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@ -15,8 +15,8 @@ You can of course still build completely online should you want to - this is cer
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There are two batch processors, the Batch-*command* processor and the Batch-*code* processor. The first one is the simpler of the two. It doesn't require any programming knowledge - you basically just list in-game commands in a text file. The code-processor on the other hand is much more powerful but also more complex - it lets you use Evennia's API to code your world in full-fledged Python code.
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- The [Batch Command Processor](Batch-Command-Processor)
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- The [Batch Code Processor](Batch-Code-Processor)
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- The [Batch Command Processor](./Batch-Command-Processor)
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- The [Batch Code Processor](./Batch-Code-Processor)
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If you plan to use international characters in your batchfiles you are wise to read about *file encodings* below.
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@ -34,6 +34,6 @@ With this little introduction it should be clear that Evennia can't guess but ha
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You can often change the text editor encoding (this depends on your editor though), otherwise you need to add the editor's encoding to Evennia's `ENCODINGS` list. If you are unsure, write a test file with lots of non-ASCII letters in the editor of your choice, then import to make sure it works as it should.
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More help with encodings can be found in the entry [Text Encodings](Text-Encodings) and also in the Wikipedia article [here](http://en.wikipedia.org/wiki/Text_encodings).
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More help with encodings can be found in the entry [Text Encodings](./Text-Encodings) and also in the Wikipedia article [here](http://en.wikipedia.org/wiki/Text_encodings).
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**A footnote for the batch-code processor**: Just because *Evennia* can parse your file and your fancy special characters, doesn't mean that *Python* allows their use. Python syntax only allows international characters inside *strings*. In all other source code only `ASCII` set characters are allowed.
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