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Updated HTML docs
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@ -231,7 +231,11 @@ units. If you create “day”, it needs to be multiple of hours, for instance.
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</pre></div>
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</div>
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<p>Notice we have set a time epoch of 0. Using a custom calendar, we will come up with a nice display
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of time on our own. In our case the game time starts at year 0, month 0, day 0, and at midnight.</p>
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of time on our own. In our case the game time starts at year 0, month 1, day 1, and at midnight.</p>
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<blockquote>
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<div><p>Year, hour, minute and sec starts from 0, month, week and day starts from 1, this makes them
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behave consistently with the standard time.</p>
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</div></blockquote>
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<p>Note that while we use “month”, “week” etc in the settings, your game may not use those terms in-
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game, instead referring to them as “cycles”, “moons”, “sand falls” etc. This is just a matter of you
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displaying them differently. See next section.</p>
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