diff --git a/docs/latest/.buildinfo b/docs/latest/.buildinfo index ebd69cee6b..cf4fb0e873 100644 --- a/docs/latest/.buildinfo +++ b/docs/latest/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: 064aa6911f49ba2ab208de03cdae10dd +config: ce8ecd69ec5cb6f8a08f3bb615e93a4e tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/docs/latest/Coding/Changelog.html b/docs/latest/Coding/Changelog.html index abfd1a8796..c15c724a78 100644 --- a/docs/latest/Coding/Changelog.html +++ b/docs/latest/Coding/Changelog.html @@ -237,6 +237,7 @@ respected (Griatch)
Fix: Using print() in py caused an infinite loop (Griatch)
Fix: Better handle TaskHandler running against an attribute that was removed since last reload (Griatch)
Fix: The color ansi command output was broken (Griatch)
Docs: Fix of NPC reaction tutorial code (Griatch)
Docs: Tutorial fixes (Griatch, aMiss-aWry, feyrkh)
To see which colours your client support, use the default color command. This will list all
available colours for ANSI and Xterm256 along with the codes you use for them. The
central ansi/xterm256 parser is located in evennia/utils/ansi.py.
Evennia supports the ANSI standard for text. This is by far the most supported MUD-color standard, available in all but the most ancient mud clients.
To colour your text you put special tags in it. Evennia will parse these and convert them to the
correct markup for the client used. If the user’s client/console/display supports ANSI colour, they
@@ -159,101 +159,133 @@ will see the text in the specified colour, otherwise the tags will be stripped (
Tag Effect
+
|n
end all color formatting, including background colors.
|r
bright red foreground color
|g
bright green foreground color
|y
bright yellow foreground color
|b
bright blue foreground color
|m
bright magentaforeground color
|c
bright cyan foreground color
|w
bright white foreground color
|x
bright black (dark grey) foreground color
|R
normal red foreground color
|G
normal green foreground color
|Y
normal yellow foreground color
|B
normal blue foreground color
|M
normal magentaforeground color
|C
normal cyan foreground color
|W
normal white (light grey) foreground color
|X
normal black foreground color
|[#
background colours, e.g. |[c for bright cyan background and |[C a normal cyan background.
|!#
foreground color that inherits brightness from previous tags. Always uppcase, like |!R
|h
make any following foreground ANSI colors bright (for Xterm256/true color makes the font bold if client supports it). Use with |!#. Technically, |h|G == |g.
|H
negates the effects of |h
|u
underline font if client supports it
underline font (not supported in Evennia webclient)
|U
negates the effects of |u
|i
italic font if client supports it
italic font (not supported in Evennia webclient)
|I
negates the effects of |i
|s
strikethrough font if client supports it
strikethrough font (not supported in Evennia webclient)
|S
negates the effects of |s
|/
line break. Use instead of Python \n when adding strings from in-game.
|-
tab character when adding strings in-game. Can vay per client, so usually better with spaces.
|_
a space. Only needed to avoid auto-cropping at the end of a in-game input
|*
invert the current text/background colours, like a marker. See note below.
search_index_entry = {'aliases': '@delete @del', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶search_index_entry = {'aliases': '@del @delete', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶
aliases = ['@swap', '@update', '@typeclasses', '@parent', '@type']¶aliases = ['@update', '@typeclasses', '@swap', '@type', '@parent']¶
search_index_entry = {'aliases': '@swap @update @typeclasses @parent @type', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass swap update typeclasses parent type', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': '@update @typeclasses @swap @type @parent', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass update typeclasses swap type parent', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
search_index_entry = {'aliases': '@ex @exam', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶search_index_entry = {'aliases': '@exam @ex', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶
search_index_entry = {'aliases': '@locate @search', 'category': 'building', 'key': '@find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶search_index_entry = {'aliases': '@search @locate', 'category': 'building', 'key': '@find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶
search_index_entry = {'aliases': '@chan @channels', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel chan channels', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}¶search_index_entry = {'aliases': '@channels @chan', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel channels chan', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}¶
search_index_entry = {'aliases': '@chan @channels', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel chan channels', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}¶search_index_entry = {'aliases': '@channels @chan', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel channels chan', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}¶
search_index_entry = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶search_index_entry = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶
search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
search_index_entry = {'aliases': '@delays @task', 'category': 'system', 'key': '@tasks', 'no_prefix': 'tasks delays task', 'tags': '', 'text': "\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n "}¶search_index_entry = {'aliases': '@task @delays', 'category': 'system', 'key': '@tasks', 'no_prefix': 'tasks task delays', 'tags': '', 'text': "\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n "}¶
Test the batch processor.
red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmp6n1ox2q9/cce90a0ecd76048970d387c561a9de1523f578e2/evennia/contrib/tutorials/red_button/red_button.py'>¶
search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶
search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}¶
search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
search_index_entry = {'aliases': '@callback @callbacks @calls', 'category': 'building', 'key': '@call', 'no_prefix': 'call callback callbacks calls', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶search_index_entry = {'aliases': '@callbacks @calls @callback', 'category': 'building', 'key': '@call', 'no_prefix': 'call callbacks calls callback', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶
search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' aliaschan chanalias', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' chanalias aliaschan', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶
search_index_entry = {'aliases': 'quit chicken out q abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' quit chicken out q abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}¶search_index_entry = {'aliases': 'abort quit chicken out q', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' abort quit chicken out q', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}¶
search_index_entry = {'aliases': 'shout whisper ;', 'category': 'general', 'key': 'say', 'no_prefix': ' shout whisper ;', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}¶search_index_entry = {'aliases': 'whisper ; shout', 'category': 'general', 'key': 'say', 'no_prefix': ' whisper ; shout', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}¶
search_index_entry = {'aliases': 'ex e examine unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' ex e examine unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}¶search_index_entry = {'aliases': 'examine e unfocus ex', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' examine e unfocus ex', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}¶
aliases = ['achievement', 'achieves', 'achieve']¶aliases = ['achieve', 'achieves', 'achievement']¶
search_index_entry = {'aliases': 'achievement achieves achieve', 'category': 'general', 'key': 'achievements', 'no_prefix': ' achievement achieves achieve', 'tags': '', 'text': '\n view achievements\n\n Usage:\n achievements[/switches] [args]\n\n Switches:\n all View all achievements, including locked ones.\n completed View achievements you\'ve completed.\n progress View achievements you have partially completed\n\n Check your achievement statuses or browse the list. Providing a command argument\n will search all your currently unlocked achievements for matches, and the switches\n will filter the list to something other than "all unlocked". Combining a command\n argument with a switch will search only in that list.\n\n Examples:\n achievements apples\n achievements/all\n achievements/progress rats\n '}¶search_index_entry = {'aliases': 'achieve achieves achievement', 'category': 'general', 'key': 'achievements', 'no_prefix': ' achieve achieves achievement', 'tags': '', 'text': '\n view achievements\n\n Usage:\n achievements[/switches] [args]\n\n Switches:\n all View all achievements, including locked ones.\n completed View achievements you\'ve completed.\n progress View achievements you have partially completed\n\n Check your achievement statuses or browse the list. Providing a command argument\n will search all your currently unlocked achievements for matches, and the switches\n will filter the list to something other than "all unlocked". Combining a command\n argument with a switch will search only in that list.\n\n Examples:\n achievements apples\n achievements/all\n achievements/progress rats\n '}¶
search_index_entry = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶search_index_entry = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
aliases = ['press', 'push', 'press button']¶
search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' press push press button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}¶
aliases = ['press', 'push', 'press button']¶
search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' press push press button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
aliases = ['listen', 'get', 'l', 'ex', 'examine', 'feel']¶
search_index_entry = {'aliases': 'listen get l ex examine feel', 'category': 'general', 'key': 'look', 'no_prefix': ' listen get l ex examine feel', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶
search_index_entry = {'aliases': 'move push pull shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' move push pull shiftroot', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'pull push move shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' pull push move shiftroot', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
aliases = ['press button', 'push button', 'button']¶aliases = ['push button', 'press button', 'button']¶
search_index_entry = {'aliases': 'press button push button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' press button push button button', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button press button button', 'tags': '', 'text': '\n Presses a button.\n '}¶
aliases = ['bash', 'fight', 'slash', 'kill', 'pierce', 'stab', 'defend', 'thrust', 'chop', 'hit', 'parry']¶aliases = ['kill', 'bash', 'stab', 'fight', 'chop', 'pierce', 'parry', 'thrust', 'slash', 'defend', 'hit']¶
search_index_entry = {'aliases': 'bash fight slash kill pierce stab defend thrust chop hit parry', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' bash fight slash kill pierce stab defend thrust chop hit parry', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'kill bash stab fight chop pierce parry thrust slash defend hit', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' kill bash stab fight chop pierce parry thrust slash defend hit', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
search_index_entry = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}¶search_index_entry = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}¶
aliases = ['feel', 'l', 'feel around', 'fiddle', 'search']¶aliases = ['search', 'l', 'fiddle', 'feel around', 'feel']¶
search_index_entry = {'aliases': 'feel l feel around fiddle search', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel l feel around fiddle search', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'search l fiddle feel around feel', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' search l fiddle feel around feel', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
directory = '/tmp/tmpv6m5m6lm/cd86f93a54873ed2a06227dc4c45e19c24f7ec96/evennia'¶directory = '/tmp/tmp6n1ox2q9/cce90a0ecd76048970d387c561a9de1523f578e2/evennia'¶
directory = '/tmp/tmpv6m5m6lm/cd86f93a54873ed2a06227dc4c45e19c24f7ec96/evennia/game_template'¶directory = '/tmp/tmp6n1ox2q9/cce90a0ecd76048970d387c561a9de1523f578e2/evennia/game_template'¶
aliases = [':y', ':x', ':wq', ':j', ':!', ':q', ':=', ':S', ':s', ':A', ':h', ':dw', ':echo', ':i', ':', ':r', ':<', ':>', ':uu', ':f', ':::', ':DD', ':fi', ':fd', '::', ':dd', ':q!', ':p', ':w', ':UU', ':u', ':I']¶aliases = [':=', ':DD', ':x', ':s', ':dw', ':y', ':!', ':h', ':q', ':p', ':fi', ':i', ':UU', ':f', ':S', ':echo', ':', ':q!', ':>', ':<', ':dd', ':j', ':u', ':r', ':A', ':I', ':uu', ':fd', ':wq', '::', ':w', ':::']¶
search_index_entry = {'aliases': ':y :x :wq :j :! :q := :S :s :A :h :dw :echo :i : :r :< :> :uu :f ::: :DD :fi :fd :: :dd :q! :p :w :UU :u :I', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :y :x :wq :j :! :q := :S :s :A :h :dw :echo :i : :r :< :> :uu :f ::: :DD :fi :fd :: :dd :q! :p :w :UU :u :I', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':= :DD :x :s :dw :y :! :h :q :p :fi :i :UU :f :S :echo : :q! :> :< :dd :j :u :r :A :I :uu :fd :wq :: :w :::', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' := :DD :x :s :dw :y :! :h :q :p :fi :i :UU :f :S :echo : :q! :> :< :dd :j :u :r :A :I :uu :fd :wq :: :w :::', 'tags': '', 'text': '\n Commands for the editor\n '}¶
aliases = ['no', 'yes', '__nomatch_command', 'abort', 'n', 'a', 'y']¶
search_index_entry = {'aliases': 'no yes __nomatch_command abort n a y', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' no yes __nomatch_command abort n a y', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}¶
aliases = ['end', 'next', 'p', 'quit', 'n', 'a', 't', 'e', 'abort', 'top', 'previous', 'q']¶aliases = ['p', 'next', 'top', 'abort', 'n', 'a', 'previous', 't', 'end', 'e', 'quit', 'q']¶
search_index_entry = {'aliases': 'end next p quit n a t e abort top previous q', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' end next p quit n a t e abort top previous q', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}¶search_index_entry = {'aliases': 'p next top abort n a previous t end e quit q', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' p next top abort n a previous t end e quit q', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}¶