Inclusion of type kwarg for common communications

Including a type kwarg for the say, whisper and pose commands allows the receivers of those messages to treat them differently depending on type. IMO This is a wide enough concern that it goes beyond a game specific requirement.
This commit is contained in:
CloudKeeper1 2017-03-07 21:58:07 +11:00 committed by Griatch
parent 6224f90f74
commit 6cfbec83f1

View file

@ -417,7 +417,7 @@ class CmdSay(COMMAND_DEFAULT_CLASS):
# Build the string to emit to neighbors.
emit_string = '%s says, "%s|n"' % (caller.name, speech)
caller.location.msg_contents(emit_string, exclude=caller, from_obj=caller)
caller.location.msg_contents(emit_string, exclude=caller, from_obj=caller, type="say")
class CmdWhisper(COMMAND_DEFAULT_CLASS):
@ -459,7 +459,7 @@ class CmdWhisper(COMMAND_DEFAULT_CLASS):
# Build the string to emit to receiver.
emit_string = '%s whispers, "%s|n"' % (caller.name, speech)
receiver.msg(emit_string, from_obj=caller)
receiver.msg(emit_string, from_obj=caller, type="whisper")
class CmdPose(COMMAND_DEFAULT_CLASS):
@ -502,7 +502,7 @@ class CmdPose(COMMAND_DEFAULT_CLASS):
self.caller.msg(msg)
else:
msg = "%s%s" % (self.caller.name, self.args)
self.caller.location.msg_contents(msg, from_obj=self.caller)
self.caller.location.msg_contents(msg, from_obj=self.caller, type="pose")
class CmdAccess(COMMAND_DEFAULT_CLASS):