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Inclusion of type kwarg for common communications
Including a type kwarg for the say, whisper and pose commands allows the receivers of those messages to treat them differently depending on type. IMO This is a wide enough concern that it goes beyond a game specific requirement.
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1 changed files with 3 additions and 3 deletions
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@ -417,7 +417,7 @@ class CmdSay(COMMAND_DEFAULT_CLASS):
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# Build the string to emit to neighbors.
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emit_string = '%s says, "%s|n"' % (caller.name, speech)
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caller.location.msg_contents(emit_string, exclude=caller, from_obj=caller)
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caller.location.msg_contents(emit_string, exclude=caller, from_obj=caller, type="say")
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class CmdWhisper(COMMAND_DEFAULT_CLASS):
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@ -459,7 +459,7 @@ class CmdWhisper(COMMAND_DEFAULT_CLASS):
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# Build the string to emit to receiver.
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emit_string = '%s whispers, "%s|n"' % (caller.name, speech)
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receiver.msg(emit_string, from_obj=caller)
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receiver.msg(emit_string, from_obj=caller, type="whisper")
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class CmdPose(COMMAND_DEFAULT_CLASS):
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@ -502,7 +502,7 @@ class CmdPose(COMMAND_DEFAULT_CLASS):
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self.caller.msg(msg)
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else:
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msg = "%s%s" % (self.caller.name, self.args)
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self.caller.location.msg_contents(msg, from_obj=self.caller)
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self.caller.location.msg_contents(msg, from_obj=self.caller, type="pose")
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class CmdAccess(COMMAND_DEFAULT_CLASS):
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