this up when you installed the database
server).
You should get to enter your database root password (set this up when you installed the database server).
Inside the database client interface:

View file

@ -317,7 +317,7 @@ to accounts respectively.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.admin.CmdEmit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['remit', 'pemit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['pemit', 'remit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -348,7 +348,7 @@ to accounts respectively.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.admin.CmdEmit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' remit pemit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n remit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n pemit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' pemit remit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n remit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n pemit [&lt;obj&gt;, &lt;obj&gt;, ... =] &lt;message&gt;\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -592,7 +592,7 @@ You can specify the /force switch to bypass this confirmation.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdDestroy.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;delete', '&#64;del']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;del', '&#64;delete']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -633,7 +633,7 @@ You can specify the /force switch to bypass this confirmation.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdDestroy.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;delete &#64;del', 'category': 'building', 'key': '&#64;destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;del &#64;delete', 'category': 'building', 'key': '&#64;destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1345,7 +1345,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;update', '&#64;parent', '&#64;typeclasses', '&#64;swap', '&#64;type']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;typeclasses', '&#64;type', '&#64;update', '&#64;swap', '&#64;parent']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1376,7 +1376,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;update &#64;parent &#64;typeclasses &#64;swap &#64;type', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass update parent typeclasses swap type', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;typeclasses &#64;type &#64;update &#64;swap &#64;parent', 'category': 'building', 'key': '&#64;typeclass', 'no_prefix': 'typeclass typeclasses type update swap parent', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1833,7 +1833,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;locate', '&#64;search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;search', '&#64;locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1864,7 +1864,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;locate &#64;search', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;search &#64;locate', 'category': 'building', 'key': '&#64;find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

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@ -598,7 +598,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -629,7 +629,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'no_prefix': ' \' &quot;', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'no_prefix': ' &quot; \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -709,7 +709,7 @@ automatically begin with your name.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdPose.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['emote', ':']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'emote']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -750,7 +750,7 @@ space.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdPose.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': &quot;\n strike a pose\n\n Usage:\n pose &lt;pose text&gt;\n pose's &lt;pose text&gt;\n\n Example:\n pose is standing by the wall, smiling.\n -&gt; others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': &quot;\n strike a pose\n\n Usage:\n pose &lt;pose text&gt;\n pose's &lt;pose text&gt;\n\n Example:\n pose is standing by the wall, smiling.\n -&gt; others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -683,7 +683,7 @@ See <a href="#id11"><span class="problematic" id="id12">|</span></a>luhttps://ww
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdTasks.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;task', '&#64;delays']</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;delays', '&#64;task']</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -729,7 +729,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdTasks.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;task &#64;delays', 'category': 'system', 'key': '&#64;tasks', 'no_prefix': 'tasks task delays', 'tags': '', 'text': &quot;\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;delays &#64;task', 'category': 'system', 'key': '&#64;tasks', 'no_prefix': 'tasks delays task', 'tags': '', 'text': &quot;\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -955,7 +955,7 @@ main test suite started with</p>
<p>Test the batch processor.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmps3yctdb1/61aca112ae0ee9cf95c2e530683110270c8676ee/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">red_button</code><em class="property"> = &lt;module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpwrqj2few/d4675538ab99d45d1ef96936664f224dec8b4b17/evennia/contrib/tutorials/red_button/red_button.py'&gt;</em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">

View file

@ -122,7 +122,7 @@ connect “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'con', 'co']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -157,7 +157,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn con co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -181,7 +181,7 @@ create “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -218,7 +218,7 @@ create “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create &lt;accountname&gt; &lt;password&gt;\n create &quot;account name&quot; &quot;pass word&quot;\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create &lt;accountname&gt; &lt;password&gt;\n create &quot;account name&quot; &quot;pass word&quot;\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -242,7 +242,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -268,7 +268,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -341,7 +341,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -367,7 +367,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -139,7 +139,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'con', 'co']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -169,7 +169,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn con co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -191,7 +191,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -227,7 +227,7 @@ name enclosed in quotes:</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create &quot;accountname&quot; &lt;email&gt; &lt;password&gt;\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create &quot;accountname&quot; &lt;email&gt; &lt;password&gt;\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -246,7 +246,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -272,7 +272,7 @@ version is a bit more complicated.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -335,7 +335,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -361,7 +361,7 @@ for simplicity. It shows a pane of info.</p>
<dl class="py attribute">
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -211,7 +211,7 @@ the operation will be general or on the room.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'abort', 'quit', 'chicken out']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'chicken out', 'quit', 'q']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -235,7 +235,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q abort quit chicken out', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' q abort quit chicken out', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort chicken out quit q', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' abort chicken out quit q', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -428,7 +428,7 @@ emote /me points to /box and /lever.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['pose', ':']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'pose']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -467,7 +467,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use &quot;...&quot; to enact speech.\n\n Usage:\n emote &lt;emote&gt;\n :&lt;emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use &quot;...&quot; to enact speech.\n\n Usage:\n emote &lt;emote&gt;\n :&lt;emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -490,7 +490,7 @@ looks and what actions is available.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'ex', 'e', 'unfocus']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['unfocus', 'e', 'ex', 'examine']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -519,7 +519,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine ex e unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' examine ex e unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unfocus e ex examine', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus e ex examine', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -581,7 +581,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'give', 'i', 'inventory']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['inventory', 'inv', 'i', 'give']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -605,7 +605,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv give i inventory', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inv give i inventory', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inventory inv i give', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory inv i give', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -626,7 +626,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;open', '&#64;dig']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;dig', '&#64;open']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -649,7 +649,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;open &#64;dig', 'category': 'general', 'key': 'open', 'no_prefix': ' open dig', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;dig &#64;open', 'category': 'general', 'key': 'open', 'no_prefix': ' dig open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n &lt;action&gt; [arg]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdRerouter.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -745,7 +745,7 @@ try to influence the other part in the deal.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['offers', 'deal']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['deal', 'offers']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -771,7 +771,7 @@ try to influence the other part in the deal.</p>
<dl class="py attribute">
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': &quot;\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': &quot;\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -701,7 +701,7 @@ a different language.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -732,7 +732,7 @@ a different language.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'no_prefix': ' \' &quot;', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'no_prefix': ' &quot; \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -357,7 +357,7 @@ unwear &lt;item&gt;</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['unwield', 'unwear']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['unwear', 'unwield']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -381,7 +381,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unwield unwear', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwield unwear', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove &lt;item&gt;\n unwield &lt;item&gt;\n unwear &lt;item&gt;\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unwear unwield', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwear unwield', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove &lt;item&gt;\n unwield &lt;item&gt;\n unwear &lt;item&gt;\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdRemove.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -153,7 +153,7 @@ such as when closing the lid and un-blinding a character.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'push', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -182,7 +182,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button push press', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button push press', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -252,7 +252,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash lid', 'smash']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['smash lid', 'break lid', 'smash']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -279,7 +279,7 @@ break.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'break lid smash lid smash', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' break lid smash lid smash', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash lid break lid smash', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash lid break lid smash', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -379,7 +379,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'push', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'press button', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -408,7 +408,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button push press', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button push press', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'no_prefix': ' press press button push', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -506,7 +506,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'examine', 'ex', 'listen', 'feel', 'get']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['get', 'examine', 'listen', 'feel', 'l', 'ex']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -532,7 +532,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l examine ex listen feel get', 'category': 'general', 'key': 'look', 'no_prefix': ' l examine ex listen feel get', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'get examine listen feel l ex', 'category': 'general', 'key': 'look', 'no_prefix': ' get examine listen feel l ex', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -425,7 +425,7 @@ of the object. We overload it with our own version.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -452,7 +452,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -556,7 +556,7 @@ shift green root up/down</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['shiftroot', 'pull', 'push', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['move', 'pull', 'shiftroot', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -592,7 +592,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shiftroot pull push move', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot pull push move', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'move pull shiftroot push', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' move pull shiftroot push', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -609,7 +609,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['button', 'press button', 'push button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'button', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -635,7 +635,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' button press button push button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button button press button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button button press button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -779,7 +779,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['fight', 'stab', 'chop', 'slash', 'defend', 'thrust', 'hit', 'bash', 'pierce', 'kill', 'parry']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['chop', 'stab', 'defend', 'kill', 'fight', 'pierce', 'hit', 'slash', 'thrust', 'bash', 'parry']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -805,7 +805,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fight stab chop slash defend thrust hit bash pierce kill parry', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' fight stab chop slash defend thrust hit bash pierce kill parry', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chop stab defend kill fight pierce hit slash thrust bash parry', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' chop stab defend kill fight pierce hit slash thrust bash parry', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -816,7 +816,7 @@ if they fall off the bridge.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -842,7 +842,7 @@ if they fall off the bridge.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -968,7 +968,7 @@ to find something.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'feel around', 'feel', 'fiddle', 'search']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['feel around', 'feel', 'l', 'search', 'fiddle']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -996,7 +996,7 @@ random chance of eventually finding a light source.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l feel around feel fiddle search', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l feel around feel fiddle search', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel around feel l search fiddle', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel around feel l search fiddle', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -208,7 +208,7 @@ git evennia pull - Pull the latest evennia code.</p>
<dl class="py attribute">
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory">
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmps3yctdb1/61aca112ae0ee9cf95c2e530683110270c8676ee/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpwrqj2few/d4675538ab99d45d1ef96936664f224dec8b4b17/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -269,7 +269,7 @@ git pull - Pull the latest code from your current branch.</p>
<dl class="py attribute">
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGit.directory">
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmps3yctdb1/61aca112ae0ee9cf95c2e530683110270c8676ee/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpwrqj2few/d4675538ab99d45d1ef96936664f224dec8b4b17/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

View file

@ -336,7 +336,7 @@ indentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':q!', ':p', ':i', ':fd', ':u', ':DD', ':A', ':h', ':!', ':&gt;', ':dd', ':S', '::', ':UU', ':echo', ':dw', ':s', ':fi', ':wq', ':q', ':x', ':w', ':f', ':y', ':r', ':&lt;', ':::', ':uu', ':j', ':=', ':I', ':']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':wq', ':f', ':UU', ':q', ':j', ':&lt;', ':h', ':=', ':p', ':uu', ':dw', ':w', ':A', ':fd', ':::', ':s', ':!', ':', ':dd', ':DD', ':r', ':u', ':i', ':q!', ':x', ':S', '::', ':y', ':&gt;', ':I', ':fi', ':echo']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -364,7 +364,7 @@ efficient presentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':q! :p :i :fd :u :DD :A :h :! :&gt; :dd :S :: :UU :echo :dw :s :fi :wq :q :x :w :f :y :r :&lt; ::: :uu :j := :I :', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :q! :p :i :fd :u :DD :A :h :! :&gt; :dd :S :: :UU :echo :dw :s :fi :wq :q :x :w :f :y :r :&lt; ::: :uu :j := :I :', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':wq :f :UU :q :j :&lt; :h := :p :uu :dw :w :A :fd ::: :s :! : :dd :DD :r :u :i :q! :x :S :: :y :&gt; :I :fi :echo', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :wq :f :UU :q :j :&lt; :h := :p :uu :dw :w :A :fd ::: :s :! : :dd :DD :r :u :i :q! :x :S :: :y :&gt; :I :fi :echo', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -931,7 +931,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'y', 'a', 'no', 'n', 'yes', '__nomatch_command']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['__nomatch_command', 'no', 'abort', 'a', 'y', 'yes', 'n']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -957,7 +957,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort y a no n yes __nomatch_command', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort y a no n yes __nomatch_command', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '__nomatch_command no abort a y yes n', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' __nomatch_command no abort a y yes n', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

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@ -137,7 +137,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'quit', 't', 'top', 'a', 'next', 'previous', 'n', 'p', 'end', 'e', 'q']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['end', 'previous', 'abort', 'a', 'next', 't', 'e', 'top', 'p', 'quit', 'q', 'n']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -163,7 +163,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort quit t top a next previous n p end e q', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' abort quit t top a next previous n p end e q', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'end previous abort a next t e top p quit q n', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' end previous abort a next t e top p quit q n', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

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