From 6b0f8a89ce7dd4abcfbbc7bfb3905f32389a06f8 Mon Sep 17 00:00:00 2001 From: Griatch Date: Sat, 14 Nov 2020 16:11:03 +0100 Subject: [PATCH] Updated HTML docs --- docs/0.9.5/.buildinfo | 2 +- .../api/evennia.commands.default.building.html | 8 ++++---- .../api/evennia.commands.default.comms.html | 4 ++-- .../api/evennia.commands.default.general.html | 12 ++++++------ .../api/evennia.commands.default.system.html | 8 ++++---- .../api/evennia.commands.default.unloggedin.html | 8 ++++---- docs/0.9.5/api/evennia.contrib.clothing.html | 4 ++-- docs/0.9.5/api/evennia.contrib.dice.html | 4 ++-- docs/0.9.5/api/evennia.contrib.email_login.html | 8 ++++---- .../evennia.contrib.ingame_python.commands.html | 4 ++-- docs/0.9.5/api/evennia.contrib.rpsystem.html | 8 ++++---- ...trib.tutorial_examples.cmdset_red_button.html | 16 ++++++++-------- .../evennia.contrib.tutorial_world.objects.html | 16 ++++++++-------- .../evennia.contrib.tutorial_world.rooms.html | 4 ++-- docs/0.9.5/api/evennia.utils.eveditor.html | 4 ++-- docs/0.9.5/api/evennia.utils.evmore.html | 4 ++-- docs/1.0-dev/.buildinfo | 2 +- .../api/evennia.commands.default.admin.html | 4 ++-- .../api/evennia.commands.default.building.html | 16 ++++++++-------- .../api/evennia.commands.default.comms.html | 4 ++-- .../api/evennia.commands.default.general.html | 4 ++-- .../api/evennia.commands.default.system.html | 4 ++-- .../api/evennia.commands.default.unloggedin.html | 12 ++++++------ .../1.0-dev/api/evennia.contrib.email_login.html | 12 ++++++------ .../evennia.contrib.ingame_python.commands.html | 4 ++-- docs/1.0-dev/api/evennia.contrib.rpsystem.html | 4 ++-- .../api/evennia.contrib.turnbattle.tb_basic.html | 4 ++-- .../api/evennia.contrib.turnbattle.tb_equip.html | 4 ++-- .../api/evennia.contrib.turnbattle.tb_items.html | 4 ++-- .../api/evennia.contrib.turnbattle.tb_magic.html | 4 ++-- .../api/evennia.contrib.turnbattle.tb_range.html | 4 ++-- ...trib.tutorial_examples.cmdset_red_button.html | 16 ++++++++-------- .../evennia.contrib.tutorial_world.objects.html | 16 ++++++++-------- .../evennia.contrib.tutorial_world.rooms.html | 4 ++-- docs/1.0-dev/api/evennia.utils.eveditor.html | 4 ++-- docs/1.0-dev/api/evennia.utils.evmore.html | 4 ++-- 36 files changed, 122 insertions(+), 122 deletions(-) diff --git a/docs/0.9.5/.buildinfo b/docs/0.9.5/.buildinfo index 800f9f1930..75cecdbba5 100644 --- a/docs/0.9.5/.buildinfo +++ b/docs/0.9.5/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: 019e1115c70b08a8fe14351a146bcff8 +config: 378b1a0a93b4c3d12133ec069d4e0524 tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/docs/0.9.5/api/evennia.commands.default.building.html b/docs/0.9.5/api/evennia.commands.default.building.html index ce2802eec0..933a64707c 100644 --- a/docs/0.9.5/api/evennia.commands.default.building.html +++ b/docs/0.9.5/api/evennia.commands.default.building.html @@ -528,7 +528,7 @@ You can specify the /force switch to bypass this confirmation.

-aliases = ['delete', 'del']
+aliases = ['del', 'delete']
@@ -569,7 +569,7 @@ You can specify the /force switch to bypass this confirmation.

-search_index_entry = {'aliases': 'delete del', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
+search_index_entry = {'aliases': 'del delete', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
@@ -1267,7 +1267,7 @@ server settings.

-aliases = ['type', 'swap', 'update', 'parent']
+aliases = ['update', 'parent', 'swap', 'type']
@@ -1298,7 +1298,7 @@ server settings.

-search_index_entry = {'aliases': 'type swap update parent', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
+search_index_entry = {'aliases': 'update parent swap type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
diff --git a/docs/0.9.5/api/evennia.commands.default.comms.html b/docs/0.9.5/api/evennia.commands.default.comms.html index b3ce27c590..0bd5232c9c 100644 --- a/docs/0.9.5/api/evennia.commands.default.comms.html +++ b/docs/0.9.5/api/evennia.commands.default.comms.html @@ -233,7 +233,7 @@ Use addcom/delcom to join and leave channels

-aliases = ['comlist', 'channellist', 'chanlist', 'clist', 'all channels']
+aliases = ['chanlist', 'all channels', 'comlist', 'clist', 'channellist']
@@ -264,7 +264,7 @@ Use addcom/delcom to join and leave channels

-search_index_entry = {'aliases': 'comlist channellist chanlist clist all channels', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
+search_index_entry = {'aliases': 'chanlist all channels comlist clist channellist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
diff --git a/docs/0.9.5/api/evennia.commands.default.general.html b/docs/0.9.5/api/evennia.commands.default.general.html index a896d8c169..edcc27829a 100644 --- a/docs/0.9.5/api/evennia.commands.default.general.html +++ b/docs/0.9.5/api/evennia.commands.default.general.html @@ -204,7 +204,7 @@ for everyone to use, you need build privileges and the alias command.

-aliases = ['nicks', 'nickname']
+aliases = ['nickname', 'nicks']
@@ -236,7 +236,7 @@ for everyone to use, you need build privileges and the alias command.

-search_index_entry = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
+search_index_entry = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
@@ -259,7 +259,7 @@ inv

-aliases = ['i', 'inv']
+aliases = ['inv', 'i']
@@ -290,7 +290,7 @@ inv

-search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
+search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
@@ -534,7 +534,7 @@ placing it in their inventory.

-aliases = ['"', "'"]
+aliases = ["'", '"']
@@ -560,7 +560,7 @@ placing it in their inventory.

-search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
diff --git a/docs/0.9.5/api/evennia.commands.default.system.html b/docs/0.9.5/api/evennia.commands.default.system.html index 275ccc3bc2..5eacb3b685 100644 --- a/docs/0.9.5/api/evennia.commands.default.system.html +++ b/docs/0.9.5/api/evennia.commands.default.system.html @@ -313,7 +313,7 @@ required since whole classes of scripts often have the same name.

-aliases = ['globalscript', 'listscripts']
+aliases = ['listscripts', 'globalscript']
@@ -349,7 +349,7 @@ required since whole classes of scripts often have the same name.

-search_index_entry = {'aliases': 'globalscript listscripts', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
+search_index_entry = {'aliases': 'listscripts globalscript', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
@@ -373,7 +373,7 @@ given, <nr> defaults to 10.

-aliases = ['listobjects', 'db', 'stats', 'listobjs']
+aliases = ['listobjs', 'listobjects', 'stats', 'db']
@@ -399,7 +399,7 @@ given, <nr> defaults to 10.

-search_index_entry = {'aliases': 'listobjects db stats listobjs', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
+search_index_entry = {'aliases': 'listobjs listobjects stats db', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
diff --git a/docs/0.9.5/api/evennia.commands.default.unloggedin.html b/docs/0.9.5/api/evennia.commands.default.unloggedin.html index df4d5e6a92..562a21f076 100644 --- a/docs/0.9.5/api/evennia.commands.default.unloggedin.html +++ b/docs/0.9.5/api/evennia.commands.default.unloggedin.html @@ -58,7 +58,7 @@ connect “account name” “pass word”

-aliases = ['conn', 'co', 'con']
+aliases = ['conn', 'con', 'co']
@@ -93,7 +93,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -222,7 +222,7 @@ All it does is display the connect screen.

-aliases = ['l', 'look']
+aliases = ['look', 'l']
@@ -248,7 +248,7 @@ All it does is display the connect screen.

-search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
+search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
diff --git a/docs/0.9.5/api/evennia.contrib.clothing.html b/docs/0.9.5/api/evennia.contrib.clothing.html index fcf529aff1..62a5754c13 100644 --- a/docs/0.9.5/api/evennia.contrib.clothing.html +++ b/docs/0.9.5/api/evennia.contrib.clothing.html @@ -627,7 +627,7 @@ inv

-aliases = ['i', 'inv']
+aliases = ['inv', 'i']
@@ -658,7 +658,7 @@ inv

-search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
+search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
diff --git a/docs/0.9.5/api/evennia.contrib.dice.html b/docs/0.9.5/api/evennia.contrib.dice.html index bfe3411542..910b9bb685 100644 --- a/docs/0.9.5/api/evennia.contrib.dice.html +++ b/docs/0.9.5/api/evennia.contrib.dice.html @@ -148,7 +148,7 @@ everyone but the person rolling.

-aliases = ['@dice', 'roll']
+aliases = ['roll', '@dice']
@@ -174,7 +174,7 @@ everyone but the person rolling.

-search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
+search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
diff --git a/docs/0.9.5/api/evennia.contrib.email_login.html b/docs/0.9.5/api/evennia.contrib.email_login.html index eb7cd76bfd..95c4660a36 100644 --- a/docs/0.9.5/api/evennia.contrib.email_login.html +++ b/docs/0.9.5/api/evennia.contrib.email_login.html @@ -73,7 +73,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.

-aliases = ['conn', 'co', 'con']
+aliases = ['conn', 'con', 'co']
@@ -103,7 +103,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
+search_index_entry = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
@@ -225,7 +225,7 @@ All it does is display the connect screen.

-aliases = ['l', 'look']
+aliases = ['look', 'l']
@@ -251,7 +251,7 @@ All it does is display the connect screen.

-search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
+search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
diff --git a/docs/0.9.5/api/evennia.contrib.ingame_python.commands.html b/docs/0.9.5/api/evennia.contrib.ingame_python.commands.html index e921262f59..8d4703d1af 100644 --- a/docs/0.9.5/api/evennia.contrib.ingame_python.commands.html +++ b/docs/0.9.5/api/evennia.contrib.ingame_python.commands.html @@ -51,7 +51,7 @@
-aliases = ['@callbacks', '@callback', '@calls']
+aliases = ['@calls', '@callbacks', '@callback']
@@ -132,7 +132,7 @@ on user permission.

-search_index_entry = {'aliases': '@callbacks @callback @calls', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
+search_index_entry = {'aliases': '@calls @callbacks @callback', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
diff --git a/docs/0.9.5/api/evennia.contrib.rpsystem.html b/docs/0.9.5/api/evennia.contrib.rpsystem.html index 030b866466..227c7ab0cc 100644 --- a/docs/0.9.5/api/evennia.contrib.rpsystem.html +++ b/docs/0.9.5/api/evennia.contrib.rpsystem.html @@ -635,7 +635,7 @@ a different language.

-aliases = ['"', "'"]
+aliases = ["'", '"']
@@ -661,7 +661,7 @@ a different language.

-search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
@@ -800,7 +800,7 @@ Using the command without arguments will list all current recogs.

-aliases = ['forget', 'recognize']
+aliases = ['recognize', 'forget']
@@ -827,7 +827,7 @@ Using the command without arguments will list all current recogs.

-search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
+search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
diff --git a/docs/0.9.5/api/evennia.contrib.tutorial_examples.cmdset_red_button.html b/docs/0.9.5/api/evennia.contrib.tutorial_examples.cmdset_red_button.html index 8d91ef1c43..885990e29f 100644 --- a/docs/0.9.5/api/evennia.contrib.tutorial_examples.cmdset_red_button.html +++ b/docs/0.9.5/api/evennia.contrib.tutorial_examples.cmdset_red_button.html @@ -109,7 +109,7 @@ push the lid of the button away.

-aliases = ['push', 'press button', 'press']
+aliases = ['press', 'push', 'press button']
@@ -140,7 +140,7 @@ lid-state respectively.

-search_index_entry = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
+search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
@@ -162,7 +162,7 @@ lid-state respectively.

-aliases = ['break lid', 'smash', 'smash lid']
+aliases = ['smash', 'break lid', 'smash lid']
@@ -189,7 +189,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
+search_index_entry = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
@@ -210,7 +210,7 @@ of causing the lamp to break.

-aliases = ['open button', 'open']
+aliases = ['open', 'open button']
@@ -236,7 +236,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'open button open', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}
+search_index_entry = {'aliases': 'open open button', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}
@@ -306,7 +306,7 @@ of causing the lamp to break.

-aliases = ['l', 'listen', 'examine', 'ex', 'get', 'feel']
+aliases = ['l', 'ex', 'examine', 'feel', 'listen', 'get']
@@ -332,7 +332,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'l listen examine ex get feel', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
+search_index_entry = {'aliases': 'l ex examine feel listen get', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
diff --git a/docs/0.9.5/api/evennia.contrib.tutorial_world.objects.html b/docs/0.9.5/api/evennia.contrib.tutorial_world.objects.html index 59e3a0a40e..5f54fabb23 100644 --- a/docs/0.9.5/api/evennia.contrib.tutorial_world.objects.html +++ b/docs/0.9.5/api/evennia.contrib.tutorial_world.objects.html @@ -360,7 +360,7 @@ of the object. We overload it with our own version.

-aliases = ['light', 'burn']
+aliases = ['burn', 'light']
@@ -387,7 +387,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
+search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
@@ -491,7 +491,7 @@ shift green root up/down

-aliases = ['pull', 'push', 'move', 'shiftroot']
+aliases = ['push', 'move', 'shiftroot', 'pull']
@@ -527,7 +527,7 @@ yellow/green - horizontal roots

-search_index_entry = {'aliases': 'pull push move shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
+search_index_entry = {'aliases': 'push move shiftroot pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
@@ -544,7 +544,7 @@ yellow/green - horizontal roots

-aliases = ['push button', 'press button', 'button']
+aliases = ['push button', 'button', 'press button']
@@ -570,7 +570,7 @@ yellow/green - horizontal roots

-search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
+search_index_entry = {'aliases': 'push button button press button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
@@ -714,7 +714,7 @@ parry - forgoes your attack but will make you harder to hit on next

-aliases = ['slash', 'chop', 'defend', 'fight', 'bash', 'kill', 'pierce', 'thrust', 'parry', 'hit', 'stab']
+aliases = ['defend', 'bash', 'slash', 'kill', 'stab', 'chop', 'pierce', 'hit', 'fight', 'thrust', 'parry']
@@ -740,7 +740,7 @@ parry - forgoes your attack but will make you harder to hit on next

-search_index_entry = {'aliases': 'slash chop defend fight bash kill pierce thrust parry hit stab', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
+search_index_entry = {'aliases': 'defend bash slash kill stab chop pierce hit fight thrust parry', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
diff --git a/docs/0.9.5/api/evennia.contrib.tutorial_world.rooms.html b/docs/0.9.5/api/evennia.contrib.tutorial_world.rooms.html index fae8c67d96..1787bf37fc 100644 --- a/docs/0.9.5/api/evennia.contrib.tutorial_world.rooms.html +++ b/docs/0.9.5/api/evennia.contrib.tutorial_world.rooms.html @@ -864,7 +864,7 @@ to find something.

-aliases = ['search', 'l', 'fiddle', 'feel around', 'feel']
+aliases = ['l', 'feel', 'fiddle', 'feel around', 'search']
@@ -892,7 +892,7 @@ random chance of eventually finding a light source.

-search_index_entry = {'aliases': 'search l fiddle feel around feel', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
+search_index_entry = {'aliases': 'l feel fiddle feel around search', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
diff --git a/docs/0.9.5/api/evennia.utils.eveditor.html b/docs/0.9.5/api/evennia.utils.eveditor.html index 3242502d9e..3e8cc081d4 100644 --- a/docs/0.9.5/api/evennia.utils.eveditor.html +++ b/docs/0.9.5/api/evennia.utils.eveditor.html @@ -273,7 +273,7 @@ indentation.

-aliases = [':u', ':w', ':UU', ':q!', ':echo', ':q', ':=', ':A', ':<', ':dd', ':y', ':uu', ':!', ':x', ':::', ':wq', ':dw', ':fi', '::', ':f', ':i', ':S', ':r', ':I', ':>', ':', ':DD', ':s', ':h', ':p', ':j', ':fd']
+aliases = [':::', ':!', ':fi', ':', ':h', ':A', ':f', '::', ':w', ':echo', ':fd', ':>', ':r', ':q!', ':p', ':=', ':dd', ':dw', ':q', ':S', ':u', ':wq', ':y', ':x', ':I', ':DD', ':UU', ':uu', ':<', ':i', ':s', ':j']
@@ -301,7 +301,7 @@ efficient presentation.

-search_index_entry = {'aliases': ':u :w :UU :q! :echo :q := :A :< :dd :y :uu :! :x ::: :wq :dw :fi :: :f :i :S :r :I :> : :DD :s :h :p :j :fd', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
+search_index_entry = {'aliases': '::: :! :fi : :h :A :f :: :w :echo :fd :> :r :q! :p := :dd :dw :q :S :u :wq :y :x :I :DD :UU :uu :< :i :s :j', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
diff --git a/docs/0.9.5/api/evennia.utils.evmore.html b/docs/0.9.5/api/evennia.utils.evmore.html index b4054e69ba..b82f66e564 100644 --- a/docs/0.9.5/api/evennia.utils.evmore.html +++ b/docs/0.9.5/api/evennia.utils.evmore.html @@ -74,7 +74,7 @@ the caller.msg() construct every time the page is updated.

-aliases = ['back', 'b', 'end', 'e', 'q', 'quit', 't', 'top', 'n', 'a', 'next', 'abort']
+aliases = ['end', 'q', 'abort', 'next', 'n', 'b', 'back', 'quit', 'top', 't', 'e', 'a']
@@ -100,7 +100,7 @@ the caller.msg() construct every time the page is updated.

-search_index_entry = {'aliases': 'back b end e q quit t top n a next abort', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
+search_index_entry = {'aliases': 'end q abort next n b back quit top t e a', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
diff --git a/docs/1.0-dev/.buildinfo b/docs/1.0-dev/.buildinfo index a94fdeb0e2..6425282b01 100644 --- a/docs/1.0-dev/.buildinfo +++ b/docs/1.0-dev/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: e564099e38a31b46ff9678548ac609b7 +config: 60c49c967772e43a4c3b4faeeb89cb22 tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/docs/1.0-dev/api/evennia.commands.default.admin.html b/docs/1.0-dev/api/evennia.commands.default.admin.html index 11f717eea9..60655ef94c 100644 --- a/docs/1.0-dev/api/evennia.commands.default.admin.html +++ b/docs/1.0-dev/api/evennia.commands.default.admin.html @@ -254,7 +254,7 @@ to accounts respectively.

-aliases = ['remit', 'pemit']
+aliases = ['pemit', 'remit']
@@ -285,7 +285,7 @@ to accounts respectively.

-search_index_entry = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}
+search_index_entry = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}
diff --git a/docs/1.0-dev/api/evennia.commands.default.building.html b/docs/1.0-dev/api/evennia.commands.default.building.html index c68523253f..8de13574c6 100644 --- a/docs/1.0-dev/api/evennia.commands.default.building.html +++ b/docs/1.0-dev/api/evennia.commands.default.building.html @@ -529,7 +529,7 @@ You can specify the /force switch to bypass this confirmation.

-aliases = ['del', 'delete']
+aliases = ['delete', 'del']
@@ -570,7 +570,7 @@ You can specify the /force switch to bypass this confirmation.

-search_index_entry = {'aliases': 'del delete', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
+search_index_entry = {'aliases': 'delete del', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
@@ -1268,7 +1268,7 @@ server settings.

-aliases = ['type', 'parent', 'update', 'swap']
+aliases = ['parent', 'update', 'type', 'swap']
@@ -1299,7 +1299,7 @@ server settings.

-search_index_entry = {'aliases': 'type parent update swap', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
+search_index_entry = {'aliases': 'parent update type swap', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
@@ -1452,7 +1452,7 @@ If object is not specified, the current location is examined.

-aliases = ['ex', 'exam']
+aliases = ['exam', 'ex']
@@ -1549,7 +1549,7 @@ non-persistent data stored on object

-search_index_entry = {'aliases': 'ex exam', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
+search_index_entry = {'aliases': 'exam ex', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
@@ -1583,7 +1583,7 @@ one is given.

-aliases = ['locate', 'search']
+aliases = ['search', 'locate']
@@ -1614,7 +1614,7 @@ one is given.

-search_index_entry = {'aliases': 'locate search', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}
+search_index_entry = {'aliases': 'search locate', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}
diff --git a/docs/1.0-dev/api/evennia.commands.default.comms.html b/docs/1.0-dev/api/evennia.commands.default.comms.html index 6c67dd9190..44f6926ea6 100644 --- a/docs/1.0-dev/api/evennia.commands.default.comms.html +++ b/docs/1.0-dev/api/evennia.commands.default.comms.html @@ -234,7 +234,7 @@ Use addcom/delcom to join and leave channels

-aliases = ['comlist', 'clist', 'chanlist', 'all channels', 'channellist']
+aliases = ['clist', 'chanlist', 'channellist', 'all channels', 'comlist']
@@ -265,7 +265,7 @@ Use addcom/delcom to join and leave channels

-search_index_entry = {'aliases': 'comlist clist chanlist all channels channellist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
+search_index_entry = {'aliases': 'clist chanlist channellist all channels comlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
diff --git a/docs/1.0-dev/api/evennia.commands.default.general.html b/docs/1.0-dev/api/evennia.commands.default.general.html index 077b31d8a1..4e74956f8a 100644 --- a/docs/1.0-dev/api/evennia.commands.default.general.html +++ b/docs/1.0-dev/api/evennia.commands.default.general.html @@ -641,7 +641,7 @@ automatically begin with your name.

-aliases = [':', 'emote']
+aliases = ['emote', ':']
@@ -677,7 +677,7 @@ space.

-search_index_entry = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}
+search_index_entry = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}
diff --git a/docs/1.0-dev/api/evennia.commands.default.system.html b/docs/1.0-dev/api/evennia.commands.default.system.html index f66520d06e..1fb549d14c 100644 --- a/docs/1.0-dev/api/evennia.commands.default.system.html +++ b/docs/1.0-dev/api/evennia.commands.default.system.html @@ -374,7 +374,7 @@ given, <nr> defaults to 10.

-aliases = ['db', 'listobjects', 'listobjs', 'stats']
+aliases = ['stats', 'db', 'listobjects', 'listobjs']
@@ -400,7 +400,7 @@ given, <nr> defaults to 10.

-search_index_entry = {'aliases': 'db listobjects listobjs stats', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
+search_index_entry = {'aliases': 'stats db listobjects listobjs', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
diff --git a/docs/1.0-dev/api/evennia.commands.default.unloggedin.html b/docs/1.0-dev/api/evennia.commands.default.unloggedin.html index d6cb4904a0..3232752e30 100644 --- a/docs/1.0-dev/api/evennia.commands.default.unloggedin.html +++ b/docs/1.0-dev/api/evennia.commands.default.unloggedin.html @@ -59,7 +59,7 @@ connect “account name” “pass word”

-aliases = ['conn', 'con', 'co']
+aliases = ['co', 'conn', 'con']
@@ -94,7 +94,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -118,7 +118,7 @@ create “account name” “pass word”

-aliases = ['cre', 'cr']
+aliases = ['cr', 'cre']
@@ -149,7 +149,7 @@ create “account name” “pass word”

-search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -223,7 +223,7 @@ All it does is display the connect screen.

-aliases = ['look', 'l']
+aliases = ['l', 'look']
@@ -249,7 +249,7 @@ All it does is display the connect screen.

-search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
+search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
diff --git a/docs/1.0-dev/api/evennia.contrib.email_login.html b/docs/1.0-dev/api/evennia.contrib.email_login.html index 6d31a62d05..b3a34a4380 100644 --- a/docs/1.0-dev/api/evennia.contrib.email_login.html +++ b/docs/1.0-dev/api/evennia.contrib.email_login.html @@ -74,7 +74,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.

-aliases = ['conn', 'con', 'co']
+aliases = ['co', 'conn', 'con']
@@ -104,7 +104,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
+search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
@@ -126,7 +126,7 @@ there is no object yet before the account has logged in)

-aliases = ['cre', 'cr']
+aliases = ['cr', 'cre']
@@ -162,7 +162,7 @@ name enclosed in quotes:

-search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}
+search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}
@@ -226,7 +226,7 @@ All it does is display the connect screen.

-aliases = ['look', 'l']
+aliases = ['l', 'look']
@@ -252,7 +252,7 @@ All it does is display the connect screen.

-search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
+search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
diff --git a/docs/1.0-dev/api/evennia.contrib.ingame_python.commands.html b/docs/1.0-dev/api/evennia.contrib.ingame_python.commands.html index 5b1a86c441..3bbc737d8f 100644 --- a/docs/1.0-dev/api/evennia.contrib.ingame_python.commands.html +++ b/docs/1.0-dev/api/evennia.contrib.ingame_python.commands.html @@ -52,7 +52,7 @@
-aliases = ['@callbacks', '@calls', '@callback']
+aliases = ['@callback', '@callbacks', '@calls']
@@ -133,7 +133,7 @@ on user permission.

-search_index_entry = {'aliases': '@callbacks @calls @callback', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
+search_index_entry = {'aliases': '@callback @callbacks @calls', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
diff --git a/docs/1.0-dev/api/evennia.contrib.rpsystem.html b/docs/1.0-dev/api/evennia.contrib.rpsystem.html index 857ec32cf5..bed49388d0 100644 --- a/docs/1.0-dev/api/evennia.contrib.rpsystem.html +++ b/docs/1.0-dev/api/evennia.contrib.rpsystem.html @@ -801,7 +801,7 @@ Using the command without arguments will list all current recogs.

-aliases = ['recognize', 'forget']
+aliases = ['forget', 'recognize']
@@ -828,7 +828,7 @@ Using the command without arguments will list all current recogs.

-search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
+search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
diff --git a/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_basic.html b/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_basic.html index 962e234dd3..3036af05f2 100644 --- a/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_basic.html +++ b/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_basic.html @@ -570,7 +570,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -591,7 +591,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_equip.html b/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_equip.html index fe2436b076..8d77c7a650 100644 --- a/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_equip.html +++ b/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_equip.html @@ -687,7 +687,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -708,7 +708,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_items.html b/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_items.html index 6318b86756..d8e69f2e05 100644 --- a/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_items.html +++ b/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_items.html @@ -721,7 +721,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -742,7 +742,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_magic.html b/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_magic.html index 399dfdab39..df519a3190 100644 --- a/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_magic.html +++ b/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_magic.html @@ -593,7 +593,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -614,7 +614,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_range.html b/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_range.html index 6824fd9a27..7301d5deea 100644 --- a/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_range.html +++ b/docs/1.0-dev/api/evennia.contrib.turnbattle.tb_range.html @@ -1020,7 +1020,7 @@ if there are still any actions you can take.

-aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -1041,7 +1041,7 @@ if there are still any actions you can take.

-search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/1.0-dev/api/evennia.contrib.tutorial_examples.cmdset_red_button.html b/docs/1.0-dev/api/evennia.contrib.tutorial_examples.cmdset_red_button.html index 54cdf06fa2..e48dbf630a 100644 --- a/docs/1.0-dev/api/evennia.contrib.tutorial_examples.cmdset_red_button.html +++ b/docs/1.0-dev/api/evennia.contrib.tutorial_examples.cmdset_red_button.html @@ -110,7 +110,7 @@ push the lid of the button away.

-aliases = ['press button', 'press', 'push']
+aliases = ['press', 'press button', 'push']
@@ -141,7 +141,7 @@ lid-state respectively.

-search_index_entry = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
+search_index_entry = {'aliases': 'press press button push', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
@@ -163,7 +163,7 @@ lid-state respectively.

-aliases = ['break lid', 'smash', 'smash lid']
+aliases = ['smash', 'break lid', 'smash lid']
@@ -190,7 +190,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
+search_index_entry = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
@@ -211,7 +211,7 @@ of causing the lamp to break.

-aliases = ['open button', 'open']
+aliases = ['open', 'open button']
@@ -237,7 +237,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'open button open', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}
+search_index_entry = {'aliases': 'open open button', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}
@@ -307,7 +307,7 @@ of causing the lamp to break.

-aliases = ['get', 'examine', 'l', 'feel', 'ex', 'listen']
+aliases = ['l', 'listen', 'get', 'ex', 'feel', 'examine']
@@ -333,7 +333,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'get examine l feel ex listen', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
+search_index_entry = {'aliases': 'l listen get ex feel examine', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
diff --git a/docs/1.0-dev/api/evennia.contrib.tutorial_world.objects.html b/docs/1.0-dev/api/evennia.contrib.tutorial_world.objects.html index 2b0a7c2a79..3c99bd301e 100644 --- a/docs/1.0-dev/api/evennia.contrib.tutorial_world.objects.html +++ b/docs/1.0-dev/api/evennia.contrib.tutorial_world.objects.html @@ -361,7 +361,7 @@ of the object. We overload it with our own version.

-aliases = ['burn', 'light']
+aliases = ['light', 'burn']
@@ -388,7 +388,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
+search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
@@ -492,7 +492,7 @@ shift green root up/down

-aliases = ['pull', 'shiftroot', 'move', 'push']
+aliases = ['move', 'pull', 'shiftroot', 'push']
@@ -528,7 +528,7 @@ yellow/green - horizontal roots

-search_index_entry = {'aliases': 'pull shiftroot move push', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
+search_index_entry = {'aliases': 'move pull shiftroot push', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
@@ -545,7 +545,7 @@ yellow/green - horizontal roots

-aliases = ['press button', 'push button', 'button']
+aliases = ['press button', 'button', 'push button']
@@ -571,7 +571,7 @@ yellow/green - horizontal roots

-search_index_entry = {'aliases': 'press button push button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
+search_index_entry = {'aliases': 'press button button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
@@ -715,7 +715,7 @@ parry - forgoes your attack but will make you harder to hit on next

-aliases = ['defend', 'thrust', 'slash', 'parry', 'stab', 'pierce', 'kill', 'chop', 'fight', 'hit', 'bash']
+aliases = ['chop', 'slash', 'hit', 'fight', 'defend', 'stab', 'pierce', 'parry', 'bash', 'kill', 'thrust']
@@ -741,7 +741,7 @@ parry - forgoes your attack but will make you harder to hit on next

-search_index_entry = {'aliases': 'defend thrust slash parry stab pierce kill chop fight hit bash', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
+search_index_entry = {'aliases': 'chop slash hit fight defend stab pierce parry bash kill thrust', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
diff --git a/docs/1.0-dev/api/evennia.contrib.tutorial_world.rooms.html b/docs/1.0-dev/api/evennia.contrib.tutorial_world.rooms.html index e2e989c649..f9b1a25e99 100644 --- a/docs/1.0-dev/api/evennia.contrib.tutorial_world.rooms.html +++ b/docs/1.0-dev/api/evennia.contrib.tutorial_world.rooms.html @@ -865,7 +865,7 @@ to find something.

-aliases = ['fiddle', 'search', 'feel', 'l', 'feel around']
+aliases = ['l', 'fiddle', 'search', 'feel around', 'feel']
@@ -893,7 +893,7 @@ random chance of eventually finding a light source.

-search_index_entry = {'aliases': 'fiddle search feel l feel around', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
+search_index_entry = {'aliases': 'l fiddle search feel around feel', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
diff --git a/docs/1.0-dev/api/evennia.utils.eveditor.html b/docs/1.0-dev/api/evennia.utils.eveditor.html index a500b4b63e..0a069e65cd 100644 --- a/docs/1.0-dev/api/evennia.utils.eveditor.html +++ b/docs/1.0-dev/api/evennia.utils.eveditor.html @@ -274,7 +274,7 @@ indentation.

-aliases = [':dd', ':p', ':A', ':=', ':uu', ':!', ':', ':w', ':x', ':i', ':I', ':fd', ':DD', ':r', ':fi', ':::', ':s', ':<', ':q!', ':h', ':u', ':f', ':dw', ':UU', '::', ':>', ':S', ':echo', ':wq', ':j', ':y', ':q']
+aliases = [':uu', ':wq', ':fd', ':I', ':w', ':x', '::', ':s', ':=', ':dw', ':::', ':h', ':dd', ':q!', ':r', ':S', ':<', ':f', ':echo', ':q', ':i', ':fi', ':', ':p', ':>', ':j', ':y', ':A', ':!', ':DD', ':u', ':UU']
@@ -302,7 +302,7 @@ efficient presentation.

-search_index_entry = {'aliases': ':dd :p :A := :uu :! : :w :x :i :I :fd :DD :r :fi ::: :s :< :q! :h :u :f :dw :UU :: :> :S :echo :wq :j :y :q', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
+search_index_entry = {'aliases': ':uu :wq :fd :I :w :x :: :s := :dw ::: :h :dd :q! :r :S :< :f :echo :q :i :fi : :p :> :j :y :A :! :DD :u :UU', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
diff --git a/docs/1.0-dev/api/evennia.utils.evmore.html b/docs/1.0-dev/api/evennia.utils.evmore.html index 3835565dcb..13d4bef3fc 100644 --- a/docs/1.0-dev/api/evennia.utils.evmore.html +++ b/docs/1.0-dev/api/evennia.utils.evmore.html @@ -75,7 +75,7 @@ the caller.msg() construct every time the page is updated.

-aliases = ['next', 'top', 'a', 'quit', 'b', 'end', 'e', 'abort', 'back', 'n', 't', 'q']
+aliases = ['b', 'e', 'top', 'end', 'abort', 'next', 'a', 'n', 'quit', 'back', 'q', 't']
@@ -101,7 +101,7 @@ the caller.msg() construct every time the page is updated.

-search_index_entry = {'aliases': 'next top a quit b end e abort back n t q', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
+search_index_entry = {'aliases': 'b e top end abort next a n quit back q t', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}