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Added correct test of the evennia module import in launcher.
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parent
096c9a6276
commit
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2 changed files with 30 additions and 12 deletions
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@ -1,2 +0,0 @@
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# -*- coding: utf-8 -*-
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@ -91,6 +91,12 @@ CREATED_NEW_GAMEDIR = \
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to start the server.
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"""
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ERROR_NO_GAMEDIR = \
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"""
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No Evennia settings file was found. You must run this command from
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inside a valid game directory first created with --init.
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"""
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WARNING_RUNSERVER = \
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"""
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WARNING: There is no need to run the Django development
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@ -323,6 +329,28 @@ def check_main_evennia_dependencies():
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sys.exit()
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def set_gamedir(path):
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"""
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Set GAMEDIR based on path, by figuring out where the setting file
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is inside the directory tree.
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"""
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global GAMEDIR
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if os.path.exists(os.path.join(path, SETTINGS_PATH)):
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# path at root of game dir
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GAMEDIR = os.path.abspath(path)
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elif os.path.exists(os.path.join(path, os.path.pardir, SETTINGS_PATH)):
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# path given to somewhere else in gamedir
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GAMEDIR = os.path.dirname(os.path.dirname(path))
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elif os.path.exists(os.path.join(path, os.path.pardir, os.path.pardir, SETTINGS_PATH)):
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# path given to somwhere two levels down
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GAMEDIR = os.path.dirname(os.path.dirname(os.path.dirname(path)))
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else:
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# Assume path given to root game dir
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print ERROR_NO_GAMEDIR
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sys.exit()
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def evennia_version():
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"""
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Get the Evennia version info from the main package.
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@ -395,16 +423,8 @@ def init_game_directory(path):
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the game directory and also sets PYTHONPATH as well as the
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django path.
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"""
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global GAMEDIR
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if os.path.exists(os.path.join(path, SETTINGFILE)):
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# path given to server/conf/
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GAMEDIR = os.path.dirname(os.path.dirname(os.path.dirname(path)))
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elif os.path.exists(os.path.join(path, os.path.sep, SETTINGS_PATH)):
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# path given to somewhere else in gamedir
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GAMEDIR = os.path.dirname(os.path.dirname(path))
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else:
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# Assume path given to root game dir
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GAMEDIR = path
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# set the GAMEDIR path
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set_gamedir(path)
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# Add gamedir to python path
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sys.path.insert(0, GAMEDIR)
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