Updated HTML docs

This commit is contained in:
Griatch 2021-11-09 23:11:19 +01:00
parent 65b2a14153
commit 655de3b654
109 changed files with 2106 additions and 953 deletions

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@ -521,6 +521,18 @@ errors (list): List of error messages in string form</p>
<dt><strong>*args</strong> and <strong>**kwargs</strong> are passed on to the base delete</dt><dd><p>mechanism (these are usually not used).</p>
</dd>
</dl>
<dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p><p><em>bool</em> </p>
<dl class="simple">
<dt>If deletion was successful. Only time it fails would be</dt><dd><p>if the Account was already deleted. Note that even on a failure,
connected resources (nicks/aliases etc) will still have been
deleted.</p>
</dd>
</dl>
</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">

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@ -150,7 +150,7 @@ replace this without disabling auto_help.</p>
<dl class="py attribute">
<dt id="evennia.commands.command.Command.arg_regex">
<code class="sig-name descname">arg_regex</code><em class="property"> = None</em><a class="headerlink" href="#evennia.commands.command.Command.arg_regex" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">arg_regex</code><em class="property"> = re.compile('^[ /]+.*$|$', re.IGNORECASE)</em><a class="headerlink" href="#evennia.commands.command.Command.arg_regex" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">

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@ -78,7 +78,7 @@ skipping, reloading etc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcommand', 'batchcmd']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcmd', 'batchcommand']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -109,7 +109,7 @@ skipping, reloading etc.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] &lt;python.path.to.file&gt;\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] &lt;python.path.to.file&gt;\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

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@ -532,7 +532,7 @@ You can specify the /force switch to bypass this confirmation.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdDestroy.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['delete', 'del']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['del', 'delete']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -573,7 +573,7 @@ You can specify the /force switch to bypass this confirmation.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdDestroy.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delete del', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'del delete', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1277,7 +1277,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['swap', 'typeclasses', 'update', 'type', 'parent']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['swap', 'update', 'type', 'typeclasses', 'parent']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1308,7 +1308,7 @@ server settings.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'swap typeclasses update type parent', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'swap update type typeclasses parent', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': &quot;\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] &lt;object&gt; [= typeclass.path]\n typeclass/prototype &lt;object&gt; = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1461,7 +1461,7 @@ If object is not specified, the current location is examined.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdExamine.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'exam']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['exam', 'ex']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1558,7 +1558,7 @@ non-persistent data stored on object</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdExamine.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex exam', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [&lt;object&gt;[/attrname]]\n examine [*&lt;account&gt;[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'exam ex', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [&lt;object&gt;[/attrname]]\n examine [*&lt;account&gt;[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1592,7 +1592,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['search', 'locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['locate', 'search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1623,7 +1623,7 @@ one is given.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'search locate', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'locate search', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] &lt;name or dbref or *account&gt; [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1658,6 +1658,11 @@ reference. A puppeted object cannot be moved to None.</p>
</dl>
<p>Teleports an object somewhere. If no object is given, you yourself are
teleported to the target location.</p>
<p>To lock an object from being teleported, set its <strong>teleport</strong> lock, it will be
checked with the caller. To block
a destination from being teleported to, set the destinations <strong>teleport_here</strong>
lock - it will be checked with the thing being teleported. Admins and
higher permissions can always teleport.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTeleport.key">
<code class="sig-name descname">key</code><em class="property"> = 'tel'</em><a class="headerlink" href="#evennia.commands.default.building.CmdTeleport.key" title="Permalink to this definition"></a></dt>
@ -1707,7 +1712,7 @@ teleported to the target location.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdTeleport.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'teleport', 'category': 'building', 'key': 'tel', 'tags': '', 'text': &quot;\n teleport object to another location\n\n Usage:\n tel/switch [&lt;object&gt; to||=] &lt;target location&gt;\n\n Examples:\n tel Limbo\n tel/quiet box = Limbo\n tel/tonone box\n\n Switches:\n quiet - don't echo leave/arrive messages to the source/target\n locations for the move.\n intoexit - if target is an exit, teleport INTO\n the exit object instead of to its destination\n tonone - if set, teleport the object to a None-location. If this\n switch is set, &lt;target location&gt; is ignored.\n Note that the only way to retrieve\n an object from a None location is by direct #dbref\n reference. A puppeted object cannot be moved to None.\n loc - teleport object to the target's location instead of its contents\n\n Teleports an object somewhere. If no object is given, you yourself are\n teleported to the target location.\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTeleport.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'teleport', 'category': 'building', 'key': 'tel', 'tags': '', 'text': &quot;\n teleport object to another location\n\n Usage:\n tel/switch [&lt;object&gt; to||=] &lt;target location&gt;\n\n Examples:\n tel Limbo\n tel/quiet box = Limbo\n tel/tonone box\n\n Switches:\n quiet - don't echo leave/arrive messages to the source/target\n locations for the move.\n intoexit - if target is an exit, teleport INTO\n the exit object instead of to its destination\n tonone - if set, teleport the object to a None-location. If this\n switch is set, &lt;target location&gt; is ignored.\n Note that the only way to retrieve\n an object from a None location is by direct #dbref\n reference. A puppeted object cannot be moved to None.\n loc - teleport object to the target's location instead of its contents\n\n Teleports an object somewhere. If no object is given, you yourself are\n teleported to the target location.\n\n To lock an object from being teleported, set its `teleport` lock, it will be\n checked with the caller. To block\n a destination from being teleported to, set the destination's `teleport_here`\n lock - it will be checked with the thing being teleported. Admins and\n higher permissions can always teleport.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTeleport.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1819,7 +1824,7 @@ given, &lt;nr&gt; defaults to 10.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdObjects.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['listobjects', 'stats', 'db', 'listobjs']</em><a class="headerlink" href="#evennia.commands.default.building.CmdObjects.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['listobjects', 'db', 'listobjs', 'stats']</em><a class="headerlink" href="#evennia.commands.default.building.CmdObjects.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -1845,7 +1850,7 @@ given, &lt;nr&gt; defaults to 10.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.building.CmdObjects.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'listobjects stats db listobjs', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [&lt;nr&gt;]\n\n Gives statictics on objects in database as well as\n a list of &lt;nr&gt; latest objects in database. If not\n given, &lt;nr&gt; defaults to 10.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdObjects.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'listobjects db listobjs stats', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [&lt;nr&gt;]\n\n Gives statictics on objects in database as well as\n a list of &lt;nr&gt; latest objects in database. If not\n given, &lt;nr&gt; defaults to 10.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdObjects.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

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@ -263,7 +263,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -294,7 +294,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -538,7 +538,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -546,6 +546,11 @@ placing it in their inventory.</p>
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.arg_regex">
<code class="sig-name descname">arg_regex</code><em class="property"> = None</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.arg_regex" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.commands.default.general.CmdSay.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/general.html#CmdSay.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.general.CmdSay.func" title="Permalink to this definition"></a></dt>
@ -564,7 +569,7 @@ placing it in their inventory.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -644,7 +649,7 @@ automatically begin with your name.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdPose.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['emote', ':']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'emote']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -652,6 +657,11 @@ automatically begin with your name.</p>
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdPose.arg_regex">
<code class="sig-name descname">arg_regex</code><em class="property"> = None</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.arg_regex" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.commands.default.general.CmdPose.parse">
<code class="sig-name descname">parse</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/general.html#CmdPose.parse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.general.CmdPose.parse" title="Permalink to this definition"></a></dt>
@ -680,7 +690,7 @@ space.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdPose.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'tags': '', 'text': &quot;\n strike a pose\n\n Usage:\n pose &lt;pose text&gt;\n pose's &lt;pose text&gt;\n\n Example:\n pose is standing by the wall, smiling.\n -&gt; others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'tags': '', 'text': &quot;\n strike a pose\n\n Usage:\n pose &lt;pose text&gt;\n pose's &lt;pose text&gt;\n\n Example:\n pose is standing by the wall, smiling.\n -&gt; others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -703,7 +713,7 @@ which permission groups you are a member of.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdAccess.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['hierarchy', 'groups']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['groups', 'hierarchy']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -734,7 +744,7 @@ which permission groups you are a member of.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.general.CmdAccess.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -65,7 +65,7 @@ If not given, &lt;nr&gt; defaults to 10.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdAccounts.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['listaccounts', 'account']</em><a class="headerlink" href="#evennia.commands.default.system.CmdAccounts.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['account', 'listaccounts']</em><a class="headerlink" href="#evennia.commands.default.system.CmdAccounts.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -96,7 +96,7 @@ If not given, &lt;nr&gt; defaults to 10.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdAccounts.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'listaccounts account', 'category': 'system', 'key': 'accounts', 'tags': '', 'text': '\n Manage registered accounts\n\n Usage:\n accounts [nr]\n accounts/delete &lt;name or #id&gt; [: reason]\n\n Switches:\n delete - delete an account from the server\n\n By default, lists statistics about the Accounts registered with the game.\n It will list the &lt;nr&gt; amount of latest registered accounts\n If not given, &lt;nr&gt; defaults to 10.\n '}</em><a class="headerlink" href="#evennia.commands.default.system.CmdAccounts.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'account listaccounts', 'category': 'system', 'key': 'accounts', 'tags': '', 'text': '\n Manage registered accounts\n\n Usage:\n accounts [nr]\n accounts/delete &lt;name or #id&gt; [: reason]\n\n Switches:\n delete - delete an account from the server\n\n By default, lists statistics about the Accounts registered with the game.\n It will list the &lt;nr&gt; amount of latest registered accounts\n If not given, &lt;nr&gt; defaults to 10.\n '}</em><a class="headerlink" href="#evennia.commands.default.system.CmdAccounts.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -330,6 +330,11 @@ should only be accessible by trusted server admins/superusers.|n</p>
<code class="sig-name descname">help_category</code><em class="property"> = 'system'</em><a class="headerlink" href="#evennia.commands.default.system.CmdPy.help_category" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdPy.arg_regex">
<code class="sig-name descname">arg_regex</code><em class="property"> = re.compile('', re.IGNORECASE)</em><a class="headerlink" href="#evennia.commands.default.system.CmdPy.arg_regex" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.commands.default.system.CmdPy.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/default/system.html#CmdPy.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.default.system.CmdPy.func" title="Permalink to this definition"></a></dt>
@ -618,7 +623,7 @@ See <a href="#id11"><span class="problematic" id="id12">|</span></a>luhttps://ww
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdTasks.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['task', 'delays']</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['delays', 'task']</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -664,7 +669,7 @@ to all the variables defined therein.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.system.CmdTasks.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'task delays', 'category': 'system', 'key': 'tasks', 'tags': '', 'text': &quot;\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delays task', 'category': 'system', 'key': 'tasks', 'tags': '', 'text': &quot;\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n &quot;}</em><a class="headerlink" href="#evennia.commands.default.system.CmdTasks.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -62,7 +62,7 @@ connect “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -97,7 +97,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect &quot;account name&quot; &quot;pass word&quot;\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -121,7 +121,7 @@ create “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -152,7 +152,7 @@ create “account name” “pass word”</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create &lt;accountname&gt; &lt;password&gt;\n create &quot;account name&quot; &quot;pass word&quot;\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create &lt;accountname&gt; &lt;password&gt;\n create &quot;account name&quot; &quot;pass word&quot;\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -226,7 +226,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -252,7 +252,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -386,6 +386,17 @@ errors (list): A list of errors in string form, if any.</p>
<dt id="evennia.comms.comms.DefaultChannel.delete">
<code class="sig-name descname">delete</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/comms/comms.html#DefaultChannel.delete"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.comms.comms.DefaultChannel.delete" title="Permalink to this definition"></a></dt>
<dd><p>Deletes channel.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p><p><em>bool</em> </p>
<dl class="simple">
<dt>If deletion was successful. Only time it can fail would be</dt><dd><p>if channel was already deleted. Even if it were to fail, all subscribers
will be disconnected.</p>
</dd>
</dl>
</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">

View file

@ -684,7 +684,7 @@ try to influence the other part in the deal.</p>
<dl class="py attribute">
<dt id="evennia.contrib.barter.CmdStatus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['deal', 'offers']</em><a class="headerlink" href="#evennia.contrib.barter.CmdStatus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['offers', 'deal']</em><a class="headerlink" href="#evennia.contrib.barter.CmdStatus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -710,7 +710,7 @@ try to influence the other part in the deal.</p>
<dl class="py attribute">
<dt id="evennia.contrib.barter.CmdStatus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'tags': '', 'text': &quot;\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.barter.CmdStatus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'tags': '', 'text': &quot;\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n &quot;}</em><a class="headerlink" href="#evennia.contrib.barter.CmdStatus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -631,7 +631,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.contrib.clothing.CmdInventory.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.clothing.CmdInventory.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -662,7 +662,7 @@ inv</p>
<dl class="py attribute">
<dt id="evennia.contrib.clothing.CmdInventory.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.clothing.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.clothing.CmdInventory.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -130,7 +130,7 @@ match the <strong>settings.TIME_UNITS</strong> dict keys.</p></li>
<dl class="py function">
<dt id="evennia.contrib.custom_gametime.realtime_to_gametime">
<code class="sig-prename descclassname">evennia.contrib.custom_gametime.</code><code class="sig-name descname">realtime_to_gametime</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">secs</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">mins</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">hrs</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">days</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">weeks</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">months</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">yrs</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">format</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/custom_gametime.html#realtime_to_gametime"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.custom_gametime.realtime_to_gametime" title="Permalink to this definition"></a></dt>
<code class="sig-prename descclassname">evennia.contrib.custom_gametime.</code><code class="sig-name descname">realtime_to_gametime</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">secs</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">mins</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">hrs</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">days</span><span class="o">=</span><span class="default_value">1</span></em>, <em class="sig-param"><span class="n">weeks</span><span class="o">=</span><span class="default_value">1</span></em>, <em class="sig-param"><span class="n">months</span><span class="o">=</span><span class="default_value">1</span></em>, <em class="sig-param"><span class="n">yrs</span><span class="o">=</span><span class="default_value">0</span></em>, <em class="sig-param"><span class="n">format</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/custom_gametime.html#realtime_to_gametime"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.custom_gametime.realtime_to_gametime" title="Permalink to this definition"></a></dt>
<dd><p>This method calculates how much in-game time a real-world time
interval would correspond to. This is usually a lot less
interesting than the other way around.</p>
@ -143,19 +143,27 @@ interesting than the other way around.</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><p><em>time (float or tuple)</em> </p>
<blockquote>
<div><dl class="simple">
<dt>The gametime difference or the same</dt><dd><p>time split up into time units.</p>
</dd>
</dl>
</div></blockquote>
<dl class="simple">
<dt>Example:</dt><dd><p>realtime_to_gametime(days=2) -&gt; number of game-world seconds</p>
<dt>The gametime difference or the same</dt><dd><p>time split up into time units.</p>
</dd>
</dl>
</p>
</dd>
</dl>
<div class="admonition note">
<p class="admonition-title">Note</p>
<dl class="simple">
<dt>days/weeks/months start from 1 (there is no day/week/month 0). This makes it</dt><dd><p>consistent with the real world datetime.</p>
</dd>
</dl>
</div>
<dl class="field-list simple">
<dt class="field-odd">Raises</dt>
<dd class="field-odd"><p><strong>ValueError</strong> If trying to add a days/weeks/months of &lt;=0.</p>
</dd>
</dl>
<p class="rubric">Example</p>
<p>realtime_to_gametime(days=2) -&gt; number of game-world seconds</p>
</dd></dl>
<dl class="py function">
@ -194,6 +202,8 @@ return 300 (5 minutes).</p>
<dd class="field-odd"><p>The number of real seconds before the given game time is up.</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>day/week/month start from 1, not from 0 (there is no month 0 for example)</p>
</dd></dl>
<dl class="py function">

View file

@ -77,7 +77,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedConnect.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'conn', 'co']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -107,7 +107,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedConnect.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect &lt;email&gt; &lt;password&gt;\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -129,7 +129,7 @@ there is no object yet before the account has logged in)</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedCreate.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -165,7 +165,7 @@ name enclosed in quotes:</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedCreate.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create &quot;accountname&quot; &lt;email&gt; &lt;password&gt;\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create &quot;accountname&quot; &lt;email&gt; &lt;password&gt;\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -229,7 +229,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -255,7 +255,7 @@ All it does is display the connect screen.</p>
<dl class="py attribute">
<dt id="evennia.contrib.email_login.CmdUnconnectedLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -150,7 +150,7 @@ the operation will be general or on the room.</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdGiveUp.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['chicken out', 'q', 'abort', 'quit']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['chicken out', 'abort', 'q', 'quit']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -174,7 +174,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdGiveUp.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chicken out q abort quit', 'category': 'evscaperoom', 'key': 'give up', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chicken out abort q quit', 'category': 'evscaperoom', 'key': 'give up', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -310,7 +310,7 @@ shout</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdSpeak.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['shout', 'whisper', ';']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [';', 'whisper', 'shout']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -339,7 +339,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdSpeak.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shout whisper ;', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '; whisper shout', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say &lt;text&gt;\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -367,7 +367,7 @@ emote /me points to /box and /lever.</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdEmote.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['pose', ':']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'pose']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -406,7 +406,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdEmote.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use &quot;...&quot; to enact speech.\n\n Usage:\n emote &lt;emote&gt;\n :&lt;emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use &quot;...&quot; to enact speech.\n\n Usage:\n emote &lt;emote&gt;\n :&lt;emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -429,7 +429,7 @@ looks and what actions is available.</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdFocus.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['e', 'ex', 'unfocus', 'examine']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'e', 'unfocus', 'ex']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -458,7 +458,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdFocus.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'e ex unfocus examine', 'category': 'evscaperoom', 'key': 'focus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine e unfocus ex', 'category': 'evscaperoom', 'key': 'focus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus &lt;obj&gt;\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -520,7 +520,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdGet.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'give', 'inventory', 'inv']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'give', 'i', 'inventory']</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -544,7 +544,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.evscaperoom.commands.CmdGet.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i give inventory inv', 'category': 'evscaperoom', 'key': 'get', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv give i inventory', 'category': 'evscaperoom', 'key': 'get', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -55,7 +55,7 @@
<dl class="py attribute">
<dt id="evennia.contrib.ingame_python.commands.CmdCallback.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;calls', '&#64;callback', '&#64;callbacks']</em><a class="headerlink" href="#evennia.contrib.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['&#64;callbacks', '&#64;calls', '&#64;callback']</em><a class="headerlink" href="#evennia.contrib.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -136,7 +136,7 @@ on user permission.</p>
<dl class="py attribute">
<dt id="evennia.contrib.ingame_python.commands.CmdCallback.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;calls &#64;callback &#64;callbacks', 'category': 'building', 'key': '&#64;call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&#64;callbacks &#64;calls &#64;callback', 'category': 'building', 'key': '&#64;call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -622,6 +622,11 @@ a different language.</p>
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdEmote.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.rpsystem.CmdEmote.arg_regex">
<code class="sig-name descname">arg_regex</code><em class="property"> = re.compile('', re.IGNORECASE)</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdEmote.arg_regex" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.rpsystem.CmdEmote.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpsystem.html#CmdEmote.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpsystem.CmdEmote.func" title="Permalink to this definition"></a></dt>
@ -662,7 +667,7 @@ a different language.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpsystem.CmdSay.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['&quot;', &quot;'&quot;]</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [&quot;'&quot;, '&quot;']</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdSay.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -670,6 +675,11 @@ a different language.</p>
<code class="sig-name descname">locks</code><em class="property"> = 'cmd:all()'</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdSay.locks" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
<dt id="evennia.contrib.rpsystem.CmdSay.arg_regex">
<code class="sig-name descname">arg_regex</code><em class="property"> = re.compile('', re.IGNORECASE)</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdSay.arg_regex" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.contrib.rpsystem.CmdSay.func">
<code class="sig-name descname">func</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpsystem.html#CmdSay.func"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpsystem.CmdSay.func" title="Permalink to this definition"></a></dt>
@ -688,7 +698,7 @@ a different language.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpsystem.CmdSay.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '&quot; \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' &quot;', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say &lt;message&gt;\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -827,7 +837,7 @@ Using the command without arguments will list all current recogs.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpsystem.CmdRecog.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['forget', 'recognize']</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['recognize', 'forget']</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdRecog.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
@ -854,7 +864,7 @@ Using the command without arguments will list all current recogs.</p>
<dl class="py attribute">
<dt id="evennia.contrib.rpsystem.CmdRecog.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -1162,8 +1172,8 @@ characters stand out from other objects.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.rpsystem.ContribRPCharacter.at_before_say">
<code class="sig-name descname">at_before_say</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpsystem.html#ContribRPCharacter.at_before_say"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpsystem.ContribRPCharacter.at_before_say" title="Permalink to this definition"></a></dt>
<dt id="evennia.contrib.rpsystem.ContribRPCharacter.at_pre_say">
<code class="sig-name descname">at_pre_say</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpsystem.html#ContribRPCharacter.at_pre_say"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpsystem.ContribRPCharacter.at_pre_say" title="Permalink to this definition"></a></dt>
<dd><p>Called before the object says or whispers anything, return modified message.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>

View file

@ -457,10 +457,10 @@ under the hood.</p>
<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
<span class="n">strength</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="s2">&quot;str&quot;</span><span class="p">,</span> <span class="s2">&quot;Strength&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;static&quot;</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">mod</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="n">hunting</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="s2">&quot;hunting&quot;</span><span class="p">,</span> <span class="s2">&quot;Hunting Skill&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;counter&quot;</span><span class="p">,</span>
<span class="n">strength</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="n">name</span><span class="o">=</span><span class="s2">&quot;STR&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;static&quot;</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">mod</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="n">hunting</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="s2">&quot;Hunting Skill&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;counter&quot;</span><span class="p">,</span>
<span class="n">base</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">mod</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="nb">max</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
<span class="n">health</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="s2">&quot;health&quot;</span><span class="p">,</span> <span class="s2">&quot;Health&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;gauge&quot;</span><span class="p">,</span> <span class="nb">min</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
<span class="n">health</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;gauge&quot;</span><span class="p">,</span> <span class="nb">min</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
</pre></div>
</div>
<dl class="field-list simple">
@ -483,10 +483,10 @@ under the hood.</p>
<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
<span class="n">strength</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="s2">&quot;str&quot;</span><span class="p">,</span> <span class="s2">&quot;Strength&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;static&quot;</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">mod</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="n">hunting</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="s2">&quot;hunting&quot;</span><span class="p">,</span> <span class="s2">&quot;Hunting Skill&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;counter&quot;</span><span class="p">,</span>
<span class="n">strength</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="n">name</span><span class="o">=</span><span class="s2">&quot;STR&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;static&quot;</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">mod</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="n">hunting</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="s2">&quot;Hunting Skill&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;counter&quot;</span><span class="p">,</span>
<span class="n">base</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">mod</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="nb">max</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
<span class="n">health</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="s2">&quot;health&quot;</span><span class="p">,</span> <span class="s2">&quot;Health&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;gauge&quot;</span><span class="p">,</span> <span class="nb">min</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
<span class="n">health</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;gauge&quot;</span><span class="p">,</span> <span class="nb">min</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
</pre></div>
</div>
<dl class="field-list simple">
@ -509,10 +509,10 @@ under the hood.</p>
<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
<span class="n">strength</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="s2">&quot;str&quot;</span><span class="p">,</span> <span class="s2">&quot;Strength&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;static&quot;</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">mod</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="n">hunting</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="s2">&quot;hunting&quot;</span><span class="p">,</span> <span class="s2">&quot;Hunting Skill&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;counter&quot;</span><span class="p">,</span>
<span class="n">strength</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="n">name</span><span class="o">=</span><span class="s2">&quot;STR&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;static&quot;</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">mod</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="n">hunting</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="s2">&quot;Hunting Skill&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;counter&quot;</span><span class="p">,</span>
<span class="n">base</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">mod</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="nb">max</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
<span class="n">health</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="s2">&quot;health&quot;</span><span class="p">,</span> <span class="s2">&quot;Health&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;gauge&quot;</span><span class="p">,</span> <span class="nb">min</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
<span class="n">health</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;gauge&quot;</span><span class="p">,</span> <span class="nb">min</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
</pre></div>
</div>
<dl class="field-list simple">

View file

@ -567,10 +567,10 @@ under the hood.</p>
<span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
<span class="n">strength</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="s2">&quot;str&quot;</span><span class="p">,</span> <span class="s2">&quot;Strength&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;static&quot;</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">mod</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="n">hunting</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="s2">&quot;hunting&quot;</span><span class="p">,</span> <span class="s2">&quot;Hunting Skill&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;counter&quot;</span><span class="p">,</span>
<span class="n">strength</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="n">name</span><span class="o">=</span><span class="s2">&quot;STR&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;static&quot;</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">mod</span><span class="o">=</span><span class="mi">2</span><span class="p">)</span>
<span class="n">hunting</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="s2">&quot;Hunting Skill&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;counter&quot;</span><span class="p">,</span>
<span class="n">base</span><span class="o">=</span><span class="mi">10</span><span class="p">,</span> <span class="n">mod</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="nb">max</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
<span class="n">health</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="s2">&quot;health&quot;</span><span class="p">,</span> <span class="s2">&quot;Health&quot;</span><span class="p">,</span> <span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;gauge&quot;</span><span class="p">,</span> <span class="nb">min</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
<span class="n">health</span> <span class="o">=</span> <span class="n">TraitProperty</span><span class="p">(</span><span class="n">trait_type</span><span class="o">=</span><span class="s2">&quot;gauge&quot;</span><span class="p">,</span> <span class="nb">min</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="mi">100</span><span class="p">)</span>
</pre></div>
</div>
<dl class="py method">

View file

@ -315,8 +315,8 @@ normal hook to overload for most object types.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_basic.TBBasicCharacter.at_before_move">
<code class="sig-name descname">at_before_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_basic.html#TBBasicCharacter.at_before_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_basic.TBBasicCharacter.at_before_move" title="Permalink to this definition"></a></dt>
<dt id="evennia.contrib.turnbattle.tb_basic.TBBasicCharacter.at_pre_move">
<code class="sig-name descname">at_pre_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_basic.html#TBBasicCharacter.at_pre_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_basic.TBBasicCharacter.at_pre_move" title="Permalink to this definition"></a></dt>
<dd><p>Called just before starting to move this object to
destination.</p>
<dl class="field-list simple">

View file

@ -481,8 +481,8 @@ normal hook to overload for most object types.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor.at_before_drop">
<code class="sig-name descname">at_before_drop</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dropper</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEArmor.at_before_drop"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor.at_before_drop" title="Permalink to this definition"></a></dt>
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor.at_pre_drop">
<code class="sig-name descname">at_pre_drop</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dropper</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEArmor.at_pre_drop"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor.at_pre_drop" title="Permalink to this definition"></a></dt>
<dd><p>Cant drop in combat.</p>
</dd></dl>
@ -493,8 +493,8 @@ normal hook to overload for most object types.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor.at_before_give">
<code class="sig-name descname">at_before_give</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">giver</span></em>, <em class="sig-param"><span class="n">getter</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEArmor.at_before_give"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor.at_before_give" title="Permalink to this definition"></a></dt>
<dt id="evennia.contrib.turnbattle.tb_equip.TBEArmor.at_pre_give">
<code class="sig-name descname">at_pre_give</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">giver</span></em>, <em class="sig-param"><span class="n">getter</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEArmor.at_pre_give"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEArmor.at_pre_give" title="Permalink to this definition"></a></dt>
<dd><p>Cant give away in combat.</p>
</dd></dl>
@ -542,8 +542,8 @@ normal hook to overload for most object types.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.at_before_move">
<code class="sig-name descname">at_before_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipCharacter.at_before_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.at_before_move" title="Permalink to this definition"></a></dt>
<dt id="evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.at_pre_move">
<code class="sig-name descname">at_pre_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_equip.html#TBEquipCharacter.at_pre_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_equip.TBEquipCharacter.at_pre_move" title="Permalink to this definition"></a></dt>
<dd><p>Called just before starting to move this object to
destination.</p>
<dl class="field-list simple">

View file

@ -410,8 +410,8 @@ normal hook to overload for most object types.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_items.TBItemsCharacter.at_before_move">
<code class="sig-name descname">at_before_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_items.html#TBItemsCharacter.at_before_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_items.TBItemsCharacter.at_before_move" title="Permalink to this definition"></a></dt>
<dt id="evennia.contrib.turnbattle.tb_items.TBItemsCharacter.at_pre_move">
<code class="sig-name descname">at_pre_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_items.html#TBItemsCharacter.at_pre_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_items.TBItemsCharacter.at_pre_move" title="Permalink to this definition"></a></dt>
<dd><p>Called just before starting to move this object to
destination.</p>
<dl class="field-list simple">

View file

@ -338,8 +338,8 @@ can be changed at creation and factor into combat calculations.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.at_before_move">
<code class="sig-name descname">at_before_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicCharacter.at_before_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.at_before_move" title="Permalink to this definition"></a></dt>
<dt id="evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.at_pre_move">
<code class="sig-name descname">at_pre_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_magic.html#TBMagicCharacter.at_pre_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_magic.TBMagicCharacter.at_pre_move" title="Permalink to this definition"></a></dt>
<dd><p>Called just before starting to move this object to
destination.</p>
<dl class="field-list simple">

View file

@ -582,8 +582,8 @@ normal hook to overload for most object types.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_range.TBRangeCharacter.at_before_move">
<code class="sig-name descname">at_before_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_range.html#TBRangeCharacter.at_before_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.TBRangeCharacter.at_before_move" title="Permalink to this definition"></a></dt>
<dt id="evennia.contrib.turnbattle.tb_range.TBRangeCharacter.at_pre_move">
<code class="sig-name descname">at_pre_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_range.html#TBRangeCharacter.at_pre_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.TBRangeCharacter.at_pre_move" title="Permalink to this definition"></a></dt>
<dd><p>Called just before starting to move this object to
destination.</p>
<dl class="field-list simple">
@ -632,8 +632,8 @@ the object has restrictions in combat - you must be next to an object to get it,
must be next to your target to give them something, and can only interact with
objects on your own turn.</p>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_range.TBRangeObject.at_before_drop">
<code class="sig-name descname">at_before_drop</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dropper</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_range.html#TBRangeObject.at_before_drop"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.TBRangeObject.at_before_drop" title="Permalink to this definition"></a></dt>
<dt id="evennia.contrib.turnbattle.tb_range.TBRangeObject.at_pre_drop">
<code class="sig-name descname">at_pre_drop</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dropper</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_range.html#TBRangeObject.at_pre_drop"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.TBRangeObject.at_pre_drop" title="Permalink to this definition"></a></dt>
<dd><p>Called by the default <strong>drop</strong> command before this object has been
dropped.</p>
<dl class="field-list simple">
@ -669,12 +669,12 @@ overriding the call (unused by default).</p></li>
</dl>
<p class="rubric">Notes</p>
<p>This hook cannot stop the drop from happening. Use
permissions or the at_before_drop() hook for that.</p>
permissions or the at_pre_drop() hook for that.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_range.TBRangeObject.at_before_get">
<code class="sig-name descname">at_before_get</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">getter</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_range.html#TBRangeObject.at_before_get"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.TBRangeObject.at_before_get" title="Permalink to this definition"></a></dt>
<dt id="evennia.contrib.turnbattle.tb_range.TBRangeObject.at_pre_get">
<code class="sig-name descname">at_pre_get</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">getter</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_range.html#TBRangeObject.at_pre_get"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.TBRangeObject.at_pre_get" title="Permalink to this definition"></a></dt>
<dd><p>Called by the default <strong>get</strong> command before this object has been
picked up.</p>
<dl class="field-list simple">
@ -710,12 +710,12 @@ overriding the call (unused by default).</p></li>
</dl>
<p class="rubric">Notes</p>
<p>This hook cannot stop the pickup from happening. Use
permissions or the at_before_get() hook for that.</p>
permissions or the at_pre_get() hook for that.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.turnbattle.tb_range.TBRangeObject.at_before_give">
<code class="sig-name descname">at_before_give</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">giver</span></em>, <em class="sig-param"><span class="n">getter</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_range.html#TBRangeObject.at_before_give"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.TBRangeObject.at_before_give" title="Permalink to this definition"></a></dt>
<dt id="evennia.contrib.turnbattle.tb_range.TBRangeObject.at_pre_give">
<code class="sig-name descname">at_pre_give</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">giver</span></em>, <em class="sig-param"><span class="n">getter</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/turnbattle/tb_range.html#TBRangeObject.at_pre_give"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.turnbattle.tb_range.TBRangeObject.at_pre_give" title="Permalink to this definition"></a></dt>
<dd><p>Called by the default <strong>give</strong> command before this object has been
given.</p>
<dl class="field-list simple">
@ -753,7 +753,7 @@ overriding the call (unused by default).</p></li>
</dl>
<p class="rubric">Notes</p>
<p>This hook cannot stop the give from happening. Use
permissions or the at_before_give() hook for that.</p>
permissions or the at_pre_give() hook for that.</p>
</dd></dl>
<dl class="py exception">

View file

@ -82,7 +82,7 @@ such as when closing the lid and un-blinding a character.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdPushLidClosed.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'press', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'push', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -111,7 +111,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdPushLidClosed.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -181,7 +181,7 @@ check if the lid is open or closed.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdSmashGlass.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['break lid', 'smash', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['smash lid', 'smash', 'break lid']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdSmashGlass.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -208,7 +208,7 @@ break.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdSmashGlass.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash lid smash break lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -308,7 +308,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdPushLidOpen.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'press', 'push']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['press', 'push', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -337,7 +337,7 @@ set in self.parse())</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdPushLidOpen.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -435,7 +435,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdBlindLook.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['listen', 'get', 'ex', 'l', 'examine', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['get', 'listen', 'l', 'ex', 'examine', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdBlindLook.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -461,7 +461,7 @@ be mutually exclusive.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_examples.red_button.CmdBlindLook.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'listen get ex l examine feel', 'category': 'general', 'key': 'look', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'get listen l ex examine feel', 'category': 'general', 'key': 'look', 'tags': '', 'text': &quot;\n Looking around in darkness\n\n Usage:\n look &lt;obj&gt;\n\n ... not that there's much to see in the dark.\n\n &quot;}</em><a class="headerlink" href="#evennia.contrib.tutorial_examples.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -495,7 +495,7 @@ shift green root up/down</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['pull', 'move', 'push', 'shiftroot']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['shiftroot', 'pull', 'push', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -531,7 +531,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdShiftRoot.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pull move push shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shiftroot pull push move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -548,7 +548,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdPressButton.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'press button', 'button']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['button', 'push button', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -574,7 +574,7 @@ yellow/green - horizontal roots</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdPressButton.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
@ -652,8 +652,8 @@ current root positions.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.tutorial_world.objects.CrumblingWall.at_after_traverse">
<code class="sig-name descname">at_after_traverse</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">traverser</span></em>, <em class="sig-param"><span class="n">source_location</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorial_world/objects.html#CrumblingWall.at_after_traverse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CrumblingWall.at_after_traverse" title="Permalink to this definition"></a></dt>
<dt id="evennia.contrib.tutorial_world.objects.CrumblingWall.at_post_traverse">
<code class="sig-name descname">at_post_traverse</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">traverser</span></em>, <em class="sig-param"><span class="n">source_location</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/tutorial_world/objects.html#CrumblingWall.at_post_traverse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CrumblingWall.at_post_traverse" title="Permalink to this definition"></a></dt>
<dd><p>This is called after we traversed this exit. Cleans up and resets
the puzzle.</p>
</dd></dl>
@ -718,7 +718,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdAttack.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['slash', 'stab', 'bash', 'thrust', 'kill', 'pierce', 'chop', 'fight', 'defend', 'hit', 'parry']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['fight', 'stab', 'hit', 'thrust', 'parry', 'slash', 'defend', 'chop', 'bash', 'kill', 'pierce']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -744,7 +744,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.objects.CmdAttack.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'slash stab bash thrust kill pierce chop fight defend hit parry', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fight stab hit thrust parry slash defend chop bash kill pierce', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab &lt;enemy&gt;\n slash &lt;enemy&gt;\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -868,7 +868,7 @@ to find something.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['feel around', 'l', 'search', 'fiddle', 'feel']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['fiddle', 'l', 'feel around', 'feel', 'search']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -896,7 +896,7 @@ random chance of eventually finding a light source.</p>
<dl class="py attribute">
<dt id="evennia.contrib.tutorial_world.rooms.CmdLookDark.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel around l search fiddle feel', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fiddle l feel around feel search', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -317,8 +317,8 @@ are a lot of objects in the map.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.contrib.wilderness.WildernessScript.at_after_object_leave">
<code class="sig-name descname">at_after_object_leave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessScript.at_after_object_leave"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.at_after_object_leave" title="Permalink to this definition"></a></dt>
<dt id="evennia.contrib.wilderness.WildernessScript.at_post_object_leave">
<code class="sig-name descname">at_post_object_leave</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">obj</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/wilderness.html#WildernessScript.at_post_object_leave"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.wilderness.WildernessScript.at_post_object_leave" title="Permalink to this definition"></a></dt>
<dd><p>Called after an object left this wilderness map. Used for cleaning up.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>

View file

@ -629,7 +629,7 @@ keyword allows objects to move “inside” exit objects.</p></li>
moving to a None location. If you want to run hooks, run them manually
(and make sure they can manage None locations).</p></li>
<li><p><strong>move_hooks</strong> (<em>bool</em>) If False, turn off the calling of move-related hooks
(at_before/after_move etc) with quiet=True, this is as quiet a move
(at_pre/post_move etc) with quiet=True, this is as quiet a move
as can be done.</p></li>
</ul>
</dd>
@ -652,13 +652,13 @@ calling <strong>move_to</strong>.</p>
<p>The <strong>DefaultObject</strong> hooks called (if <strong>move_hooks=True</strong>) are, in order:</p>
<blockquote>
<div><ol class="arabic simple">
<li><p><strong>self.at_before_move(destination)</strong> (if this returns False, move is aborted)</p></li>
<li><p><strong>self.at_pre_move(destination)</strong> (if this returns False, move is aborted)</p></li>
<li><p><strong>source_location.at_object_leave(self, destination)</strong></p></li>
<li><p><strong>self.announce_move_from(destination)</strong></p></li>
<li><p>(move happens here)</p></li>
<li><p><strong>self.announce_move_to(source_location)</strong></p></li>
<li><p><strong>destination.at_object_receive(self, source_location)</strong></p></li>
<li><p><strong>self.at_after_move(source_location)</strong></p></li>
<li><p><strong>self.at_post_move(source_location)</strong></p></li>
</ol>
</div></blockquote>
</dd></dl>
@ -962,9 +962,31 @@ based on the access result.</p>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_pre_move">
<code class="sig-name descname">at_pre_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_pre_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_pre_move" title="Permalink to this definition"></a></dt>
<dd><p>Called just before starting to move this object to
destination.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>destination</strong> (<em>Object</em>) The object we are moving to</p></li>
<li><p><strong>**kwargs</strong> (<em>dict</em>) Arbitrary, optional arguments for users
overriding the call (unused by default).</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><em>shouldmove (bool)</em> If we should move or not.</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>If this method returns False/None, the move is cancelled
before it is even started.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_before_move">
<code class="sig-name descname">at_before_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_before_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_before_move" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">at_before_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">destination</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_before_move" title="Permalink to this definition"></a></dt>
<dd><p>Called just before starting to move this object to
destination.</p>
<dl class="field-list simple">
@ -1040,9 +1062,26 @@ destination: the location of the object after moving.</p>
</div></blockquote>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_post_move">
<code class="sig-name descname">at_post_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_post_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_post_move" title="Permalink to this definition"></a></dt>
<dd><p>Called after move has completed, regardless of quiet mode or
not. Allows changes to the object due to the location it is
now in.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>source_location</strong> (<em>Object</em>) Wwhere we came from. This may be <strong>None</strong>.</p></li>
<li><p><strong>**kwargs</strong> (<em>dict</em>) Arbitrary, optional arguments for users
overriding the call (unused by default).</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_after_move">
<code class="sig-name descname">at_after_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_after_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_after_move" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">at_after_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_after_move" title="Permalink to this definition"></a></dt>
<dd><p>Called after move has completed, regardless of quiet mode or
not. Allows changes to the object due to the location it is
now in.</p>
@ -1097,7 +1136,7 @@ overriding the call (unused by default).</p></li>
normally by calling
<strong>traversing_object.move_to(target_location)</strong>. It is normally
only implemented by Exit objects. If it returns False (usually
because <strong>move_to</strong> returned False), <strong>at_after_traverse</strong> below
because <strong>move_to</strong> returned False), <strong>at_post_traverse</strong> below
should not be called and instead <strong>at_failed_traverse</strong> should be
called.</p>
<dl class="field-list simple">
@ -1112,9 +1151,29 @@ overriding the call (unused by default).</p></li>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_post_traverse">
<code class="sig-name descname">at_post_traverse</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">traversing_object</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_post_traverse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_post_traverse" title="Permalink to this definition"></a></dt>
<dd><p>Called just after an object successfully used this object to
traverse to another object (i.e. this object is a type of
Exit)</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>traversing_object</strong> (<em>Object</em>) The object traversing us.</p></li>
<li><p><strong>source_location</strong> (<em>Object</em>) Where <strong>traversing_object</strong> came from.</p></li>
<li><p><strong>**kwargs</strong> (<em>dict</em>) Arbitrary, optional arguments for users
overriding the call (unused by default).</p></li>
</ul>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>The target location should normally be available as <strong>self.destination</strong>.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_after_traverse">
<code class="sig-name descname">at_after_traverse</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">traversing_object</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_after_traverse"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_after_traverse" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">at_after_traverse</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">traversing_object</span></em>, <em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_after_traverse" title="Permalink to this definition"></a></dt>
<dd><p>Called just after an object successfully used this object to
traverse to another object (i.e. this object is a type of
Exit)</p>
@ -1339,9 +1398,31 @@ overriding the call (unused by default).</p></li>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_pre_get">
<code class="sig-name descname">at_pre_get</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">getter</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_pre_get"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_pre_get" title="Permalink to this definition"></a></dt>
<dd><p>Called by the default <strong>get</strong> command before this object has been
picked up.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>getter</strong> (<em>Object</em>) The object about to get this object.</p></li>
<li><p><strong>**kwargs</strong> (<em>dict</em>) Arbitrary, optional arguments for users
overriding the call (unused by default).</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><em>shouldget (bool)</em> If the object should be gotten or not.</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>If this method returns False/None, the getting is cancelled
before it is even started.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_before_get">
<code class="sig-name descname">at_before_get</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">getter</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_before_get"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_before_get" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">at_before_get</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">getter</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_before_get" title="Permalink to this definition"></a></dt>
<dd><p>Called by the default <strong>get</strong> command before this object has been
picked up.</p>
<dl class="field-list simple">
@ -1377,12 +1458,35 @@ overriding the call (unused by default).</p></li>
</dl>
<p class="rubric">Notes</p>
<p>This hook cannot stop the pickup from happening. Use
permissions or the at_before_get() hook for that.</p>
permissions or the at_pre_get() hook for that.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_pre_give">
<code class="sig-name descname">at_pre_give</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">giver</span></em>, <em class="sig-param"><span class="n">getter</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_pre_give"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_pre_give" title="Permalink to this definition"></a></dt>
<dd><p>Called by the default <strong>give</strong> command before this object has been
given.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>giver</strong> (<em>Object</em>) The object about to give this object.</p></li>
<li><p><strong>getter</strong> (<em>Object</em>) The object about to get this object.</p></li>
<li><p><strong>**kwargs</strong> (<em>dict</em>) Arbitrary, optional arguments for users
overriding the call (unused by default).</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><em>shouldgive (bool)</em> If the object should be given or not.</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>If this method returns False/None, the giving is cancelled
before it is even started.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_before_give">
<code class="sig-name descname">at_before_give</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">giver</span></em>, <em class="sig-param"><span class="n">getter</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_before_give"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_before_give" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">at_before_give</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">giver</span></em>, <em class="sig-param"><span class="n">getter</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_before_give" title="Permalink to this definition"></a></dt>
<dd><p>Called by the default <strong>give</strong> command before this object has been
given.</p>
<dl class="field-list simple">
@ -1420,12 +1524,34 @@ overriding the call (unused by default).</p></li>
</dl>
<p class="rubric">Notes</p>
<p>This hook cannot stop the give from happening. Use
permissions or the at_before_give() hook for that.</p>
permissions or the at_pre_give() hook for that.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_pre_drop">
<code class="sig-name descname">at_pre_drop</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dropper</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_pre_drop"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_pre_drop" title="Permalink to this definition"></a></dt>
<dd><p>Called by the default <strong>drop</strong> command before this object has been
dropped.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>dropper</strong> (<em>Object</em>) The object which will drop this object.</p></li>
<li><p><strong>**kwargs</strong> (<em>dict</em>) Arbitrary, optional arguments for users
overriding the call (unused by default).</p></li>
</ul>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><em>shoulddrop (bool)</em> If the object should be dropped or not.</p>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>If this method returns False/None, the dropping is cancelled
before it is even started.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_before_drop">
<code class="sig-name descname">at_before_drop</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dropper</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_before_drop"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_before_drop" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">at_before_drop</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">dropper</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_before_drop" title="Permalink to this definition"></a></dt>
<dd><p>Called by the default <strong>drop</strong> command before this object has been
dropped.</p>
<dl class="field-list simple">
@ -1461,12 +1587,40 @@ overriding the call (unused by default).</p></li>
</dl>
<p class="rubric">Notes</p>
<p>This hook cannot stop the drop from happening. Use
permissions or the at_before_drop() hook for that.</p>
permissions or the at_pre_drop() hook for that.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_pre_say">
<code class="sig-name descname">at_pre_say</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_pre_say"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_pre_say" title="Permalink to this definition"></a></dt>
<dd><p>Before the object says something.</p>
<p>This hook is by default used by the say and whisper
commands as used by this command it is called before the text
is said/whispered and can be used to customize the outgoing
text from the object. Returning <strong>None</strong> aborts the command.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>message</strong> (<em>str</em>) The suggested say/whisper text spoken by self.</p>
</dd>
<dt class="field-even">Keyword Arguments</dt>
<dd class="field-even"><ul class="simple">
<li><p><strong>whisper</strong> (<em>bool</em>) If True, this is a whisper rather than
a say. This is sent by the whisper command by default.
Other verbal commands could use this hook in similar
ways.</p></li>
<li><p><strong>receivers</strong> (<em>Object</em><em> or </em><em>iterable</em>) If set, this is the target or targets for the
say/whisper.</p></li>
</ul>
</dd>
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p><em>message (str)</em> The (possibly modified) text to be spoken.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultObject.at_before_say">
<code class="sig-name descname">at_before_say</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultObject.at_before_say"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_before_say" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">at_before_say</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">message</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.objects.objects.DefaultObject.at_before_say" title="Permalink to this definition"></a></dt>
<dd><p>Before the object says something.</p>
<p>This hook is by default used by the say and whisper
commands as used by this command it is called before the text
@ -1652,9 +1806,15 @@ method (unless you want to fundamentally change how a
Character object works).</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultCharacter.at_post_move">
<code class="sig-name descname">at_post_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultCharacter.at_post_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultCharacter.at_post_move" title="Permalink to this definition"></a></dt>
<dd><p>We make sure to look around after a move.</p>
</dd></dl>
<dl class="py method">
<dt id="evennia.objects.objects.DefaultCharacter.at_after_move">
<code class="sig-name descname">at_after_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/objects/objects.html#DefaultCharacter.at_after_move"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.objects.objects.DefaultCharacter.at_after_move" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">at_after_move</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">source_location</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.objects.objects.DefaultCharacter.at_after_move" title="Permalink to this definition"></a></dt>
<dd><p>We make sure to look around after a move.</p>
</dd></dl>

View file

@ -137,7 +137,12 @@ overriding the call (unused by default).</p>
<dl class="py method">
<dt id="evennia.scripts.scripts.DefaultScript.at_script_delete">
<code class="sig-name descname">at_script_delete</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/scripts/scripts.html#DefaultScript.at_script_delete"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.scripts.scripts.DefaultScript.at_script_delete" title="Permalink to this definition"></a></dt>
<dd><p>Called when the Script is deleted, after at_stop().</p>
<dd><p>Called when the Script is deleted, before stopping the timer.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p><em>bool</em> If False, the deletion is aborted.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">

View file

@ -339,9 +339,16 @@ This will be integrated into the session settings</p>
<dl class="py function">
<dt id="evennia.server.inputfuncs.external_discord_hello">
<code class="sig-prename descclassname">evennia.server.inputfuncs.</code><code class="sig-name descname">external_discord_hello</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">session</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/server/inputfuncs.html#external_discord_hello"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.server.inputfuncs.external_discord_hello" title="Permalink to this definition"></a></dt>
<dd><p>Sent by Mudlet as a greeting; added here to avoid
logging a missing inputfunc for it.</p>
<code class="sig-prename descclassname">evennia.server.inputfuncs.</code><code class="sig-name descname">external_discord_hello</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">session</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.server.inputfuncs.external_discord_hello" title="Permalink to this definition"></a></dt>
<dd><p>Dummy used to swallow missing-inputfunc errors for
common clients.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.server.inputfuncs.client_gui">
<code class="sig-prename descclassname">evennia.server.inputfuncs.</code><code class="sig-name descname">client_gui</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">session</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="headerlink" href="#evennia.server.inputfuncs.client_gui" title="Permalink to this definition"></a></dt>
<dd><p>Dummy used to swallow missing-inputfunc errors for
common clients.</p>
</dd></dl>
</section>

View file

@ -125,6 +125,20 @@ implement default like this:</p>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.server.portal.webclient_ajax.AjaxWebClient.get_browserstr">
<code class="sig-name descname">get_browserstr</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">request</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/server/portal/webclient_ajax.html#AjaxWebClient.get_browserstr"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.server.portal.webclient_ajax.AjaxWebClient.get_browserstr" title="Permalink to this definition"></a></dt>
<dd><p>Get browser-string out of the request.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>request</strong> (<em>Request</em>) Incoming request object.</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p><em>str</em> The browser name.</p>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt id="evennia.server.portal.webclient_ajax.AjaxWebClient.at_login">
<code class="sig-name descname">at_login</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/server/portal/webclient_ajax.html#AjaxWebClient.at_login"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.server.portal.webclient_ajax.AjaxWebClient.at_login" title="Permalink to this definition"></a></dt>

View file

@ -180,6 +180,69 @@ of a .pk field as a sign that the Attribute was deleted.</p></li>
</dd></dl>
<dl class="py class">
<dt id="evennia.typeclasses.attributes.AttributeProperty">
<em class="property">class </em><code class="sig-prename descclassname">evennia.typeclasses.attributes.</code><code class="sig-name descname">AttributeProperty</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">default</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">strattr</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">lockstring</span><span class="o">=</span><span class="default_value">''</span></em>, <em class="sig-param"><span class="n">autocreate</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/typeclasses/attributes.html#AttributeProperty"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.typeclasses.attributes.AttributeProperty" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <code class="xref py py-class docutils literal notranslate"><span class="pre">object</span></code></p>
<p>Attribute property descriptor. Allows for specifying Attributes as Django-like fields
on the class level. Note that while one can set a lock on the Attribute,
there is no way to <em>check</em> said lock when accessing via the property - use
the full AttributeHandler if you need to do access checks.</p>
<p>Example:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
<span class="n">foo</span> <span class="o">=</span> <span class="n">AttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">&quot;Bar&quot;</span><span class="p">)</span>
</pre></div>
</div>
<dl class="py attribute">
<dt id="evennia.typeclasses.attributes.AttributeProperty.attrhandler_name">
<code class="sig-name descname">attrhandler_name</code><em class="property"> = 'attributes'</em><a class="headerlink" href="#evennia.typeclasses.attributes.AttributeProperty.attrhandler_name" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.typeclasses.attributes.AttributeProperty.__init__">
<code class="sig-name descname">__init__</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">default</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">strattr</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">lockstring</span><span class="o">=</span><span class="default_value">''</span></em>, <em class="sig-param"><span class="n">autocreate</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/typeclasses/attributes.html#AttributeProperty.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.typeclasses.attributes.AttributeProperty.__init__" title="Permalink to this definition"></a></dt>
<dd><p>Initialize an Attribute as a property descriptor.</p>
<dl class="field-list simple">
<dt class="field-odd">Keyword Arguments</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>default</strong> (<em>any</em>) A default value if the attr is not set.</p></li>
<li><p><strong>category</strong> (<em>str</em>) The attributes category. If unset, use class default.</p></li>
<li><p><strong>strattr</strong> (<em>bool</em>) If set, this Attribute <em>must</em> be a simple string, and will be
stored more efficiently.</p></li>
<li><p><strong>lockstring</strong> (<em>str</em>) This is not itself useful with the property, but only if
using the full AttributeHandler.get(accessing_obj=…) to access the
Attribute.</p></li>
<li><p><strong>autocreate</strong> (<em>bool</em>) If an un-found Attr should lead to auto-creating the
Attribute (with the default value). If <strong>False</strong>, the property will
return the default value until it has been explicitly set. This means
less database accesses, but also means the property will have no
corresponding Attribute if wanting to access it directly via the
AttributeHandler (it will also not show up in <strong>examine</strong>).</p></li>
</ul>
</dd>
</dl>
</dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.typeclasses.attributes.NAttributeProperty">
<em class="property">class </em><code class="sig-prename descclassname">evennia.typeclasses.attributes.</code><code class="sig-name descname">NAttributeProperty</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">default</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">strattr</span><span class="o">=</span><span class="default_value">False</span></em>, <em class="sig-param"><span class="n">lockstring</span><span class="o">=</span><span class="default_value">''</span></em>, <em class="sig-param"><span class="n">autocreate</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/typeclasses/attributes.html#NAttributeProperty"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.typeclasses.attributes.NAttributeProperty" title="Permalink to this definition"></a></dt>
<dd><p>Bases: <a class="reference internal" href="#evennia.typeclasses.attributes.AttributeProperty" title="evennia.typeclasses.attributes.AttributeProperty"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.typeclasses.attributes.AttributeProperty</span></code></a></p>
<p>NAttribute property descriptor. Allows for specifying NAttributes as Django-like fields
on the class level.</p>
<p>Example:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Character</span><span class="p">(</span><span class="n">DefaultCharacter</span><span class="p">):</span>
<span class="n">foo</span> <span class="o">=</span> <span class="n">NAttributeProperty</span><span class="p">(</span><span class="n">default</span><span class="o">=</span><span class="s2">&quot;Bar&quot;</span><span class="p">)</span>
</pre></div>
</div>
<dl class="py attribute">
<dt id="evennia.typeclasses.attributes.NAttributeProperty.attrhandler_name">
<code class="sig-name descname">attrhandler_name</code><em class="property"> = 'nattributes'</em><a class="headerlink" href="#evennia.typeclasses.attributes.NAttributeProperty.attrhandler_name" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
<dl class="py class">
<dt id="evennia.typeclasses.attributes.Attribute">
<em class="property">class </em><code class="sig-prename descclassname">evennia.typeclasses.attributes.</code><code class="sig-name descname">Attribute</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/typeclasses/attributes.html#Attribute"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.typeclasses.attributes.Attribute" title="Permalink to this definition"></a></dt>
@ -973,11 +1036,11 @@ the return is a list of booleans.</p>
<li><p><strong>key</strong> (<em>str</em><em> or </em><em>list</em><em>, </em><em>optional</em>) the attribute identifier or
multiple attributes to get. if a list of keys, the
method will return a list.</p></li>
<li><p><strong>category</strong> (<em>str</em><em>, </em><em>optional</em>) the category within which to
retrieve attribute(s).</p></li>
<li><p><strong>default</strong> (<em>any</em><em>, </em><em>optional</em>) The value to return if an
Attribute was not defined. If set, it will be returned in
a one-item list.</p></li>
<li><p><strong>category</strong> (<em>str</em><em>, </em><em>optional</em>) the category within which to
retrieve attribute(s).</p></li>
<li><p><strong>return_obj</strong> (<em>bool</em><em>, </em><em>optional</em>) If set, the return is not the value of the
Attribute but the Attribute object itself.</p></li>
<li><p><strong>strattr</strong> (<em>bool</em><em>, </em><em>optional</em>) Return the <strong>strvalue</strong> field of

View file

@ -253,12 +253,12 @@ stored on and with a tagtype given by self.handlertype</p>
<dl class="py method">
<dt id="evennia.typeclasses.tags.TagHandler.add">
<code class="sig-name descname">add</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">tag</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">data</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/typeclasses/tags.html#TagHandler.add"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.typeclasses.tags.TagHandler.add" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">add</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">data</span><span class="o">=</span><span class="default_value">None</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/typeclasses/tags.html#TagHandler.add"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.typeclasses.tags.TagHandler.add" title="Permalink to this definition"></a></dt>
<dd><p>Add a new tag to the handler.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>tag</strong> (<em>str</em><em> or </em><em>list</em>) The name of the tag to add. If a list,
<li><p><strong>key</strong> (<em>str</em><em> or </em><em>list</em>) The name of the tag to add. If a list,
add several Tags.</p></li>
<li><p><strong>category</strong> (<em>str</em><em>, </em><em>optional</em>) Category of Tag. <strong>None</strong> is the default category.</p></li>
<li><p><strong>data</strong> (<em>str</em><em>, </em><em>optional</em>) Info text about the tag(s) added.
@ -275,12 +275,12 @@ will be created.</p>
<dl class="py method">
<dt id="evennia.typeclasses.tags.TagHandler.has">
<code class="sig-name descname">has</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">tag</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">return_list</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/typeclasses/tags.html#TagHandler.has"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.typeclasses.tags.TagHandler.has" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">has</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">key</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">category</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">return_list</span><span class="o">=</span><span class="default_value">False</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/typeclasses/tags.html#TagHandler.has"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.typeclasses.tags.TagHandler.has" title="Permalink to this definition"></a></dt>
<dd><p>Checks if the given Tag (or list of Tags) exists on the object.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>tag</strong> (<em>str</em><em> or </em><em>iterable</em>) The Tag key or tags to check for.
<li><p><strong>key</strong> (<em>str</em><em> or </em><em>iterable</em>) The Tag key or tags to check for.
If <strong>None</strong>, search by category.</p></li>
<li><p><strong>category</strong> (<em>str</em><em>, </em><em>optional</em>) Limit the check to Tags with this
category (note, that <strong>None</strong> is the default category).</p></li>

View file

@ -383,6 +383,12 @@ ANSI-bytecodes in the string.</p>
(notably linebreaks and tags)</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.utils.ansi.strip_mxp">
<code class="sig-prename descclassname">evennia.utils.ansi.</code><code class="sig-name descname">strip_mxp</code><span class="sig-paren">(</span><em class="sig-param">string</em>, <em class="sig-param">parser=&lt;evennia.utils.ansi.ANSIParser object&gt;</em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/ansi.html#strip_mxp"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.ansi.strip_mxp" title="Permalink to this definition"></a></dt>
<dd><p>Strip MXP markup.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.utils.ansi.raw">
<code class="sig-prename descclassname">evennia.utils.ansi.</code><code class="sig-name descname">raw</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">string</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/utils/ansi.html#raw"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.utils.ansi.raw" title="Permalink to this definition"></a></dt>

View file

@ -277,7 +277,7 @@ indentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = [':dd', ':h', ':echo', ':f', ':', ':fi', ':q', ':s', ':fd', ':i', ':::', ':=', ':j', ':x', ':q!', ':wq', ':!', ':r', ':w', ':A', ':p', ':dw', ':uu', ':UU', ':&lt;', ':I', '::', ':S', ':&gt;', ':u', ':DD', ':y']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = [':uu', ':echo', ':u', ':r', '::', ':w', ':j', ':&gt;', ':q!', ':A', ':=', ':p', ':', ':S', ':x', ':!', ':f', ':y', ':i', ':wq', ':UU', ':h', ':dw', ':::', ':I', ':fd', ':s', ':dd', ':fi', ':q', ':&lt;', ':DD']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -305,7 +305,7 @@ efficient presentation.</p>
<dl class="py attribute">
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':dd :h :echo :f : :fi :q :s :fd :i ::: := :j :x :q! :wq :! :r :w :A :p :dw :uu :UU :&lt; :I :: :S :&gt; :u :DD :y', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':uu :echo :u :r :: :w :j :&gt; :q! :A := :p : :S :x :! :f :y :i :wq :UU :h :dw ::: :I :fd :s :dd :fi :q :&lt; :DD', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -943,7 +943,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['y', 'no', 'abort', 'yes', 'n', 'a', '__nomatch_command']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['yes', 'abort', 'a', 'n', '__nomatch_command', 'y', 'no']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -969,7 +969,7 @@ single question.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'y no abort yes n a __nomatch_command', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'yes abort a n __nomatch_command y no', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -78,7 +78,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.aliases">
<code class="sig-name descname">aliases</code><em class="property"> = ['quit', 't', 'abort', 'previous', 'end', 'n', 'p', 'a', 'e', 'next', 'q', 'top']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">aliases</code><em class="property"> = ['previous', 'abort', 'top', 'quit', 't', 'e', 'next', 'n', 'end', 'a', 'q', 'p']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py attribute">
@ -104,7 +104,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
<dl class="py attribute">
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'quit t abort previous end n p a e next q top', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'previous abort top quit t e next n end a q p', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>

View file

@ -47,21 +47,9 @@ context without having to repeatedly include it.</p>
<p>For this to work, this file is included in the settings file, in the
TEMPLATES[“OPTIONS”][“context_processors”] list.</p>
<dl class="py function">
<dt id="evennia.web.utils.general_context.set_game_name_and_slogan">
<code class="sig-prename descclassname">evennia.web.utils.general_context.</code><code class="sig-name descname">set_game_name_and_slogan</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/web/utils/general_context.html#set_game_name_and_slogan"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.web.utils.general_context.set_game_name_and_slogan" title="Permalink to this definition"></a></dt>
<dd><p>Sets global variables GAME_NAME and GAME_SLOGAN which are used by
general_context.</p>
<p class="rubric">Notes</p>
<p>This function is used for unit testing the values of the globals.</p>
</dd></dl>
<dl class="py function">
<dt id="evennia.web.utils.general_context.set_webclient_settings">
<code class="sig-prename descclassname">evennia.web.utils.general_context.</code><code class="sig-name descname">set_webclient_settings</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/web/utils/general_context.html#set_webclient_settings"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.web.utils.general_context.set_webclient_settings" title="Permalink to this definition"></a></dt>
<dd><p>As with set_game_name_and_slogan above, this sets global variables pertaining
to webclient settings.</p>
<p class="rubric">Notes</p>
<p>Used for unit testing.</p>
<dt id="evennia.web.utils.general_context.load_game_settings">
<code class="sig-prename descclassname">evennia.web.utils.general_context.</code><code class="sig-name descname">load_game_settings</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/web/utils/general_context.html#load_game_settings"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.web.utils.general_context.load_game_settings" title="Permalink to this definition"></a></dt>
<dd><p>Load and cache game settings.</p>
</dd></dl>
<dl class="py function">

View file

@ -56,16 +56,6 @@
<code class="sig-name descname">test_general_context</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/web/utils/tests.html#TestGeneralContext.test_general_context"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.web.utils.tests.TestGeneralContext.test_general_context" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.web.utils.tests.TestGeneralContext.test_set_game_name_and_slogan">
<code class="sig-name descname">test_set_game_name_and_slogan</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mock_get_version</span></em>, <em class="sig-param"><span class="n">mock_settings</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/web/utils/tests.html#TestGeneralContext.test_set_game_name_and_slogan"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.web.utils.tests.TestGeneralContext.test_set_game_name_and_slogan" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
<dl class="py method">
<dt id="evennia.web.utils.tests.TestGeneralContext.test_set_webclient_settings">
<code class="sig-name descname">test_set_webclient_settings</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mock_settings</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/web/utils/tests.html#TestGeneralContext.test_set_webclient_settings"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.web.utils.tests.TestGeneralContext.test_set_webclient_settings" title="Permalink to this definition"></a></dt>
<dd></dd></dl>
</dd></dl>
</section>