From 6bba70844ece372c26f5101ef28ea96633fb7c1a Mon Sep 17 00:00:00 2001
From: Griatch
Look in the ooc state.
_keyaliases = ('l', 'look', 'ls')¶_keyaliases = ('look', 'ls', 'l')¶
_keyaliases = ('puppet', 'ic')¶_keyaliases = ('ic', 'puppet')¶
This will leave your current character and put you in a incorporeal OOC state.
_keyaliases = ('ooc', 'unpuppet')¶_keyaliases = ('unpuppet', 'ooc')¶
_keyaliases = ('quell', 'unquell')¶_keyaliases = ('unquell', 'quell')¶
Runs batches of commands from a batch-cmd text file (*.ev).
_keyaliases = ('batchcommands', 'batchcommand', 'batchcmd')¶_keyaliases = ('batchcmd', 'batchcommand', 'batchcommands')¶
Runs batches of commands from a batch-code text file (*.py).
_keyaliases = ('batchcode', 'batchcodes')¶_keyaliases = ('batchcodes', 'batchcode')¶
_keyaliases = ('tun', 'tunnel')¶_keyaliases = ('tunnel', 'tun')¶
_keyaliases = ('name', 'rename')¶_keyaliases = ('rename', 'name')¶
_keyaliases = ('type', 'typeclass', 'swap', 'update', 'parent')¶_keyaliases = ('swap', 'update', 'typeclass', 'parent', 'type')¶
aliases = ['parent', 'type', 'swap', 'update']¶aliases = ['swap', 'update', 'parent', 'type']¶
search_index_entry = {'aliases': 'parent type swap update', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': 'swap update parent type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
Append a * before the search string to examine an account.
_keyaliases = ('exam', 'ex', 'examine')¶_keyaliases = ('examine', 'exam', 'ex')¶
_keyaliases = ('locate', 'search', 'find')¶_keyaliases = ('search', 'find', 'locate')¶
_keyaliases = ('teleport', 'tel')¶_keyaliases = ('tel', 'teleport')¶
_keyaliases = ('tag', 'tags')¶_keyaliases = ('tags', 'tag')¶
_keyaliases = ('chanalias', 'addcom', 'aliaschan')¶_keyaliases = ('addcom', 'chanalias', 'aliaschan')¶
_keyaliases = ('delchanalias', 'delcom', 'delaliaschan')¶_keyaliases = ('delcom', 'delaliaschan', 'delchanalias')¶
aliases = ['delchanalias', 'delaliaschan']¶aliases = ['delaliaschan', 'delchanalias']¶
search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶
_keyaliases = ('chanlist', 'channellist', 'comlist', 'clist', 'channels', 'all channels')¶_keyaliases = ('channels', 'clist', 'channellist', 'all channels', 'chanlist', 'comlist')¶
aliases = ['chanlist', 'channellist', 'comlist', 'clist', 'all channels']¶aliases = ['clist', 'channellist', 'all channels', 'chanlist', 'comlist']¶
search_index_entry = {'aliases': 'chanlist channellist comlist clist all channels', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶search_index_entry = {'aliases': 'clist channellist all channels chanlist comlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶
_keyaliases = ('cemit', 'cmsg')¶_keyaliases = ('cmsg', 'cemit')¶
Creates a new channel owned by you.
_keyaliases = ('ccreate', 'channelcreate')¶_keyaliases = ('channelcreate', 'ccreate')¶
Observes your location or objects in your vicinity.
_keyaliases = ('l', 'look', 'ls')¶_keyaliases = ('look', 'ls', 'l')¶
Talk to those in your current location.
_keyaliases = ('"', 'say', "'")¶_keyaliases = ("'", 'say', '"')¶
aliases = ['"', "'"]¶aliases = ["'", '"']¶
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
_keyaliases = (':', 'pose', 'emote')¶_keyaliases = ('emote', ':', 'pose')¶
aliases = ['emote', ':']¶aliases = [':', 'emote']¶
search_index_entry = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶search_index_entry = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶
_keyaliases = ('hierarchy', 'groups', 'access')¶_keyaliases = ('groups', 'hierarchy', 'access')¶
aliases = ['hierarchy', 'groups']¶aliases = ['groups', 'hierarchy']¶
search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
Use script for managing commands on objects.
_keyaliases = ('scripts', 'globalscript', 'listscripts')¶_keyaliases = ('globalscript', 'listscripts', 'scripts')¶
_keyaliases = ('stats', 'objects', 'listobjs', 'listobjects', 'db')¶_keyaliases = ('db', 'objects', 'stats', 'listobjs', 'listobjects')¶
aliases = ['listobjects', 'db', 'stats', 'listobjs']¶aliases = ['db', 'stats', 'listobjs', 'listobjects']¶
search_index_entry = {'aliases': 'listobjects db stats listobjs', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶search_index_entry = {'aliases': 'db stats listobjs listobjects', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶
Display info about the game engine.
_keyaliases = ('version', 'about')¶_keyaliases = ('about', 'version')¶
_keyaliases = ('time', 'uptime')¶_keyaliases = ('uptime', 'time')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('conn', 'connect', 'co', 'con')¶_keyaliases = ('co', 'connect', 'con', 'conn')¶
aliases = ['conn', 'con', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('cre', 'create', 'cr')¶_keyaliases = ('create', 'cre', 'cr')¶
_keyaliases = ('qu', 'quit', 'q')¶_keyaliases = ('q', 'qu', 'quit')¶
aliases = ['qu', 'q']¶aliases = ['q', 'qu']¶
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
aliases = ['l', 'look']¶aliases = ['look', 'l']¶
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶
_keyaliases = ('h', 'help', '?')¶_keyaliases = ('help', '?', 'h')¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
_keyaliases = ('evaluate', 'eval')¶_keyaliases = ('eval', 'evaluate')¶
This ends the trade prematurely. No trade will take place.
_keyaliases = ('finish trade', 'end trade')¶_keyaliases = ('end trade', 'finish trade')¶
_keyaliases = ('offers', 'status', 'deal')¶_keyaliases = ('deal', 'offers', 'status')¶
aliases = ['offers', 'deal']¶aliases = ['deal', 'offers']¶
search_index_entry = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶search_index_entry = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶
_keyaliases = ('trade', 'barter')¶_keyaliases = ('barter', 'trade')¶
_keyaliases = ('l', 'look', 'ls')¶_keyaliases = ('look', 'ls', 'l')¶
_keyaliases = ('roll', '@dice', 'dice')¶_keyaliases = ('dice', '@dice', 'roll')¶
aliases = ['roll', '@dice']¶aliases = ['@dice', 'roll']¶
search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
Use the create command to first create an account before logging in.
_keyaliases = ('conn', 'connect', 'co', 'con')¶_keyaliases = ('co', 'connect', 'con', 'conn')¶
aliases = ['conn', 'con', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
This creates a new account account.
_keyaliases = ('cre', 'create', 'cr')¶_keyaliases = ('create', 'cre', 'cr')¶
_keyaliases = ('qu', 'quit', 'q')¶_keyaliases = ('q', 'qu', 'quit')¶
aliases = ['qu', 'q']¶aliases = ['q', 'qu']¶
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
aliases = ['l', 'look']¶aliases = ['look', 'l']¶
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶
_keyaliases = ('h', 'help', '?')¶_keyaliases = ('help', '?', 'h')¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
Observes your location, details at your location or objects in your vicinity.
_keyaliases = ('l', 'look', 'ls')¶_keyaliases = ('look', 'ls', 'l')¶
_keyaliases = ('@gender', '@sex')¶_keyaliases = ('@sex', '@gender')¶
_keyaliases = ('mail', '@mail')¶_keyaliases = ('@mail', 'mail')¶
_keyaliases = ('mail', '@mail')¶_keyaliases = ('@mail', 'mail')¶
_keyaliases = ('@buildmap', '@mapbuilder')¶_keyaliases = ('@mapbuilder', '@buildmap')¶
_keyaliases = ('+desc', 'desc')¶_keyaliases = ('desc', '+desc')¶
_keyaliases = ('combine', 'use')¶_keyaliases = ('use', 'combine')¶
_keyaliases = (':', 'emote')¶_keyaliases = ('emote', ':')¶
_keyaliases = ('unmask', 'mask')¶_keyaliases = ('mask', 'unmask')¶
_keyaliases = ('recog', 'forget', 'recognize')¶_keyaliases = ('forget', 'recognize', 'recog')¶
aliases = ['recognize', 'forget']¶aliases = ['forget', 'recognize']¶
search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶
Talk to those in your current location.
_keyaliases = ('"', 'say', "'")¶_keyaliases = ("'", 'say', '"')¶
aliases = ['"', "'"]¶aliases = ["'", '"']¶
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
Command to edit callbacks.
_keyaliases = ('@calls', '@callback', '@callbacks', '@call')¶_keyaliases = ('@calls', '@callbacks', '@call', '@callback')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('wait', 'hold', 'pass')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('wait', 'hold', 'pass')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('wait', 'hold', 'pass')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('wait', 'hold', 'pass')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('wait', 'hold', 'pass')¶
_keyaliases = ('help', 'h')¶
… not that there’s much to see in the dark.
_keyaliases = ('look', 'feel', 'listen', 'examine', 'l', 'get', 'ex')¶
aliases = ['ex', 'examine', 'listen', 'l', 'get', 'feel']¶
search_index_entry = {'aliases': 'ex examine listen l get feel', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
Closes the lid of the red button.
_keyaliases = ('close', 'close lid')¶
_keyaliases = ('open button', 'open', 'open lid')¶
aliases = ['open button', 'open']¶
search_index_entry = {'aliases': 'open button open', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}¶
_keyaliases = ('push', 'press button', 'press', 'push button')¶
aliases = ['press button', 'press', 'push']¶
search_index_entry = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
Try to smash the glass of the button.
_keyaliases = ('break lid', 'smash', 'smash lid', 'smash glass')¶
aliases = ['break lid', 'smash', 'smash lid']¶
search_index_entry = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}¶
_keyaliases = ('mobon', 'moboff')¶_keyaliases = ('moboff', 'mobon')¶
_keyaliases = ('pierce', 'thrust', 'fight', 'stab', 'defend', 'chop', 'kill', 'parry', 'attack', 'hit', 'slash')¶_keyaliases = ('kill', 'chop', 'hit', 'thrust', 'pierce', 'stab', 'fight', 'parry', 'defend', 'attack', 'slash')¶
aliases = ['pierce', 'thrust', 'fight', 'stab', 'defend', 'chop', 'kill', 'parry', 'hit', 'slash']¶aliases = ['kill', 'hit', 'thrust', 'chop', 'pierce', 'stab', 'fight', 'parry', 'defend', 'slash']¶
search_index_entry = {'aliases': 'pierce thrust fight stab defend chop kill parry hit slash', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'kill hit thrust chop pierce stab fight parry defend slash', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
Creates light where there was none. Something to burn.
_keyaliases = ('light', 'on', 'burn')¶_keyaliases = ('burn', 'light', 'on')¶
aliases = ['light', 'burn']¶aliases = ['burn', 'light']¶
search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶
Presses a button.
_keyaliases = ('button', 'press button', 'push button', 'press')¶_keyaliases = ('button', 'press button', 'press', 'push button')¶
_keyaliases = ('pull', 'move', 'shift', 'shiftroot', 'push')¶_keyaliases = ('pull', 'push', 'shift', 'shiftroot', 'move')¶
aliases = ['pull', 'shiftroot', 'push', 'move']¶aliases = ['move', 'shiftroot', 'push', 'pull']¶
search_index_entry = {'aliases': 'pull shiftroot push move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'move shiftroot push pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
Overwritten help command while on the bridge.
_keyaliases = ('h', 'help', '?')¶_keyaliases = ('help', '?', 'h')¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}¶
_keyaliases = ('e', 'east')¶_keyaliases = ('east', 'e')¶
_keyaliases = ('l', 'look')¶_keyaliases = ('look', 'l')¶
_keyaliases = ('feel around', 'look', 'l', 'feel', 'search', 'fiddle')¶_keyaliases = ('look', 'feel around', 'fiddle', 'l', 'search', 'feel')¶
aliases = ['feel around', 'l', 'feel', 'search', 'fiddle']¶aliases = ['feel around', 'fiddle', 'l', 'search', 'feel']¶
search_index_entry = {'aliases': 'feel around l feel search fiddle', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'feel around fiddle l search feel', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
_keyaliases = ('l', 'look', 'ls')¶_keyaliases = ('look', 'ls', 'l')¶
_keyaliases = ('west', 'w')¶_keyaliases = ('w', 'west')¶
Commands for the editor
_keyaliases = (':q', ':fi', ':A', ':fd', ':I', '::', ':r', ':wq', ':h', ':dd', ':y', ':f', ':editor_command_group', ':UU', ':::', ':s', ':S', ':>', ':u', ':=', ':p', ':dw', ':q!', ':echo', ':x', ':w', ':!', ':i', ':DD', ':j', ':uu', ':', ':<')¶_keyaliases = (':r', ':fi', ':!', ':', ':<', ':h', ':x', ':I', ':=', ':j', ':editor_command_group', '::', ':w', ':DD', ':S', ':dd', ':f', ':p', ':dw', ':A', ':i', ':UU', ':q!', ':echo', ':u', ':s', ':fd', ':y', ':>', ':uu', ':q', ':wq', ':::')¶
aliases = [':q', ':fi', ':A', ':fd', ':I', '::', ':r', ':wq', ':h', ':dd', ':y', ':f', ':UU', ':::', ':s', ':S', ':>', ':u', ':=', ':p', ':dw', ':q!', ':echo', ':x', ':w', ':!', ':i', ':DD', ':j', ':uu', ':', ':<']¶aliases = [':r', ':fi', ':!', ':', ':<', ':h', ':x', ':I', ':=', ':j', '::', ':w', ':DD', ':S', ':dd', ':f', ':p', ':dw', ':A', ':i', ':UU', ':q!', ':echo', ':u', ':s', ':fd', ':y', ':>', ':uu', ':q', ':wq', ':::']¶
search_index_entry = {'aliases': ':q :fi :A :fd :I :: :r :wq :h :dd :y :f :UU ::: :s :S :> :u := :p :dw :q! :echo :x :w :! :i :DD :j :uu : :<', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':r :fi :! : :< :h :x :I := :j :: :w :DD :S :dd :f :p :dw :A :i :UU :q! :echo :u :s :fd :y :> :uu :q :wq :::', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶
No command match - Inputs line of text into buffer.
_keyaliases = ('__nomatch_command', '__noinput_command')¶_keyaliases = ('__noinput_command', '__nomatch_command')¶
_keyaliases = ('__nomatch_command', '__noinput_command')¶_keyaliases = ('__noinput_command', '__nomatch_command')¶
Menu options.
_keyaliases = ('__noinput_command', '__nomatch_command')¶
Enter your data and press return.
_keyaliases = ('__noinput_command', '__nomatch_command')¶
Manipulate the text paging
_keyaliases = ('t', 'quit', 'back', '__noinput_command', 'abort', 'next', 'n', 'top', 'e', 'a', 'b', 'q', 'end')¶_keyaliases = ('abort', 'q', 'e', 'n', 'quit', 'end', 't', 'a', 'b', 'back', 'top', '__noinput_command', 'next')¶
aliases = ['t', 'quit', 'back', 'abort', 'next', 'n', 'top', 'e', 'a', 'b', 'q', 'end']¶aliases = ['abort', 'q', 'e', 'n', 'quit', 'end', 't', 'a', 'b', 'back', 'top', 'next']¶
search_index_entry = {'aliases': 't quit back abort next n top e a b q end', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶search_index_entry = {'aliases': 'abort q e n quit end t a b back top next', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶
Override look to display window and prevent OOCLook from firing
_keyaliases = ('l', 'look')¶_keyaliases = ('look', 'l')¶
Look in the ooc state.
_keyaliases = ('l', 'look', 'ls')¶_keyaliases = ('look', 'ls', 'l')¶
_keyaliases = ('puppet', 'ic')¶_keyaliases = ('ic', 'puppet')¶
This will leave your current character and put you in a incorporeal OOC state.
_keyaliases = ('ooc', 'unpuppet')¶_keyaliases = ('unpuppet', 'ooc')¶
_keyaliases = ('quell', 'unquell')¶_keyaliases = ('unquell', 'quell')¶
Runs batches of commands from a batch-cmd text file (*.ev).
_keyaliases = ('batchcommands', 'batchcommand', 'batchcmd')¶_keyaliases = ('batchcmd', 'batchcommand', 'batchcommands')¶
Runs batches of commands from a batch-code text file (*.py).
_keyaliases = ('batchcode', 'batchcodes')¶_keyaliases = ('batchcodes', 'batchcode')¶
_keyaliases = ('tun', 'tunnel')¶_keyaliases = ('tunnel', 'tun')¶
_keyaliases = ('name', 'rename')¶_keyaliases = ('rename', 'name')¶
_keyaliases = ('type', 'typeclass', 'swap', 'update', 'parent')¶_keyaliases = ('swap', 'update', 'typeclass', 'parent', 'type')¶
aliases = ['parent', 'type', 'swap', 'update']¶aliases = ['swap', 'update', 'parent', 'type']¶
search_index_entry = {'aliases': 'parent type swap update', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': 'swap update parent type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
Append a * before the search string to examine an account.
_keyaliases = ('exam', 'ex', 'examine')¶_keyaliases = ('examine', 'exam', 'ex')¶
_keyaliases = ('locate', 'search', 'find')¶_keyaliases = ('search', 'find', 'locate')¶
_keyaliases = ('teleport', 'tel')¶_keyaliases = ('tel', 'teleport')¶
_keyaliases = ('tag', 'tags')¶_keyaliases = ('tags', 'tag')¶
_keyaliases = ('chanalias', 'addcom', 'aliaschan')¶_keyaliases = ('addcom', 'chanalias', 'aliaschan')¶
_keyaliases = ('delchanalias', 'delcom', 'delaliaschan')¶_keyaliases = ('delcom', 'delaliaschan', 'delchanalias')¶
aliases = ['delchanalias', 'delaliaschan']¶aliases = ['delaliaschan', 'delchanalias']¶
search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶
_keyaliases = ('chanlist', 'channellist', 'comlist', 'clist', 'channels', 'all channels')¶_keyaliases = ('channels', 'clist', 'channellist', 'all channels', 'chanlist', 'comlist')¶
aliases = ['chanlist', 'channellist', 'comlist', 'clist', 'all channels']¶aliases = ['clist', 'channellist', 'all channels', 'chanlist', 'comlist']¶
search_index_entry = {'aliases': 'chanlist channellist comlist clist all channels', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶search_index_entry = {'aliases': 'clist channellist all channels chanlist comlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶
_keyaliases = ('cemit', 'cmsg')¶_keyaliases = ('cmsg', 'cemit')¶
Creates a new channel owned by you.
_keyaliases = ('ccreate', 'channelcreate')¶_keyaliases = ('channelcreate', 'ccreate')¶
Observes your location or objects in your vicinity.
_keyaliases = ('l', 'look', 'ls')¶_keyaliases = ('look', 'ls', 'l')¶
Talk to those in your current location.
_keyaliases = ('"', 'say', "'")¶_keyaliases = ("'", 'say', '"')¶
aliases = ['"', "'"]¶aliases = ["'", '"']¶
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
_keyaliases = (':', 'pose', 'emote')¶_keyaliases = ('emote', ':', 'pose')¶
aliases = ['emote', ':']¶aliases = [':', 'emote']¶
search_index_entry = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶search_index_entry = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶
_keyaliases = ('hierarchy', 'groups', 'access')¶_keyaliases = ('groups', 'hierarchy', 'access')¶
aliases = ['hierarchy', 'groups']¶aliases = ['groups', 'hierarchy']¶
search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
Use script for managing commands on objects.
_keyaliases = ('scripts', 'globalscript', 'listscripts')¶_keyaliases = ('globalscript', 'listscripts', 'scripts')¶
_keyaliases = ('stats', 'objects', 'listobjs', 'listobjects', 'db')¶_keyaliases = ('db', 'objects', 'stats', 'listobjs', 'listobjects')¶
aliases = ['listobjects', 'db', 'stats', 'listobjs']¶aliases = ['db', 'stats', 'listobjs', 'listobjects']¶
search_index_entry = {'aliases': 'listobjects db stats listobjs', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶search_index_entry = {'aliases': 'db stats listobjs listobjects', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶
Display info about the game engine.
_keyaliases = ('version', 'about')¶_keyaliases = ('about', 'version')¶
_keyaliases = ('time', 'uptime')¶_keyaliases = ('uptime', 'time')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('conn', 'connect', 'co', 'con')¶_keyaliases = ('co', 'connect', 'con', 'conn')¶
aliases = ['conn', 'con', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('cre', 'create', 'cr')¶_keyaliases = ('create', 'cre', 'cr')¶
_keyaliases = ('qu', 'quit', 'q')¶_keyaliases = ('q', 'qu', 'quit')¶
aliases = ['qu', 'q']¶aliases = ['q', 'qu']¶
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
aliases = ['l', 'look']¶aliases = ['look', 'l']¶
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶
_keyaliases = ('h', 'help', '?')¶_keyaliases = ('help', '?', 'h')¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
_keyaliases = ('evaluate', 'eval')¶_keyaliases = ('eval', 'evaluate')¶
This ends the trade prematurely. No trade will take place.
_keyaliases = ('finish trade', 'end trade')¶_keyaliases = ('end trade', 'finish trade')¶
_keyaliases = ('offers', 'status', 'deal')¶_keyaliases = ('deal', 'offers', 'status')¶
aliases = ['offers', 'deal']¶aliases = ['deal', 'offers']¶
search_index_entry = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶search_index_entry = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶
_keyaliases = ('trade', 'barter')¶_keyaliases = ('barter', 'trade')¶
_keyaliases = ('l', 'look', 'ls')¶_keyaliases = ('look', 'ls', 'l')¶
_keyaliases = ('roll', '@dice', 'dice')¶_keyaliases = ('dice', '@dice', 'roll')¶
aliases = ['roll', '@dice']¶aliases = ['@dice', 'roll']¶
search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
Use the create command to first create an account before logging in.
_keyaliases = ('conn', 'connect', 'co', 'con')¶_keyaliases = ('co', 'connect', 'con', 'conn')¶
aliases = ['conn', 'con', 'co']¶aliases = ['co', 'con', 'conn']¶
search_index_entry = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
This creates a new account account.
_keyaliases = ('cre', 'create', 'cr')¶_keyaliases = ('create', 'cre', 'cr')¶
_keyaliases = ('qu', 'quit', 'q')¶_keyaliases = ('q', 'qu', 'quit')¶
aliases = ['qu', 'q']¶aliases = ['q', 'qu']¶
search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
aliases = ['l', 'look']¶aliases = ['look', 'l']¶
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶
_keyaliases = ('h', 'help', '?')¶_keyaliases = ('help', '?', 'h')¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
Observes your location, details at your location or objects in your vicinity.
_keyaliases = ('l', 'look', 'ls')¶_keyaliases = ('look', 'ls', 'l')¶
_keyaliases = ('@gender', '@sex')¶_keyaliases = ('@sex', '@gender')¶
_keyaliases = ('mail', '@mail')¶_keyaliases = ('@mail', 'mail')¶
_keyaliases = ('mail', '@mail')¶_keyaliases = ('@mail', 'mail')¶
_keyaliases = ('@buildmap', '@mapbuilder')¶_keyaliases = ('@mapbuilder', '@buildmap')¶
_keyaliases = ('+desc', 'desc')¶_keyaliases = ('desc', '+desc')¶
_keyaliases = ('combine', 'use')¶_keyaliases = ('use', 'combine')¶
_keyaliases = (':', 'emote')¶_keyaliases = ('emote', ':')¶
_keyaliases = ('unmask', 'mask')¶_keyaliases = ('mask', 'unmask')¶
_keyaliases = ('recog', 'forget', 'recognize')¶_keyaliases = ('forget', 'recognize', 'recog')¶
aliases = ['recognize', 'forget']¶aliases = ['forget', 'recognize']¶
search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶
Talk to those in your current location.
_keyaliases = ('"', 'say', "'")¶_keyaliases = ("'", 'say', '"')¶
aliases = ['"', "'"]¶aliases = ["'", '"']¶
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
Command to edit callbacks.
_keyaliases = ('@calls', '@callback', '@callbacks', '@call')¶_keyaliases = ('@calls', '@callbacks', '@call', '@callback')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('wait', 'hold', 'pass')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('wait', 'hold', 'pass')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('wait', 'hold', 'pass')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('wait', 'hold', 'pass')¶
_keyaliases = ('wait', 'pass', 'hold')¶_keyaliases = ('wait', 'hold', 'pass')¶
_keyaliases = ('help', 'h')¶
… not that there’s much to see in the dark.
_keyaliases = ('look', 'feel', 'listen', 'examine', 'l', 'get', 'ex')¶
aliases = ['ex', 'examine', 'listen', 'l', 'get', 'feel']¶
search_index_entry = {'aliases': 'ex examine listen l get feel', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
Closes the lid of the red button.
_keyaliases = ('close', 'close lid')¶
_keyaliases = ('open button', 'open', 'open lid')¶
aliases = ['open button', 'open']¶
search_index_entry = {'aliases': 'open button open', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}¶
_keyaliases = ('push', 'press button', 'press', 'push button')¶
aliases = ['press button', 'press', 'push']¶
search_index_entry = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
Try to smash the glass of the button.
_keyaliases = ('break lid', 'smash', 'smash lid', 'smash glass')¶
aliases = ['break lid', 'smash', 'smash lid']¶
search_index_entry = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}¶
_keyaliases = ('mobon', 'moboff')¶_keyaliases = ('moboff', 'mobon')¶
_keyaliases = ('pierce', 'thrust', 'fight', 'stab', 'defend', 'chop', 'kill', 'parry', 'attack', 'hit', 'slash')¶_keyaliases = ('kill', 'chop', 'hit', 'thrust', 'pierce', 'stab', 'fight', 'parry', 'defend', 'attack', 'slash')¶
aliases = ['pierce', 'thrust', 'fight', 'stab', 'defend', 'chop', 'kill', 'parry', 'hit', 'slash']¶aliases = ['kill', 'hit', 'thrust', 'chop', 'pierce', 'stab', 'fight', 'parry', 'defend', 'slash']¶
search_index_entry = {'aliases': 'pierce thrust fight stab defend chop kill parry hit slash', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'kill hit thrust chop pierce stab fight parry defend slash', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
Creates light where there was none. Something to burn.
_keyaliases = ('light', 'on', 'burn')¶_keyaliases = ('burn', 'light', 'on')¶
aliases = ['light', 'burn']¶aliases = ['burn', 'light']¶
search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶
Presses a button.
_keyaliases = ('button', 'press button', 'push button', 'press')¶_keyaliases = ('button', 'press button', 'press', 'push button')¶
_keyaliases = ('pull', 'move', 'shift', 'shiftroot', 'push')¶_keyaliases = ('pull', 'push', 'shift', 'shiftroot', 'move')¶
aliases = ['pull', 'shiftroot', 'push', 'move']¶aliases = ['move', 'shiftroot', 'push', 'pull']¶
search_index_entry = {'aliases': 'pull shiftroot push move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'move shiftroot push pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
Overwritten help command while on the bridge.
_keyaliases = ('h', 'help', '?')¶_keyaliases = ('help', '?', 'h')¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}¶
_keyaliases = ('e', 'east')¶_keyaliases = ('east', 'e')¶
_keyaliases = ('l', 'look')¶_keyaliases = ('look', 'l')¶
_keyaliases = ('feel around', 'look', 'l', 'feel', 'search', 'fiddle')¶_keyaliases = ('look', 'feel around', 'fiddle', 'l', 'search', 'feel')¶
aliases = ['feel around', 'l', 'feel', 'search', 'fiddle']¶aliases = ['feel around', 'fiddle', 'l', 'search', 'feel']¶
search_index_entry = {'aliases': 'feel around l feel search fiddle', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'feel around fiddle l search feel', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
_keyaliases = ('l', 'look', 'ls')¶_keyaliases = ('look', 'ls', 'l')¶
_keyaliases = ('west', 'w')¶_keyaliases = ('w', 'west')¶
Commands for the editor
_keyaliases = (':q', ':fi', ':A', ':fd', ':I', '::', ':r', ':wq', ':h', ':dd', ':y', ':f', ':editor_command_group', ':UU', ':::', ':s', ':S', ':>', ':u', ':=', ':p', ':dw', ':q!', ':echo', ':x', ':w', ':!', ':i', ':DD', ':j', ':uu', ':', ':<')¶_keyaliases = (':r', ':fi', ':!', ':', ':<', ':h', ':x', ':I', ':=', ':j', ':editor_command_group', '::', ':w', ':DD', ':S', ':dd', ':f', ':p', ':dw', ':A', ':i', ':UU', ':q!', ':echo', ':u', ':s', ':fd', ':y', ':>', ':uu', ':q', ':wq', ':::')¶
aliases = [':q', ':fi', ':A', ':fd', ':I', '::', ':r', ':wq', ':h', ':dd', ':y', ':f', ':UU', ':::', ':s', ':S', ':>', ':u', ':=', ':p', ':dw', ':q!', ':echo', ':x', ':w', ':!', ':i', ':DD', ':j', ':uu', ':', ':<']¶aliases = [':r', ':fi', ':!', ':', ':<', ':h', ':x', ':I', ':=', ':j', '::', ':w', ':DD', ':S', ':dd', ':f', ':p', ':dw', ':A', ':i', ':UU', ':q!', ':echo', ':u', ':s', ':fd', ':y', ':>', ':uu', ':q', ':wq', ':::']¶
search_index_entry = {'aliases': ':q :fi :A :fd :I :: :r :wq :h :dd :y :f :UU ::: :s :S :> :u := :p :dw :q! :echo :x :w :! :i :DD :j :uu : :<', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':r :fi :! : :< :h :x :I := :j :: :w :DD :S :dd :f :p :dw :A :i :UU :q! :echo :u :s :fd :y :> :uu :q :wq :::', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶
No command match - Inputs line of text into buffer.
_keyaliases = ('__nomatch_command', '__noinput_command')¶_keyaliases = ('__noinput_command', '__nomatch_command')¶
_keyaliases = ('__nomatch_command', '__noinput_command')¶_keyaliases = ('__noinput_command', '__nomatch_command')¶
Menu options.
_keyaliases = ('__noinput_command', '__nomatch_command')¶
Enter your data and press return.
_keyaliases = ('__noinput_command', '__nomatch_command')¶
Manipulate the text paging
_keyaliases = ('t', 'quit', 'back', '__noinput_command', 'abort', 'next', 'n', 'top', 'e', 'a', 'b', 'q', 'end')¶_keyaliases = ('abort', 'q', 'e', 'n', 'quit', 'end', 't', 'a', 'b', 'back', 'top', '__noinput_command', 'next')¶
aliases = ['t', 'quit', 'back', 'abort', 'next', 'n', 'top', 'e', 'a', 'b', 'q', 'end']¶aliases = ['abort', 'q', 'e', 'n', 'quit', 'end', 't', 'a', 'b', 'back', 'top', 'next']¶
search_index_entry = {'aliases': 't quit back abort next n top e a b q end', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶search_index_entry = {'aliases': 'abort q e n quit end t a b back top next', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶
Override look to display window and prevent OOCLook from firing
_keyaliases = ('l', 'look')¶_keyaliases = ('look', 'l')¶