Resolves issue 155. Cleaned up the copy functionality and a few minor bugs at the same time. Copying an active character is somewhat confusing though (and deleting a character will currently make the player unable to log back in).

This commit is contained in:
Griatch 2011-04-07 22:10:51 +00:00
parent 4519169e1c
commit 695317e699
8 changed files with 82 additions and 33 deletions

View file

@ -748,12 +748,8 @@ class ObjectDB(TypedObject):
# See if we need to kick the player off.
for session in self.sessions:
session.msg("Your character %s has been destroyed. Goodbye." % self.name)
session.handle_close()
# # If the object is a player, set the player account
# # object to inactive. We generally avoid deleting a
# # player completely in case it messes with things
# # like sent-message memory etc in some games.
session.session_disconnect()
# if self.player:
# self.player.user.is_active = False
# self.player.user.save()