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Updated HTML docs
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655 changed files with 23231 additions and 21945 deletions
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@ -310,7 +310,11 @@ name and background. This form we create in <code class="docutils literal notran
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<span class="normal">41</span>
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<span class="normal">42</span>
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<span class="normal">43</span>
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<span class="normal">44</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file mygame/web/chargen/views.py</span>
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<span class="normal">44</span>
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<span class="normal">46</span>
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<span class="normal">48</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file mygame/web/chargen/views.py</span>
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<span class="kn">from</span> <span class="nn">web.chargen.models</span> <span class="kn">import</span> <span class="n">CharApp</span>
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<span class="kn">from</span> <span class="nn">web.chargen.forms</span> <span class="kn">import</span> <span class="n">AppForm</span>
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@ -347,8 +351,12 @@ name and background. This form we create in <code class="docutils literal notran
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<span class="n">user</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">_playable_characters</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">char</span><span class="p">)</span>
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<span class="c1"># add the right locks for the character so the account can</span>
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<span class="c1"># puppet it</span>
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<span class="n">char</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">"puppet:id(</span><span class="si">%i</span><span class="s2">) or pid(</span><span class="si">%i</span><span class="s2">) or perm(Developers) "</span>
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<span class="s2">"or pperm(Developers)"</span> <span class="o">%</span> <span class="p">(</span><span class="n">char</span><span class="o">.</span><span class="n">id</span><span class="p">,</span> <span class="n">user</span><span class="o">.</span><span class="n">id</span><span class="p">))</span>
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<span class="n">char</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">" or "</span><span class="o">.</span><span class="n">join</span><span class="p">([</span>
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<span class="sa">f</span><span class="s2">"puppet:id(</span><span class="si">{</span><span class="n">char</span><span class="o">.</span><span class="n">id</span><span class="si">}</span><span class="s2">)"</span><span class="p">,</span>
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<span class="sa">f</span><span class="s2">"pid(</span><span class="si">{</span><span class="n">user</span><span class="o">.</span><span class="n">id</span><span class="si">}</span><span class="s2">)"</span><span class="p">,</span>
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<span class="s2">"perm(Developers)"</span><span class="p">,</span>
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<span class="s2">"pperm(Developers)"</span><span class="p">,</span>
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<span class="p">]))</span>
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<span class="n">char</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">background</span> <span class="o">=</span> <span class="n">background</span> <span class="c1"># set the character background</span>
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<span class="k">return</span> <span class="n">HttpResponseRedirect</span><span class="p">(</span><span class="s1">'/chargen'</span><span class="p">)</span>
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<span class="k">else</span><span class="p">:</span>
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@ -437,7 +445,11 @@ setting custom attributes is as easy as doing it in the meat of your Evennia gam
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<span class="normal">63</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file mygame/web/chargen/views.py</span>
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<span class="normal">63</span>
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<span class="normal">67</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file mygame/web/chargen/views.py</span>
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<span class="kn">from</span> <span class="nn">django.shortcuts</span> <span class="kn">import</span> <span class="n">render</span>
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<span class="kn">from</span> <span class="nn">web.chargen.models</span> <span class="kn">import</span> <span class="n">CharApp</span>
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@ -493,8 +505,12 @@ setting custom attributes is as easy as doing it in the meat of your Evennia gam
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<span class="n">user</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">_playable_characters</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">char</span><span class="p">)</span>
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<span class="c1"># add the right locks for the character so the account can</span>
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<span class="c1"># puppet it</span>
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<span class="n">char</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">"puppet:id(</span><span class="si">%i</span><span class="s2">) or pid(</span><span class="si">%i</span><span class="s2">) or perm(Developers) "</span>
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<span class="s2">"or pperm(Developers)"</span> <span class="o">%</span> <span class="p">(</span><span class="n">char</span><span class="o">.</span><span class="n">id</span><span class="p">,</span> <span class="n">user</span><span class="o">.</span><span class="n">id</span><span class="p">))</span>
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<span class="n">char</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">" or "</span><span class="o">.</span><span class="n">join</span><span class="p">([</span>
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<span class="sa">f</span><span class="s2">"puppet:id(</span><span class="si">{</span><span class="n">char</span><span class="o">.</span><span class="n">id</span><span class="si">}</span><span class="s2">)"</span><span class="p">,</span>
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<span class="sa">f</span><span class="s2">"pid(</span><span class="si">{</span><span class="n">user</span><span class="o">.</span><span class="n">id</span><span class="si">}</span><span class="s2">)"</span><span class="p">,</span>
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<span class="s2">"perm(Developers)"</span><span class="p">,</span>
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<span class="s2">"pperm(Developers)"</span><span class="p">,</span>
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<span class="p">]))</span>
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<span class="n">char</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">background</span> <span class="o">=</span> <span class="n">background</span> <span class="c1"># set the character background</span>
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<span class="k">return</span> <span class="n">HttpResponseRedirect</span><span class="p">(</span><span class="s1">'/chargen'</span><span class="p">)</span>
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<span class="k">else</span><span class="p">:</span>
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